Media Videogame Thread

I definitely think the formula is part of the problem. It's been wrung dry and doesn't lend itself to particularly long games due to its fairly rigid structure (8 stages for Robot Masters/Mavericks + some endgame stages). Very hard to stretch that to something considered tenable in this day and age. Hell, Mega Man 11 is the most recent and modern game and still only lasts about 5 hours for your average Joe. Doesn't help that the IP has never been a huge blockbuster for Capcom, so it's probably a low priority outside of the Legacy Collections.
 
I definitely think the formula is part of the problem. It's been wrung dry and doesn't lend itself to particularly long games due to its fairly rigid structure (8 stages for Robot Masters/Mavericks + some endgame stages). Very hard to stretch that to something considered tenable in this day and age. Hell, Mega Man 11 is the most recent and modern game and still only lasts about 5 hours for your average Joe. Doesn't help that the IP has never been a huge blockbuster for Capcom, so it's probably a low priority outside of the Legacy Collections.
This is the exact conclusion I came to some time ago. Mega Man will never durably return to prominence unless there's a thorough 3D reimagining of the central premise. Essentially they'd have to make the kind of game that should've been made 25 years ago, a game that, much like every other platformer franchise that endured into the 21st century, seriously interrogates the tropes and tenets, keeps what works and tweaks or junks everything else.

Frankly I don't know how you can make any other diagnosis unless you're just blinded by nostalgia or are perfectly content with cranking out X9 to resolve that cliffhanger before letting the series go right back to legacy mode (I single out X because it's the only remotely possible one, ZX3 and Legends 3 are never ever happening).
 
I've been pretty dissatisfied with a lot of thorough modern reimaginings of the central premise, so I can't say I support Megaman going in that direction. If anything, because I got into the series relatively late, I consider it an example of it not just being nostalgia and that this style of game is still capable of appealing to new players.
 
Gonna be a lot busier than I had hoped for the next 2 months so I'm not sure how much more gaming I'll get done now that I've beaten Expedition 33. I saw people on twitter do this so I decided to make a tierlist of all the games I played from the start of the year til now, hopefully I'll come back at the end of the year and finish it with what I play in the latter half of 2025.

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Nier Replicant cemented itself as my new favorite game after I beat it this past March. "The Worldender", as he's called in official media, colloquially Brother Nier, stands out to me as a better character than any of Automata's cast. The game really is an odyssey of seeing just how far you're willing to go for one person... or is it? Along the way you meet found family, each with their own baggage, and unfold their stories even more in the later playthroughs for alternate endings. I like how the world map is designed - you can tell they really knew how to make a lot happen with a little back when the original Nier released in 2010. The music does hit a little less hard for me than Automata, but I still found myself humming quite a few tracks from the game, especially the many renditions of Devola & Popola's song.

Big fan of the combat in this game as well. Weiss and his customization makes for something a little more engaging than Automata's unlimited Pod rapid fire, and the Sword/Spear/Heavy Sword combat options all feel great, though I settled on the Phoenix Spear and stuck with it for the remainder of the game as soon as I got it in my first part 2 playthrough. Words are a cool way to spec out your gear even further and I switched them up pretty often depending on whether I felt like I needed more damage or exp gain or whether I was hunting drops for a sidequest.

Speaking of sidequests, I did quite literally every sidequest in the game even though there's no achievement for doing so. Some of them unlock very tangible rewards like lower prices from merchants, or some offer rewards that make them outright required if you want to get all the endings, but you don't need to do all of them for anything. And I think that's partially why I felt so good about doing them. I was having so much fun playing the game I just wanted to take my time and talk to every NPC, fish for sea monsters in the desert, and do every fetchquest I was asked of.

The first time I saw Expedition 33 was a trailer shown off at The Game Awards last year, and I wasn't too sure what to make of it. "Oh that looks cool, but maybe a little industry planty". Then the game launched to roaring acclaim and picked up a lot of people playing a turn based RPG who were suddenly bashing other turn based RPGs to build up this game, and I won't lie it left a bit of a sour taste in my mouth. But by the end of May when I had finished the Digital Devil Saga duology, I felt it was time to hop on.

By this point all of the trailers were pretty far out of my mind which meant I was going in effectively blind. The way the game's Prologue tears at your emotions no less than 30 minutes into the game is incredible. It really feels like everything in Act I is about constantly feeling hope and getting that hope destroyed as soon as it comes, iykyk.

The story following Act I is nothing short of incredible as well in my opinion. There were a few things I picked up on before they were explicitly communicated to the audience, but other reveals that had my jaw dropping. The game's conclusion to Act III will go down as one of my favorite endings in gaming.

