Resource BDSP OU Viability Rankings

Hi everyone. Codex again because he cannot shut his mouth. After Miltank post and new trends/Starmie slander post. I wanna finish my thoughts and shut up until BDSPPL. So, last writing session goes here. I'll drop my full personal VR in the end.

BUT FIRST
I wanna address something I personally think would be helpful to have for a metagame like BDSP. Which are two ranks that aren't present atm.
  1. I'd like to re-add the S- rank as in my opinion, and despite my disliking the concept of S-, it helps to fix the VR structure of BDSP quite a lot, and consdering me and others think that the threats, Weavile and Starmie are better than the A+ but worse than the Big 3, ergo should be separated.
  2. I wanna request the addition of C+ rank. I know having too many Pokemon down it's just finding niches in obscure Pokemon, but having both C+ and C would expand the pool of Pokemon that do indeed have useful niches, and take out others that are present in the VR and should be UR imo. I think neglecting C mons getting its use is bad and it makes the metagame be kinda stuck, reason why for example Snorlax took so long to discover. It doesn't hurt to have them represented on VR rank, a lot of posts have already shown the appeal of wanting more mons to be represented in VR.
(JUST NOTICED ITS FUCKING 50 NOMS HELP)
Im also gonna drop the stats of ssnl from R6 onwards here for references:

Code:
---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon            | Use  | Usage % |  Win %  |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1    | Scizor             |   56 |  59.57% |  53.57% |
| 2    | Clefable           |   40 |  42.55% |  52.50% |
| 3    | Heatran            |   37 |  39.36% |  45.95% |
| 4    | Garchomp           |   36 |  38.30% |  47.22% |
| 5    | Gliscor            |   34 |  36.17% |  52.94% |
| 6    | Infernape          |   28 |  29.79% |  50.00% |
| 7    | Rotom-Wash         |   27 |  28.72% |  51.85% |
| 8    | Latias             |   24 |  25.53% |  54.17% |
| 9    | Starmie            |   24 |  25.53% |  45.83% |
| 10   | Tangrowth          |   19 |  20.21% |  36.84% |
| 11   | Mew                |   19 |  20.21% |  57.89% |
| 12   | Togekiss           |   18 |  19.15% |  50.00% |
| 13   | Weavile            |   16 |  17.02% |  43.75% |
| 14   | Lucario            |   15 |  15.96% |  53.33% |
| 15   | Crawdaunt          |   14 |  14.89% |  42.86% |
| 16   | Roserade           |   14 |  14.89% |  64.29% |
| 17   | Blissey            |   10 |  10.64% |  50.00% |
| 18   | Azumarill          |   10 |  10.64% |  50.00% |
| 19   | Alakazam           |    9 |   9.57% |  33.33% |
| 20   | Magnezone          |    9 |   9.57% |  44.44% |
| 21   | Dragonite          |    9 |   9.57% |  22.22% |
| 22   | Mamoswine          |    9 |   9.57% |  55.56% |
| 23   | Skarmory           |    8 |   8.51% |  75.00% |
| 24   | Azelf              |    6 |   6.38% |  50.00% |
| 25   | Donphan            |    6 |   6.38% |  33.33% |
| 26   | Rotom-Mow          |    6 |   6.38% |  33.33% |
| 27   | Mismagius          |    5 |   5.32% |  60.00% |
| 28   | Tyranitar          |    5 |   5.32% |  60.00% |
| 29   | Forretress         |    5 |   5.32% |  60.00% |
| 30   | Milotic            |    4 |   4.26% |  75.00% |
| 31   | Snorlax            |    4 |   4.26% | 100.00% |
| 32   | Raikou             |    4 |   4.26% |  75.00% |
| 33   | Feraligatr         |    3 |   3.19% |   0.00% |
| 34   | Empoleon           |    3 |   3.19% |  33.33% |
| 35   | Poliwrath          |    3 |   3.19% |  33.33% |
| 36   | Gastrodon          |    3 |   3.19% |  66.67% |
| 37   | Nidoking           |    3 |   3.19% |  33.33% |
| 38   | Suicune            |    2 |   2.13% |  50.00% |
| 39   | Celebi             |    2 |   2.13% |   0.00% |
| 40   | Kingdra            |    2 |   2.13% |  50.00% |
| 41   | Slowking           |    2 |   2.13% |  50.00% |
| 42   | Miltank            |    2 |   2.13% | 100.00% |
| 43   | Moltres            |    1 |   1.06% | 100.00% |
| 44   | Qwilfish           |    1 |   1.06% | 100.00% |
| 45   | Volbeat            |    1 |   1.06% | 100.00% |
| 46   | Nidoqueen          |    1 |   1.06% |   0.00% |
| 47   | Staraptor          |    1 |   1.06% |   0.00% |
| 48   | Quagsire           |    1 |   1.06% |   0.00% |
| 49   | Slowbro            |    1 |   1.06% |   0.00% |
| 50   | Breloom            |    1 |   1.06% |   0.00% |
| 51   | Gyarados           |    1 |   1.06% | 100.00% |

RISES:

:starmie: A+ to S-. I think this is pretty much a given, even if we do have ways around it. You take teams from not so far ago and they had to sack a mon everytime Starmie came in. Starmie is restrictive on the builder and even if do believe its manageable, good piloting and hazards can put those answers at bay. Fantastic coverage and BP moves, the speed tier, and also the utility of the defensive set, being the only viable Spinner of the tier. I think this mon has been avove the A+ guys since a while.

:rotom-wash: A to A+. I dont even understand why this mon dropped to begin with, yes phys def is not that good now. But offensive sets are still fantastic, just as with Offensive Starmie, many teams struggle to switch into STAB Water/Electric attacks, Scarf is on its peak now and Specs can just burst through common walls. Trick makes it a winning tool vs Stall, and even with the prominence of common Grass-types, this mon remains at the top.

:infernape: A to A+ Yh I also thought this guy had fallen off but not really lmao. Infernape is a massive threat and its probably the best Pokemon vs balance which are very prominent at the moment. Its combination of offensive tools + speed tier and breaking power shouldn't be underestimated, Gliscor is proned to run Spdef again, same with Rotom, this mon gets much more turns to click buttons now. Mixed is fantastic into Clef comps. I find this guy one of the hardest to prep for in builder.

:gliscor: A to A+. I think Gliscor is very complex, and it requires brain to pilot, otherwise you may think it does nothing and gets free mons to come in. I thought that too, but me seeing top players piloting it and how vastly versatile this mon is, being one if not the best removal atm. It's definitely the only removal that doesn't dislike running it. Its spreads are customizable, it 1v1s so much stuff because it just doesn't die. Its decieveingly fast. And its generally a BDSP staple seen in usage and on the builder. I think its as important as Clefable or Latias are, so it should rise for me.

:mew: A- to A+. THIS DROPPING INSTEAD OF ANYTHING IS SO STUPID WTF Welp, talking about versatility. Probably the biggest trend of this seasonal is the rise of Mew, in general Mew is great in every role it performs this being spdef, MU, offensive pivot, rocker or removal, toxic spreader. Its an amazing asset on your team and it forces a lot of things out since you gotta respect its coverage and overall bulk. I think its results in the builder and in practice being so proficient makes it jump straight into A+ for me. Top 10 mon imo.

