Other 1v1 Tournament Policy Discussion Thread

Let me articulate myself better

So firstly w a tournament you want to maintain competitiveness. Good playerbase for tiers = good competition = everyone's happy bc they feel like they can win as a manager. This is something that can be mitigated with an auction, which WCOP does not have. On paper, WCOP inherently isn’t a very competitive format right? Entire rosters r based on geographical lines on a map. For example, US West has 2 SM superdemons and a DPP mastermind (maybe as opposed to teams who have 0 of either!). We didn't draft those guys. We just have those guys living close enough together so they coalesce together. While we should aim to keep our formats competitive in this tour and not like, SS 1v1 RU, we should probably maintain that PL and OGPL get more diverse spreads of tiers, and their playerbases are marginally balanced because auctions let you spend for whoever you see entering the pool.

So for WCOP, you revert to ground zero, which is CG. You do this for a few reasons:
1. Regardless of how you feel about it or not, CG is astronomically far and above 1v1's most practical gen to invest team tournaments into. SV has Global Cup, ladder tour, circuits etc. Off tours like UM circuit and UMPL represent it. We have incredible individual rep. Players who want to get better at SV definitely can, but for team tours...

Well, we're in a bit in the mud right now for CG. We have 3 slots in PL and 4 in WCOP. 7, compared to SS's existing 5. And right now, we have dudes like you advocating for SS5, a gen that has almost the same team tournament rep than CG, despite having 1 individual tournament. SS has two slots in PL, proxy 2 slots in OGPL, and you want to advocate for 2 more while offering reasons such as being worried that SV4s are reusing. In fact, with your suggestion, we will have as equal SS rep to SV rep in official 1v1 team tours for 6 to 6! SS, a gen that will be pushed away when gen 10 comes out and reduced back to 1 slot, because you think its in a good place right now. Why not SV? If you watched, SV also saw loads of development as well w/ basculegion/hands spam/fall of prim/ppl finally seeing hoopa is broken etc/more low ranked tiers spam for matchup fish etc). Indi showed that everyone can hard carry themselves in SV by putting creativity and brains together. SV isn't boring, and you don't need to pretend like it is. That's also subjective, just as watching people click 0-3s in SS5 bc they got hamfist rotated in that tier isnt very exciting for me either. Also, SS reuses too btw! Just punish the reusers either way, if you’re better than them you will win. Either way, SV still fails to find adequate team tour representation for the amount of individuals it offers.

I will advocate for 50% of WCOP being CG, whether that be SV or Gen 10 in the future. I don't see why we need to dilute it.

2. WCOP is far and away 1v1's best team tournament for integrating new players. I'll bullet point this in a sec:
Last year, we had 10 teams. 3 of them were pretty green (LA, Mexico, Brazil). Brazil happened to place 5th in standings, almost qualifying over the tournament winners South Europe! They are important for ensuring our WCOP gets numbers, but also happen to be competitive as well. Anyway, why do we care about SV? Why do these things go hand in hand?
  • Like I said, SV is the most prime version of 1v1 right now. If you want to play it in PL, UMPL, maybe even other unofficial tours cos we're big enough like HPL and mystic society league or w/e its called etc, you have the easiest time in the world to grind for it. Why give them SS5, a tier they won't have other ways to practice in besides labbing? Even stuff like natdex is hurt by this. But idrc about that (disregarding that natdex has a lot of support/offers teams a new toy to play with since it's relatively unsolved/is adjacent to SV/SM), the goal is for half the tier being CG for me.
  • For these new teams, instead of giving them the generation that ppl as old as my grandpa such as neomon play and throwing them in depression solo building jail, having MORE of the same tier encourages teams (and newer teams especially!) to build together and generate team livelihood/unity for winning these tournaments. Yes, maybe teams who dont play 1v1 should be worse. Of course! They all did worse in SV 1v1. Some of these guys also happened to be SS 1v1 demons! However, it doesn't really change the fact that a lot of teams will struggle to find cohesion working together to build a more isolated slot. Don't hurt them by forcing more minds to go to another solo tier.
  • Do you think every team has 2 SS players that are welcome to generate stuff on the bat, despite the "tiers" success in PL (another subjective issue? West doesn't! India prob won’t, NE prob won’t either! These new guys won't either! Instead, they might have SV experience by seeing them in indivs/other team tournaments, and can allocate that best rather than forcing them to learn a new gen.
    • P.S if you're worried about competitiveness/making the tour too easy to get into, well if you're better you should just win anyway. Adding more solo tiers only increases gaps/makes constantly losing teams demotivated.
  • We are in a drought. Some teams are losing most of their playerbase, West being one of them. India and Asia are rumored to be merging. Increasing gaps between old gen mainers and these more random communities coming over to our tournament and playing with us and showing good competitive spirit ain't it. Do we really want them to send them to the DPP Nuxl/stravench blender, or would we rather them try to have a fun time together building the same tier together (SV) and try to one-up our mainers? People who enjoy our tour will come back. Our tiers represent that unity for WCOP. I can't really see how SS5 helps, much less DPP or even BW (who are finding Srs player drought). EDIT: prob shouldnt have added this part @ BW. BW isnt really competing with SV4 (looking at PL, SM/SS5 playerpool look way more droughty/non mainer-y, and SM is definitely in the tour/way harder to pick up than BW.). The more present point is more CG = teams more unified/learning together.
  • Finally, players who do well in SV will be more encouraged to come back for PL/indivs. That is easier to obtain if half your team is grinding it compared to going to old gen jail.
  • This will bolster our 1v1 community in the future, because again, CG is everything.
If you care about either of these things you probably should agree with me that we focus on CG first. You can work on your own skills as a player and builder to make any gen not boring, just like people like Indi show us with flying colors.