Gameplay wise, this game also knocks it out of the park. I love the combat so much, there's so much to spec out and build characters to do quite a few different roles. Parrying and pulling off counters feels so gratifying, I remember when I beat the first few bosses I messaged my friends that I felt like such an accomplished gamer lmao... The Parry/Dodge mechs are really where all the friction in the game lies, since your AP restores every fight, healing spots are plentiful, encounters take place on the overworld, there's plentiful autosaves, etc. It is such a smooth and rewarding experience, especially beating some of the tougher bosses. I haven't even done a lot of the Act III exclusive content yet since I didn't want to overlevel too hard for the final boss, so that'll be my excuse to revisit the game and keep getting good

I played my first Megami Tensei game in 2023, and you'd never believe it but that game was Persona 5 Royal on Switch. Since then I've played a good bit more of the MegaTen games, but I had yet to touch an actual PS2 game, despite a lot of people hailing it as the best era of Atlus titles. I decided I didn't want to play P3 Fes or OG P4, I just think the upgrades Reload and Golden brought to those games streamlined the experience for me and it'd feel tough going back. I did play about 10 hours of the Nocturne Remaster sometime last fall, but ultimately I dropped the game. I just felt like it really wasn't doing anything for me in the way that both SMT V and V:Vengeance did.

Enter Digital Devil Saga. Right away I was hooked with the game's premise, a bunch of military tribes fighting tooth and nail for survival on a war-torn wasteland, suddenly stricken with a virus that causes them to turn into demons and eat people for survival? That's pretty fucking metal. Despite the gameplay being effectively an evolution of Nocturne, I enjoyed the combat and exploration in this game so much more. I think one thing I've realized as I branch out more into the SMT games is that I don't actually care that much for demon fusion and much prefer to spec out characters, exactly like you can in DDS/Metaphor's skill trees. I do love all of the other mechanics of its combat, and combat in the DDS games is super smooth from start to finish.

I got really into these games pretty quickly, by like the third dungeon of DDS1 I was pretty steadily clearing out one dungeon a day. The games weren't drowning in plot, but the plot points always gave just enough that I felt enticed by the action and motivated to pursue the next bit of the action. It really was pretty hard to put down the controller at some points. The game's dungeons were all fun to explore, I think some of my favorites are the castle and abandoned ship in DDS1 and the jail and final dungeon in DDS2. In DDS2, the narrative feels like it takes more of a front seat, especially towards the end game, as the plot wraps up. And once it does, it feels like the pacing ramps up into overdrive as each cutscene has something happen that completely alters the trajectory of the game. I loved it though. The other thing to give DDS2 props for was that I had a much tougher time with the game's bosses, and felt like I really had to do the classic SMT die -> die -> refine strategy -> still die -> ok I finally won. Would definitely recommend both of these games if you like any MegaTen game, even feel like people that have only played the Persona games could get into these pretty easily.

Yeah I supposed the DMC anime marketing worked on me, I picked this game up for pretty cheap on an Xbox sale after listening to the song Evanescence made for the anime about 50 times. I hadn't played a game in this style up until this point and I think I was expecting something fluid like Nier Automata's combat but I wasn't really let down with how the combat played out in practice. I definitely sucked ass at playing Dante himself in this game but I enjoyed playing as Nero, V, and Vergil a pretty good bit. Loved the game's music and aesthetics, and the story is pretty thin but I did enjoy what was there of it.

I think Strange Journey ranks a little lower than (most) MegaTen games I've played for me primarily because I just didn't like the first-person dungeon crawling as much. I know the game came out on the DS originally so I'm not sure it would've been really possible to do the 3D-style dungeons that SMT IV has, but at the end of the day it's a preference I guess. Also Demon Co-Op feels like a pretty mid system for combat compared to press turn, again it feels like it comes down to what specific demons you're recruiting and fusing more than speccing out builds to optimize for hitting weaknesses and getting critical hits. That being said it's not like I hated the game or anything, I still had a fun time, the change in setting from the average SMT game is definitely a standout feature for me.

Metal Gear Rising Revengeance is the first Metal Gear game I've played. Again I was looking for something close to Nier Automata's level of sword combat. I think this game hits the mark closer for sure. The biggest gripe I have with the game is that the camera is genuinely awful and it literally knocks it from an A tier game to a B tier in my opinion. What should be an epic and stylish combat experience is pretty frequently soured by having to adjust to the camera's horrible angles. Other than that I really enjoyed Kojima's Hype Moments and Aura: The Video Game.

