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SP Shared Power

Do abilities stack if they're different abilities with the exact same effect (like moxie and chilling neigh, or filter, solid rock, and prism armor)?
 
If you stack filter, solid rock, and prism armor, you'd get a 0.75 * 0.75 * 0.75 = 0.4219 multiplier on super effective moves, right?
Right, so after the x2 for super effectiveness, you end up taking 84%. So taking a super effective hit will be better than a neutral hit.
Why the two of you explaining my gimmick team. The amount of people that proceed to use super effective moves on the team is wild.
 
hello everyone been awhile (not really) i want to share a very solid and easy to use team which helped me close the gap between my alt accounts to reach 2nd position and 3rd position at the same time, i didnt have any problems during the games so i hope yall will also have fun with the team

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team: https://pokepast.es/b561cff65d7650f0

some replays:
vs a top ladder player: https://replay.pokemonshowdown.com/gen9sharedpower-2230896973-w38ifw5vhf7muk983gqwpf0xidxdstepw
vs a top ladder player part 2: https://replay.pokemonshowdown.com/gen9sharedpower-2230906284-stdd2r3xgx04opj8rxw6cgmx5swj4vvpw?p2
vs a quark drive team: https://replay.pokemonshowdown.com/gen9sharedpower-2230899788-0aueiffunl3gkx4gczmqg6kjta4fw9dpw
vs another quark drive team: https://replay.pokemonshowdown.com/gen9sharedpower-2231106940-frz6zflu87e1n7lknpqd9q12n9o2m63pw?p2
vs yet another quark drive team: https://replay.pokemonshowdown.com/gen9sharedpower-2231141469-pbu52zrjg1ngdc8ebrpswozqy0twqe5pw
vs a poison spam team: https://replay.pokemonshowdown.com/gen9sharedpower-2231175430-bd263gfs4evd3s8zmtxiem3wq45yibkpw


instead of trying to think about gimmicks and how to correlate abilities with sets too much i wanted to be simple and just slap good mons together and the result is quite good, these great pokemons got great abilities that can synergize well for example fluffy + dauntless shield make it so physical teams cant do anything to us, ting lu deals on the special side and is also super annoying with rocks, spikes, ruination and whirlwind + rocky helmet, landorus and crawdaunt are both giving good abilities to the team but also are good sweeper with such great defensive support from the rest of the team, latias gives us levitate so we dont care about spikes and webs which are so common right now but also is a great setup sweeper with fluffy + dauntless shield + vessel of ruin support, that +1 def is also boosting stored power which is cool, team is pretty simple and easy to use

landorus set is very standard, only option that can be changed is sludge wave for like rock slide but i like sludge wave to hit things in general because earth power and focus blast are countered by levitate and bulletproof respectively, tera steel is to survive iron bundle, bullet punches and whatnot
crawdaunt set is to hit very hard, life orb damage is ignored thanks to sheer force (aside aqua jet) so its gonna rip through teams, tera fairy to deal with dragons/mach punch users
houndstone set is a defensive sets to deal with powerful physical mons and zamazenta, poltergeist boosted by adaptability is nice, tera fairy for dragons/dark mons
zamazenta is a standard iron defense set with tera steel for toxic and fairy mons/iron bundle and its nice to have a stab iron head boosted by adaptability and sheer force
ting lu is a very annoying hazards set + ruination to directly chip mons and whirlwind to avoid setuppers/making mons go through hazards, helmet is extra chip and its also an option to deal vs maushold teams, tera fairy for dragons/fighting mons
latias set is kinda weird at first glance but we got calm mind as a basic setup move, agility to deal vs fast teams like quark drive teams or to deal vs naturally fast mons like zamazenta and others, draining kiss is our move to hit dark mons mainly but its also recovery if needed for longevity, tera poison so we dont get toxiced mainly
 
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What are the EVs on Zamazenta for? Zama's defensive EVs are always interesting because you have to consider offense and defense. Is it supposed to live a certain hit or reach a certain KO? (Got the answer from them - it’s a lefties number.)

Sheer Force is an interesting ability right now. Sheer Force + Adaptability is all the offense that a lot of teams need, which makes the rest of the team so customizable. It reminds me of old Technician in some ways: it's donated by a great mon, applies to a lot of moves, and gives a big enough boost that a team doesn't need much else. That team isn't a Sheer Force team per se, but I like the pairing with Levitate in general terms since it addresses the hazard control weakness of Sheer Force. Rapid Spin can't remove hazards, and mons would rather run Life Orb than boots.
 
