Thats ok ill find a way fr thx for the help and suggestionsDon't have it, unfortunately.
Thats ok ill find a way fr thx for the help and suggestionsDon't have it, unfortunately.
Flare Boost Drifblim + Quick Feet Jolteon + Flame Orb to boost your Sp. Atk and Spe by 50%, it's alright but there are a lot of quicker, easier ways to boost your power in this meta, and they're usually on Pokémon much better than Drifblim.What is Flare Feet why I have never seen it since 2025 started
I ran this for a long time about a year ago. It is not great and is really match up fishing + rng. I ended up having the most success with sticky webs because you need a +2 advantage badly to beat scarfers like zama or flutter mane sun or dragapult. This way I could run thunder with compound eyes(still risky) and modest for a bit more power still faster than maushold max speed. Basculegion was the adaptability user for spin blocking Quaquaval. Ended up running psychic surge to stop priority this was before restriction. Biggest issue ended up being berry teams as jolteon can not 1 shot them with thunder because of grass resists and is to frail for a setup turn. Trevenant curse or dragon tails from appleton ruined jolteon. Raw calm mind was the best idea at the time to break but very risky. Download might be a good idea, that was just not as popular at the time and over looked. Do not use sheer force para luck and confusion luck on alluring voice saved me more than a bit of power from my experience. The set was protect, calm mind, thunder, alluring voice. Best I got on the ladder was low 1400s with that team.Flare Boost Drifblim + Quick Feet Jolteon + Flame Orb to boost your Sp. Atk and Spe by 50%, it's alright but there are a lot of quicker, easier ways to boost your power in this meta, and they're usually on Pokémon much better than Drifblim.
Enjoyability | 7.1 |
Competitiveness | 5.7 |
Terastal | 4.3 |
Hustle | 4.55 |
Adaptability | 3.1 |
Dragon's Maw | 4.6 |
Purifying Salt | 5.2 |
Zamazenta | 6.55 |
Solgaleo | 5.25 |
Palafin | 5.45 |
Chi-Yu (Beads of Ruin restricted) | 5.6 |
Conkeldurr | 5.8 |
Rillaboom | 5.5 |
Scizor | 4.65 |
Arceus-Flying | 4.8 |
Deoxys-Attack | 3.55 |
Good as Gold | 2.15 |
Flare feet teams used to be scary, but once spectrier got banned I feel like they fell off hard.I ran this for a long time about a year ago. It is not great and is really match up fishing + rng. I ended up having the most success with sticky webs because you need a +2 advantage badly to beat scarfers like zama or flutter mane sun or dragapult. This way I could run thunder with compound eyes(still risky) and modest for a bit more power still faster than maushold max speed. Basculegion was the adaptability user for spin blocking Quaquaval. Ended up running psychic surge to stop priority this was before restriction. Biggest issue ended up being berry teams as jolteon can not 1 shot them with thunder because of grass resists and is to frail for a setup turn. Trevenant curse or dragon tails from appleton ruined jolteon. Raw calm mind was the best idea at the time to break but very risky. Download might be a good idea, that was just not as popular at the time and over looked. Do not use sheer force para luck and confusion luck on alluring voice saved me more than a bit of power from my experience. The set was protect, calm mind, thunder, alluring voice. Best I got on the ladder was low 1400s with that team.
Mew is interesting because of its great move pool. However its ability is not the greatest and relies on your opponent. Currently with purifying salt available, a much better ability, synchronize is just not great. With purifying salt available teams are carrying less status which also harms the viability of synchronize and other status abilities. Also mew has a terrible typing in psychic and is forced to tera often to be of use. It loses to extremely common threats in the meta crawdaunt, giratina, wo chien, houndstone, meowscarada, and flutter mane. This greatly harms mew's more defensive support sets. Sadly 100 base speed is nothing to write home about either and would require a lot of support to work as an offensive threat.https://pokepast.es/bb5ab15e1bdd08bc
Has anyone else noticed Mew isn’t banned?
Like, this team maybe has ice body or garg/shed skin on cyclizar ideas? I know that especially in this OM tons of mons run pivot moves but I don’t think many teams are ready for oblivious imprison mew.
I have seen attempts, the issue with imprison transform is that defensive teams basically don’t care most of the time, and offensive teams take mew out extremely easily in sp. At best you catch somebody who doesn’t know the set off guard and get a ko, and then get some chip before mew goes down. Usually you get less than thathttps://pokepast.es/bb5ab15e1bdd08bc
Has anyone else noticed Mew isn’t banned, ergo imprison transform isn’t banned?
