Ubers UU National Dex Ubers UU [AUGUST SPOTLIGHT LADDER]

I think a potential option is Psychic Noise. The healing disruption could be really nice for making progress either for its teammates or itself. You could also lean into its pre-Mega ability in Clear Body and run Ice Punch for Landorus-T to snipe and remove it for a teammate like Arceus.
Im surprised you didn't include Pursuit for the possibility of trapping Deoxys, but to be fair it'd be hard to give up a slot.


Also Stealth Rock, because... Stealth Rock
 
Gm. As the resident 6-1er of NDAMPL's 35 Pokes I would also like to share some UUbers teams and concepts that I built and refined over the course of this PL in my free time.
Note: for mobile convenience, all of these tables below will be in screenshots.

Pokemon of Myth Offense

The team I built for Celeste in W3 vs Xurkiyee, and probably my favorite new invention of the entire tour. Xurk had been bringing lots of dishonest offenses with some occasional dips into the BO/Balance cores that were also commonplace in the meta, so an offense killer team that beat the most common forms while also accommodating for potential anti-offense builds such as webs and hard spikes balance did just the trick.

Screenshot 2025-08-20 at 11.07.46 PM.png


The 6 above form a very nice aggressive core with hyper minmaxed defensive utility stretched across each of its members, thus minimizing overlap in the builder and thus allowing for more MU flexibility. Scarf Palkia is something I've thought of before for its incredible anti-meta properties into teams overreliant on common scarfers such as G-Darm and Urshifu, but its efficiency at tearing through balance on par with its Origin counterpart ultimately sold me into building around it. I originally went with Dual Hazards on Diancie, but Encore was a really nice tech that took advantage of mistimed status and utility moves that it would often pivot into quite well while also blocking any attempts at Skill Swap Ribombee to negate Magic Bounce on lead. Finally, Dialga was a tremendous secondary rocker and Arc check that also provided great offensive utility with a Shuca Berry set reminscient of the ORAS days, allowing it to check more offensive threats in a vacuum with opposing offense.

The game itself also ran pretty smoothly for the most part, with Shuca Dialga having a good matchup into Magearna + Lando-T and Celeste also nicely dodging the Tera Ghost Gouging Fire with good play from Palkia's Trick and Diancie's Encore.


Firepon + Paradox Sun

I built this team for veti's W4 game vs Shadow0709, Shadow's scout showed a lot of traditional HO style teams in the previous 3 weeks with some occasional dips into stall archetypes based on their games in other tiers.

Screenshot 2025-08-20 at 11.08.09 PM.png


Veti sent me a screenshot of builder concepts she didn't end up finalizing for UUbers PL, which among them was a Sub 3a Walking Wake which caught my eye in particular, seemingly being built in a way that took its flexibility into offense into the fullest so we ultimately landed on that. I also noticed that many of Shadow's previous teams were either extremely linear with some form of dedicated lead + wincon Arceus + boosting sweepers, so I ended up building the rest of the team around having as many potential utility and offensive outs to these to make way for my crown jewel. Ogerpon-H is most likely if not the closest thing to a one-mon balance / stall killer, which I felt perfectly incentivised to bring here in lieu of a potential playstyle switch. That said, Shadow still ended up mixing up his team choices fairly well around this which was good. I find weather teams in general to be fundamentally flawed in Ubers with how many bad slots they tend to give away in a tier that feels all-encompassing around the narrative of 'match that pace or be able to slow the game down to match said pace', but was nonetheless fairly satisfied with the idea of taking these concepts and elevating their strengths into the meta to the fullest.

Come game time the team loaded reasonably well despite the rather unorthodox matchup and veti played around Palkia-O and Palafin correctly for the most part although I think the Healing Wish gameplan was quite mistimed with Wake not making full use of its unwallability during active Sun turns on t22, leading to an unfortunate loss. Better luck next time I hope.


BW Ubers with Hatt, Pao, and Gliscor

I helped make this team for Celeste's W4 game vs 7akakum, Sami was previously in the slot so I was originally going to prep for them, but it seems their own frustrations prior to the week led to them kicking the bucket on the teambuilder entirely so good on the incentive to sub I guess. Given I was fairly unsure on the prep play until Celeste suggested something cookie cutter with Spikes Ferrothorn - 'gg' on their terms. Got passed a draft with the original 3 to work from opening up the Uber player inside me once more.

Screenshot 2025-08-20 at 11.08.22 PM.png


In building the remaining 3, I wanted to pursue an offensive angle that could give the breakers enough legroom to safely play around offensive threats such as Mewtwo and Lucario they were otherwise tasked with forcing out without compromising on their ability to force progress, so I decided to allocate Spikes to Gliscor which in turn gave way to the anti offense style of play that this team functions on. Scarf Genesect isn’t anything particularly new, but I feel it works exceptionally well here due to its nifty offensive resists combined with coverage and fast U-turn that was able to wear down defensive targets quite quickly in conjunction with Spikes. Mirroring the style of team seen in BW Ubers. Then I added Hatterene to control the hazard game, taking a very good set from SV Ubers that gave it the necessary longevity it needed to function long-term without compromising on offensive presence.

Celeste went into the game with a slightly altered version that dropped setup Ferrothorn and had Mega Lucario > Genesect, which worked fairly well with the more immediate power and stronger priority giving it an edge into the Steelceus balance bring. Ultimately the game came down to whoever had the hazard advantage and / or could execute their offensive gameplan before the former was fully in effect, in which Celeste pulled through after neutralising the offensive Lando with fast Toxic Gliscor, securing the dub after Arc successfully setup and swept.


Double Ground BO

Came back a little late to bring home the finals ring but I helped build this team for Veti's game vs Xurkiyee. Was originally going to suggest reusing offense but Veti felt that Ting-Lu builds were the way to go for a game as important as finals due to their builder consistency and flexibility, which worked well into Xurkiyee's team choices given the necessary outplay angle they provided.

Screenshot 2025-08-20 at 11.25.43 PM.png


Upon preview the team matchup looked to be fairly even as expected, with it mostly boiling down to play and how well certain opportunities could be limited where they’d otherwise equate to significant progress. Given there was still some relative turbulence when veti allowed Lando-I to come in freely, but this was soon made up for with DD Poisonceus going full yolo mode and managing to hit all of its Gunk Shots, leading to a tense win. I think Xurk did well regardless to keep the game close, although Tera on Ferrothorn into SD Scizor was probably not the ideal angle in retrospect given its use case in other areas.

I think the tier is in a very interesting spot right now where concepts directly taken from past generations of Ubers are able to encourage positive developments due to the mutual concepts that surrounds Ubers as a whole in both pacing and tempo control, as seen with the prominence of DPP and BW style hazard stack teams with an emphasis on bulky wincon spam and phasing as well as the rise of Dialga. Offense is king but I think a lot of the teams I've seen continue to see fundamental flaws in ways that can be easily exploited by well prepared bulkier archetypes.

I'd also say Lando-T and Chien-Pao have both settled in pretty nicely as #1 and #2 glue mons of the tier respectively. Granted Pao is a little warping at times but I moreso see it as a Volcarona type mon in that its more threatening on paper but manageable in practice due how much hazards and the pacing of the tier restricts it.

And that’s it! Always had fun building despite being relegated to other tiers, special thanks to Celeste and veti for trusting me with these builds in particular. Cya around in Seasonal and when the next innovation arrives.
 
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