Project Metagame Workshop

Okay, so I know that this will probably get rejected, but lemme cook

Poképong
Basically, attacks don't deal damage when they are used .
Instead, they deal damage when the target doesn't have/use a move equal to or higher than the BP of the incoming attack, OR if the attacker misses/ lands into an immunity (like crash damage) so they receive it instead.
If you 'return' the attack now that attack goes towards the opponent, w 10% of the base power of the previous attack added (so say I used CC on my opponent, and they use overheat, that CC adds 12BP to the attack); additionally, side effects accumulate as well.
The fun bit about this meta is that strong attacks with heavy drawbacks will have to be used, as well as boosting abilities.
Also maybe it would be a doubles meta but idk how that would work.
Bans-
Standard OU Clauses
 
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I think the easiest option is just Trick / Switcharoo / etc only interact with the normal item slot and, if something other than an item is there, act like they do into unremovable items.

This effectively means they're not useful moves, as Knock will usually be a 65 BP move and Trick / Switcharoo will usually fail, but it's most consistent with what we've done with past OMs like the TM one.
Magic room?
 
Level Points
Basically, a Pokemon's level has to equal the combined max PP of all it's moves.
This would be an interesting metagame because the most powerful attacks are all lower PP, and the garbage ones (I'm looking at you, splash) have the highest PP. This would lead to more diverse movesets with "Usually Useless Moves" getting used more often for higher levels.
Yes, the level can go above 100.
Bans-
Standard OU clauses
Seismic Toss, Night Shade
 
New idea, although a little bit inspired from some previous comments in the thread :

Megazord.jpg

MEGAZORD BATTLE​

Premise :​

HP and PP merge, giving one single and common "reservoir" for each team.

Rules :​

This new HP-and-PP mixed count starts more or less high depending on the number of Pokemon, their HP and PP in one player's team. Each time a Pokemon uses a move or receives damages, the value drops ; when it recovers, the value increases. This takes into consideration new properties :
  1. Pokemon can now use any moves as much as they want and as long as there are points left ;
  2. Each move consumes automatically 1 point, 2 points against Pressure users ;
  3. If a team is left with 1 point, using a move will make the team faint all at once, no matter which Pokemon is sent in battle. PP being prior to moves execution, it will end the game even in case of Recover, Slack Off, Wish, etc.

Clauses :​

  • Baton Pass Clause : only one Pokemon per teams is allowed to use Baton Pass ;
  • Endless Battle Clause ;
  • Evasion Clause ;
  • Freeze Clause : only one frozen Pokemon per teams allowed ;
  • OHKO Clause ;
  • Recovery Clause : only one Pokemon per teams is allowed to use HP-recovering moves in battle ;
  • Sleep Clause : only one Pokemon per teams can be put asleep ;
  • Species Clause ;

Bans :​

  • Arena Trap
  • Moody
  • Shadow Tag
  • Bright Powder
  • King's Rock
  • Last Respects
  • Power Trip
  • Rage Fist
  • Shed Tail
  • Stored Power
  • Wicked Blow
  • Arceus (all forms)
  • Calyrex-Shadow
  • Ditto
  • Koraidon
  • Miraidon
  • Shedinja

Unban :​

  • Baton Pass

Watchlist :​

  • Anger Point
  • Competitive
  • Defiant
  • Harvest
  • Regenerator
  • Speed Boost
  • Chi-Yu
  • Deoxys (all forms)
  • Giratina (both forms)
  • Gouging Fire
  • Groudon
  • Ho-oh
  • Kingambit
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Lugia
  • Magearna
  • Necrozma-Dawn-Wings
  • Necrozma-Dusk-Mane
  • Palafin
  • Raging Bolt
  • Regieleki
  • Roaring Moon
  • Shaymin-Sky
  • Walking Wake
  • Zacian-Crowned

Q&A :​

Q1 : Do moves like Belly Drum/Fillet Away halve the amount of points one's team get ?
A1 : Yes, they do. While being used, the percent of lost points is the same. This also includes lower percent as for Clangorous Soul or Substitute, as well as Leech Seed, Salt Cure, Curse, Nightmare, hazards, poison, confusion, burn, etc... recovery moves are, of course, also affected.

Q2 : Do I lose if I use suicide moves ?
A2 : Yes, you do. Any suicide moves unavoidably lead to one's loss, so they have no more interest in battle, except for trolling.

Questions for the community :​

Do you see any potential threats and other bans ? Is the metagame simple enough ?
Do you see other matters I should talk about in the Q&A ?

Resources :​

On approval.
None.

I just photoshop-ed official artworks, any propositions from talented artists are welcome too ;)
 
TERA OVERRIDE

sequel to the previous idea. This might involve quite a few case-by-case stuff... also found this (variations) existed later on.

Ever wanted variations of existing moves, abilities and items? Charge to double the power of Fire type moves? Flash Fire to activate when hit by an Earthquake and give you a ground boost on top of that? If the answer to all those questions is a yes, then this meta is for you!