:roserade: A- to A. Ok everyone who has played me and know me knows how much I love this thing. Best grass type in the tier by a good margin imo. Rose is a staple on balance cores thanks to its great typing, ability, bulk and offensiveness, and its best asset in Sleep Powder Spikes, I am a Spikes stan since removal struggles to be that consistent to keep up with Rose setting up multiple times, as it gets on pretty much all grass types, water types, and its the best answer to Clefable, even better than Heatran which risks T-wave. Speed tier for a spiker is great too, since a lot of the tier falls into the 80 or below category, faster mons now have to creep for this. And sometimes it only needs to get a spike once and sleep something to win the game.

:blissey: A- to A. Not acknowleding how Blissey can just fit into balance cores without going full stall is how I assume it has kept being lowly tiered. Blissey can just fix a lot of problems in your building by just slotting it in. Helping to spread para and rocks, Ice beam is solid vs Gliscor and Chomp, the latter needing to boost to kill it back. And many teams can just lose to Blissey when the 50+ turns has passed, which is very common in this meta to happen.

:lucario: A- to A. Lucario its a monster, now that it has started to be seen in other compositions rather than HO, it performs just as well, its such a scary mon to switch into. Its dual STAB is very spammable, Crunch is good enough coverage and this guy forces a lot of annoying and risky 50/50 if you just give it the right turn to SD once and its over. The fact that Gliscor and Washtom have started to lean into the special side, it beats Clef and Blissey. Man, this mon is an A.

:togekiss: A- to A. Kissladen should have risen in the last VR update anyway, but got lowballed by a certain member. In any case, its not only the flinching to death part. Because its a much more complex mon, the stat distribution is just amazing, its fast enough, strong, and has a typing that allows it to come free into the imo most scary mon in the tier. Its rock weaknesses has been patches better now with the likes of Starmie/Latias/Mew which make a great core with Togekiss, NP and scarf are underrated in how they can just solo teams on its own.

:milotic: A- to A. Milotic has made its way into OU and does just what it did on UU, be annoying af. This mon just doesnt die, and its the water type to run phys def on. While also running spdef at the time, since its super bulky on both sides. Apart from Specs Zone, theres nothing viable that can OHKO Milo in the tier unboosted. Milo can seat in on a lot of the higher and top tier mon and consistently beat them thanks to its instant Recovery and just raw bulk. Balance its on its prime now and the ability to Haze out potential threats that would try to break through it is underrated.

:skarmory: B+ to A-. I just think Spikes are good enough, I've been liking Skarm comps to spike stack as an alternative to Rose and I don't think this mon should have dropped in the last update either. Its the best HO lead without question, and defensively its still great, its the main reason Chomp runs Fire Blast and theres a good amount who don't cuz they forget this Pokemon exists now. It helps vs Weavile, and its typing lets it get spikes on grass types, clef, help vs lucario. etc. The B+ mons do less atm.

:mamoswine: B+ to A- Im surprised this mon is fsr down there when there are worst mons in A- rn lmao. Mamoswine STABs + Freeze-Dry is Unwallable, it has a good speed tier to perform, its just that the main two grounds take the spot. But again, for some reason, Skarm is seen less, and Freeze-Dry goes ham into the waters. I think this is much better than Nidoking, its not prediction reliant since its typing and ability gives it free turns to click. It walls Do-Nothing Lati and unlike with Nidoking, when you are in, you are in control. Mamoswine is good. A- mon, another one I don't get why it dropped.

:snorlax: C to B+ Yeah, I'm going this far. I have the balls to do it and to recognize how fantastic this mon is now. Thanks to Boopi who I think started with this, Lax takes advantage of its sheer bulk and makes a wall into common threats like Weavile, Heatran and Starmie while also being an extremely scary and solid wincon. If you don't have Luc/Ape or a Trick Rotom, you are in trouble vs Lax getting a single curse. I think its comparable to Suicune and better than Suicune now, and a great alternative to Blissey, fat normal types fit so well now. I think this is better than anything below B+ and its a high B+ even. With even more balls it can go even higher.

:kingdra: B- to B. I think considering both options and rain being a thing, one of the best cheese, and the Sniper sets, makes it relative to Heracross in potency. Its hard to take down and it can setup easily on stuff, and rain can just fish a lot of teams, and this is a must on rain. B mon.

:espeon: C to B- I explained why I think Espeon should be considered in your builder in the trends post. This is where I would rank it.

:miltank: UR to B- I made a whole post on it, im reflecting that post into a rank and to start, mons with niches like Miltank its a bold but good start. I think its better than all Cs im ranking soon.

:moltres: UR to B- igiveuponaname and his Moltres stall basically, same case as Miltank more or less, so same rank.

:rotom-heat: UR to B- A little better than Mowtom imo, getting free turns on Gliscor Scizor and Heatran its great,, also destroying stall much better than the other 2 forms, its just that we gotta shift from building tran teams that get 6-0d by Starmie lmao.

:poliwrath: C to C+. Its just a better mon than the new ones I'm ranking. Its niche its strong enough, has a decent matchup into all the top 4 mons + Ape, Luc, Craw and Gliscor, it also phazes Lax. Its just hard to build it as your main water type, and its a little outclassed by Milotic.

:tauros: UR to C+. Why is this not ranked. Look at balance and this guy now. It fucks up common cores and its fast af. Only wack thing is missing.

:shaymin: C to C+. Better than the Cs im ranking, good on stall.

:donphan: C to C+ I understand its appeal, and its annoying to face tbh, it will always cripple something with Knock. Its a worse Gliscor for sure but stronger, it randomly lives shit and can save you from hazards and a Chomp going crazy with Ice Shard, its ok.

:nidoqueen: UR to C. I think being bulkier than King allows it to perform better 3atks + tox/tspikes. Which help vs Mew and the fat normals. Speed tier is worse but just commit to modest, hits really hard too.

:gardevoir: UR to C. Offensively walling Latias is pretty good, revenging Chomp, Weavile, Focus Blast to defend vs Heatran/Zone and H-wish potential. Strong fast moonblasts. Anti-rain cheese. Should be ranked.

:tentacruel: UR to C. shoutout to Scarf Kricketune I mildly believe. It spins which is appreciated while dealing with clef, annoys Heatran. Its typing is oddly good into some matchups. Its just wack to have a water weak to EQ. But it has great utility options and its very fast.

:rhyperior: UR to C. Unironically switching into STAB Edgequake is really tough if you arent Tangrowth, and this guy hits really really hard. Rock typing is more annoying than anything but it gets patched by Solid Rock, having SD is what makes it have the niche for me. You'll trade something with it.

:forretress: UR to C. Again I see its appeal and I understand, it compresses Spikes which are really good and Spin which is uncommon. It walls Roserade which is cool. Its just a very mid Scizor but not unviable, good for hazard stack and slow pivot.

:venusaur: UR to C. If Volbeat and Torkoal are ranked the abuser should be too. Better than Victreebel cuz bulk even if no Weather Ball

:ludicolo: UR to C. Rain abuser with a good offensive typing, should be ranked.

:qwilfish: UR to C. Rain abuser with a good offensive typing, should be ranked

DROPS

:weavile: S to S-. In my VR Im just putting this right alongside Starmie. I went through my Weavile and Starmie phase. I have my final conclusion on both, they both aren't broken, they both are better than the A+, I dont have the Weavile skill issue anymore. Its just not in the level of the Big 3.

:tangrowth: A to A- Yh this is contradictory but a lot of times it struggles to perform its role even if balance is peak now. Most of the time it just comes in to chunk hits and Knocks and Sleeps something while barely holding in. I think it being a physical wall while most physical mons can hit it super effectively or burst through it with setup and the prevelance of just strong special attackers makes it fall down a rank for me. A is overrating it imo.