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Is this not a no brainer to restrict quark drive everything is too fast too strong and little counter play sheer force + quark drive + Grim neigh just enables everything. You have pincurchin, spectrier, lando and iron bundle/quark drive mon those are the four horsemen of quark drive team the 2 remaining slots can be whatever you want it's so flexible tinglu, porygon/Adaptability, latios/Levitate, galvantula/unnerve/compond eyes, dragapult/infiltrator/clear body, etc

Quark drive is the only ability to give everyone a potential speed boost or a 30% boost to a stat which is beyond strong the same reason why Photosynthesis and all of the weather speed boosting abilities are either restricted or banned when you have 5 mons that are super fast or strong or both it just mows everything down and it's one weak mon that being pincurchin it has spikes/tspikes thunderwave/discharge scald memento so a solid support moveset for just a sack mon

I had a game where I set up my zama that was max speed invest got a agility off and a scarf spectrier outspeed and killed it. That is insane so a scarf quark drive spectrier/iron bundle is the flash don't even try to outspeed it. I wanted to try out quark drive team and it killed everything in sight. The only real counter play are berry teams if they get going(galvantula farms berry teams) and like maybe zangoose teams if they snowball very fast with zangoose or breloom but besides that you can really cancel the terrain unless u want to use Misty surge, ice spinner can't be reliable + even if you do get rid of the terrain they just revenge kill you and they set it up again for 5 turns.
 
hello everyone its me again, the shared power nerd :3 today im sharing a team that got me to 1st place with a 50-3 record but first of all id like to shotout Bobsican because they are the first person to mess with comfey even before technician ban and still did after so i started thinking about making a comfey team myself and seeing where it takes me and it works pretty well, i chose to post it now because it doesnt matter if quark drive gets banned or not this team is not affected by it

team: https://pokepast.es/31dc55d871a09154

proof:
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some replays: https://replay.pokemonshowdown.com/gen9sharedpower-2241393400-j6o1vzzshtg665qysepleb9iop9kcnmpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241405940-fq8px8xx79i58dblt8bvyebhlxu9rjfpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241417581-qft1zcojkla0otni3l5g7u9xwld5yy8pw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2250005058-ehmzzb9n0n4nusgcvtrzmrygjffknujpw

honestly i could have alot more replays saved with comfey cleanups but its always the same, setup rocks, ko/chip mons with rest of the team and then comfey just tera and spam dkiss until it wins

team explaination: the concept for the team is pretty simple, we lead lycan and setup rocks and avoid their rocks with taunt which is reliable enough for me to run some focus sashes, we start setting up strong abilities as we progress and take some kos too most likely with scarf porygon and crawdaunt then we got spectrier who can either take some kos or setup and win on its own and it also gives us a boosting ability for comfey, giratina is both bulky and strong i won some games with it, porygon helps the entire team with any boost for free and comfey comes in late and just spams one thing, for the sets its nothing crazy mostly its standard and then theres some tricks to avoid ppl starting setupping on us with calm mind and stuff like cresselia and other bulky stuff, giratina is both physical and special so it benefits from any porygon boost, comfey has sub as 4th move so if we trick vs bulkier teams we can then sub into a toxic or whatever maybe 4th move can be changed up to yall if yall find something better

theres not alot of variations right now with quark drive just destroying the speed control concept and technician ban which destroys creativity but i encourage yall to try new things and just have fun ^_^
 
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Hello Everyone,

I wanted to put some thoughts out into meta with the suspect test looming on Quark Drive and mons associated with the ability. Below is my ranking incase that matters to anyone.

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1. Quark Drive is highly abusable just like protosynthesis and it boosts some mons to ridiculous levels ie spectrier, zamazenta, sneasler, iron val, and iron bundle. All of which highly benefit from having a speed or atk boost and the flexibility of not being choice locked. All of these mons have ridiculously min maxed stats that can be switch out in a poor match up and return later due to electric surge. I really think that restricting the ability is the best move going forward. Most Iron mons are not used currently due to how strong iron val and iron bundle are. Iron boulder is 3rd best but that is a mile difference between the latter. I highly recommend restricting the ability to quark drive mons like protosynthesis.

