Lower Tiers GSC Sub-Zero Used Discussion + Resources

missangelic

The game cannot be won
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Format taken from the SS SU and RBY SU threads


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Image credit: tetsuya koizumi for the Pokemon TCG - Cosmic Eclipse

GSC SU Discussion Thread

This thread is dedicated to GSC Sub-Zero Used (SU), which is the lowest unofficial tier on Smogon and below ZU. GSC SU has been supported through the SU community over the last years, and its tierlist is based on the GSC ZU viability resources. We've previously hosted tours through the SU Discord, and now we have this thread for more effortful discussion on the forum!

Aipom, Bayleef, Charmeleon, Croconaw, Doduo, Dratini, Geodude, Grimer, Ivysaur, Koffing, Magby, Mantine, Meowth, Nidorina, Omanyte, Onix, Parasect, Poliwag, Quilava, Sandshrew, Teddiursa, Tentacool, Togetic, Voltorb, Wartortle, Weepinbell

Currently, SU observes the gap between the C rank and D rank on the most recent ZU viability rankings as the cutoff for ZU.
Pokemon/elements banned from SU: Pidgeotto, Smoochum, Swagger

SU also observes the GSC PU Trap Pass ban transitively due to ZU's own transitivity
GSC SU VL Sum25.png
Personal VR Maker: Link
Speed​
Sprite​
Pokemon​
Base​
Boosts​
448​
:goldeen:
Goldeen​
63​
+2​
436​
:growlithe::horsea:
Growlithe, Horsea​
60​
+2​
416​
:ledyba:
Ledyba​
55​
+2​
312​
:kabuto:
Kabuto​
50​
+1​
288​
:diglett::yanma:
Diglett, Yanma​
95​
0​
270​
:larvitar:
Larvitar​
41​
+1​
267​
:phanpy:
Phanpy​
40​
+1​
258​
:skiploom:
Skiploom​
80​
0​
242​
:rattata:
Rattata​
72​
0​
238​
:butterfree::mankey::natu:
Butterfree, Mankey, Natu​
70​
0​
228​
:charmander::cyndaquil::nidorino::remoraid::vulpix:
Charmander, Cyndaquil, Nidorino, Remoraid, Vulpix​
65​
0​
224​
:goldeen:
Goldeen​
63​
0​
218​
:growlithe::horsea:
Growlithe, Horsea​
60​
0​
208​
:ekans::kabuto::ledyba::psyduck:
Ekans, Kabuto, Ledyba, Psyduck​
55​
0​
198​
:krabby::swinub:
Krabby, Swinub​
50​
0​
190​
:yanma:
Yanma​
95​
-1​
188​
:chikorita::seel::venonat:
Chikorita, Seel, Venonat​
45​
0​
180​
:larvitar:
Larvitar​
41​
0​
178​
:phanpy::shellder:
Phanpy, Shellder​
40​
0​
168​
:machop::mareep:
Machop, Mareep​
35​
0​
158​
:oddish::snubbull::spinarak:
Oddish, Snubbull, Spinarak​
30​
0​
150​
:nidorino:
Nidorino​
65​
-1​
147​
:goldeen:
Goldeen​
63​
-1​
144​
:yanma:
Yanma​
95​
-2​
138​
:jigglypuff:
Jigglypuff​
20​
0​
137​
:ledyba:
Ledyba​
55​
-1​
130​
:krabby:
Krabby​
50​
-1​
128​
:slowpoke:
Slowpoke​
15​
0​
Utility Roles

Support Move Users

Baton Pass
|:ledyba::spinarak::venonat:
Encore
:phanpy::seel:|:machop::skiploom:

Light Screen
:mareep: |:chikorita::ledyba::machop::psyduck:
Nightmare
:butterfree::jigglypuff::natu::slowpoke:
Reflect
:butterfree::charmander::chikorita::growlithe::kabuto::ledyba::mareep::nidorino::slowpoke::snubbull:|:oddish::shellder::skiploom::venonat::vulpix:
Misc.
:snubbull:(Heal Bell)