Like, this team maybe has ice body or garg/shed skin on cyclizar ideas? I know that especially in this OM tons of mons run pivot moves but I don’t think many teams are ready for a pocket oblivious imprison mew.
i'm back with the really bad gimmick teams, this time sv flavored!
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full type immunity 2, electric boogaloo
im still not done refining this team, so expect changes.
thundurus @ assault vest
self explanatory. murder is legal.
azumarill @ leftovers
leftovers can be exchanged for sitrus berry.
the goat of this team alongside clefable, and an absolute must. tanky and high-powered when you can get a belly drum down
clefable @ heavy-duty boots
another must of this team, clefable is the glue holding this all together. tanks like a champ and can hold its own and allows for pivots to other teammembers
may swap unaware with magic guard later? need to experiment with that
daschbun @ kee berry
kee berry??? kee berry???
kee may be exchanged for ganlon, i just like how kee works better
well-baked is preferable over flash fire, since there are no fire types on team to really benefit from flash fire. orthworm will heavily benefit from well-baked if all goes well
orthworm @ leftovers
may be exchanged with a levitate mon later because of hazards? im still workin with it
clodsire @ leftovers
originally was wellspring ogerpon, but im still new to sv meta and dont really know how ogerpon works. tanky hazard setup for when orthworm falls through.
Hi there, here some suggestions that can improve it:
: ok good enough, might be a decent lead. Tera Ghost seems better for spinblocking though (plus it gives you Fighting immunity).
: I don't think AV is good on this mon, you need boots since you do not have any hazard control. Also Tera Flying would be better with the Electric immunity. You could go for Flying STAB Tera Blast and Volt Switch respectively instead of Dark Pulse and Psychic, and Thunderbolt over Windbolt Storm.
: if you go for Belly Drum, you absolutely need Aqua Jet + Sitrus Berry. Trailblaze is generally bad if you don't run any EV in speed. Also Liquidation over Waterfall is better.
I'd go Rocky Helmet for chip damage, or lefties, and Protect over Stomping Tantrum. Otherwise it looks okay.
: seems to be a fine wincon, but I'd go Magic Guard.
: I'd remove both Spikes/SR/T-Spikes for Curse, Toxic and Earthquake.
If you do not wish to run a spinner, then you can consider having a Levitate user (is a good one) so you won't be hurt by Spikes.
I think Solgaleo could work as a decent replacement here. Access to Stone Edge, comparable bulk, with slightly more attack power at the cost of speed (which can be remedied via Flame Charge or Agility). Losing Dauntless Shield means Raging Bolt's Body Press won't hit quite as hard, but Full Metal Body isn't a terrible replacement. Might even fair better now that teams like yours have started running Intimidate.No Guard Inferno doesn’t exist because Charizard is unviable and Chi-Yu is banned. No Guard Zap Cannon does exist, but only really on Raging Bolt, Porygon-Z, and Deoxys, and Raging Bolt and Deoxys probably prefer No Guard Thunder anyways to avoid being countered by Bulletproof.
An old Zap Cannon team with Raging Bolt (needs a replacement for Zamazenta):
https://replay.pokemonshowdown.com/gen9sharedpower-2404622335
Actually chandelure has inferno so if you wanna use him you canNo Guard Inferno doesn’t exist because Charizard is unviable and Chi-Yu is banned. No Guard Zap Cannon does exist, but only really on Raging Bolt, Porygon-Z, and Deoxys, and Raging Bolt and Deoxys probably prefer No Guard Thunder anyways to avoid being countered by Bulletproof.
An old Zap Cannon team with Raging Bolt (needs a replacement for Zamazenta):
https://replay.pokemonshowdown.com/gen9sharedpower-2404622335
Drizzle + thunder/hurricane, is another potential option but can be unreliable verse sun. However could be a unique way to enable dry skin, with any proc of para/confusion/flinch granting a "free" turn of healing. Just a few options that could abuse this Ho-Oh, Lugia, Arceus, and Zapdos. All get hurricane and thunder well being decent to great defensively to make use of the healing.No Guard Inferno doesn’t exist because Charizard is unviable and Chi-Yu is banned. No Guard Zap Cannon does exist, but only really on Raging Bolt, Porygon-Z, and Deoxys, and Raging Bolt and Deoxys probably prefer No Guard Thunder anyways to avoid being countered by Bulletproof.