2. Along with the restriction I highly suggest the council consider a ban on 2 quark drive mons that being iron valiant and iron bundle. I also want to include on non quark drive mon.

Val being highly flexible able to be physical or special attacking with a wide move pool that is all boosted by sheer force, and adaptability. Not to mention it having both physical and special priority moves enabling it to outspeed faster mons such as bundle, dragapult, and zamazenta. With a quark drive speed boost almost nothing can touch it as it stacks moxie/grim neigh boosts as it sweeps teams.

Iron Bundle is second in my opinion for the ban list. As it is beyond fast for the metagame outspeeding everything with a quark drive boost. With a combo of no guard/compound eyes, adapt, and sheer force it is able to launch devastating blizzards, hydro pumps and freeze drys. Tera electric or any other tera for coverage is absolutely devastating and currently sweeps teams with and without grim neigh.

Sneasler abuses electric terrain like no other unburden mon. With electric seed boosting def., quark drive boosting attack, and unburden doubling speed sneasler currently benefits an insane amount from electric terrain. Combined with fluffy often allowing for a swords dance boost on physical attackers and that's game. Not to mention it has quick attack, and upper hand to beat priority moves that might be able to chip it down and end a sweep.

3. Banning/Restricting electric surge is not the solution in my opinion. It is a interesting terrain that enables electric types and moves to get a power spike. It also removes a very underused mon in other metagames, that has a big home currently in this meta. I would like to see the spikey guy stick around even if a niche pick. Currently there are not many electric types that use the damage boost as the terrains main feature.

I would like to hear others thoughts on banning iron valiant, iron bundle, and sneasler.
 
Iron Bundle is second in my opinion for the ban list. As it is beyond fast for the metagame outspeeding everything with a quark drive boost. With a combo of no guard/compound eyes, adapt, and sheer force it is able to launch devastating blizzards, hydro pumps and freeze drys. Tera electric or any other tera for coverage is absolutely devastating and currently sweeps teams with and without grim neigh.
I mostly agree with the rest of your post (Iron Valiant might be questionable but whatever), but I don’t believe Iron Bundle should be banned. Unlike the other Quark Drive abusers, Iron Bundle can only run its STABs as its moves and is almost forced to use Compound Eyes/No Guard to accurately hit Blizzard and Hydro Pump, which isn’t even boosted by Sheer Force (Tera Blast too). Blizzard is also only 20 BP higher than Ice Beam compared to the 40 BP difference of Aura Sphere and Focus Blast for Iron Valiant, showing using Compound Eyes/No Guard for Iron Bundle over Iron Valiant is only a small increase in power. The nearly guaranteed pairing of these abilities with Iron Bundle reduces its flexibility and makes it extremely predictable, meaning that a simple Terastalization, such as Steel or Water, can easily result in Iron Bundle being KOed. Iron Bundle’s Ice typing also forces it to run Life Orb and suffer from Stealth Rocks or run Heavy Duty Boots and be unable to use Life Orb or Choice Specs. This is worsened by Iron Bundle's lack of setup moves, absolutely ruining its stall matchup.
 
I mostly agree with the rest of your post (Iron Valiant might be questionable but whatever), but I don’t believe Iron Bundle should be banned. Unlike the other Quark Drive abusers, Iron Bundle can only run its STABs as its moves and is almost forced to use Compound Eyes/No Guard to accurately hit Blizzard and Hydro Pump, which isn’t even boosted by Sheer Force (Tera Blast too). Blizzard is also only 20 BP higher than Ice Beam compared to the 40 BP difference of Aura Sphere and Focus Blast for Iron Valiant, showing using Compound Eyes/No Guard for Iron Bundle over Iron Valiant is only a small increase in power. The nearly guaranteed pairing of these abilities with Iron Bundle reduces its flexibility and makes it extremely predictable, meaning that a simple Terastalization, such as Steel or Water, can easily result in Iron Bundle being KOed. Iron Bundle’s Ice typing also forces it to run Life Orb and suffer from Stealth Rocks or run Heavy Duty Boots and be unable to use Life Orb or Choice Specs. This is worsened by Iron Bundle's lack of setup moves, absolutely ruining its stall matchup.
Breaking the most used quark drive mon down a bit more Iron Bundle:

1. Move pool is limited but hit all types neutrally with hydro pump and freeze dry. Encore and Taunt are available to ruin stall mons or setup. Tera blast covers any immunity abilities like water absorb and if tera electric gets boosted in terrain. Tera can change depending on what you are seeing as you play as well. Hydro pump is the water stab and being 80% accurate is not great but majority of the time it will hit if not running compound eyes or no guard.

