Project Metagame Workshop

Okay, so I know that this will probably get rejected, but lemme cook

Poképong
Basically, attacks don't deal damage when they are used .
Instead, they deal damage when the target doesn't have/use a move equal to or higher than the BP of the incoming attack, OR if the attacker misses/ lands into an immunity (like crash damage) so they receive it instead.
If you 'return' the attack now that attack goes towards the opponent, w 10% of the base power of the previous attack added (so say I used CC on my opponent, and they use overheat, that CC adds 12BP to the attack); additionally, side effects accumulate as well.
The fun bit about this meta is that strong attacks with heavy drawbacks will have to be used, as well as boosting abilities.
Also maybe it would be a doubles meta but idk how that would work.
Bans-
Standard OU Clauses
 
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I think the easiest option is just Trick / Switcharoo / etc only interact with the normal item slot and, if something other than an item is there, act like they do into unremovable items.

This effectively means they're not useful moves, as Knock will usually be a 65 BP move and Trick / Switcharoo will usually fail, but it's most consistent with what we've done with past OMs like the TM one.
Magic room?
 
Level Points
Basically, a Pokemon's level has to equal the combined max PP of all it's moves.
This would be an interesting metagame because the most powerful attacks are all lower PP, and the garbage ones (I'm looking at you, splash) have the highest PP. This would lead to more diverse movesets with "Usually Useless Moves" getting used more often for higher levels.
Yes, the level can go above 100.
Bans-
Standard OU clauses
Seismic Toss, Night Shade
 
New idea, although a little bit inspired from some previous comments in the thread :

Megazord.jpg

MEGAZORD BATTLE​

Premise :​

HP and PP merge, giving one single and common "reservoir" for each team.

Rules :​

This new HP-and-PP mixed count starts more or less high depending on the number of Pokemon, their HP and PP in one player's team. Each time a Pokemon uses a move or receives damages, the value drops ; when it recovers, the value increases. This takes into consideration new properties :
  1. Pokemon can now use any moves as much as they want and as long as there are points left ;
  2. Each move consumes automatically 1 point, 2 points against Pressure users ;
  3. If a team is left with 1 point, using a move will make the team faint all at once, no matter which Pokemon is sent in battle. PP being prior to moves execution, it will end the game even in case of Recover, Slack Off, Wish, etc.

Clauses :​

  • Baton Pass Clause : only one Pokemon per teams is allowed to use Baton Pass ;
  • Endless Battle Clause ;
  • Evasion Clause ;
  • Freeze Clause : only one frozen Pokemon per teams allowed ;
  • OHKO Clause ;
  • Recovery Clause : only one Pokemon per teams is allowed to use HP-recovering moves in battle ;
  • Sleep Clause : only one Pokemon per teams can be put asleep ;
  • Species Clause ;

Bans :​

  • Arena Trap
  • Moody
  • Shadow Tag
  • Bright Powder
  • King's Rock
  • Last Respects
  • Power Trip
  • Rage Fist
  • Shed Tail
  • Stored Power
  • Wicked Blow
  • Arceus (all forms)
  • Calyrex-Shadow
  • Ditto
  • Koraidon
  • Miraidon
  • Shedinja

Unban :​

  • Baton Pass

Watchlist :​

  • Anger Point
  • Competitive
  • Defiant
  • Harvest
  • Regenerator
  • Speed Boost
  • Chi-Yu
  • Deoxys (all forms)
  • Giratina (both forms)
  • Gouging Fire
  • Groudon
  • Ho-oh
  • Kingambit
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Lugia
  • Magearna
  • Necrozma-Dawn-Wings
  • Necrozma-Dusk-Mane
  • Palafin
  • Raging Bolt
  • Regieleki
  • Roaring Moon
  • Shaymin-Sky
  • Walking Wake
  • Zacian-Crowned

Q&A :​

Q1 : Do moves like Belly Drum/Fillet Away halve the amount of points one's team get ?
A1 : Yes, they do. While being used, the percent of lost points is the same. This also includes lower percent as for Clangorous Soul or Substitute, as well as Leech Seed, Salt Cure, Curse, Nightmare, hazards, poison, confusion, burn, etc... recovery moves are, of course, also affected.

Q2 : Do I lose if I use suicide moves ?
A2 : Yes, you do. Any suicide moves unavoidably lead to one's loss, so they have no more interest in battle, except for trolling.

Questions for the community :​

Do you see any potential threats and other bans ? Is the metagame simple enough ?
Do you see other matters I should talk about in the Q&A ?

Resources :​

On approval.
None.

I just photoshop-ed official artworks, any propositions from talented artists are welcome too ;)
 
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