An old Zap Cannon team with Raging Bolt (needs a replacement for Zamazenta):
https://replay.pokemonshowdown.com/gen9sharedpower-2404622335
Unaware isn’t shared either, both are restricted, but unaware is usually more useful.unaware, because for some reason magic guard isnt shared.
Might I suggest hydration instead. Gives access to rest healing for survivability while still offering anti status.considering switching out for rain dish.
I think you probably want recovery of some sort on pelipper, and maybe even tailwind? Not usually great in singles but it might work.pelipper @ quick claw
because kyogre is banned :(
prz/flinch/confuse, but too slow and dies kind of quickly. sadly the only other drizzle option is politoed, who has a better bst, but a lackluster moveset.
Tbh I've never had much trouble fighting these teams, as the commitment to Scarf means they can really only work as late-game cleanup, making playing around them very easy. Since the Zama ban I've taken to using Solgaleo, and he's fantastic at revenge killing both of these guys, even when he's not at full health. His natural bulk and typing mean he can shrug off Stone Edges and Moonblasts with ease before one-shotting with a Sunsteel Strike, and equipping it with a defensive Tera for the stray Shadow Balls or Crunches you might get ensures you'll survive a hit before easily KO-ing.Speed Control vs Psychic Terrain and Weather
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A few months ago, Gimlaf made a Flutter Mane team, and Byleth made a Lycanroc team. Both teams use Psychic Terrain, and both use weather with a Scarf to reach 911 Speed and 1065 Speed on their respective cleaners. I think about these teams a lot. They are the ultimate in speed control. Either of these Pokemon can guarantee that they are the fastest mon on the field on any given turn. That ability is devastating for opposing hyper offense, which can't really afford to fit defensive counters. A hyper offense that can't beat these two is just a matchup fish. I count both of the mons here as the peak of speed control, even though Lycanroc outspeeds Flutter Mane at max speed. Flutter Mane can come in after a sac and outspeed Lycanroc in the Sun.
To be clear, I do not think that either of these Pokemon are broken. Something has to be the fastest Pokemon in the meta. I do think that the Lycanroc team is broken, but that's more a function of Hustle than Lycanroc. Psychic Terrain might be broken still, too, but I am less confident in that opinion. Regardless, I started writing a list of viable ways to deal with extremely fast Pokemon under Psychic Terrain, ignoring defensive builds since the solutions are obvious. I thought I'd expand on the list a bit and share it here.
1. Grassy Terrain
What if we could just use priority against Psychic Terrain and render all that speed moot? Grassy Terrain removes Psychic Terrain and allows Grassy Glide users to go crazy. The archetype is very strong against terrain HOs, priority HOs, and teams overly reliant on Fluffy. Nuza authored the definitive Grassy Terrain team, and Ogerpon is the beating heart. I think that the choice of Spiky Shield on Ogerpon is brilliant because it lets Ogerpon beat Lokix. Overall, very good archetype with a great Psychic Terrain/weather matchup.
2. Terapagos
Aaaa I love Terapagos. It's quickly becoming one of my bread and butter picks. Terapagos can remove both Terrain and weather by burning Tera, which is usually okay since Terapagos is the best choice for Tera in most games. Unlike Defog or Ice Spinner, Terapagos can remove terrain even if it is KO'd before moving. This utility allows for Terapagos's teammates to lean heavily into priority and high-speed scarfers like Dragapult. Pagos is a strong Pokemon in its own right, even if its best moves tend to lack synergies. The biggest downside is that Terapagos is limited to one chance for Terrain removal. That's usually fine against Indeedee since people love to sac, but a smart opponent could make trouble by saving Indeedee. As an aside, I like the Rock Polish set's matchup against Grassy Terrain. If you can trade down to a 1v1 against Ogerpon, Terapagos wins by taking away terrain.