:dragonite: A- to B+ This is another glazing in the VR for sure. Yes CB Dnite can break a bunch of walls with sheer power and DD can be a scary wincon. But its far below the ones in A- imo. Its very hard to fit, it struggles to make use of Multiscale the majority of times. Clefable existing is just a nuisance for it. And Garchomp almost outclassing it in every sense is no favorable for it. E-Speed is the tool that keeps it from not getting even lower for me. Its also very slow for a mon like this.

:nidoking: A- to B+ Look if this is your wallbreaker you're basically putting yourself in a position of calling every 50/50 correctly. It has to call the Blissey and run Focus Punch, its paper into anything faster. Doesnt switch into much, only Clefable. It suffers from every priority in the meta. And with the presence of Starmie in the builder, special walls that are meant to blanket Starmie just happen to answer Nidoking too, like Mew, bulky Latias and Spdef Quag, to name a few. I think the physical monsters in Mamoswine and Garchomp are much better, even if they struggle with Clef just a little.

:suicune: A- to B+ For an A- ranked mon, commiting to build with Suicune is tough. I mean, it barely got any usage in the higher rounds of the seasonal. Suicune can win games just as fast as it can loses them. It relies on balance teams that cant punish a bulky water setting up and basically pp stalling and in the end it ends up trading with something and then being too low to do anything else. Its honestly outclassed by the much safer and splashable option in Milotic, as a bulky water, or even defensive Starmie, which provides utility and speed tier to check what a water type its supposed to do. As a CM sweeper, Latias, Clefable and even Blissey are better options atm imo. (so yeah UU could have kept this guy kek)

:azelf: B+ to B Man poor Azelf gets outclassed in every single role it used to perform its harsh but its so mid now. As a lead, HO teams have leaned in 95% percent of times for Custap Skarm over Azelf, as it provides multiple hazards and the usefulness of priority move before dying. As a Psychic type that deals with Scizor, Mew is just better in every way. Bulkier and strong enough to not attempt to use the frail Azelf. Speed tier is nice but you aren't dealing with Latias or Chomp realiably cuz you lack strong attack into Latias and Ice Beam into Chomp. Its a great rain setter, and also I can see some Choiced sets being pulled off as it has strong U-turns. Aside from that, Azelf is the worst Psychic labelled OU right now. Also Mew its a better RD setter lmao.

:raikou: B+ to B- Extremely overrated in VR atm lol. CM sets are just not winning games, +1 and you still not killing a Gliscor or a Garchomp, Shadow ball is cool for Celebi and Latias but you aren't that inmediate threat to account for. Speed tier is cool, I've been liking more an AoA set as fast Volt switchs with the speed tier is nice. But its not enough for me to see this as a B+ or even B mon, all the B do more and better on their roles. This is never passing Blissey, Rose just poisons it eventually, Snorlax. Ye.

:entei: B to B- Yes I hate the dogs trio lmao When are you ever using this instead of Heatran and mainly Infernape? Even Rotom-Heat as more appealing traits, your main stab just gets its PP worn down so easily, are you are a C mon when u are clicking anything not Sacred Fire/E-speed. Its not fast enough, not bulky enough, Milotic and Starmie exists, Latias, idk. Entei is so mid.

:slowking: B to B- This just being in the same rank as Slowbro makes no sense since a stall build will have Blissey for most purposes you'll want Slowking for, like checking Starmie and Nidoking, also bad check to Starmie. Put this down one rank please.

:salamence: B to C+ Ok I really don't get why this guy is on par with Pokemon like Staraptor, Mismagius and Heracross who do fulfill niches and get use in certain compositions. The only reason for this to be in the VR its the Defog set, which is honestly underrated ngl. But just as a specific niche, a removal that checks Heatran and Scizor is cool. Offensively, it should never be ran over Garchomp or Dnite.

:gastrodon: B- to C+ Massively outclassed by Quagsire and most bulky waters, its just so passive and does nothing but come in on some waters and thats it. Sticky Hold is a cool niche for stall to keep Rotom at bay. Thats it.

:gyarados: B- to C+ This will almost never sweep you, Ye it taunts clef, trades with it and does nothing else back. Weak to rocks, worse Feraligatr, awful coverage. And Feraligatr is already B imagine getting outclassed lol

:rotom-mow: B- to C+ Just feels very bad now with the prevelance of the Grasses, as it gets walled by them and also outclassed. Super hard to fit into any structure now. The STAB combination seems redundant since Water from Washtom hits grounds too and its much better.

:zapdos: B- to C+ I understand how are we looking for unique removal options but this never got any meaningful use. Its annoying to face for sure but giving free turns to any Ground type sucks. And its not like you can U-turn all the time like in LGPE lol. Besides paralyzing your team which a lot of mons already do better, this mon should belong to the Cs sorry.

:medicham: B- to C I think its offensive niche belongs to a niche situation fitting more with the C guys in my perspective. Its scary on preview but its so outclassed, we have good fighting types already, and having to call Starmie or Latias sucks, Mew also exists. This struggles into common psychics where as Lucario and Infernape just have better tools to consider this in your team.

:empoleon: B- to C Again another glaze, when are you ever running this? A water type weak to Ground moves and neutral to fire its awful in OU meta. Unless some custap torrent niche or something, defensively is just dead weight. I dont UR this because I can see some minor applications of this offensively. But thats it.

:jirachi: B- to UR Lmao, its time to face it guys. Jirachi sucks ass, is beyond dogshit. It does literally nothing that another mon already does and does it better in the tier. Any offensive set its just awful, being a spdef wall is not a niche this fulfills nicely now as there are tons of mons that do that, it barely checks what its supposed to do. Lets take this guy out please. The DPP King is a mere insect in BDSP.

:aerodactyl: C to UR You are never using this as a lead over Skarm or over Azelf/Mew as a RD setter. Sorry.

:cloyster: C to UR Man if water sweepers struggle to setup and find ways to sweep, this thing just does not do it. I think every pokemon I'm ranking have actual niches in the tier to keep Cloyster shown in the VR fsr.

:weezing: C to UR This mon is a fun meme, is like using it and seeing abilities getting down is like yay cool. You see Gliscor taking poison damage, Growth Regen not working and you wall Azu. Yeah sure, this is never getting any use. Its trash.

OK WE FINALLY DONE, AND WITH THIS MY GUYS. THIS IS MY FINAL PERSONAL VR BEFORE BDSPPL (ALL ORDERED IN THE SAME RANK)


FINAL BDSP OU VR TIERLIST.png



Hope you guys like going through my thoughts and takes. See ya in BDSPPL ^^
 
Was planning on waiting until PL was fully finished before making a VR post but I've been thinking about this for a while now and since it mainly concerns a small amount of low ranked mons I thought I might as well write this now.

:volbeat:/:damp-rock:: C -> B-
Rain in recent months has shown itself to be a more consistent strategy than initially thought although it is still a matchup fishy/cheesy team style. Since Volbeat is synonymous with rain it should rise on the OU VR, as insane as that would sound in any other generation.

:ludicolo: :qwilfish:: UR -> C
If Volbeat/rain rises on the VR then these two should be added in the tier directly below it. They aren't mandatory for rain like Volbeat or Kingdra which is why they're ranked below Volbeat but they're still good enough that you'll likely see at least one of them on any given rain team.