Premise

In Tera Override, your pokemon are bestowed with the special ability to transfer the type-specific mechanics of their moves, items or abilities to their tera type. Any move, item or ability that has a mechanic relating to a specific type or types in its description, will have those types replaced by user's tera type (excluding stellar) instead.
Explanation

If there are multiple different types affected (in the main description of the move), the tera type will replace all of them. Rattled will raise speed only when hit by your tera type instead of Bug, Dark and Ghost. Thick Fat will halve damage only for hits matching your tera-type. For the case of Dry Skin granting immunity and weakness, immunity will supersede weakness.

What remains unaffected?
The mechanics of the meta will not alter coverage or weakness chart of types, type-specific immunities, or alter STAB in any way.

What is affected? (examples)
  • Iron Bundle (with Electric tera) will have its Freeze Dry deal super-effective damage against Electric type pokemon.
  • A Heatran (with Flying tera) will have its Flash Fire activate by Flying type moves while gaining x1.5 boost to all its Flying type moves.
  • When a Rotom-Mow (with Grass tera) uses Charge, it will double to power of its next Grass type move.
  • A Lokix (with Bug tera) holding Normal Gem will receive x1.3 boost on its First Impression.
  • A Primarina (with Fairy tera) will have its Liquid Voice turn its sound moves into Fairy type moves.
Full List of affected items, abilities, and moves

  • Babiri Berry
  • Charti Berry
  • Chilan Berry
  • Chople Berry
  • Coba Berry
  • Colbur Berry
  • Haban Berry
  • Kasib Berry
  • Kebia Berry
  • Occa Berry
  • Passho Berry
  • Payapa Berry
  • Rindo Berry
  • Roseli Berry
  • Shuca Berry
  • Tanga Berry
  • Wacan Berry
  • Yache Berry
  • Black Belt
  • Black Glasses
  • Charcoal
  • Dragon Fang
  • Fairy Feather
  • Hard Stone
  • Magnet
  • Metal Coat
  • Miracle Seed
  • Mystic Water
  • Never-melt Ice
  • Poison Barb
  • Sharp Beak
  • Silk Scarf
  • Silver Powder
  • Soft Sand
  • Spell Tag
  • Twisted Spoon
  • Fist Plate
  • Sky Plate
  • Toxic Plate
  • Earth Plate
  • Stone Plate
  • Insect Plate
  • Spooky Plate
  • Iron Plate
  • Flame Plate
  • Splash Plate
  • Meadow Plate
  • Zap Plate
  • Mind Plate
  • Icicle Plate
  • Draco Plate
  • Dread Plate
  • Pixie Plate
  • Normal Gem
  • Black Sludge
  • Cell Battery
  • Absorb Bulb
  • Luminous Moss
  • Adamant Orb
  • Adamant Crystal
  • Lustrous Globe
  • Lustrous Orb
  • Griseous Orb
  • Griseous Core
  • Soul Dew
  • Snowball
  • Blaze, Torrent, Overgrow, Swarm
  • Flash Fire, Earth Eater, Lightningrod, Sap Sipper, Volt Absorb, Water Absorb, Motor Drive, Storm Drain, Well-Baked Body
  • Pixilate, Refrigerate, Aerilate, Galvanize, Normalize
  • Dry Skin
  • Liquid Voice
  • Fairy Aura, Dark Aura
  • Transistor, Dragon's Maw, Steely Spirit, Steelworker, Rocky Payload
  • Water Bubble
  • Desolate Land, Primordial Sea, Delta Stream
  • Drought, Drizzle, Sand Stream, Snow Warning, Sand Spit
  • Steam Engine, Water Compaction, Justified, Thermal Exchange
  • Rattled
  • Scrappy, Mind's Eye
  • Sand Force
  • Flower Veil
  • Fluffy, Heatproof, Purifying Salt
  • Thick Fat
  • Gale Wings
  • Magnet Pull (hell no!)
  • Charge
  • Weather Ball
  • Terrain Pulse
  • Sandstorm, Snowscape, Sunny Day, Rain Dance
  • Misty Terrain, Electric Terrain, Psychic Terrain, Grassy Terrain
  • Soak, Forest's Curse, Magic Powder
  • Roost, Double Shock, Burn-Up
  • Freeze-Dry
  • Tar Shot
  • Aura Wheel
  • Salt Cure
  • Sheer Cold
  • Toxic
  • Toxic Spikes
  • Curse
  • Flying Press
  • Stealth Rock
  • Judgment
  • Tera Blast
  • Tera Starstorm
  • Conversion
  • Conversion-2
  • Reflect Type
  • Weather Ball, Terrain Pulse, Aura Wheel, Toxic Spikes, Salt Cure
  • Rattled, Thick Fat, Dry Skin, Desolate Land, Primordial Sea, Refrigerate, Pixilate, Aerilate, Galvanize, Scrappy, Mind's Eye, Sand Force, Steam Engine, Water Bubble
  • Adamant Orb, Adamant Crystal, Lustrous Globe, Lustrous Orb, Griseous Orb, Griseous Core, Soul Dew

