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Metagame Bio Mech Mons [Leader's Choice Next Month]

Given that metronome(item) is an actually decent item with legitimate use and metronome(move) is a completely useless move you could just ban metronome(move)
even telling them apart in the validator is an issue. if a move name is valid in every slot, and an item name is valid in every slot, how are we meant to tell whether a user is trying to put the banned move metronome or the valid item metronome in a given slot?
 
I'm horrible at programming but you could just always have it assume its the valid item metronome in any slot(this probably causes 18000 bugs tho)
i mean i guess so? on the surface it seems like this solves all of the immediate problems, which means that it probably creates dozens of new and exciting problems. still worth a try if we're going this route
 
even telling them apart in the validator is an issue. if a move name is valid in every slot, and an item name is valid in every slot, how are we meant to tell whether a user is trying to put the banned move metronome or the valid item metronome in a given slot?
Maybe code in some sort of differentiator. For example, MetronomeMove would be the move, and MetronomeItem would be the item. Not sure if that would be the cleanest fix though.
 
Don't worry guys I have a solution! Simply input メトロノーム (Metronome) for the item and ゆびをふる (Wag Finger) for the move. No problem!

Appletun @ ripen
Ability: Gluttony
Tera Type: Fairy
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Recycle
- aguavberry
- starfberry
- Bullet Seed

What do we think, kids? Is this our next potential mon?
 
On things that would probably never see the light of day:
What would Pickup and Fling do?
I'm assuming they just do not work with non-items and also don't work if they aren't from the item slot, but in theory, what if you had a pickup mon with no item and only one move (recycle would be funniest) against a mon that had 5 berries and used them all?
 
My Horrendous creations

Yanmega @ Speed Boost
Ability: Tinted Lens
EVs: 252 Sp. Atk / 4 SpD / 252 Spe
Modest Nature
Tera Type: Bug
- Bug Buzz
- Insect Plate
- Silver Powder
- Throat Spray

Meatiest Bug Buzz in all of the Pokéverse. If you don't care about speed and just want to commit horeg, you can swap out Speed Boost for Life Orb or Wise Glasses
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Great Tusk @ Heavy-Duty Boots
Ability: Leftovers
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
Tera Type: Fairy
- Rapid Spin
- Close Combat
- Knock Off
- Ice Spinner

Some Great Tusk sets don't really use Protosynthesis. Why don't we take advantage of that? I know it looks simple, but Boots+Leftovers is a great way to make Tusk better at warding off hits.
-----
Iron Valiant @ Life Orb
Ability: Knock Off
EVs: 252 Atk / 4 SpAtk / 252 Spe
Naive Nature
Tera Type: Dark
- Close Combat
- Ice Punch
- Moonblast
- Thunderbolt
-----
I've always been frustrated at Valiant's 4 moveslot syndrome, but now that we can run 5 moves, I can finally hit Gholdengo, Gliscor, and Corviknight without sacrificing stab coverage.
-----
Slowking-Galar @ Black Sludge
Ability: Regenerator
Tera Type: Poison
EVs: 252 HP / 252 SpAtk / 4 SpDef
Quiet Nature
- Psychic Noise
- Assault Vest
- Leftovers
- Sludge Bomb

Fat f*ck Slowking. What are YOU gonna do about it?
 
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having fun

Keldeo-Resolute @ leftovers
ability: substitute
tera type: water
EV’s: 252 spatk / 4 sdef / 252 spe
timid nature
-calm mind
-hydro pump/surf
-secret sword
-vacuum wave/icy wind/focus blast


enamorous-incarnate @ choice specs
ability: heavy duty boots
tera type: fairy
EV’s: 252 spatk / 4 sdef / 252 spe
timid nature
-fairy feather
-pixie plate
-life orb
-moonblast


Ogerpon-Cornerstone @ Cornerstone Mask
Ability: choice band
Tera Type: Rock
EVs: 252 Atk / 4 Def / 252 Spe
Jolly Nature
- Ivy Cudgel
- Power whip
- hard stone
- stone plate
 
Given that metronome(item) is an actually decent item with legitimate use and metronome(move) is a completely useless move you could just ban metronome(move)
the coding team will best know what we can do about this situation, and it's such a non-relevant scenario I'd rather do whatever ends up being easiest for them