Offensive Roles

Attackers

Physical Attackers
:charmander::diglett::jigglypuff::larvitar::machop::mankey::phanpy::rattata::snubbull::yanma:|:ekans::goldeen::krabby::oddish::spinarak::venonat:
Special Attackers
:butterfree::charmander::growlithe::horsea::jigglypuff::natu::nidorino::seel::slowpoke:|:cyndaquil::psyduck::remoraid::skiploom::spinarak::venonat::vulpix:

Mixed Attackers
:butterfree::charmander::growlithe::jigglypuff::kabuto::mankey::natu::nidorino::oddish::rattata::seel::slowpoke::snubbull::yanma:|:chikorita::cyndaquil::ekans::goldeen::krabby::machop::shellder::skiploom::spinarak::venonat:


Setup
Agility
:growlithe::horsea:|:goldeen::ledyba::spinarak:
Ancient Power
:kabuto::larvitar::phanpy:

Curse (typical/viable users)
:jigglypuff::larvitar::nidorino::phanpy::seel::slowpoke::snubbull::yanma:|:chikorita::ekans::goldeen::machop::oddish::spinarak::venonat:
Screech
:diglett::larvitar::mankey::rattata::yanma:|:ekans::shellder:
Substitute (typical/viable users)
:butterfree::charmander::diglett::growlithe::horsea::kabuto::mankey::rattata::seel:|:goldeen::krabby::psyduck::shellder:
Sunny Day
:butterfree::charmander::growlithe::yanma:|:cyndaquil::skiploom::vulpix:
Swords Dance

:charmander:|:chikorita::goldeen::krabby::oddish:
Misc. setup move users
:charmander:(Belly Drum), :horsea:(Rain Dance) |:ledyba:(Barrier)

Other Offensive Move Users
Explosion
|:shellder:
Quick Attack
:natu::rattata::yanma:|:cyndaquil::vulpix:
Thief
:diglett::kabuto::mankey::natu::rattata::snubbull::yanma:|:ekans::krabby::ledyba::machop::remoraid::spinarak::venonat:



Defensive Roles

Anti-Setup

Haze
:horsea::natu:|:ekans::remoraid:
Perish Song
:jigglypuff::seel:
Roar/Whirlwind
:butterfree::growlithe::phanpy::snubbull::yanma:

Status Spreaders
Paralysis
Thunder Wave
:jigglypuff::mareep::slowpoke:
Glare/Stun Spore
:butterfree:|:ekans::oddish::skiploom::venonat:
Body Slam
:charmander::growlithe::jigglypuff::kabuto::nidorino:*:phanpy::rattata::seel::slowpoke:|:chikorita::krabby::machop:
Thunder
:jigglypuff::mankey::mareep::nidorino::rattata::snubbull:
Zap Cannon
:jigglypuff::slowpoke::snubbull:
Poison
Sludge Bomb
:diglett:|:ekans::oddish::spinarak::venonat:
Toxic (typical/viable users)
:diglett::phanpy::rattata::seel::yanma:
Sleep
Lovely Kiss / Sleep Powder
:butterfree::nidorino::snubbull:|:oddish::skiploom::venonat:
Hypnosis
|:psyduck::vulpix:
Sing
:jigglypuff:
Other status spreaders
Leech Seed
|:chikorita::oddish::skiploom:
Freeze (Ice Beam)
:horsea::jigglypuff::kabuto::nidorino::seel::slowpoke:|:psyduck::remoraid::shellder:
/challenge gen2zu @@@ -Aipom, -Ariados, -Charmeleon, -Croconaw, -Doduo, -Dratini, -Grimer, -Ivysaur, -Koffing, -Magby, -Mantine, -Meowth, -Nidorina, -Omanyte, -Onix, -Parasect, -Ponyta, -Quilava, -Sandshrew, -Teddiursa, -Tentacool, -Togetic, -Weepinbell, -Pidgeotto, -Smoochum, -Swagger
Please note that tier shifts and bans were very recent, so sample teams are still under development and being added!
Psybird Spam
Lead Kabuto FWG
Lead Curse Snubbull
Normal Spam
Council: missangelic (SU leader), sleid, Lillith Plays, Gerrychu29, Zpice
SU Discord
Other SU Old Gens threads: SS / SM / ORAS / BW / DPP / ADV / GSC / RBY
 