2. Setup is minor for bundle as most of it happens naturally and is active from turn one of it being sent in. Quark drive gives it a free plus 1 speed, adapt and sheer force boost freeze dry and ice beam to crazy levels. Hydro pump is strong enough just being boosted by adapt. Often you can get a kill on switch in with bundle and get a plus 1 with grim neigh. Then your off to the races.

3. It has abnormally high def of 114. Allowing for bundle to take a priority move from full and fire off a shot after the fact. Not to mention it is boosted by the extremely common fluffy.

4. Item diversity is a strong suit of this mon with using offensive items like scarf, specs, life orb, booster energy, mystic water/nevermelt ice. Basically pick any of the items above and you can not go wrong. You can even go defensive with things like boots. Sash with some support allows you get to a guaranteed hit off. Even something like assault vest is an option if ruining ting lu along side.
 
Breaking the most used quark drive mon down a bit more Iron Bundle:

1. Move pool is limited but hit all types neutrally with hydro pump and freeze dry. Encore and Taunt are available to ruin stall mons or setup. Tera blast covers any immunity abilities like water absorb and if tera electric gets boosted in terrain. Tera can change depending on what you are seeing as you play as well. Hydro pump is the water stab and being 80% accurate is not great but majority of the time it will hit if not running compound eyes or no guard.
Encore and Taunt are still pretty bad for Iron Bundle because Blissey can just use Seismic Toss and 3HKO Iron Bundle and Encore only delays the inevitable KO of Iron Bundle because it lacks setup moves, so another Pokemon can easily just switch in.

2. Setup is minor for bundle as most of it happens naturally and is active from turn one of it being sent in. Quark drive gives it a free plus 1 speed, adapt and sheer force boost freeze dry and ice beam to crazy levels. Hydro pump is strong enough just being boosted by adapt. Often you can get a kill on switch in with bundle and get a plus 1 with grim neigh. Then your off to the races.
Yeah those aren't setup moves.

3. It has abnormally high def of 114. Allowing for bundle to take a priority move from full and fire off a shot after the fact. Not to mention it is boosted by the extremely common fluffy.
Which can be used with Landorus or Iron Valiant too, both of which have extremely similar bulk to Iron Bundle.

4. Item diversity is a strong suit of this mon with using offensive items like scarf, specs, life orb, booster energy, mystic water/nevermelt ice. Basically pick any of the items above and you can not go wrong. You can even go defensive with things like boots. Sash with some support allows you get to a guaranteed hit off. Even something like assault vest is an option if ruining ting lu along side.
Choice Scarf is fake unless you hate Choice Scarfed Dragapult that much, Choice Specs, Life Orb, Heavy Duty Boots, and Focus Sash suffer from the problems I listed above, Booster Energy is useless, and Mystic Water/Never Melt Ice are literally just worse versions of Life Orb.
I have not seen anyone try to use Ting-Lu paired with Iron Bundle with Assault Vest whatsoever and I do not see its utility whatsoever.
 
hello everyone its me again, the shared power nerd :3 today im sharing a team that got me to 1st place with a 50-3 record but first of all id like to shotout Bobsican because they are the first person to mess with comfey even before technician ban and still did after so i started thinking about making a comfey team myself and seeing where it takes me and it works pretty well, i chose to post it now because it doesnt matter if quark drive gets banned or not this team is not affected by it

team: https://pokepast.es/31dc55d871a09154

proof: View attachment 687171 View attachment 687172
View attachment 686848 View attachment 686847

some replays: https://replay.pokemonshowdown.com/gen9sharedpower-2241393400-j6o1vzzshtg665qysepleb9iop9kcnmpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241405940-fq8px8xx79i58dblt8bvyebhlxu9rjfpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241417581-qft1zcojkla0otni3l5g7u9xwld5yy8pw?p2