After beating DMC1 I bought DMC4 + DMC1-3 HD Collection for something like 15 dollars on some crazy sale. Well, I started with DMC1. Remember how I was talking about MGRR camera souring the experience for me? DMC1 might have the single worst camera in a video game I've ever seen. The sound design was also pretty clunky. But combat felt...uh...fine.

Devil Survivor just sucks to me I'm sorry. Pretty much any SMT fan glazes this one to hell and back but I did not like it. The writing is quirky and corny, the level design is garbage, and the only way to gain more resources is to grind on the aforementioned garbage boards. I didn't even like the music in this game except for the opening movie cutscene, genuinely didn't think there was a MegaTen game out there that would have music I didn't vibe with.

This past week I've played the first few hours of Persona 1 and Bravely Default. I think P1 is a mostly solid experience but there is definitely some clunkiness in the battle system that's hard to overlook. Bravely Default is pretty much the opposite to me, I think the combat experience is sick but I think I'm pretty meh on the game's premise and what I've seen of the writing so far. Still, I'll be playing through both of these when I have more time.
 
So. Apparently we got the first glance at Nintendo Switch 2 sales data at some point over the past 24 hours, depending on where you live of course. The sources I’m looking at are claiming the Nintendo Switch 2 has shipped 3.5 million units worldwide in its first four days. Why four days and not just the whole first week, I’m not sure, I’m sure there’s a reason they did that but this… this honestly worries me for the console’s success. That sounds crazy to say, especially when Quarter 3 (October-December) hasn’t even started yet and the holiday season is typically where a large portion of sales for new and current hardware comes in. But let me explain.

It’s generally pretty tricky to get actual data on this kind of thing, but I would be willing to bet that most individual people aren’t going to be purchasing more than one of this thing. Families and friend groups are still likely to have multiple purchased units, to be fair, but on average, even if we assume a family of anywhere from four to six people, you’re looking at probably an average of only one to two, maybe three at most, Switch 2 units per household. There will be outliers to that, of course, but the idea that most people won’t buy multiple of the same product, especially in the economic situations of Nintendo’s biggest consumer markets, remains the same.

This is where the problem starts. When a new product sees record breaking growth immediately out of the gate, this can indirectly hurt the sustainability of the product going forward. In spite of its high starting price points, the Switch 2 currently seems to be thriving in large part because of all of the hype around it. But speaking as someone that grew up during the rise and fall of an entire gaming genre that dominated the mid-2010s- if you know, you know- what happens when market over-saturation and significantly decreased consumer interest start to kick in? “Hype cycles” for new games and especially new hardware don’t last forever, and the Switch 2 is only going to face more, newer, stronger competition during its fiscal lifespan.

Nintendo has already stated they project to ship 15 million Switch 2 units during the console’s first year. For comparison, the original Switch ended up at just around that mark during its first year; 14.86 million to be exact. Nintendo’s “sequel consoles” (SNES, GBA, 3DS, Wii U, etc.) historically haven’t performed as well as their previous iterations, especially in the Wii U’s case, and knowing the console had such a strong first four days or whatever, I worry that Nintendo’s console hype is using up a lot of fuel in too quick of a rate. Nintendo could very easily reach their quarterly and yearly projections if this keeps up, but they could just as easily run out of steam if they eventually reach a point where there’s no reason for consumers to help sustain this product.

Edit: I just found that out of that 3.5 million figure, a projected 3 million of those come from pre-orders and Day 1 sales combined. That’s incredible for Day 1 metrics, but not for Days 2-4.
If I recall right, the main anti-scalper strategy used was "have enough supply for people to still get one normally after the scalping pass." In which case, there's probably a notable portion of that day 1 figure that's tied up in ebay et al. rather than customers that would buy several games down the line. Now, it might eventually filter back to the playerbase, but it's a reason to believe the initial hype isn't as strong.
 
So. Apparently we got the first glance at Nintendo Switch 2 sales data at some point over the past 24 hours, depending on where you live of course. The sources I’m looking at are claiming the Nintendo Switch 2 has shipped 3.5 million units worldwide in its first four days. Why four days and not just the whole first week, I’m not sure, I’m sure there’s a reason they did that but this… this honestly worries me for the console’s success. That sounds crazy to say, especially when Quarter 3 (October-December) hasn’t even started yet and the holiday season is typically where a large portion of sales for new and current hardware comes in. But let me explain.

It’s generally pretty tricky to get actual data on this kind of thing, but I would be willing to bet that most individual people aren’t going to be purchasing more than one of this thing. Families and friend groups are still likely to have multiple purchased units, to be fair, but on average, even if we assume a family of anywhere from four to six people, you’re looking at probably an average of only one to two, maybe three at most, Switch 2 units per household. There will be outliers to that, of course, but the idea that most people won’t buy multiple of the same product, especially in the economic situations of Nintendo’s biggest consumer markets, remains the same.