3. Sticky Web (plus another form of speed control)
Sticky Web knocks these opponents down from the Speed heavens into the mortal plane. The nice thing about facing Psychic Terrain is that it can't afford to run Levitate, so Webs are great. Lycanroc drops to 710 Speed, and Flutter Mane falls to 607. That's still very fast, but Flutter Mane is now within the range of the fastest scarfers. Lycanroc is still difficult, but is now slower than Scarf Tera Ogerpon as well as many mons that reach +2. I like Ogerpon on webs to guard against Court Change, so it's not a totally unreasonable pick. Getting to +2 Speed can be tough but is achievable for a dedicated player through Weak Armor or boosting moves. Indeedee is a soft target to set up on for any Psychic resist (they never click Encore, trust). Admittedly though, the Lycanroc matchup is still a little hairy. Webs are in a great spot in general right now, in my opinion.
4. Electric Terrain
Electric Terrain is similar to Grassy Terrain, but I am ranking it lower here since priority abusers are surprisingly hard to fit. Iron Valiant can threaten Lycanroc with Vacuum Wave, but Flutter Mane does not care. Scarf Iron Boulder can reach very good speeds in its own right but still falls short. The non-Quark Drive part of the team needs to have some strong priority like Samurott-H, which pairs well with Iron Crown. One of the Adaptability Waters should work, too. But still, these priority users aren't the stars of the team and as such can be a little lacking in power in other matchups.
5. Focus Sash
My current obsession. Focus Sash is hard to read from preview (unless you are playing against me with a Terapagos or against Azq2020). Sash greatly expands the pool of offensive Pokemon that can 1v1 a weather sweeper. Lycanroc's sand is a problem and means that the best you can hope for is a trade. Trading for their team centerpiece is not a bad deal, though. Sashes also facilitate getting ahead in the early game, which allows you to limit opportunities to switch their main sweeper in and out. The obvious downside is that a Sash spam team needs seriously reliable hazard control. I usually pair Sashes with Rapid Spin Terapagos. Reliable removal is rare but so, so nice and also covers the Webs matchup.
5. Iron Bundle Rain
Scarf Iron Bundle in Rain is similar to the above mons in that it comes in, resets the weather, and is faster than nearly everything. The difference is that Iron Bundle is still outsped by Scarf Dragapult, Deoxys, and previously Zamazenta. I think Iron Bundle has a lot of potential right now since it threatens every member of Ting-Lu/Heatran/Levitate Dragon cores. Theoretically, it's very hard to wall when it is getting the reads right. In practice, Bundle is similar to Scarf Deoxys in that it thuds into Tera resists, is overly reliant on getting good Download boosts, and is prone to missing important moves. When Bundle works, though, it offers a nice blend of usefulness against high-speed HO and fat at the same time, plus a nice Aqua Jet resistance on a Scarfer.
6. Ice Spinner
Some day, I want to make a good Ice Spinner team with lots of priority, but I haven't figured it out yet. Several good meta mons get Ice Spinner, like Lilligant-H and Quaquaval. The idea is appealing since a single move requires less commitment than a Pokemon or ability. Unfortunately, Ice Spinner users have to remove terrain after Indeedee is down but before the final sweeper hits the field, or else they won't get the move off. AV Iron Treads could make it work, probably, but that's steering into counterteam territory.
There might be some other stuff that I missed. Here is a team that I used to take #1 for a brief moment at 1594. It puts a few of these ideas together, combining Terapagos, Webs, and Focus Sash spam.
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Quick notes:
-Physical Terapagos is surprisingly okay since Hustle, Adaptability, and a high BP move in Double Edge make for fine power. The selling point is Rapid Spin, though.
-Cloyster is amazing right now, even without taking advantage of sharing its ability. Cloyster is my pick for what benefits the most from Zamazenta's ban. Shell Smash with Ice Shard gives a lot of options for carrying out sweeps, and all the moves ignore Fluffy. Great mon.
-Neutral karma passed me this Galvantula set shortly before their ban. The EVs will allow Galvantula to survive Accelerock from lead Lycanroc-Dusk, while Mental Herb beats Taunt. Therefore you should be able to get Webs up as long as you lead Galvantula.
-Lilligant has Petal Blizzard over Bullet Seed since Cloyster is more of a final sweeper/cleaner than an early game mon.
-After goldbanker27's Basculegion agenda post, I am down on Crawdaunt, too. For sash spam, though, I like it best since it can choose to set up.
-Mostly here to facilitate Rapid Spin. Scrappy is still really good even with Zama gone since it takes advantage of rising Intimidate usage. Endeavor is sneaky here with Tera Fire. You can Tera, U-Turn out a couple times, take full Rocks + Spikes damage, and then drop something like Tera Steel Arceus, Goodra-H, or ID Garganacl that otherwise gives Cloyster trouble.