honestly i could have alot more replays saved with comfey cleanups but its always the same, setup rocks, ko/chip mons with rest of the team and then comfey just tera and spam dkiss until it wins

team explaination: the concept for the team is pretty simple, we lead lycan and setup rocks and avoid their rocks with taunt which is reliable enough for me to run some focus sashes, we start setting up strong abilities as we progress and take some kos too most likely with scarf porygon and crawdaunt then we got spectrier who can either take some kos or setup and win on its own and it also gives us a boosting ability for comfey, giratina is both bulky and strong i won some games with it, porygon helps the entire team with any boost for free and comfey comes in late and just spams one thing, for the sets its nothing crazy mostly its standard and then theres some tricks to avoid ppl starting setupping on us with calm mind and stuff like cresselia and other bulky stuff, giratina is both physical and special so it benefits from any porygon boost, comfey has sub as 4th move so if we trick vs bulkier teams we can then sub into a toxic or whatever maybe 4th move can be changed up to yall if yall find something better

theres not alot of variations right now with quark drive just destroying the speed control concept and technician ban which destroys creativity but i encourage yall to try new things and just have fun ^_^
I'm def not offended by the statement "first to use comfey before technician ban" congrats on the rank 1 again and I agree with a lot of what you said. Especially try new things and have fun.
 
Stats for reference:
https://www.smogon.com/stats/2024-10/gen9sharedpower-0.txt

:giratina-origin: I don't get the ranking of Giratina-O in A+. Is Levitate really that useful for stall teams, and why is it ranked higher than Houndstone with Fluffy, which is the most used defensive ability? Most HO teams rarely run Spikes.

:pincurchin: Pincurchin should also be dropped to A- or B tier with the Quark Drive restriction.
:deoxys: I have also not seen Deoxys used at all since its unban and do not understand why it is high A tier.
:metagross: :perrserker: Metagross and Perrserker both only fit on the playstyle of steel spam, which is inflexible and should more likely be in B+ than A tier.
:walking wake:I do not understand the judgment of placing Walking Wake in A tier when it is outclassed by Flutter Mane, Spectrier, Iron Bundle, and even Darkrai as well as having its STABs be unable to be boosted by Sheer Force. I have not seen Walking Wake be used competitively at ALL and it should be placed in B- or C tier.
:bombirdier: Same with Metagross and Perrserker, Bombirdier only fits on Sand spam teams, which are inflexible. It should be in B tier.
:heatran: Heatran deserves to be placed in A or A+. Heatran learns Taunt and Magma Storm, both of which can counter stall, as well as Flash Fire synergizing very well with Houndstone to form the most common defensive core in Shared power.
:terapagos: :palkia-origin: These Uber Pokemon are fake. Both of their STABs are unable to be Sheer Force boosted, they lack ability synergies, and they are both slow. They deserve to be in B- or C tier.
:comfey: why does comfey appear twice in A- and B+
:dragapult: Dragapult deserves A tier. It can easily sweep lategame on Dragon spam teams or maybe even special spam teams.
:galvantula: Galvantula deserves A tier. It is the most common Sticky Web setter in Shared Power and provides Compound Eyes, which is extremely valuable for special spam teams. Its Bug/Electric typing is also important as it can threaten Ting-Lu, Wo-Chien, Ho-Oh, Toxapex, Crawdaunt, Basculegion, etc. Since it is mainly a lead, the use of Thunder can easily cripple a potential sweeper/stall Pokemon on the other team.
:okidogi: Okidogi deserves B tier, as Guard Dog can be used as a niche setup option for berry teams by stopping Whirlwind and Roar.
:carbink: Carbink deserves B+ or A- tier due to the recent discovery of it being able to use FEAR strategies on berry teams, so long as hazards do not exist.

Some Pokemon should definitely be untiered as they are completely unviable.
:vivillon: Outclassed by Galvantula.
:tauros: Outclassed by Landorus or the Tauros-Paldea forms.
:alcremie: Outclassed by Dachsbun.
:infernape: Outclassed by Lycanroc-Dusk and not enough teamslots for it to fit in.
 
