They do.Do abilities stack if they're different abilities with the exact same effect (like moxie and chilling neigh, or filter, solid rock, and prism armor)?
If you stack filter, solid rock, and prism armor, you'd get a 0.75 * 0.75 * 0.75 = 0.4219 multiplier on super effective moves, right?They do.
Right, so after the x2 for super effectiveness, you end up taking 84%. So taking a super effective hit will be better than a neutral hit.If you stack filter, solid rock, and prism armor, you'd get a 0.75 * 0.75 * 0.75 = 0.4219 multiplier on super effective moves, right?
If you stack filter, solid rock, and prism armor, you'd get a 0.75 * 0.75 * 0.75 = 0.4219 multiplier on super effective moves, right?
Why the two of you explaining my gimmick team. The amount of people that proceed to use super effective moves on the team is wild.Right, so after the x2 for super effectiveness, you end up taking 84%. So taking a super effective hit will be better than a neutral hit.
What are the EVs on Zamazenta for? Zama's defensive EVs are always interesting because you have to consider offense and defense. Is it supposed to live a certain hit or reach a certain KO? (Got the answer from them - it’s a lefties number.)
I mostly agree with the rest of your post (Iron Valiant might be questionable but whatever), but I don’t believe Iron Bundle should be banned. Unlike the other Quark Drive abusers, Iron Bundle can only run its STABs as its moves and is almost forced to use Compound Eyes/No Guard to accurately hit Blizzard and Hydro Pump, which isn’t even boosted by Sheer Force (Tera Blast too). Blizzard is also only 20 BP higher than Ice Beam compared to the 40 BP difference of Aura Sphere and Focus Blast for Iron Valiant, showing using Compound Eyes/No Guard for Iron Bundle over Iron Valiant is only a small increase in power. The nearly guaranteed pairing of these abilities with Iron Bundle reduces its flexibility and makes it extremely predictable, meaning that a simple Terastalization, such as Steel or Water, can easily result in Iron Bundle being KOed. Iron Bundle’s Ice typing also forces it to run Life Orb and suffer from Stealth Rocks or run Heavy Duty Boots and be unable to use Life Orb or Choice Specs. This is worsened by Iron Bundle's lack of setup moves, absolutely ruining its stall matchup.Iron Bundle is second in my opinion for the ban list. As it is beyond fast for the metagame outspeeding everything with a quark drive boost. With a combo of no guard/compound eyes, adapt, and sheer force it is able to launch devastating blizzards, hydro pumps and freeze drys. Tera electric or any other tera for coverage is absolutely devastating and currently sweeps teams with and without grim neigh.
Breaking the most used quark drive mon down a bit more Iron Bundle:I mostly agree with the rest of your post (Iron Valiant might be questionable but whatever), but I don’t believe Iron Bundle should be banned. Unlike the other Quark Drive abusers, Iron Bundle can only run its STABs as its moves and is almost forced to use Compound Eyes/No Guard to accurately hit Blizzard and Hydro Pump, which isn’t even boosted by Sheer Force (Tera Blast too). Blizzard is also only 20 BP higher than Ice Beam compared to the 40 BP difference of Aura Sphere and Focus Blast for Iron Valiant, showing using Compound Eyes/No Guard for Iron Bundle over Iron Valiant is only a small increase in power. The nearly guaranteed pairing of these abilities with Iron Bundle reduces its flexibility and makes it extremely predictable, meaning that a simple Terastalization, such as Steel or Water, can easily result in Iron Bundle being KOed. Iron Bundle’s Ice typing also forces it to run Life Orb and suffer from Stealth Rocks or run Heavy Duty Boots and be unable to use Life Orb or Choice Specs. This is worsened by Iron Bundle's lack of setup moves, absolutely ruining its stall matchup.
Encore and Taunt are still pretty bad for Iron Bundle because Blissey can just use Seismic Toss and 3HKO Iron Bundle and Encore only delays the inevitable KO of Iron Bundle because it lacks setup moves, so another Pokemon can easily just switch in.Breaking the most used quark drive mon down a bit more Iron Bundle:
1. Move pool is limited but hit all types neutrally with hydro pump and freeze dry. Encore and Taunt are available to ruin stall mons or setup. Tera blast covers any immunity abilities like water absorb and if tera electric gets boosted in terrain. Tera can change depending on what you are seeing as you play as well. Hydro pump is the water stab and being 80% accurate is not great but majority of the time it will hit if not running compound eyes or no guard.