This is where the problem starts. When a new product sees record breaking growth immediately out of the gate, this can indirectly hurt the sustainability of the product going forward. In spite of its high starting price points, the Switch 2 currently seems to be thriving in large part because of all of the hype around it. But speaking as someone that grew up during the rise and fall of an entire gaming genre that dominated the mid-2010s- if you know, you know- what happens when market over-saturation and significantly decreased consumer interest start to kick in? “Hype cycles” for new games and especially new hardware don’t last forever, and the Switch 2 is only going to face more, newer, stronger competition during its fiscal lifespan.

Nintendo has already stated they project to ship 15 million Switch 2 units during the console’s first year. For comparison, the original Switch ended up at just around that mark during its first year; 14.86 million to be exact. Nintendo’s “sequel consoles” (SNES, GBA, 3DS, Wii U, etc.) historically haven’t performed as well as their previous iterations, especially in the Wii U’s case, and knowing the console had such a strong first four days or whatever, I worry that Nintendo’s console hype is using up a lot of fuel in too quick of a rate. Nintendo could very easily reach their quarterly and yearly projections if this keeps up, but they could just as easily run out of steam if they eventually reach a point where there’s no reason for consumers to help sustain this product.

Edit: I just found that out of that 3.5 million figure, a projected 3 million of those come from pre-orders and Day 1 sales combined. That’s incredible for Day 1 metrics, but not for Days 2-4.
I am extremely confused as to what point you are trying to make because this post is frankly bizarre. So high initial sales are a bad omen because hype fuel is being used up or something?

The only concern with a new console is making sure it has good games coming at a good rate. Nintendo already has four big first party titles lined up to fill out the rest for the year (Pokémon Legends ZA, Donkey Kong Bananza, Kirby Air Riders, Metroid Prime 4, maybe add that new Splatoon spinoff announced a couple days ago idk I didn't check the date for that), at least one third party exclusive by FromSoft that's coming next year, a bunch of major third party support in general, and potentially more first and third party titles for this year yet to be revealed whenever the next Direct drops.

Outside of (very valid) criticisms on game prices that could cut into sales I don't think Nintendo has much to worry about here. They're properly marketing the console, don't have much direct competition, and can actually deliver games consistently unlike Sony and Microsoft.
 
I am extremely confused as to what point you are trying to make because this post is frankly bizarre. So high initial sales are a bad omen because hype fuel is being used up or something?
Admittedly the point I was trying to make with that post made a lot more sense in my head before I actually posted it. I want to make something clear just in case anyone’s wondering. I want the Nintendo Switch 2 to succeed. I think what I was trying to say is that I don’t want this to be one of those cases where something gets popular super quickly and then fades into (relative) obscurity just as fast. I’m sure we’ve all seen that one game or that one hobby or trend that feels like a fad and then X amount of time later, no one talks about it anymore.

To Nintendo’s credit, an entire console having a strong launch is very important and definitely isn’t an immediate sign of something just being a popular trend. I would argue backwards compatibility alone probably pushed this thing’s launch ahead of that of the original Switch in several thousands of people’s minds, myself included. As we go throughout the years, I’m sure my concerns that 2025 specifically doesn’t have that many true first-party Switch 2 exclusives (that we know of yet, at least) aside from Mario Kart World, Kirby Air Riders, and DK Bananza will quickly be addressed. Is it silly of me to be this worried? Absolutely. At the same time though, Nintendo can’t really afford to get too complacent either. 2025 can be as strong as they want, but it won’t amount to much of the future isn’t producing sustainable net income for Nintendo as a multi-billion dollar corporation.

Edit: I guess Splatoon Raiders also counts, but I don’t except this game to sell quite as much as a mainline Splatoon game would. That being said, I can absolutely see a situation where ideas and even some assets from this new spin-off could be revisited in the inevitable Splatoon 4, because let’s face it, we all know that’s going to happen eventually. Coming from someone that wasn’t interested in any of the previous games, I’m hoping that spin-off might do something more unique to catch my interest. Who knows?
 
