Media Videogame Thread

One hell of a week for fighting games thus far.

2 major balance patches. Both for arcsys games. One actually good, the other complete and unfettered dogshit.

Guilty gear's patch for the new DLC introduction is a massive step forward. Nerfs to the tournament winners, potenyahu in the fucking dirt again (thank god) some buffs to characters that needed it and some buffs to characters that didn't (HC is perfectly balanced). Can't really comment on it a ton since I'm not super into guilty gear anymore but the community says it's one of the best patches ever so I'm inclined to take their word for it.

Meanwhile Under night... WHAT THE HELL ARE THEY DOING.

New character looks cool. She's literally just platinum from blazblue but more aggressive which i guess is in line with how UNI plays? but that's where the good ends.

There are zero nerfs in this patch. Which would be fair since none of the characters are super overtuned. However.
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To the untrained eye, this looks like a very minor buff. Do not be fooled.

Phonon's 236 is now a full screen normal. Phonon can ALWAYS have a tool to combo start from ANYWHERE on the map.


And this is just one of the buffs. (Hey, at least ogre is good now ahhahhahahahahahaahaha FUCK)

gahahahahaha hilda gets more movement! yes she definitely needed that!!!

and guess what? hyde still gets to just mash a for hit connects and get a free 0-50 out of thin air! yuzu is still unapproachable even though she has no combos! linne still has 15 unfuzzyable mixups from round start! but noooo we need to buff every charaacter in the game not even for balance! just for the funsies! because we can! and a rehashed blazblue character is DEFINITELY going to shatter the meta in half so we need to give every character a full screen hit confirm so that doesnt happen! ahafhdhfsdkjafklasjdfhasdfhadsfhlc fucksdkvjasfpojhvcjkdsvn
 
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