Yeah those aren't setup moves.2. Setup is minor for bundle as most of it happens naturally and is active from turn one of it being sent in. Quark drive gives it a free plus 1 speed, adapt and sheer force boost freeze dry and ice beam to crazy levels. Hydro pump is strong enough just being boosted by adapt. Often you can get a kill on switch in with bundle and get a plus 1 with grim neigh. Then your off to the races.
Which can be used with Landorus or Iron Valiant too, both of which have extremely similar bulk to Iron Bundle.3. It has abnormally high def of 114. Allowing for bundle to take a priority move from full and fire off a shot after the fact. Not to mention it is boosted by the extremely common fluffy.
Choice Scarf is fake unless you hate Choice Scarfed Dragapult that much, Choice Specs, Life Orb, Heavy Duty Boots, and Focus Sash suffer from the problems I listed above, Booster Energy is useless, and Mystic Water/Never Melt Ice are literally just worse versions of Life Orb.4. Item diversity is a strong suit of this mon with using offensive items like scarf, specs, life orb, booster energy, mystic water/nevermelt ice. Basically pick any of the items above and you can not go wrong. You can even go defensive with things like boots. Sash with some support allows you get to a guaranteed hit off. Even something like assault vest is an option if ruining ting lu along side.
I'm def not offended by the statement "first to use comfey before technician ban" congrats on the rank 1 again and I agree with a lot of what you said. Especially try new things and have fun.hello everyone its me again, the shared power nerd :3 today im sharing a team that got me to 1st place with a 50-3 record but first of all id like to shotout Bobsican because they are the first person to mess with comfey even before technician ban and still did after so i started thinking about making a comfey team myself and seeing where it takes me and it works pretty well, i chose to post it now because it doesnt matter if quark drive gets banned or not this team is not affected by it
team: https://pokepast.es/31dc55d871a09154
proof: View attachment 687171 View attachment 687172
View attachment 686848 View attachment 686847
some replays: https://replay.pokemonshowdown.com/gen9sharedpower-2241393400-j6o1vzzshtg665qysepleb9iop9kcnmpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241405940-fq8px8xx79i58dblt8bvyebhlxu9rjfpw?p2
https://replay.pokemonshowdown.com/gen9sharedpower-2241417581-qft1zcojkla0otni3l5g7u9xwld5yy8pw?p2
honestly i could have alot more replays saved with comfey cleanups but its always the same, setup rocks, ko/chip mons with rest of the team and then comfey just tera and spam dkiss until it wins
team explaination: the concept for the team is pretty simple, we lead lycan and setup rocks and avoid their rocks with taunt which is reliable enough for me to run some focus sashes, we start setting up strong abilities as we progress and take some kos too most likely with scarf porygon and crawdaunt then we got spectrier who can either take some kos or setup and win on its own and it also gives us a boosting ability for comfey, giratina is both bulky and strong i won some games with it, porygon helps the entire team with any boost for free and comfey comes in late and just spams one thing, for the sets its nothing crazy mostly its standard and then theres some tricks to avoid ppl starting setupping on us with calm mind and stuff like cresselia and other bulky stuff, giratina is both physical and special so it benefits from any porygon boost, comfey has sub as 4th move so if we trick vs bulkier teams we can then sub into a toxic or whatever maybe 4th move can be changed up to yall if yall find something better
theres not alot of variations right now with quark drive just destroying the speed control concept and technician ban which destroys creativity but i encourage yall to try new things and just have fun ^_^
i completely disagree on this, even without quark drive iron crown would still dominate the format by using energy booster, boosts would still be adap, sharpness, steely spirit and now even grim neigh, a calm mind 3 attacks set would be unbearable for the formatAlso, the council should definitely take a look at Iron Crown now, as it has been nerfed in 3 ways (Technician, Psychic Surge, and Quark Drive restrictions).
Stats for reference:
https://www.smogon.com/stats/2024-10/gen9sharedpower-0.txt
I don't get the ranking of Giratina-O in A+. Is Levitate really that useful for stall teams, and why is it ranked higher than Houndstone with Fluffy, which is the most used defensive ability? Most HO teams rarely run Spikes.