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I'll break the ice by sharing about some of my thoughts on the tier and its recent tier shifts, which rose all of Dratini, Parasect, Sandshrew, and Teddiursa and dropped Diglett and Slowpoke into GSC SU.

:gs/smoochum:
Smoochum is the most potent Pokemon in the tier offensively, finding 2HKOs and OHKOs against most of the tier. Ice / Psychic is incredible offensively, only resisted by Smoochum itself and newcomer Slowpoke. Smoochum remains a major threat offensively, and it has the room to fit Shadow Ball for opposing Smoochum and Hidden Power Electric to 3HKO Slowpoke. Diglett has a lot of potential as a new drop that's faster and can do at least 60% to Smoochum, but the tier is still strapped for reliable offensive responses to Smoochum besides finishing it off with something faster or praying you get a paralysis off on it.

:gs/pidgeotto:
:dratini::nidorino::mareep::rattata:
Pidgeotto also remains dominant after the tier shifts. Dratini often ran boltbeam coverage and potentially Reflect to ease its team's matchup against Pidgeotto, Parasect could tolerate Double-Edge and heal with Synthesis, and Teddiursa could use Curse to pressure Pidgeotto. Diglett is a rare new revenge killer that can finish off Pidgeotto, but its Rock Slide only does 33.4% minimum to non-Hidden Power variants, which is underwhelming. Slowpoke is a rare Pokemon that isn't likely to be 3HKOed by Double-Edge, but it's quite passive in front of Pidgeotto. The tier shifts have made Mareep better, which can help, but Pidgeotto still seems really tough to survive and bring down at the moment. RIP to Wing Attack sets. I can see Nidorino becoming even more important to dealing with Pidgeotto now that Parasect isn't around. Rattata has some competition with Diglett around, but the departure of Parasect opens it up a lot more.

:gs/diglett:
:yanma::phanpy::sandshrew:
Diglett is a very cute new addition to SU that differentiates itself from Yanma with a strong STAB move and access to Substitute. Its bad bulk does it few favors for switching in, especially when Nidorino and Mareep commonly run Ice-type coverage. Pidgeotto's (and Rattata's) tendency to wear itself down with Double-Edge recoil works in Diglett's favor, but Diglett's more middling power is going to be an issue if threats like Smoochum and Natu haven't been weakened. Phanpy is a lot more reliable as a switch-in to Mareep than Diglett, and its better bulk and lack of competition with Sandshrew make it a lot more relevant too. Phanpy's bulk actually makes it a pretty good wall to Diglett as well.

:gs/slowpoke:
:seel::mankey::machop:::horsea:
I'm very excited to have Slowpoke as a bulky Water-type that finally breaks the mold Seel has been growing in the tier. Slowpoke's Body Slam is just that little bit stronger, but Slowpoke can also run Thunder Wave for more direct paralysis, and it's quite good at spreading paralysis as a Water-type. Slowpoke's extra physical bulk is handy against Pidgeotto as well as Ground-types like Larvitar and Phanpy. Mankey has a lot more reason to run Thunder with Parasect gone and Slowpoke around. Slowpoke's Psychic isn't very strong, but it can be offensively relevant against Nidorino, Oddish, and Fighting-types. Seel might still be the better Curse user between the two of it and Slowpoke because of its better special bulk. Seel's special bulk is also still relevant for Smoochum, Growlithe, and Horsea. Horsea in particular would love for teams to stop running Seel in favor of a Pokemon that is 3HKOed by Hidden Power Electric, especially now that it doesn't have to deal with Parasect. However, I think Slowpoke is going to establish itself as a headlining bulky Water-type right next to Seel for the reasons I've already listed and more.