Don’t see how the Switch 2 launch should have Nintendo doing anything but building snowmen out of their piles of money. They successfully averted the nightmare launch they incurred with the Wii U, thanks in part to a non-terrible name and not launching with New Super Mario Bros U: a video game exactly as exciting as a plate of refried beans. The release schedule is plump with options on top of anything the switch is getting, unlike that giant ugly Wii U gap between NSBU and Pikmin 3 that had rats eating each other for a mere scrap of gameplay. I’m not even sure how there’s a trend to get hyped about and die out given there’s no central gimmick being heavily pushed a la motion controls or the game pad. The path forward is clearly more templated towards the explosive success of the GBA. I think we’ll be looking back at this thing as lovingly as that console or the PS2 as an all timer game console with an entire other console’s massive game library.
 
I’m not even sure how there’s a trend to get hyped about and die out given there’s no central gimmick being heavily pushed a la motion controls or the game pad.
You could argue mouse controls, but at least those are just an adaption of something that already exists for PC and is an objective control upgrade for a bunch of games (read: FPSes and a potential new Mario Maker).

The path forward is clearly more templated towards the explosive success of the GBA.
Since the GBA selling less than the Game Boy was brought up earlier, I think it's worth mentioning that the relative dip in sales only really happened because the former's run was cut off super early. Was barely on the market for 3 years before the DS came out.
 
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Guys, it’s okay, I deleted my Switch 2 post, I know I have bad takes some/most of the time. In all seriousness though, I apologize for thinking I was smart and know what I’m talking about. No need for me to be harsh on myself or anything like that. I just know that, historically, I’ve always had a bit of a problem with taking people’s feedback and responses as criticisms and I don’t want my faults as a young adult affecting my posts or my desire to learn more about the industry. My point is, I’m sorry for posting that. One of these days I just want to sound like I know what I’m talking about, you know? I’m probably thinking way too hard into this.

Edit: In the off chance anyone reads that paragraph without understanding the context of this conversation, basically what happened was that I dropped an unpopular, in retrospect maybe not very good take about the Nintendo Switch 2’s sales numbers and I ended up deleting it out of embarrassment and so we can move on and talk about something else now.

Since the GBA selling less than the Game Boy was brought up earlier, I think it's worth mentioning that the relative dip in sales only really happened because the former's run was cut off super early. Was barely on the market for 3 years before the DS came out.
I’d actually like to take this one step further. Is this cherry picking numbers a little bit? Absolutely. But the more I think about it, the more I think it’s crazy that we went from the Game Boy Color in 1998 to the DS in 2004 in just six years. And it was Nintendo that did that. I’m not about to be that gullible and act like the DS was some kind of hardware juggernaut, but that level of hardware evolution in a six year time span is almost unheard of, especially with the GBA being released in between those two. Now, to be fair, the Game Boy Color’s hardware is still largely similar to that of the original Game Boy from 1989, I know that, so it’s more like a 15 year gap instead of six, but like I said, I’m purposely cherry picking here. Because it’s fun, darn it.
 
Nintendo should have stupid money, right?

Like by the end of the Wii era, they said that they have enough on the side to do nothing for 10 years and still be operational. And they never lost money throughout the Wii U era because the 3DS made them good money

With the Switch, the mobile games, the merch and the multimedia aspect, they should be rolling in cash
 
Nintendo should have stupid money, right?

Like by the end of the Wii era, they said that they have enough on the side to do nothing for 10 years and still be operational. And they never lost money throughout the Wii U era because the 3DS made them good money

With the Switch, the mobile games, the merch and the multimedia aspect, they should be rolling in cash

They have investors to answer to. Japan Exchange Group,Inc. information
I’d actually like to take this one step further. Is this cherry picking numbers a little bit? Absolutely. But the more I think about it, the more I think it’s crazy that we went from the Game Boy Color in 1998 to the DS in 2004 in just six years. And it was Nintendo that did that. I’m not about to be that gullible and act like the DS was some kind of hardware juggernaut, but that level of hardware evolution in a six year time span is almost unheard of, especially with the GBA being released in between those two. Now, to be fair, the Game Boy Color’s hardware is still largely similar to that of the original Game Boy from 1989, I know that, so it’s more like a 15 year gap instead of six, but like I said, I’m purposely cherry picking here. Because it’s fun, darn it.


Running on ARM architecture btw, which kept cost down compared to the alternative.

Well to talk about something different, last week I played 4 different fan games (Mega Man week). I'm playing mostly fan games this year:

STREET FIGHTER™ X MEGA MAN™ https://megaman.capcom.com/sfxmm/sfxmm_dl_uk.html
MMZR Fan Game Home https://www.heyimkeelee.fun/
Megaman X: Maverick City by lierniwait1 https://lierniwait.itch.io/mmx-mc
ShanghaiEXE https://gitgud.io/SHNecro/shanghaiexe

Here's an unlisted video of me playing them a bit:
 
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