:kingdra:: Keep B-
Kingdra's viability isn't solely tied to the performance of rain teams which is why it's currently ranked above Volbeat on the VR. Its place on rain teams hasn't changed at all and double dance Critdra sets still have consistency issues which is why I believe it should remain B-. Should never drop below Volbeat on the VR.

:torkoal:/:heat-rock:: C -> UR
Unlike rain sun is a poor team style all around that has multiple issues plaguing it which can essentially be boiled down to sun teams lacking enough immediate speed/power to overwhelm opponents enough to compensate for its defensive shortcomings unlike rain teams. As it stands sun is an unserious team style along the lines of Sticky Webs or Trick Room that isn't worth being ranked on the VR barring any massive meta changes in its favour or if a team comes along which 'solves' all of its issues.
 
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Just feel like writing some noms its gonna be a rather short post compared to my essays. I do keep the same noms just adding some extra thoughts.

:dragonite: A- to A So I said in my previous post to drop Dnite to B+ but the more I have made the spot for it on my teams I've enjoyed it more and I think its massively underrated now. The presence of UnaClef is still there but less common now as for how dominant it was before, Spdef sets are as viable making Dnite a very scary breaker or sweeper with DD or CB sets. It has great natural bulk and even if u dont manage to keep Multiscale for a setup the snowball potential or breaking mid game is tough to deal with. I think its a great alternative to Chomp as your powerful dragon on your builds.

:latias: A+ to S I like how these kinda top mons keep going back and forth between the best. I think Lati has an easier time now to spam its powerful stab combination with the rise of Metal Coat Scizor which makes it an iffy switch into Latias and something u dont wanna be getting low on health. Some standards core rely on Washtom as speed control and Mew as special wall which makes for CM sets rather free to go. Heatran are also running Phys def sets for Weavile and usually no real move to scare out Latias other than Magma chip and Taunt.

:alakazam: A- to A Zam was never a fraud imo and again it shines with the same meta trends as Lati does, having a faster speed tier than 110 makes it another great choice for a special breaker. Nothing really wants to switch into it and it destroys BO and balance cores just by clicking its moves. You also dont really need to risk Focus Blast unless its on a double. +2 Shadow Ball already does a million to Sciz and Tran and u can aim for a Np sweep in which u can put those at range of it.

:magnezone: A- to A Zone is really useful, is a mon that can ofc do its job of hindering Scizors potential but not only that it can negate a MetalCoat sweep sometimes even more reliably than Heatran as it also resists Scizor stabs and ofc traps it, making the Scizor player way more careful about his gameplan than with Heatran. Zone enables the powerful Psychics aforementioned while also just having a great typing and natural bulk for sponging a Weavile hit and just making holes in the midgame. Even if no Scizor itll still do its job, also Analytic set can bluff Magnet Pull and give the extra umph for Zone as its breaking role.

:azumarill: A- to A Azumarill in comparison to Crawdaunt has a lot of more versatile qualities in better typing and more bulk which I think its more valuable now than just breaking through Tangrowth. Azu really punishes the usual cores in Lati Tran chomp weav etc. As it can live hits and retaliate back making it more safe to click moves and doesnt rely on doubling like Crawdaunt does.

:crawdaunt: A to A- This goes in tandem with the previous. Crawdaunt is far more riskier and even if it hits harder its not a team player like Azu is and requires much more positioning. The fact it can easily be put in range of just natural hits its a nuisance I find going with Azu over it in this current climate. Tangrowth is also less common and even if, u still need to play Craw well to break through it.

Edit:
:mismagius: B to B+ Having a more phys sided tendency in walls + the special walls usually being psychic types and as with Gengar, tier has no real ghost switch ins. Its just that Mismag is far weaker and lacks just the stats to be a top mon but its definitely a good breaker and extremely tough to deal with for BO and balance teams who will just keep losing health vs it.

:breloom: B+ to A- I think loom is massively underrated now and we've been underappreciated how annoying this mon is for the common team compositions. With Celebi and Growth being less common and the ability to always put something to sleep. Both technician and Toxic Orb sets have different merits. Speed tier is just over defensive walls like Heatran, Gliscor, Mew and Celebi making SD sets tough to deal with and even resistances in Latias and Togekiss dont want to switch in Spore.

:torkoal: C to UR Sun is fake, dont use it

Edit 2:
:volbeat: C to B- Rain setter good
:kingdra: B- to B+ Rain is really good and underrated on vr
 
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Fuck it. Whole ass VR. LCQ is still ongoing and circuit playoffs still need to happen but my opinions have more or less been locked in for the year. Everything is tiered alphabetically.

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S
:garchomp:
SD dual STAB with rocks and lefties is probably the easiest set to fit and pilot but Garchomp can be good with pretty much any offensive set.

:heatran:
BDSP Heatran is BDSP Heatran. Good typing offensively and defensively, great rocker, sucks to switch into cuz of magma + taunt. choice specs is fire.

:scizor:
https://www.smogon.com/dex/ss/pokemon/scizor/bdsp-ou/

:weavile:
It's still the fastest unboosted mon, its STAB combo is still great into the tier, and it has a strong effect on the builder. Everything that applied to Weavile before still applies to it now. S rank.

A+
:clefable:
Breaking past Clefable feels a bit easier nowadays due to recent trends but it's still a gatekeeper for some teams with its classic physically defensive Unaware set. SpDef Magic Guard popping up during the latter half of the year is also cool since it gives it a bit more variety while also being a decent special check.

:infernape:
One of the biggest reasons why I think offense and BO are still strong in the metagame. CB and mixed are very effective as breakers while Scarf is solid speed control. Despite its frailty its typing is useful defensively, namely resisting Weavile and Scizor's STABs letting its teams have a bit more flexibility playing around them.

:latias:
Honestly I find building with her to be kind of annoying since she gets blanked so easily by Scizor and her defensive capabilities can feel lackluster at times but I have to admit she's still a top tier threat. If your team is weak to Latias it will be very noticeable especially against CM variants that can take games with ease against unprepared teams.

:rotom-wash:
Good glue mon on a lot of BO teams that can check a lot of mons and can force uncomfortable situations for the opposing team whenever it hits the field. Scarf, Specs, SpDef, and PhysDef are all good in their own rights.

:starmie:
Maybe I'm tweaking but I feel like Starmie has probably impacted the metagame more than any other mon over the past year. Defensive sets basically became the de facto hazard remover for the first half of the year and it's still amazing at doing so since it can so reliably remove hazards against the most common setters. Meanwhile offensive sets almost singlehandedly caused mons like Mew, Celebi, and Washtom to run heavy amounts of SpDef investment in order to reliably check it and other special attackers. Despite that though it's still an amazing offensive threat that must be respected in the builder and in battle.

A
:alakazam:

Metagame trends the past year have generally been favourable to Alakazam. Hazard stack teams featuring Roserade get feasted on by Zam, special checks like Mew and Celebi aren't particularly threatening towards Zam who can trade damage with them easily, and offensive threats like Starmie and Infernape get revenge killed easily by Zam. Of course this isn't mentioning the very basic fact that it's the second fastest unboosted mon in the tier, has a massive SpAtk stat with no Life Orb recoil thanks to Magic Guard, and perfect neutral coverage with Psychic/Shadow Ball/Focus Blast. Stop greeding with no Focus Blast though I swear to God, if you want Psyshock drop Nasty Plot instead.

:azumarill:
More or less what Codex said in the above post, its better bulk and defensive typing compared to Crawdaunt give it more opportunities to hit the field and break which is very useful for offense and BO teams since it isn't over-reliant on double switches or pivot support.