edited2 based on mod request
 
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sv4 >>>> ss2

1 ss slot should already be the standard in PL to be honest, not sure if yall see wtf is goin on in ss2 every year or if anyone actually looks forward to being the ss bo5 player for the team

pqs's posts r pretty bad (we posting the slip gilgeous gif from 2 years ago to prove a point LMFAO?)

natdex is much better suited for pl, I'd even put it in ogpl as u can actually draft players that care about the tier

Sidenote: All tiers in tiebreak should be bo7. I think most players in tiebreak will agree they'd rather play the bo7 version in the clutch than not.
 
(Disclaimer: These are my personal opinions, none of them reflect the opinions of other forum mods who generally have more involvement in tour policy than I do)

Speaking as a player not a leader: I like DPP and want it included in the tour, I don't believe in an extra SV bo7 slot and think people are really really overhyping bo7 lately for some reason, I haven't seen enough of natdex to have an opinion which in and of itself forms my opinion.

Speaking as a leader not a player: I think we should just have 4 SV slots. WC is often advertised as the "noob-friendly" team tour and nothing's more noob friendly than playing an extra CG slot. I still don't believe in an extra SV bo7 slot and think people are really really overhyping bo7 lately for some reason.

Re: Natdex. I haven't seen enough of NatDex to want to include it in a tour at such short notice. I understand that for some people WC is "the opportunity to give NatDex that visibility" which can feel like a circular construction between needing visibility to get in WC and needing to get in WC to get visibility, but I believe that circle has an entry point and that entry point is not here.

Edit: I forgot to mention SS because frankly I think we're well beyond the point where we need to be supporting it with 2 slots in any team tour and hadn't even considered giving it a second one in WC.

Most importantly I want to remind everyone to stay respectful and consider the way they're constructing arguments. I appreciate people voicing their opinions and I'm really glad to see this level of activity and hope it becomes the new standard for community-driven policy discussions, BUT that doesn't mean you are exempt from basic etiquette. We do not drag down others based on their words and opinions, nor do we drag down metagames we don't like in favour of the ones we do. Last time I checked it wasn't hard to be a decent person
 
All 30 1v1 uu and nd players are currently partying over the idea of a wc slot. *crickets*
ftfy

wanted to chip in; if 4 sv slots happen i heavily support the idea of making 2 of them sv7 slots

wc as a team tour is shorter than the average for players, you have to build for 3/4 sets before poffs, and players usually dont face the same amount of builder fatigue; furthermore it's a bigger opportunity for players to opt into longer sets to practice at very little organizational cost. it also lets the pools mix more fluidly; the sv7 pool is usually filled by the best sv player from the region which is a set of players who probably would have played it in PL already. further isolating them from the playing pool makes it really hard for people to become acquainted with the format. with the knowledge that PL is going to have an eternal cg bo7 slot, wc having an additional one gives willing people the ability to play it from a position where they are unlikely to suffer burnout.

from the past edition i think every slot has earned its weight in tours over the year, including SV4; though I don't find the existence of an additional SV slot appealing personally with respect to the metagame, to me I see it as a way to equalize the old gen baggage that teams have on other new teams trying to compete (who did quite well last year e.g); and especially if the incentive was to include another SV7 slot I would definitely prefer a tournament with it included over a NatDex slot personally.
 
SV Bo7
SV
SV
SV
SS
SM
ORAS
BW

2 SS is hard to fill for regions with less deep rosters

this is even more true for DPP unfortunately

#lol to natdex, it's had like one ban since it's had teamtour representation on the natdex side (surely there are more brokens that get figured out in pools stage) and it doesn't have super deep resources - if it proves not to be a fad meta and gets more development maybe another tour. It's still in an early meta chaos mode that isn't super conducive to a fun or competitive tournament when there's more stakes than a natdex side PL where there was a lot of reusing teams
 
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After reading the discussions on here and discord, we've decided to open a short poll regarding WC Slots

https://docs.google.com/forms/d/e/1...aODQIZV7xN_9oTKSlhl_fVUzg/viewform?usp=header
I've gone ahead and closed this poll.

We had a lot of responses which is very exciting for the tour! No decision has been entirely finalized yet, but I will go ahead and share the total results here.

Screenshot 2025-08-25 092156.png
Screenshot 2025-08-25 092212.png
Screenshot 2025-08-25 092204.png


For the 8th slot SV7 was the clear favorite as the most wanted tier, and it also has the highest approval rate (with SV5 just slightly lower than it). SS7 vs SS5 was a lot tighter.
 
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