I hope that the authors of those two teams don't feel picked on. This list applies just as much to stuff like Excadrill and Chlorophyll Lilligant-H as to the above sweepers, so I don't consider it cteaming. Or maybe just a light case of cteaming :)
Speed Control vs Psychic Terrain and Weather
![]()
A few months ago, Gimlaf made a Flutter Mane team, and Byleth made a Lycanroc team. Both teams use Psychic Terrain, and both use weather with a Scarf to reach 911 Speed and 1065 Speed on their respective cleaners. I think about these teams a lot. They are the ultimate in speed control. Either of these Pokemon can guarantee that they are the fastest mon on the field on any given turn. That ability is devastating for opposing hyper offense, which can't really afford to fit defensive counters. A hyper offense that can't beat these two is just a matchup fish. I count both of the mons here as the peak of speed control, even though Lycanroc outspeeds Flutter Mane at max speed. Flutter Mane can come in after a sac and outspeed Lycanroc in the Sun.
To be clear, I do not think that either of these Pokemon are broken. Something has to be the fastest Pokemon in the meta. I do think that the Lycanroc team is broken, but that's more a function of Hustle than Lycanroc. Psychic Terrain might be broken still, too, but I am less confident in that opinion. Regardless, I started writing a list of viable ways to deal with extremely fast Pokemon under Psychic Terrain, ignoring defensive builds since the solutions are obvious. I thought I'd expand on the list a bit and share it here.
1. Grassy Terrain
What if we could just use priority against Psychic Terrain and render all that speed moot? Grassy Terrain removes Psychic Terrain and allows Grassy Glide users to go crazy. The archetype is very strong against terrain HOs, priority HOs, and teams overly reliant on Fluffy. Nuza authored the definitive Grassy Terrain team, and Ogerpon is the beating heart. I think that the choice of Spiky Shield on Ogerpon is brilliant because it lets Ogerpon beat Lokix. Overall, very good archetype with a great Psychic Terrain/weather matchup.
2. Terapagos
Aaaa I love Terapagos. It's quickly becoming one of my bread and butter picks. Terapagos can remove both Terrain and weather by burning Tera, which is usually okay since Terapagos is the best choice for Tera in most games. Unlike Defog or Ice Spinner, Terapagos can remove terrain even if it is KO'd before moving. This utility allows for Terapagos's teammates to lean heavily into priority and high-speed scarfers like Dragapult. Pagos is a strong Pokemon in its own right, even if its best moves tend to lack synergies. The biggest downside is that Terapagos is limited to one chance for Terrain removal. That's usually fine against Indeedee since people love to sac, but a smart opponent could make trouble by saving Indeedee. As an aside, I like the Rock Polish set's matchup against Grassy Terrain. If you can trade down to a 1v1 against Ogerpon, Terapagos wins by taking away terrain.
3. Sticky Web (plus another form of speed control)
Sticky Web knocks these opponents down from the Speed heavens into the mortal plane. The nice thing about facing Psychic Terrain is that it can't afford to run Levitate, so Webs are great. Lycanroc drops to 710 Speed, and Flutter Mane falls to 607. That's still very fast, but Flutter Mane is now within the range of the fastest scarfers. Lycanroc is still difficult, but is now slower than Scarf Tera Ogerpon as well as many mons that reach +2. I like Ogerpon on webs to guard against Court Change, so it's not a totally unreasonable pick. Getting to +2 Speed can be tough but is achievable for a dedicated player through Weak Armor or boosting moves. Indeedee is a soft target to set up on for any Psychic resist (they never click Encore, trust). Admittedly though, the Lycanroc matchup is still a little hairy. Webs are in a great spot in general right now, in my opinion.
4. Electric Terrain
Electric Terrain is similar to Grassy Terrain, but I am ranking it lower here since priority abusers are surprisingly hard to fit. Iron Valiant can threaten Lycanroc with Vacuum Wave, but Flutter Mane does not care. Scarf Iron Boulder can reach very good speeds in its own right but still falls short. The non-Quark Drive part of the team needs to have some strong priority like Samurott-H, which pairs well with Iron Crown. One of the Adaptability Waters should work, too. But still, these priority users aren't the stars of the team and as such can be a little lacking in power in other matchups.