:gliscor:
Very easy to fit onto teams and use but it is often stretched thin on non stall teams in its defensive duties which can make overwhelming it a very reasonable task for most teams. Is also rather passive in most scenarios and can be turned into setup fodder by the many bulky setup sweepers in the tier. That being said it is still very effective and the role compression it offers teams is second to none.

:mew:
SpDef support Mew has become a staple defensive piece of the metagame over the past year or so and its easy to see why. Its bulk is really good when invested in and having such a wide movepool makes it extremely customizable. Rocks/Ice Beam/Volt Switch is my personal go-to when using SpDef Mew but other variations are likely to work out just fine. That being said it can occasionally feel like a pivot bot. Offensive sets I'm not big on but they have their place.

:tangrowth:
Tangrowth is such a good defensive piece, mainly on balance and stall but it has its uses on BO too, that can help play around pretty much every physical attacker, barring Heracross, to some degree. Knock Off as well as one of Sleep Powder or Leech Seed are great for punishing switches and forcing progress and makes Tangrowth rather difficult to switch into at times. Of course Regenerator is what makes Tangrowth so good at sticking around in the face of all these strong attackers who try to wear it down and even in less advantageous matchups Tangrowth can usually get off a key status move or two to cripple the opponent.

:togekiss:
Missed the cut to rise by one vote last update :psycry:. Typing and bulk are really useful in helping it play around a lot of mons in the tier and the ability to brute force its way past anything slower with Nasty Plot sets is something everybody has suffered through at least once while playing this tier.

A-

:blissey:
It's Blissey. It walls special attackers, sets rocks, spreads paralysis, and absorbs status. Nothing new here. If there is anything to say it's probably that blanket checks to special attackers are more appreciated nowadays which makes Blissey's fuckery more worthwhile.

:celebi:
Basically does all the shit SpDef Mew does but with a better matchup into Waters and Electrics + status absorption with Natural Cure but it sucks big time into Steels, Fires, and Flyers that Mew can play around more comfortably.

:crawdaunt:
Still the button clicker of all time but its worse defensive typing and bulk compared to Azumarill hold it back at times, making it more reliant on double switches and pivot support to really function. Limiting the damage it can do in a game feels easier with the shift back towards BO this year while balance and stall have simply gotten better at playing around it. Mixed sets also falter outside of the stall matchup and aren't difficult to neutralize.

:dragonite:
Great anti-offense mon that can sweep at the drop of a hat with DD sets and break immediately with CB sets. What holds it back from the higher tiers is its inability to regain Multiscale once its broken which necessitates strong hazard support which limits the number of good builds it can fit on. Fairies are also great stops to it (especially Unaware Clefable) and they're all good and common which gives it headaches.

:lucario:
Still one of the most threatening sweepers in the tier but the constant presence of checks like Garchomp and Gliscor mean containing it isn't impossible.

:mamoswine:
Solid wallbreaker with its amazing STAB combo and high attack stat. Very difficult to switch into safely as it shreds through lots of common mons and can revenge faster foes with Ice Shard. Its typing is also weirdly useful defensively against Ice Beam/Volt Switch support Mew. Scizor + Washtom cores still annoy it a lot though.

:roserade:
Roserade teams hit their peak earlier this year and havent been as good since imo but it's still a fundamentally good pokemon. Spikes are good support for lots of offensive mons and sleep can be good at punishing switches. Good punish to Washtom and other waters in general. Breakers like Infernape and Alakazam that tear through the standard cores it fits on rising in popularity hurt it though.

:skarmory:
Solid as a suicide lead on HO and as a defensive piece on balance and stall. Being one of two viable Spikes setters is also something in its favour. Wishes it could run Leftovers more freely.

B+
:azelf:
Still good as a suicide lead on HO and occasionally as an offensive mon itself on those teams but being restricted to one playstyle is annoying for it.

:breloom:
Spore can suck to switch into without a Grass type and it's a generally decent wallbreaker thanks to Technician. Probably the best way to punish slower Water types. Unfortunately for the shroom offensive teams are usually able to limit its opportunities to deal damage outside of Mach Punch while fatter teams really like their Tangrowths that just stonewall Breloom.

:magnezone:
It's good at what it does but you only put it on a team for pretty much one reason and it's to enable a Scizor weak threat like Latias, Alakazam, or Weavile. While it can put in work outside of that role most teams would rather use a different breaker.

:milotic:
I don't really know how to describe it but I feel like Milotic falls just short of the A- rank. It's a good fit on balance and stall teams and it just sits on some teams like nothing else but outside of those teams I feel like it's usually better to have something more proactive as a Water type.

:nidoking:
Faces some rough competition from other, faster special wallbreakers and SpDef Mew is a massive hurdle for it to overcome but it is still a competent wallbreaker which can be very difficult to maneuver around. Its fourth moveslot is also decently flexible which can give it ways to bypass some of its checks, namely Focus Punch for Blissey and Thunderbolt for Milotic and Slowking.

:suicune:
Suicune can be a very boom or bust kind of mon and most of the time it falls more towards the bust side of things. That being said when it can get the ball rolling it can be very difficult to stop and some teams need to be very careful about giving it that one opportunity to walk away with the game.

:staraptor:
It's good offensively even if it has negative defensive value. Flying resists mostly being Heatran and Rotom-Wash, mons who lack recovery, is great for it as that means Brave Bird can often just 2hko most mons in the tier. Scarf is the best set since its so insanely strong as a scarfer but 3atks + Roost can also be nice for more longevity against bulkier builds.

B
:entei:
Strong Fire STAB in Sacred Fire, status with Scared Fire burns, and strong priority in Extreme Speed make Entei a decent anti-offense option since it's so hard to switch into for those teams. However it can struggle into bulkier balance and stall builds. Worst of all its main competition is two amazing Fire types in Heatran and Infernape as well as Dragonite who is another good anti-offense mon.

:gastrodon:
Typing and special bulk are good for fatter balances and stall teams and Sticky Hold puts a complete stop to any Trick Washtom shenanigans. Doesn't need Storm Drain to function.

:heracross:
Still murders balance and stall like nothing else, appreciated Mew and Celebi rising as key defensive pieces but detests the resurgence of Alakazam and the continued dominance of other offensive Psychics as well as the Fires.

:mismagius:
I think the arguments to raise this to B+ are well deserved but the awkward choice between having to choose between choice scarf (in order to outspeed a lot of its best targets and generally be harder to out offense) and choice specs (in order to have actual breaking power against defensive cores) keep it in B rank for me as of now.

:quagsire:
Stuck on fatter balance teams and stall. Unaware is definitely best for it but SpDef Water Absorb has its uses. Toxic is also a nice thing to have in BDSP even if everything can see it coming.

:raikou:
Just awkward to fit onto teams and use sometimes. Being an Electric type that is so naturally fast is certainly a point in its favour but it can be left wanting for power at times, especially if not running specs. Boopi's CM Shuca Berry set is probably the most effective one imo, but Life Orb might be worth trying I think.

:slowbro:
In a vacuum Slowbro is absolutely amazing and probably A rank but in reality fitting onto teams is a tall task and most teams can get by on answering the stuff Slowbro counters with some combination of other good checks; such as Gliscor + Rotom-Wash playing around Infernape, Lucario, Mamoswine, Garchomp, and Azumarill, even if they aren't as hard of answers as Slowbro. Has a rather flexible moveset after the mandatory Scald + Slack Off and CM Slowbro is a fun wincon though.