:gs/parasect:
:chikorita::oddish::growlithe::charmander:
With Parasect's rise comes some changes. Chikorita and Oddish have the most to gain from the departure of their biggest competitor. Chikorita could really thrive by flaunting its Ground resistance and Rock neutrality in the faces of Phanpy and freshman Diglett. Oddish has to contend with a very different SU than it had in mid-2024 now that Smoochum and Natu are around, but it still has Sludge Bomb, Grass STAB, and Stun Spore to put a lot of the tier under pressure. Mareep might be incensed to run Hidden Power Grass to hit Larvitar harder now that Dratini is gone, but I think it should keep running Hidden Power Ice to stay relevant against the Grass-types I'm expecting will rise from their Parasect understudy roles. Growlithe and Charmander will miss Parasect, their favorite prey, but if other Grass-types fill the vacuum, they'll remain in work. Additionally, both of them enjoy Dratini's departure taking away a defensive answer to their Fire Blast + Hidden Power Grass coverage.

:gs/teddiursa:
:snubbull::jigglypuff::kabuto::larvitar:
Teddiursa was a major threat that was overlooked during the more chaotic phase of ZU, but it's returned to the tier to be a top threat there. Snubbull is a long-time SU veteran that has a very similar stat spread and movepool, giving up Earthquake for options like Heal Bell, Reflect, and Present. Snubbull's lower Speed is a little bit of a liability in a metagame where Mareep has become even better, but I do think it's a pretty easy shoe-in for what Teddiursa was doing before, and little else can perform its role. Jigglypuff isn't exactly the same as a Teddiursa understudy as Snubbull given it's not as strong, but it does have more utility between Thunder Wave and Body Slam, especially relevant against fast threats like Smoochum and Pidgeotto. Kabuto loves Teddiursa rising and taking its Earthquake coverage with it, and its Surf is a reliable 3HKO against Snubbull thanks to the latter's lower Special Defense. Larvitar also enjoys Teddiursa's rise, and it's a much more secure switch-in to Present and Electric-type coverage variants of Snubbull.

I'll use this last part to discuss some underrated or underexplored gems:
:swinub: Swinub caught my attention after a long period of being seen as irrelevant, mostly because SU did not have relevant Electric-types (sorry Pichu) before Mareep. Its ability to switch into Hidden Power Ice variants of Mareep is nice, and 50 Speed does let it get the jump on Mareep, Sandshrew, and Grass-types. However, its stats are still pretty bad overall, limiting it to this one role.
:goldeen: Goldeen is really cool as a Swords Dance sweeper, especially one with access to Agility and the bulk to set up in the face of opposing Water-types. Parasect was much bulkier than any of the Grass-types that remain, and Goldeen really enjoys chip damage on Mareep. Krabby has similar traits, but it lacks Goldeen's bulk for setting up or access to Agility.
:ekans: Ekans was written off for a while after the tier received actual Psychic-types, but I've carried a small torch for it in the era of Nidorino and Parasect. Now that Parasect is gone and the tier is poised to potentially use other Grass-types, Ekans might salvage some of its older niche.

This next step for GSC SU looks really cool, and I'm looking forward to reading others' thoughts about this hidden gem of a meta!
 
Hi! The GSC SU council will be looking at tiering action on two Pokemon: Pidgeotto and Smoochum

:rs/pidgeotto: :rs/smoochum:

:pidgeotto:
If you've read my previous post, let alone played GSC SU, you'll have seen and felt the impact that Pidgeotto and Smoochum have. I'll be discussing Pidgeotto first, as it's had a bit more history in the tier to cover. In the 2024 GSC SU metagame, we reached a point where Pidgeotto was too much for most teams to handle. Fast Normal-types being good in GSC lower tiers is not a surprise, but Pidgeotto is an opportunist of how few reliable answers there are to fast Normal-types left this far down. Nidorino can switch in and wall Pidgeotto... until it takes a critical hit, has its Leftovers stolen, takes any prior damage, or just runs out of its measly 8 Morning Sun PP, while Pidgeotto just gets to either dig in and waste Nidorino's PP or play hit-and-run by forcing Nidorino to heal while it gets to bring in a teammate for free. Kabuto and Larvitar are both ruined by Hidden Power Grass variants, sets that have not gone out of style, and not much else has really made Pidgeotto easier to stomach. My belief is that the metagame will improve immensely with Pidgeotto being gone, as we're really seeing a lot of sequences where games will come down to Pidgeotto Speed ties or Sleep Talk turns, and my goal with GSC SU is to reduce how many games are decided by coinflips and random luck. Rattata and Natu are much more easily managed compared to Pidgeotto because they're hardly as bulky as fast attackers, a metagame I'm looking forward to exploring.

:smoochum:
Smoochum has been in GSC SU since the major 2024 tier shifts, and it's stuck around after the minor tier shifts earlier this year. If you've played with Smoochum, you'll have seen how obnoxious it is to try and deal with. Thief, Dream Eater, and Hidden Power Dark sets are capable of punishing and breaking through the two bulky Water-types you'll see on every team just to try and hold back Smoochum. Even these supposedly solid responses to Smoochum can just outright fail with bad luck because of how powerful Smoochum is, as critical hits can cause them to just lose straight up. Crits aside, freezes from Ice Beam or SpDef drops from Psychic can also just render Slowpoke and Seel unable to answer Smoochum anymore. This, of course, has also led to sequences where people just check Smoochum with their own Smoochum by using Shadow Ball and holding their breath during the Speed tie coinflip. Like with what I described with Pidgeotto, this is not a healthy state for the metagame to be in, and I really think the metagame will improve dramatically with Smoochum gone. Natu does not have the same sheer breaking power as Smoochum, and it won't be pulling off bs freezes that basically remove its only checks from the game.

I welcome those who have played GSC SU since shifts to share their thoughts on these Pokemon if they'd like, but our plan is to put up the result on these Pokemon by the weekend. Thanks for reading!
 
I agree with Miss here and I will add that Smoochum has the ability to just do whatever it wants in its last move slot. Blizzard for extra power,Sing to add even more luck into a mon that's full of it (see Ice beam freeze and Psychic chance to drop sp.def) and Icy Wind to prevent any mons on a double switch from being able to kill and that's just what other people ran. I ran Psych Up on a HO type to prevent curse sweeper from setting up and a Perish Song,Protect and Mean Look to enable Pokemon that like the bulky water’s being removed. So I'm fully for the ban’s of these 2 freaks (I did’t talk about Pidgeotto because it like boring broken but you get the point)
 
team-rocket-jessie-team-rocket.gif


Hi! The GSC SU council has opted to ban both Pidgeotto (5-0) and Smoochum (4-0, 1 abstain). We will be continuing to keep a close eye on the metagame after these two bans, and we will be refreshing our resources in the upcoming weeks to reflect the changes to the metagame. I look forward to reading your thoughts about these bans and the potential trends we may see as a result of them!
 
I just got out of GSC SU Discord 2025 tour, but I'm here now to deliver my thoughts on the post-bans metagame and my personal VR.