5. Focus Sash
My current obsession. Focus Sash is hard to read from preview (unless you are playing against me with a Terapagos or against Azq2020). Sash greatly expands the pool of offensive Pokemon that can 1v1 a weather sweeper. Lycanroc's sand is a problem and means that the best you can hope for is a trade. Trading for their team centerpiece is not a bad deal, though. Sashes also facilitate getting ahead in the early game, which allows you to limit opportunities to switch their main sweeper in and out. The obvious downside is that a Sash spam team needs seriously reliable hazard control. I usually pair Sashes with Rapid Spin Terapagos. Reliable removal is rare but so, so nice and also covers the Webs matchup.
5. Iron Bundle Rain
Scarf Iron Bundle in Rain is similar to the above mons in that it comes in, resets the weather, and is faster than nearly everything. The difference is that Iron Bundle is still outsped by Scarf Dragapult, Deoxys, and previously Zamazenta. I think Iron Bundle has a lot of potential right now since it threatens every member of Ting-Lu/Heatran/Levitate Dragon cores. Theoretically, it's very hard to wall when it is getting the reads right. In practice, Bundle is similar to Scarf Deoxys in that it thuds into Tera resists, is overly reliant on getting good Download boosts, and is prone to missing important moves. When Bundle works, though, it offers a nice blend of usefulness against high-speed HO and fat at the same time, plus a nice Aqua Jet resistance on a Scarfer.
6. Ice Spinner
Some day, I want to make a good Ice Spinner team with lots of priority, but I haven't figured it out yet. Several good meta mons get Ice Spinner, like Lilligant-H and Quaquaval. The idea is appealing since a single move requires less commitment than a Pokemon or ability. Unfortunately, Ice Spinner users have to remove terrain after Indeedee is down but before the final sweeper hits the field, or else they won't get the move off. AV Iron Treads could make it work, probably, but that's steering into counterteam territory.
There might be some other stuff that I missed. Here is a team that I used to take #1 for a brief moment at 1594. It puts a few of these ideas together, combining Terapagos, Webs, and Focus Sash spam.
-
-
-
-
-
Quick notes:
-Physical Terapagos is surprisingly okay since Hustle, Adaptability, and a high BP move in Double Edge make for fine power. The selling point is Rapid Spin, though.
-Cloyster is amazing right now, even without taking advantage of sharing its ability. Cloyster is my pick for what benefits the most from Zamazenta's ban. Shell Smash with Ice Shard gives a lot of options for carrying out sweeps, and all the moves ignore Fluffy. Great mon.
-Neutral karma passed me this Galvantula set shortly before their ban. The EVs will allow Galvantula to survive Accelerock from lead Lycanroc-Dusk, while Mental Herb beats Taunt. Therefore you should be able to get Webs up as long as you lead Galvantula.
-Lilligant has Petal Blizzard over Bullet Seed since Cloyster is more of a final sweeper/cleaner than an early game mon.
-After goldbanker27's Basculegion agenda post, I am down on Crawdaunt, too. For sash spam, though, I like it best since it can choose to set up.
-Mostly here to facilitate Rapid Spin. Scrappy is still really good even with Zama gone since it takes advantage of rising Intimidate usage. Endeavor is sneaky here with Tera Fire. You can Tera, U-Turn out a couple times, take full Rocks + Spikes damage, and then drop something like Tera Steel Arceus, Goodra-H, or ID Garganacl that otherwise gives Cloyster trouble.
I hope that the authors of those two teams don't feel picked on. This list applies just as much to stuff like Excadrill and Chlorophyll Lilligant-H as to the above sweepers, so I don't consider it cteaming. Or maybe just a light case of cteaming :)
Tbh I've never had much trouble fighting these teams, as the commitment to Scarf means they can really only work as late-game cleanup, making playing around them very easy. Since the Zama ban I've taken to using Solgaleo, and he's fantastic at revenge killing both of these guys, even when he's not at full health. His natural bulk and typing mean he can shrug off Stone Edges and Moonblasts with ease before one-shotting with a Sunsteel Strike, and equipping it with a defensive Tera for the stray Shadow Balls or Crunches you might get ensures you'll survive a hit before easily KO-ing.
I remember fighting your sample team on the ladder, it was very good. Though I'm not personally a fan of item spam, building around around Sashed glass cannons that are protected by a Rapid Spin Terapagos is a very cool strategy.