:slowking:
Easier to fit onto teams compared to Slowbro imo since blanket checks to special attackers are really appreciated currently and Regenerator really helps Slowking and its teammates play around such mons. That being said I wouldn't say it's better than Slowbro as it isn't as sturdy into the stuff it's meant to check as its brother is and its movesets are far more rigid, often necessitating Thunder Wave in order to cripple special attackers on top of the mandatory Scald + Slack Off.

:zapdos:
Its typing and bulk are still fundamentally solid which lets it act as a decent alternative to Gliscor for some teams. It's better at checking checks threats like Water types, Togekiss, and offensive Scizor compared to Gliscor and Static is really useful with all the contact moves in the tier. Pressure Defog is also nasty to use against stall. Pair it up with offensive mons that break Ground types easily and profit.

B-
:empoleon:
3 attacks + rocks with HP and SpAtk investment is good since it lets it threaten almost every form of hazard removal while Defog sets are also decent at threatening rockers even if it doesn't actually deal with them 1-on-1, just stopping them from coming back in to set rocks up again is nice. Otherwise it faces some rough competition from Heatran and the myriad of bulky Waters in the tier, on top of being extremely afraid of Magnezone.

:feraligatr:
Really should have dropped last VR update, it's a big threat on paper but in practice it's easy to stop it from setting up and handling it after a boost isn't hard either. Also only fits on HO or select offense teams. It can have its moments but they're few and far between.

:salamence:
Nothing it does really makes it stick out from the other dragons in the tier aside from the defensive set which is only useful on select occasions.

:kingdra:
Double dance Critdra is a massive threat when it's fully set up but it has massive difficulty getting an Agility and Focus Energy set up which makes it very inconsistent, not to mention the accuracy issues of relying on Draco and Hydro as your STABs. Specs Kingdra on rain is also a big threat but since it's stuck on rain teams basing its VR placement solely off of that would just leave it stuck with Volbeat.

:miltank:
Reliably hard walling Heatran as well as non-fighting move Weavile and non-CB Mamoswine is cool for some teams but having cleric utility in Heal Bell is probably the biggest draw of Mitank, since it's team support that can be tough to justify running on most mons that get it. Without Heal Bell I don't believe Miltank is worth using on a team. Unfortunately it's also unbelievably passive and anything with a recovery move will hard wall it forever.

:rotom-mow:
Has its use cases over Washtom thanks to STAB Leaf Storm tearing through Waters much better but has none of Washtom's defensive utility and its really only viable when using a choice item.

:snorlax:
If you want to use this you should prioritize it as a bulky win condition rather than as a check to special attackers since its reliance on Rest for recovery is horrible for using it primarily as a defensive piece. It's also only truly good into balance teams that lack ways to punish it. It gets bowled over by offensive teams and stall walls it forever.

:tyranitar:
Like Empoleon Tyranitar is a rocker that can threaten most forms of hazard removal which some teams can appreciate. Choice Band is also okay but the other darks are just much better in that regard. It's slow as shit and threatened by everything though which is why it's so low on the VR. Play UU if you want this thing to be good.

:volbeat:
Rain is a decent matchup fish and feels better to load compared to last year. Volbeat is mandatory on rain so it goes in B-.

C
:aerodactyl:
Being the fastest HO suicide lead can be valuable in HO mirrors.

:aggron:
CB Head Smash can fucking suck to switch into and Life Orb Rock Polish can be funny but there are better breakers for the most part.

:blastoise:
Shell Smash is decent on some HO teams but like Gatr most teams either have ways to handle it after a boost or they can threaten it enough to stop it from boosting in the first place.

:cresselia:
Lunar Dance is a hell of a drug and that statline is cracked. Shame it doesn't actually do much aside from spread paralysis and click Ice Beam but it's bulky as fuck. There's probably room for experimentation with it on offense.

:espeon:
Should exclusively be used as a screens setter for HO when you expect your opponent to bring their own HO, nothing else is worth using from this thing.

:gyarados:
Worse than Feraligatr who is already mid but typing and Taunt give it some small bit of worth over it on occasion.

:jirachi:
Okay on select teams that need a Steel type to handle Latias but don't want to get trapped by Magnezone. Has some good utility moves to boot.

:ludicolo:
Swift Swim sweeper that beats bulky Water types that rain teams can find annoying.

:moltres:
Not as adamant on Moltres being ranked as I was last year but I still believe it to be good enough to be on the VR.

:poliwrath:
It's Crawdaunt copium for stall teams that can also handle some other stuff weirdly well but its recovery sucks and it doesn't actually do much. Stall teams have also just gotten better at playing around Crawdaunt in general so it's needed less.

:qwilfish:
Swift Swim sweeper that beats bulky Grass types and special walls that rain teams can find annoying.

:shaymin:
Can be a jank replacement for Tangrowth on stall but it loses out on so much of what makes Tangrowth so good for those teams while only slightly improving one matchup (mixed Crawdaunt).

:tauros:
Solid speed + attack + Sheer Force + coverage make it pretty decent as an offensive option. Lack of defensive utility and having to rely on 40 base SpAtk Blizzard and Fire Blast to break key mons really hold it back though.

:weezing:
Carried hard by Neutralizing Gas in a tier with lots of mons that are reliant on their abilities. Only fits on select stall teams but it might be funny trying it on something more offensive.

:yanmega:
Specs Tinted Lens can be a bitch to switch into especially since its main STAB cleaves through Psychic type special checks similar to Mismagius. Quad weakness to rocks really makes it difficult to get the most out of it though.

Drop to UR
:cloyster:
Shell Smash sets are outright bad and while it can do some stuff as a suicide lead for HO you're better off using something else 99.9% of the time.

:donphan:
With the shift to viability based tiering Donphan has fallen to UU and we aren't obligated to rank it on here anymore. Still okay at role compression but the more I think about it really why would you use it.

:medicham:
Nobody has seriously used this thing since mid-2022, just get it off of here.

:torkoal:
Sun isn't viable enough to be ranked, Torkoal represents Sun, Torkoal falls to UR.

Keep UR
:bronzong:
Only mentioning this since I used it during the latest BDSPPL, but this thing sucks. While its defensive typing, ability, and statline are actually quite decent, it is extremely passive and cannot meaningfully pressure opposing teams in any way shape or form. It's not even good at setting up Stealth Rocks since all the hazard removal options either hard wall it and/or wear it down easily. Lack of recovery is also a massive issue for Bronzong. Don't bother using it unless you really need to, or you're using full Trick Room, which isn't VR worthy.
 
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Here is my attempt at a VR after the 2024 Circuit. I think this should mostly consist of the relevant mons in the metagame. There might be 1 or 2 low B tier/C tier mons that may be missing from the slate.

Mons in this list are listed in alphabetical order because I'm not going to get myself in online debates over who is better between mon #12 and mon #13.



S TIER

:Garchomp:
One of the premier mons in the metagame. Is able to run a plethora of sets and none of them are easily identifiable upon team preview. Only way you're maintaining Garchomp from a defensive standpoint is by running Clef, and even that might not be enough sometimes. Play right and you will get your reward with this mon. Probably one of the few mons that can run rocks and simultaneously be a good breaker.

:Heatran:
Love Magma Storm, makes it more punishing for counters such as Garchomp and Rotom-Wash to switch in consistently. Also stops Scizor and CM Clef from winning late game with the use of Flame Body possibly burning Sciz and Magma Storm + Taunt trapping Clef which puts off so much pressure for the rest of the team in the builder.