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Also, the council should definitely take a look at Iron Crown now, as it has been nerfed in 3 ways (Technician, Psychic Surge, and Quark Drive restrictions).
i completely disagree on this, even without quark drive iron crown would still dominate the format by using energy booster, boosts would still be adap, sharpness, steely spirit and now even grim neigh, a calm mind 3 attacks set would be unbearable for the format

edit: id be fine with it if spectrier was banned tho
 
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hello everyone i got no team to share this time because ive broken this tier so much with this new team i made theres no reason to play anything else, i make this post to highlight the issue of the format being spectrier, spectrier is an insanely fast pokemon who can either outspeed most of the fast pokemons in the tier and just shadow ball em to death or sub/nasty plot vs bulkier teams and then shadow ball em to death, there is not much counterplay to it aside priorities but u can just switch and get kills later anyway, its even more of a problem now because with no quark drive its harder to outspeed it as well, a worthy mention is that the only specially defensive abilities is ting lu ability and nothing else which is easy to overwhelm with adaptability + sheer force or general boosts like grim neigh and nasty plot, tera fight is also an insane support so avoid sucker punches and u can also 1v1 blissey/chansey by spamming nasty plot then tera blast fight em, overall i believe this pokemon is genuinely broken and is destroying the format, comfey is a big addiction to the format right now but without grim neigh it wouldnt be too much of an issue because a defensive tera can usually deal with it but with grim neigh support if its positioned correctly not even a tera can save u so ye ban spectrier pls

results with comfey + spectrier team:

gameplay example: https://replay.pokemonshowdown.com/gen9sharedpower-2246835428-1jfdti9r6vl4ui14zsulxxnw4njcfoqpw?p2

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Stats for reference:
https://www.smogon.com/stats/2024-10/gen9sharedpower-0.txt

:giratina-origin: I don't get the ranking of Giratina-O in A+. Is Levitate really that useful for stall teams, and why is it ranked higher than Houndstone with Fluffy, which is the most used defensive ability? Most HO teams rarely run Spikes.

Giratina is easily A+ tier and enables stall and offensive teams. Levitate providing a way to beat teams with webs if your an offensive team so you do not need something like rapid spin or defog. Toxic spike immunity is also nice with merciless teams trying to spam crits instead they have to use a move to cause poison which can be played around. Ground immunity is nice for the current Lando spam with sheer force. Giratina is also extremely flexible being able to offer both special and physical attacks including phasing and priority. With very good support options in will o wisp, t wave and setup. It is also extremely bulky even if invested to be offensive. Not to mention it pairs well with almost all abilities that are top tier currently. Typing wise it forces priority/guts teams to take a scrappy or mind's eye or pixelate/galvanize. It also beats or checks meta staples like spectier, crawdaunt, zamazenta, Lando, galvantula, maushold, and quaquaval.
 
Giratina is easily A+ tier and enables stall and offensive teams. Levitate providing a way to beat teams with webs if your an offensive team so you do not need something like rapid spin or defog. Toxic spike immunity is also nice with merciless teams trying to spam crits instead they have to use a move to cause poison which can be played around. Ground immunity is nice for the current Lando spam with sheer force. Giratina is also extremely flexible being able to offer both special and physical attacks including phasing and priority. With very good support options in will o wisp, t wave and setup. It is also extremely bulky even if invested to be offensive. Not to mention it pairs well with almost all abilities that are top tier currently. Typing wise it forces priority/guts teams to take a scrappy or mind's eye or pixelate/galvanize. It also beats or checks meta staples like spectier, crawdaunt, zamazenta, Lando, galvantula, maushold, and quaquaval.
Does Giratina-O enable offensive and defensive teams to the point where it is even better than Houndstone and #2 on the current VR? In the past, Giratina-O's largest threats were the Calyrex-Ice Baxcalibur core and Dragapult, but now they have shifted mainly to Guts Toxic Boost priority spam with Indeedee's restriction and Iron Valiant and Iron Bundle (going to drop in usage so not going to talk about them). The rise of Guts Toxic Boost priority spam disables Giratina-O's ability to use status moves effectively, and the restriction of Technician arguably made it easier for priority teams to slot on Scrappy to beat Houndstone and Giratina-O.
However, those are mainly just old threats that have returned. The new threat to Giratina-O are Spectrier and Comfey. Giratina-O needs to invest in a +Atk nature AND have Adaptability just to have a probable chance at OHKOing Spectrier, which is still extremely predictable.
252+ Atk Griseous Core Adaptability Giratina-Origin Shadow Sneak vs. 0 HP / 0 Def Spectrier: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
Sure, you can burn your Terastalization to ensure that you beat Spectrier, but what happens next? Giratina-O is a slow Pokemon, and it will easily be KOed by whatever switches in next and that Pokemon will get the SpA boost from Grim Neigh. If the team is defensive, then Giratina-O likely isn't even being switched into Spectrier in the first place. For Comfey, Giratina-O can tank a Draining Kiss, but then it needs to run +Atk to guaranteed OHKO a non-HP invested Comfey with Poltergeist.
252+ Atk Griseous Core Giratina-Origin Poltergeist vs. 0 HP / 4 Def Comfey: 244-288 (100.4 - 118.5%) -- guaranteed OHKO
Heatran and Blissey can also make Giratina-O suffer, but their rates from last month are low so I won't talk about them.