:gs/natu::gs/rattata:
These two are arguably the biggest winners of the bans, as they lost two direct competitors for their places on teams on top of two Pokemon that inflicted major damage on them.
:natu:
Natu doesn't have the same incredible power or dual STAB options that Smoochum has, but it comes pretty close. STAB Psychic hits the entire tier besides Slowpoke and Natu itself (don't use trash like Unown or Wobbuffet, even down here, seriously), so Natu is a pretty strong wallbreaker that doesn't have to worry much about getting any clicks right. A lot of Natu's toolkit is the same as Smoochum's, and its secondary STAB move of Drill Peck is nice against Chikorita, which is trending in response to the bans (more on that later). RestTalk sets can either run Drill Peck or Hidden Power Dark/Electric for virtually perfect coverage against the entire metagame, Thief sets can disrupt Seel, and Natu's fully capable of running an all-out attacker set with Giga Drain and all the attacking moves in its arsenal. I think there's still untapped potential for Natu with options like Dream Eater, Nightmare, and Confuse Ray, so don't be afraid to give it a try!
:rattata:
Rattata replicates Pidgeotto's Speed tier without as much of the same great bulk or usable Ground immunity and Grass resistance that made Pidgeotto overbearing. You're free to copy plenty of other fast Normal-types' sets from across GSC lower tiers. Rattata is free to play like its daddy Raticate with RestTalk Super Fang, but its movepool contains a boatload of options amongst limited competitors in GSC SU. Thunder nails Kabuto and Slowpoke, Hidden Power Grass can finish off Larvitar, Screech is great for wallbreaking, Substitute can take advantage of switches Rattata can force, and it's even got Quick Attack in its arsenal to pick off a tricky Diglett. Rattata is just frail enough to feel balanced for its Speed tier and power.
:butterfree::yanma::spearow:
There are less obvious understudies that can benefit from the removals of the stars, Pidgeotto and Smoochum. Butterfree enjoys that there's not a faster, bulky RestTalk user eager to absorb Sleep Powder, and it can flex more of its Speed tier without Pidgeotto around. Getting rid of Pidgeotto slowed the metagame down and made Swords Dance sweepers like Goldeen and Chikorita better off, so Butterfree can take advantage of that to incapacitate them if they're foes or support them with free turns if they're allies. Yanma is another bug that enjoys not inviting in one of the most fearsome Pokemon in the metagame, although it had a decent niche for striking down Smoochum with Hidden Power Bug, so it's up in the air on how much friendlier the metagame has truly gotten for Yanma. Grass-types like Chikorita and Oddish trending (keep on keeping a pin in that idea) are nice for Yanma, but it's even better for Spearow. Like Rattata, Spearow lacks Pidgeotto's great bulk, but its STAB Drill Peck is fantastic at putting extra pressure on Grass-types. Its place in the metagame is more speculative at the moment, but I wouldn't be surprised if people start experimenting with it more now.

:gs/chikorita::gs/oddish:
Although they've been regaining momentum for a while, the bans have been extremely friendly to Chikorita and Oddish. Even though both Grass-types enjoyed Smoochum forcing Seel and Slowpoke onto every team, those two Water-types are still so good in the post-bans metagame that the tier is now even better for Chikorita and Oddish. The two are great anchors for teams, and they've indirectly benefited from the bans' effects on the metagame too.
:chikorita:
Chikorita is fantastic at fending off Ground-types like Larvitar, Diglett, and Phanpy, the last of which is particularly easier to bring without Pidgeotto around to switch into its Earthquake. Swords Dance sets are a bit trickier to cut down without Smoochum being an auto-include on teams, as Nidorino and Rest-less Growlithe can be victims of Body Slam paralysis. Utility like Light Screen, Reflect, Leech Seed, and even Growl are all workable for Chikorita outside of setup, and Body Slam paralysis can be a death knell for overly aggressive offensive Natu.
:oddish:
Fighting-types like Mankey and Machop have improved drastically without Pidgeotto and Smoochum waiting in the wings to cut them down, so things keep coming up Oddish. Like Chikorita, Oddish enjoys not worrying about having its Swords Dance sets cut down by Smoochum, and Rattata has a tougher time chewing through it than Pidgeotto. Oddish's lower Speed than Chikorita can be a bit tricky for it, but Stun Spore can easily mitigate that issue.
:bulbasaur::bellsprout:
There are two other Grass-types that one can run (Skiploom notwithstanding), although they're generally less effective than mini Gloom and diet Bayleef. Bulbasaur is a hybrid of Oddish and Chikorita, possessing both Sleep Powder and enough Speed to tie Seel and get the jump on Larvitar and everything slower. The issue is that Bulbasaur lacks a strong physical STAB move or the same great Ground resistance as Chikorita. Being part Poison is still tough with Natu and Slowpoke free, and Bulbasaur doesn't have Stun Spore in its kit to slow down Natu or Growlithe directly either. Bellsprout has a more similar movepool to Oddish and at least outspeeds Mareep, but it's unfortunately slower than Larvitar, Seel, and most of the rest of the tier while packing a fraction of the bulk that Oddish and Chikorita have.