:Latias:
Had this in A+ after homefield, but after playing around with it in LCQ and Circuit Playoffs. This mon is legitimately a threat. Naturally it would be logical to assume the increased presence of Sciz/Tran cores would make it hard for Latias to thrive, but a lot of Scizors tend to run offensive threats, and as a result, don't love taking repeated Dracos that force them to give up a free turn or U-turn and keep the chip. While Lati probably isn't coming in on Heatran, Heatran isn't coming in on Lati. Lati is able to either surf Heatran to do a decent chunk or CM on the switch, at which point, a trade is the Heatran player's best-case scenario.

:Scizor:
SD Scizor is the best set in the metagame, while not as bulky as its defensive defog counterpart, it's able to take dracos from Lati in a pinch, It's great as a pivot, it's able to recover, it has a spamable priority to make up for its flaw in its subpar speed tier, and it's a great late game sweeper. It's hard to really argue AGAINST bringing Scizor. Teambuilding Gatekeeper, especially in the early rounds.

:Weavile:
STAB combo is great into a lot of defensive cores. You know a mon is good when "consistent counterplay" on the most consistent team style in Offense/BO has been bringing Defensive Scizor and hope you get the play right between clicking BP or Roost. Sort of surprising to see how this mon doesn't see more play as often.

A+ TIER

:Clefable:
For the most part CM Clef hasn't posed as much as a problem as it has in recent years. While it most certainly is still a threat, Clef has started to move onto other fourth moves (such as Thunder Wave, Flamethrower, and Aromatherapy to name a few) now more than it ever has in the past. The presence of more offensive Sciz, Heatran, and Roserade have made it harder for Clef to win as consistently. Not to mention other mons who make Clef's life troublesome such as Weavile, Banded Infernape, Toxic Mew, ScarfTom, and Azu. DemonClef is also hardly seen as much in top play for similar reasons along with the limited PP of Moonlight. SpDef can be cool to wall off Lati, Rotom-Wash, and Starmie, but it feels way harder to fit than its physically defensive counterpart due to no longe being able to come in on Chomp. Clef is still a solid mon regardless thanks to being able to take on most Chomp variants along with offensive teammates (mainly Washtom and Garchomp, but could include a lot of others) love being on the receiving end of its wishes. Also is a centerpiece for fat/stall teams too.

:Gliscor:
Probably one of the more consistent mons in the metagame. Offensive teams love it for it's ability to switch into the fire mons (Heatran and Infernape) and to be able to U-Turn with relative ease. Gliscor's defensive profile also allows for it to also be one of the most splashable defoggers in the tier. Baddy's SD Gliscor used in playoffs might also give Gliscor some offensive presence it doesn't normally see. As of now, Gliscor's major downside is that many teams are packing breakers that are able to take advantage of Gliscor's passive nature.

:Infernape:
Mixed Ape and Banded Ape are probably amongst some of the hardest sets to switch in on in the metagame. Mixed Ape with slack off has great longevity against bulkier teams, while banded Ape has pretty much no switch ins. Add U-Turn to give this thing the ability to enable other offensive threats and you have a mon that has the opponent walking on very thin ice.

:Mew:
While it is slightly easier to tell what this mon is running. That didn't make this thing any easier to play around. Volt/Beam is likely one of the best move combos that's available in the metagame, with the threat of Ice Beam giving Mew easy opportunities to volt on non-grounds. Flamethrower is able to punish Scizor. Mew also is able to provide solid hazards/hazard control without compromising itself too heavily.

:Rotom-Wash:
Great STAB combo that allows it to take advantage of Volt Switch. Most of the grounds are afraid of one of the moves it's often carrying. Gliscor, Mamoswine, and Nidoking are all fearful of pump. Garchomp fears coming in on a potential wisp. Good against Sciz too if you can keep it healthy.

:Starmie:
Probably was a high A+/S- at its peak, but I think Starmie is still slightly past its best with the rise of the pixies in Mew and Celebi. Unfortunately, Starmie can't be your only breaker, or your team is getting walled off by Mew.

A TIER

:Alakazam:
Like Latias, Zam benefits from Sciz not running as many defensive sets and needing to be kept healthy. Psyshock decimates fat teams while Focus Blast keeps mons such as Sciz and Heatran afraid of a nasty plot

:Azumarill:
Smashes fat squads as long as it avoids flame body burn on Heatran. It's a bit more splash able and easier to pilot in contrast to its wallbreaking water bro Crawdaunt thanks to its respectable bulk. Also loads better into offensive squads. Belly Drum is decent enough to get the opponent to respect the threat as well and can work on HO teams.

:Blissey:
Maybe a bit of an overrate here, but 3 mons in A tier feels wrong. Regardless, Blissey (along with Clef) is a must have on stall. It has the utility a lot of mons would kill for. Thanks to its special bulk, there can just be games where it feels like you're playing a 6v3.

:Tangrowth:
Speaking of utility, Tangrowth is able to provide a ton of it. Being able to take on Gliscor, who would be a great knock off switch in, Tangrowth is able to force progress against even the bulkiest of teams. Knock Off punishes Heatran who may try to get rocks off by eliminating its passive recovery Sludge Bomb slams Clef hard, along with poisoning whomever else may dare come in. Sleep Powder and Stun Spore annoy offensive teams who can't afford to sacrifice a mon. EQ dishes out a respectable chunk out of Heatran. Leech Seed allows for Tangrowth to have some sort of way to recover some HP. All around a great mon.

A- TIER

:Crawdaunt:
You click a button and more likely than not something is dying, pretty self-explanatory. Harder to use due to its bulk being non existent meaning you're not getting this on the field as much as you'd like to.

:Dragonite:
Can't help but think this is a weird mon, feels like it should be able to move up to A, but hazards and Clef both hold it back. Not to mention the other dragon types it competes with in Latias and Garchomp that are typically more consistent.

:Lucario:
The most threatening sweeper in the metagame. Only really held back by one of Garchomp and/or Gliscor being on every team. Not the end of the world considering a lot of HO teams that Luc tends to be on can take advantage of Garchomp's inability to heal and Gliscor's passive nature. Any other mon Luc likely has a way of taking care of. Every day Luc thanks gamefreak that Adamant is faster than Jolly Tran

:Mamoswine:
I think Banded is a slightly underrated set that allows for Mamo to punish switch ins such as Scizor, Skarm, and Clef. While Banded is effective as a breaker, scarf is also a niche speed control option. Life Orb allows for Mamoswine to switch up its moves and put on an onslaught on its opponent for multiple turns.

:Milotic:
Average Milotic experience consists of thinking about how it walls everything and how this mon should be used way more, and then sacrificing it to the breaker after it gets one scald burn on a Washtom or something

:Roserade:
I don't really use this mon too much but every time I see this mon it's annoying as hell. Sleep powder makes it so Heatran and Scizor can't switch in as reliably as they should. Giga Drain also annoys Gliscor just enough to get it to question defogging. Better mon than what it is on paper.

:Skarmory:
The other BDSP spiker, isn't as amazing as what competitive experience may entail. Most mons mentioned so far have some sort of way of beating it. Even mons that Skarm should on paper beat 1v1 such as Sciz and Clef can win in last mon scenarios due to Skarm on balance teams not packing taunt. Skarm as a suicide lead though is probably the best suicide lead in the metagame thanks to having both hazards + taunt + sturdy and custap.

:Togekiss:
Fuck this uncompetitive piece of shit. It does what it does every other metagame it's been in now moving on.