Giratina-O also has more competition now when it comes to utility. The viability of stall is increased with Ho-Oh and Toxapex (although I still don't see them at all smh) being able to use Regenerator, and both of them offer status moves, p/hazing, and reliable recovery. The resurgence of berry teams means that Poltergeist is unreliable. In addition, Giratina-O is unable to synergize as well as other Levitate Pokemon for berry teams, although it does shut down the new Carbink FEAR strategy for opposing berry teams. I fail to see how and why Giratina-O would want to set up because it is slow and is crippled by its lack of decent recovery.

Doesn't nearly every decent Pokemon pair well with almost all the top tier abilities? I don't see what exactly the point of that comment was.

Maushold and Quaquaval are not staples because they are only used on berry spam or Guts Toxic Boost priority spam, although Quaquaval is a primary sweeper on priority spam.
Galvantula isn't a primary sweeper and can cripple Giratina-O anyways with Thunder Wave.
Giratina-O gets massively harmed by Crawdaunt unless it is running Draco Meteor.
Zamazenta I have no idea how well it would perform because I haven't seen it at all this month.
Landorus check is valid, but Ho-Oh can easily check Landorus as well.

Finally, Merciless teams are honestly fake and super gimmicky, as they easily lose to stall with Blissey and normal HO, as the fastest Pokemon they normally use is Salazzle. Maybe they can beat berry spam, even though using Unnerve is far more effective? I genuinely believe those teams are noobtraps and hope that they die in usage.
 
Does Giratina-O enable offensive and defensive teams to the point where it is even better than Houndstone and #2 on the current VR? In the past, Giratina-O's largest threats were the Calyrex-Ice Baxcalibur core and Dragapult, but now they have shifted mainly to Guts Toxic Boost priority spam with Indeedee's restriction and Iron Valiant and Iron Bundle (going to drop in usage so not going to talk about them). The rise of Guts Toxic Boost priority spam disables Giratina-O's ability to use status moves effectively, and the restriction of Technician arguably made it easier for priority teams to slot on Scrappy to beat Houndstone and Giratina-O.
However, those are mainly just old threats that have returned. The new threat to Giratina-O are Spectrier and Comfey. Giratina-O needs to invest in a +Atk nature AND have Adaptability just to have a probable chance at OHKOing Spectrier, which is still extremely predictable.
252+ Atk Griseous Core Adaptability Giratina-Origin Shadow Sneak vs. 0 HP / 0 Def Spectrier: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
Sure, you can burn your Terastalization to ensure that you beat Spectrier, but what happens next? Giratina-O is a slow Pokemon, and it will easily be KOed by whatever switches in next and that Pokemon will get the SpA boost from Grim Neigh. If the team is defensive, then Giratina-O likely isn't even being switched into Spectrier in the first place. For Comfey, Giratina-O can tank a Draining Kiss, but then it needs to run +Atk to guaranteed OHKO a non-HP invested Comfey with Poltergeist.
252+ Atk Griseous Core Giratina-Origin Poltergeist vs. 0 HP / 4 Def Comfey: 244-288 (100.4 - 118.5%) -- guaranteed OHKO
Heatran and Blissey can also make Giratina-O suffer, but their rates from last month are low so I won't talk about them.