:gs/ledyba:
I'd like to use this moment to talk about Baton Pass, one of the last unhealthy parts of GSC SU that I feel needs to go before the tier can truly be in a great state. There have been grumblings about BP in other GSC lower tiers, and even though SU seems to have some pretty terrible options for BP, the cheesy results are all the same, and I would like to see the strategy axed.
:ledyba:
The star of Baton Pass is Ledyba, which might seem pretty silly. Still, Ledyba has just enough tools to make it so that the game plays itself once it's found its opportunity. 55 Speed isn't actually bad by GSC SU standards, and the bans have slowed down the metagame to the point where Ledyba is a lot easier to get away with. 40 / 80 bulk is also quite good relative to most other Pokemon in the tier, and Ledyba's ability to rather quickly set up Light Screen or Barrier helps it and its teammates start the snowball.
:oddish::goldeen::charmander::krabby::spinarak:
In terms of recipients, passing Speed to something with sleep like Oddish is laughably broken, giving Oddish the chance to set up in the face of any non-RestTalk user, and even Sleep Talk users are trying to play around guessing how many turns of sleep there will be on top of whatever moves they pick. Oddish isn't the only solid Speed recipient, as Charmander, Goldeen, and Krabby are other Swords Dance sweepers that love the extra turns for setting up afforded by defensive boosts from Light Screen and Reflect. You can even embrace the cheese entirely with Belly Drum Wooper to set up in the face of Mareep, and it's still fast enough to get the jump on everything but Yanma, Diglett, and Skiploom. Even though Baton Pass tends to be all-or-nothing and reliant on Ledyba, Spinarak is available to act as a second chance to help a teammate out.
:growlithe::horsea::natu::seel::snubbull:
Baton Pass is a pretty nasty matchup fish, although there is counterplay. Roar Growlithe can phaze Ledyba, and Ledyba really only gets one clean shot at passing Speed. Haze users like Horsea and Natu can also shut foes down before they get out of control, and there's even niche options like Perish Song Seel or Charm Snubbull and Jigglypuff to try. Unfortunately, all of these are just terrible avenues for these Pokemon to go down, as they have very little reason to run these moves outside of trying to stop Baton Pass. If Growlithe is dealing with setup sweepers like Oddish or Chikorita, then it's using STAB Fire Blast to cook them. The same goes for the other special attackers that I've mentioned, Horsea and Natu, which have far better options they'd want to fit in their fourth moveslots anyway. I think the most direct way to solve the problem is simply to ban Baton Pass outright, removing a matchup-fishy and linear playstyle from a metagame that is dying to get to a less swing-y place than it is.

Wow that was a lot of talking without even posting my personal VR! Let me cut to the chase:
gen2su summer 25 pvr.png



On S ranks:
:nidorino::snubbull:
These two goons are two of the more flexible and dangerous Pokemon in the metagame. The elimination of Pidgeotto and Smoochum has massively freed up Nidorino, a Pokemon that especially enjoys the trend towards Grass-types. It's naturally one of the fastest and bulkiest Pokemon in the metagame with reliable recovery, and its toolkit of options like Lovely Kiss and Thief on top of boltbeam coverage make it a menace to play around without strong special attackers and status. Snubbull loves that the metagame has slowed down some more, giving it and its Curse sets more leeway to punch big holes in teams. Snubbull has been going through a huge renaissance since the departure of Teddiursa earlier this year, though, branching out to options like Hidden Power Ground, Lovely Kiss, Roar, Heal Bell, Charm, and even Reflect, justifying a bump at this point for how varied it's become on top of the threat level of its standard CurseTalk set.
:seel:
Seel has taken the crown back from Slowpoke in this metagame without as much desperate need to inflict paralysis on Smoochum and Pidgeotto. Getting the jump on Larvitar, Phanpy, and Mareep can be quite convenient, although Seel taking its place towards the top drives new trends like Grass-types and Goldeen, so sometimes its success ends up biting it back. Still, it's one of the best blanket checks to special attackers like Growlithe, Horsea, and Natu while doubling as a solid response to Rock-types.