B+ TIER

:Breloom:
Feels like a poor man’s Luc. Sometimes this mon puts in a ton of work, sometimes it doesn’t. Spore is pretty annoying to switch into which makes Breloom threatening. Both Sub and SD can easily snowball if they get the right MU, but getting it consistently can be really tough.

:Celebi:
Does what Mew does but with worse coverage and typing. Better into Washtom matchup and also is able to stave off bulky waters and Breloom. Hates being on the other end of a u-turn which makes it much more awkward as a defensive pivot.

:Magnezone:
Makes Scizor a very predictable U-Turn bot out of fear of getting trapped. Can also potentially trap Heatran and Skarm, but if Heatran is faster you’re losing your Zone and Skarm tends to run shed shell to avoid being trapped. Despite this, Magnezone still hits hard as ever, and can bring upon awkward 50/50s for the opponent.

:Mismagius:
One of my personal favorites to use. Specs Mismagius is a nuisance for offensive teams relying on Mew and Celebi to pivot. With TTar gone and no other bulky darks in the tier. Mismagius can run rampant with its STAB Shadow Ball. Shadow Ball is able to 2HKO Clef, non SpDef Sciz, and the aforementioned SpDef pivots. With a drop, Mismagius also threatens to 2HKO Gliscor and Heatran as well. Unlike Zam, Mismag’s ghost typing makes it immune to Luc’s Espeed, and Mach punch from Infernape and Breloom.

:Nidoking:
Loves seeing Clef out on the field and hits like a truck. It can’t hit everything at once though and can be forced out by mons it should be hitting on paper.

:Staraptor:
Nothing walls this pokemon, if only it got the memo to not wallbreak itself.

:Suicune:
Good enough speed tier, great bulk, scald is annoying for opponents. Even mons such as Washtom and Celebi are on a timer to break it.

B TIER

:Azelf:
It gets rocks up and it booms. Fast taunter that can flamethrower Scizor thinking it can take boom easily.

:Feraligatr:
Set up Spam HO mon that can’t really beat Clef, so there’s that. Oh yeah, and +1 Adamant is slower than Weavile so that’s super nice.

:Gastrodon:
Sits on special mons like it’s nobody’s business. Sits on Starmie,Milotic, Washtom, and most Mew like it’s nobody’s business and can wall off unsuspecting teams.

:Heracross:
Utterly demolishes anything defensive. With the metagame being more adaptive to Clef, Hera can afford to run jolly and have its teammates help with breaking down Clef without compromising the team overall.

:Kingdra:
Absolute beast on rain and Critdra can also be devastating if it gets proper support from teammates on HO

:Raikou:
Feels like this mon could easily be better than it is. If you run specs you wish you could switch moves and if you’re running 3 attacks CM you wish you hit harder with your coverage at neutral.

:Zapdos:
Static is a really annoying ability and pressure can stall out a few Heatran Magma Storms. Can dish out multiple paras a game easily.

B- TIER

:Poliwrath:
Can switch into breakers such as Infernape, Weavile, and Crawdaunt in a pinch on fatter teams. Circle Throw is a great way to phase out and rack up hazard damage on opposing teams.

:Quagsire:
Poor man’s Clefable that also gets water absorb and toxic which is cool.

:Slowbro:
Like Igiveup mentioned, feels like this mon should be way better than B-, but it’s hard to find ways to make this mon fit

:Slowking:
Decent way to answer CM Latias. Future Sight is a rare and fun tool that not many balance teams will get access to on a consistent basis.

:Snorlax:
Could maybe earn a B tier slot by the time the new VR slate rolls around, but I find this mon incredibly hard to fit in the builder. Not having sleep talk also makes waking this thing up a complete hassle in games.

:Tyranitar:
Banded is fun and stealth rock can occasionally keep rocks up for a while. However, banded is super slow and you can probably easily run Weavile in that slot instead, and it faces stiff competition for rocks setter.

:Volbeat:
Basically the placeholder for rain. If you’re running rain, you’re running this mon (along with Kingdra, but Kingdra has some sort of viability outside of sun). Could be used for a second sunny day user but sun itself isn’t amazing.

C+ TIER

:Empoleon:
Good at taking on Lati/Sciz despite its lack of recovery. Would actually probably be way higher up if it got access to roost.

:Entei:
On paper it looks like nothing should switch into it with it having a 50% chance to burn with sacred fire. Most teams typically do have some sort of switch in to it though. Not to mention this mon is bad when using non-STAB moves

:Miltank:
Like Whitney’s Miltank. This mon is just an annoying piece of shit, can paralyze switch ins with body slam, can come in on Heatran’s magma Storm and threaten it out with EQ. Also helps balance by acting as a cleric. I only want to see more success from this mon from more players to move it up to B-. So far Codex has been the only one to win with it consistently.

:Porygon-Z:

Says “nice resists” and proceeds to do 50% to your steel of choice. It then dies 3 turns later.

:Rotom-Mow:
Rotom that beats other Rotom. Other than that Rotom would much rather have Pump over Leaf Storm.

:Salamence:
Good Infernape/Heatran/Scizor check. Does basically what Gliscor does but with coverage moves that allow it to not be as passive as Gliscor. Hates Clef’s guts though.

:Tauros:
The Boopi special. Good speed tier, good coverage, and good ability. Unfortunately Fire Blast and Blizzard aren’t going to be the strongest moves in the world against neutral opponents, thus making this a prediction-based mon like Nidoking.

C TIER

:Aerodactyl:
Fastest mon in the metagame and can be used as a way to beat down on Azelf HO teams.

:Blastoise:
Another Setup mon that loses to Clef. With the rise of SpDef Rotom-Wash this mon isn’t going to be as good either.

:Cloyster:
Look above regarding interaction with Clef and the rise of Rotom

:Forretress:
Can spike up and spin. It can EQ Heatran on the switch. Unfortunately it’s inability to recover reliably makes it a inferior to Starmie.

:Espeon:
Good for screens and that’s about the extent of its viability.

:Gyarados:
Similar problems to Gatr, but with taunt so it can act like it 1v1s Clef

:Jirachi:
Dunked by a *insert ground type here*. But who am I kidding? How common are those anyways?

:Ludicolo:
Solid on rain. Scares mons such as Milo, Washtom, Roserade, and Starmie that rain teams would hate seeing otherwise.

:Moltres:
Still here from the Igiveup Stall days l because flame body is a good ability and its stats are pretty damn good. Unfortunately it’s rocks weakness pretty much prevents it from seeing use otherwise.

:Qwilfish:
SD in rain acts like a Crawdaunt if it was fast. The few mons that can take both get smashed by explosion. Most of the time the counterplay is to just stall out rain.

:Shaymin:
Another stall mon that can take out Crawdaunt. Rest/Natural Cure is nice, but this mon is terrible at making any sort of progress, especially in a tier with Heatran and Scizor all over the place.

DO NOT USE (IF YOU’RE TRYING TO WIN)

:Aggron:
Only Boopi can use this mon, this mon is beyond everyone else’s understanding.

:Donphan:
A spinner that lives for about 4 turns and then has no impact on the game otherwise.

:Gardevoir:
With Mew in the tier, this thing’s most useful trait is by using healing wish.

:Medicham:
I used to believe in this mon, but like Gardevoir, the existence of Mew makes it hard for this mon to find consistent success.

:Tentacruel:
Does what Starmie does, but without recovery.

:Yanmega:
Hits hard, but its rocks weakness makes it extremely hard to do much with it.
 
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