Giratina-O also has more competition now when it comes to utility. The viability of stall is increased with Ho-Oh and Toxapex (although I still don't see them at all smh) being able to use Regenerator, and both of them offer status moves, p/hazing, and reliable recovery. The resurgence of berry teams means that Poltergeist is unreliable. In addition, Giratina-O is unable to synergize as well as other Levitate Pokemon for berry teams, although it does shut down the new Carbink FEAR strategy for opposing berry teams. I fail to see how and why Giratina-O would want to set up because it is slow and is crippled by its lack of decent recovery.

Doesn't nearly every decent Pokemon pair well with almost all the top tier abilities? I don't see what exactly the point of that comment was.

Maushold and Quaquaval are not staples because they are only used on berry spam or Guts Toxic Boost priority spam, although Quaquaval is a primary sweeper on priority spam.
Galvantula isn't a primary sweeper and can cripple Giratina-O anyways with Thunder Wave.
Giratina-O gets massively harmed by Crawdaunt unless it is running Draco Meteor.
Zamazenta I have no idea how well it would perform because I haven't seen it at all this month.
Landorus check is valid, but Ho-Oh can easily check Landorus as well.

Finally, Merciless teams are honestly fake and super gimmicky, as they easily lose to stall with Blissey and normal HO, as the fastest Pokemon they normally use is Salazzle. Maybe they can beat berry spam, even though using Unnerve is far more effective? I genuinely believe those teams are noobtraps and hope that they die in usage.
I'm gonna have to play Devil's Avocado for the Pokémon personification of the Devil but honestly Giratina-O earns its place for being a solid Pokémon to put on teams entirely because it has great stats allowing for defensive and offensive play styles. The ability levitate is just a bonus but it is still a given as it is the best levitate donor with the due to it having the most synergy for abilities in this OM.

https://pokepast.es/f7315856ed7b5538

I used this team when I was laddering for suspect reqs and found huge success with it (several times I'd be one win away getting 2900 before either facing a defensive core that shuts down the team or I lose to bs rng) and the main factor for success behind it was Gira. That gira wasn't even close to dishing out the max damage it could since I made it defensive to take on most of the physical teams that plague the meta. I love this team but got tired of fluffy + zama + heatran defensive balance - full on stall teams I was facing. Yes those teams involve houndstone but unless it is scarf an offensive poltergeist would send hound to the graveyard. As for spectrier this gira's shadow sneak also KOs spec so the opponent is forced to tera or to sacrifice a pokemon which is a win-win for me. This defensive gira always comfortably checked maus and quaqua as long as they're not boosted and since HO teams don't have defensive abilities hustle adap tough claws breaking swipe would always stop them and other physical mons. Now gira can't stop them all back to back especially if you're unlucky like me with sleep talk rolls but this mon speaks for itself on its place in the Meta. The stats are just too good.
 
Survey is over!
You can see the answers here: https://docs.google.com/forms/d/e/1...0C__xEK_IsDwmg/viewanalytics?usp=form_confirm

We also voted based on these answers, and this is the result:
sp slate.png


:sv/spectrier: :sv/sneasler: :sv/iron crown:
Spectrier and Sneasler are now banned, meanwhile Iron Crown has been unbanned!

:pmd/spectrier:
The limited counterplay to special attackers paired with the snowballing capabilities that Spectrier brings to its teams while also being one of the strongest and fastest Pokémon in the game made it too much for the tier, support on action was high so we don't believe there was a reason to take time to suspect test it.

:pmd/sneasler:
With most forms of speed control being heavily limited one way or another, it has become quite difficult to keep up with this creature, who is also able to steal games with RNG from Dire Claw, but more often than not is just cleaning teams in one hit anyway. It also received a lot of support in the survey so we are banning it right away.

:pmd/comfey:
While it received similar support on action, the more neutral options were more prevalent, so it will stay in the watch list for now.

:pmd/iron crown:
With both Technician and Quark Drive now restricted, it seems like a good time to bring it back.

:pmd/scizor:
We may try this one in the next stage as it received as much support as Iron Crown, but is more likely to have a high impact in the tier and potentially still a dangerous cleaner.

:pmd/trevenant:
Expect a suspect test on Harvest in the near future with a proper explanation. First we will have to decide if we want it banned or restricted, as this won't be the first time we deal with it (we already have two berries banned).

:pmd/landorus: :pmd/ogerpon: :pmd/deoxys-attack:
Didn't get enough support in the survey, so we didn't vote on them.






:pmd/dhelmise:
dhelmise hi
 
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