On A ranks:
:mareep::growlithe:
I think Mareep has remained one of the best special attackers in the tier, even with the rise of Grass-types, as Electric-types are Like That in GSC, and Mareep is great at spreading paralysis and even overwhelming Oddish with Hidden Power Ice. Mareep, Normal-types, and Nidorino are all too happy to overload Larvitar, and there's so few reliable responses to Electric-types in GSC SU that Mareep keeps its key position. Growlithe doesn't enjoy Seel's presence at the top, but its raw special power helps it overwhelm Curse sweepers and beat Grass-types, cementing itself as one of the best fast special attackers. My hot take is that Chikorita is A+, as I've felt like it's popped up a huge amount in the post-bans meta.
:larvitar::kabuto:
Ironically, Larvitar and Kabuto feel better off without Pidgeotto in the metagame, although that's not surprising to players who have seen their Rock-type get deleted by Hidden Power Grass. The metagame slowing down has helped Snubbull and other Curse users a lot, making both Rock-types feel more necessary to bring.
:goldeen:
I love the goldfish, and I'll keep stanning this queen until the day I die. Being able to set up freely in the face of Seel and Slowpoke is an incredible niche, and Goldeen's Speed is even more distinguished now that Smoochum and Pidgeotto aren't around. Rattata, Mankey, and Natu are much less consistent or powerful of revenge killers, and the slower metagame enables Goldeen to get comfortable and start setting up.

On B ranks:
:diglett::mankey:
I think there's some room for these frailer fast attackers like Mankey, Charmander, and Diglett to show off a lot more without Pidgeotto and Smoochum in the mix. Chikorita's rise can frustrate Diglett. Even though Diglett has Sludge Bomb, it generally wants to save its moveslots for Substitute and Screech if it's not already running Thief. Mankey really enjoys not being picked off by Pidgeotto anymore, but that hasn't changed the accuracy issues of its best moves, Cross Chop and Thunder. Parallel to Diglett, Mankey isn't such a fan of Oddish getting better. Charmander and Horsea are also kind of figuring themselves out in a post-Smoochum world. Horsea matches a lot of Smoochum's special power, but it's not able to blow through Seel without critical hits or outside Thief support. Charmander has similar struggles against the tier's bulky Water-types, but it's also enjoying that Grass-types, its favorite prey, are on the rise.
:machop::skiploom:
Like the Grass-types, Machop has gotten a lot better without Smoochum in the metagame. Additionally, it's a great option at dealing with the trends in Snubbull and Rock-types thanks to STAB Cross Chop. Earthquake is a fantastic tool to differentiate Machop from Mankey, dealing massive damage to Nidorino, and Machop is still just fast enough to outspeed Oddish. Skiploom is on the other end of attacking, benefitting more from the trends of Fighting-types and Swords Dance sweepers seeking to overwhelm the metagame. Amazing Speed and access to Encore along with reliable recovery and other utility like powder moves makes it a really neat support piece. It's unfortunate that Skiploom is painfully passive, invites in Growlithe freely, and doesn't even resist Electric on top of having a 4x Ice weakness.

I won't really be touching on the C ranks too much because I think this stage of the metagame is still very fresh. I would really like to see action on Baton Pass and some more time to pass where we can play the tier in a state where there isn't cheese or massively overpowered threats. Beyond that, my two big wishes for the tier are to hold a tournament on the forum later this year and hopefully to get an update to the tierlist that gives us a few extra utility options.

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