Does Giratina-O enable offensive and defensive teams to the point where it is even better than Houndstone and #2 on the current VR? In the past, Giratina-O's largest threats were the Calyrex-Ice Baxcalibur core and Dragapult, but now they have shifted mainly to Guts Toxic Boost priority spam with Indeedee's restriction and Iron Valiant and Iron Bundle (going to drop in usage so not going to talk about them). The rise of Guts Toxic Boost priority spam disables Giratina-O's ability to use status moves effectively, and the restriction of Technician arguably made it easier for priority teams to slot on Scrappy to beat Houndstone and Giratina-O.Giratina is easily A+ tier and enables stall and offensive teams. Levitate providing a way to beat teams with webs if your an offensive team so you do not need something like rapid spin or defog. Toxic spike immunity is also nice with merciless teams trying to spam crits instead they have to use a move to cause poison which can be played around. Ground immunity is nice for the current Lando spam with sheer force. Giratina is also extremely flexible being able to offer both special and physical attacks including phasing and priority. With very good support options in will o wisp, t wave and setup. It is also extremely bulky even if invested to be offensive. Not to mention it pairs well with almost all abilities that are top tier currently. Typing wise it forces priority/guts teams to take a scrappy or mind's eye or pixelate/galvanize. It also beats or checks meta staples like spectier, crawdaunt, zamazenta, Lando, galvantula, maushold, and quaquaval.
I'm gonna have to play Devil's Avocado for the Pokémon personification of the Devil but honestly Giratina-O earns its place for being a solid Pokémon to put on teams entirely because it has great stats allowing for defensive and offensive play styles. The ability levitate is just a bonus but it is still a given as it is the best levitate donor with the due to it having the most synergy for abilities in this OM.Does Giratina-O enable offensive and defensive teams to the point where it is even better than Houndstone and #2 on the current VR? In the past, Giratina-O's largest threats were the Calyrex-Ice Baxcalibur core and Dragapult, but now they have shifted mainly to Guts Toxic Boost priority spam with Indeedee's restriction and Iron Valiant and Iron Bundle (going to drop in usage so not going to talk about them). The rise of Guts Toxic Boost priority spam disables Giratina-O's ability to use status moves effectively, and the restriction of Technician arguably made it easier for priority teams to slot on Scrappy to beat Houndstone and Giratina-O.
However, those are mainly just old threats that have returned. The new threat to Giratina-O are Spectrier and Comfey. Giratina-O needs to invest in a +Atk nature AND have Adaptability just to have a probable chance at OHKOing Spectrier, which is still extremely predictable.
252+ Atk Griseous Core Adaptability Giratina-Origin Shadow Sneak vs. 0 HP / 0 Def Spectrier: 332-392 (97.3 - 114.9%) -- 81.3% chance to OHKO
Sure, you can burn your Terastalization to ensure that you beat Spectrier, but what happens next? Giratina-O is a slow Pokemon, and it will easily be KOed by whatever switches in next and that Pokemon will get the SpA boost from Grim Neigh. If the team is defensive, then Giratina-O likely isn't even being switched into Spectrier in the first place. For Comfey, Giratina-O can tank a Draining Kiss, but then it needs to run +Atk to guaranteed OHKO a non-HP invested Comfey with Poltergeist.
252+ Atk Griseous Core Giratina-Origin Poltergeist vs. 0 HP / 4 Def Comfey: 244-288 (100.4 - 118.5%) -- guaranteed OHKO
Heatran and Blissey can also make Giratina-O suffer, but their rates from last month are low so I won't talk about them.
Giratina-O also has more competition now when it comes to utility. The viability of stall is increased with Ho-Oh and Toxapex (although I still don't see them at all smh) being able to use Regenerator, and both of them offer status moves, p/hazing, and reliable recovery. The resurgence of berry teams means that Poltergeist is unreliable. In addition, Giratina-O is unable to synergize as well as other Levitate Pokemon for berry teams, although it does shut down the new Carbink FEAR strategy for opposing berry teams. I fail to see how and why Giratina-O would want to set up because it is slow and is crippled by its lack of decent recovery.
Doesn't nearly every decent Pokemon pair well with almost all the top tier abilities? I don't see what exactly the point of that comment was.
Maushold and Quaquaval are not staples because they are only used on berry spam or Guts Toxic Boost priority spam, although Quaquaval is a primary sweeper on priority spam.
Galvantula isn't a primary sweeper and can cripple Giratina-O anyways with Thunder Wave.
Giratina-O gets massively harmed by Crawdaunt unless it is running Draco Meteor.
Zamazenta I have no idea how well it would perform because I haven't seen it at all this month.
Landorus check is valid, but Ho-Oh can easily check Landorus as well.
Finally, Merciless teams are honestly fake and super gimmicky, as they easily lose to stall with Blissey and normal HO, as the fastest Pokemon they normally use is Salazzle. Maybe they can beat berry spam, even though using Unnerve is far more effective? I genuinely believe those teams are noobtraps and hope that they die in usage.