Banlist
  • Annihilape
  • Arceus (all formes)
  • Archaludon
  • Baxcalibur
  • Calyrex-Ice
  • Calyrex-Shadow
  • Chien-Pao
  • Chi-Yu
  • Deoxys
  • Deoxys-Attack
  • Dialga (all formes)
  • Espathra
  • Eternatus
  • Flutter Mane
  • Giratina (all formes)
  • Gouging Fire
  • Groudon
  • Ho-Oh
  • Iron Bundle
  • Koraidon
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Landorus-Incarnate
  • Lugia
  • Lunala
  • Magearna
  • Mewtwo
  • Miraidon
  • Necrozma-Dawn Wings
  • Necrozma-Dusk Mane
  • Ogerpon-Hearthflame
  • Palafin
  • Palkia (all formes)
  • Rayquaza
  • Regieleki
  • Reshiram
  • Roaring Moon
  • Shaymin-Sky
  • Sneasler
  • Solgaleo
  • Spectrier
  • Terapagos
  • Ursaluna-Bloodmoon
  • Urshifu (all formes)
  • Volcarona
  • Zacian (all formes)
  • Zamazenta-Crowned
  • Zekrom
  • King's Rock
  • Razor Fang
  • Baton Pass
  • Last Respects
  • Shed Tail
  • Arena Trap
  • Moody
  • Shadow Tag
  • Species Clause
  • OHKO Clause
  • Sleep Moves Clause
  • Evasion Clause

Additional Clauses: Tera-reveal clause (Tera-type is revealed in team preview) + existing OU clauses

Questions for the community: Fun to play? Any suggestions for a better premise or a more coding-efficient implementation? How do you think weather should be handled? Anything I forgot?

UPDATE: Hi all, this is a baby OM now and we're looking for council. You can DM me (Dawn's Piplup on Showdown too and accomplish on discord), if you're interested in joining or for more info.
 
New idea, although a little bit inspired from some previous comments in the thread :

MEGAZORD BATTLE​

Premise :​

HP and PP merge, giving one single and common "reservoir" for each team.

Rules :​

This new HP-and-PP mixed count starts more or less high depending on the number of Pokemon, their HP and PP in one player's team. Each time a Pokemon uses a move or receives damages, the value drops ; when it recovers, the value increases. This takes into consideration new properties :
  1. Pokemon can now use any moves as much as they want and as long as there are points left ;
  2. Each move consumes automatically 1 point, 2 points against Pressure users ;
  3. If a team is left with 1 point, using a move will make the team faint all at once, no matter which Pokemon is sent in battle. PP being prior to moves execution, it will end the game even in case of Recover, Slack Off, Wish, etc.

Clauses :​

  • Baton Pass Clause : only one Pokemon per teams is allowed to use Baton Pass ;
  • Endless Battle Clause ;
  • Evasion Clause ;
  • Freeze Clause : only one frozen Pokemon per teams allowed ;
  • OHKO Clause ;
  • Recovery Clause : only one Pokemon per teams is allowed to use HP-recovering moves in battle ;
  • Sleep Clause : only one Pokemon per teams can be put asleep ;
  • Species Clause ;

Bans :​

  • Arena Trap
  • Moody
  • Shadow Tag
  • Bright Powder
  • King's Rock
  • Last Respects
  • Power Trip
  • Rage Fist
  • Shed Tail
  • Stored Power
  • Wicked Blow
  • Arceus (all forms)
  • Calyrex-Shadow
  • Ditto
  • Koraidon
  • Miraidon
  • Shedinja

Unban :​

  • Baton Pass

Watchlist :​

  • Anger Point
  • Competitive
  • Defiant
  • Harvest
  • Regenerator
  • Speed Boost
  • Chi-Yu
  • Deoxys (all forms)
  • Giratina (both forms)
  • Gouging Fire
  • Groudon
  • Ho-oh
  • Kingambit
  • Kyogre
  • Kyurem-Black
  • Kyurem-White
  • Lugia
  • Magearna
  • Necrozma-Dawn-Wings
  • Necrozma-Dusk-Mane
  • Palafin
  • Raging Bolt
  • Regieleki
  • Roaring Moon
  • Shaymin-Sky
  • Walking Wake
  • Zacian-Crowned

Q&A :​

Q1 : Do moves like Belly Drum/Fillet Away halve the amount of points one's team get ?
A1 : Yes, they do. While being used, the percent of lost points is the same. This also includes lower percent as for Clangorous Soul or Substitute, as well as Leech Seed, Salt Cure, Curse, Nightmare, hazards, poison, confusion, burn, etc... recovery moves are, of course, also affected.

Q2 : Do I lose if I use suicide moves ?
A2 : Yes, you do. Any suicide moves unavoidably lead to one's loss, so they have no more interest in battle, except for trolling.

Questions for the community :​

Do you see any potential threats and other bans ? Is the metagame simple enough ?
Do you see other matters I should talk about in the Q&A ?

Resources :​

On approval.
None.

I just photoshop-ed official artworks, any propositions from talented artists are welcome too ;)
How would Leppa berry work?
 
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