On things that would probably never see the light of day:
What would Pickup and Fling do?
I'm assuming they just do not work with non-items and also don't work if they aren't from the item slot, but in theory, what if you had a pickup mon with no item and only one move (recycle would be funniest) against a mon that had 5 berries and used them all?
Fling would try to use what's in the item slot, and if it's not an item it would fail.
Pickup would try to take what's in the adjacent Pokemon's item slot if its own item slot is empty, no matter what element is in there
 
Ideas
Pelipper @ Damp Rock
Ability: Drizzle
Tera Type: Water
- Rain dish
- Surf
- Protect
- U-turn
+
Basculegion (M) @ Choice Scarf
Ability: Swift Swim
Tera Type: Water
- Adaptability
- Mold breaker
- Wave Crash
- Life Orb


Tropius @ Sitrus Berry
Ability: Chlorophyll
Tera Type: Grass
IVs: 0 Atk
- Solar Power
- Harvest
- Solar Beam
- Air Slash
+
Torkoal @ Heat Rock
Ability: Drought
Tera Type: Fire
- Eject button
- Weather Ball
- Solar Beam
- Will-O-Wisp


Hawlucha @ Grassy Seed
Ability: Unburden
Tera Type: Fighting
- Acrobatics
- Mold Breaker
- Close Combat
- Life Orb
+
Rillaboom @ Terrain Extender
Ability: Grassy Surge
Tera Type: Grass
- Assault Vest
- Grassy Glide
- U-turn
- Knock Off

Im pretty bad but these cores feel like, really good. The buffs to the weather/terrain mons go kinda crazy, especially my goat tropius
 
Don't worry guys I have a solution! Simply input メトロノーム (Metronome) for the item and ゆびをふる (Wag Finger) for the move. No problem!

Appletun @ ripen
Ability: Gluttony
Tera Type: Fairy
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Recycle
- aguavberry
- starfberry
- Bullet Seed

What do we think, kids? Is this our next potential mon?
i love berries
 
Don't worry guys I have a solution! Simply input メトロノーム (Metronome) for the item and ゆびをふる (Wag Finger) for the move. No problem!

Appletun @ ripen
Ability: Gluttony
Tera Type: Fairy
EVs: 252 HP / 88 Def / 168 SpD
Relaxed Nature
- Recycle
- aguavberry
- starfberry
- Bullet Seed

What do we think, kids? Is this our next potential mon?
252+ Atk Slither Wing Bug Bite vs. 0 HP / 88 Def Appletun: 240-284 (66.4 - 78.6%) -- guaranteed 2HKO plus incalculable mental damage
 
Terastalization should be banned. Setup sweepers become much deadlier in this metagame, and I can still list a ton of calculations with Terastalization nuking defensive Pokemon.

+1 252 Atk Life Orb Tera Fighting Iron Valiant Close Combat vs. 252 HP / 252+ Def Alomomola: 424-499 (79.4 - 93.4%) -- guaranteed 2HKO
(+1 is to overestimate Fist Plate + Black Belt)
 
Looking forward to this OM depending on how it is implemented but can we be for real, why is tera allowed in this? I love terastalization as one of my favourite generational gimmicks but when it comes to certain OMs i feel like it becomes too much and BMM is definitely one of those. Going through some calcs just looking at some really silly wallbreakers like Lokix:

252+ Atk Life Orb Tera Dark Lokix Knock Off (139.5 BP) vs. 252 HP / 252+ Def Alomomola: 304-359 (56.9 - 67.2%) -- guaranteed 2HKO
252+ Atk Life Orb Tinted Lens Tera Dark Lokix Knock Off (139.5 BP) vs. 252 HP / 4 Def Ting-Lu: 302-356 (58.7 - 69.2%) -- guaranteed 2HKO
Lando
252+ Atk Tera Ground Landorus-Therian Earthquake vs. 252 HP / 252+ Def Alomomola: 404-476 (75.6 - 89.1%) -- guaranteed 2HKO
252+ Atk Tera Ground Great Tusk Headlong Rush vs. 252 HP / 252+ Def Alomomola: 452-532 (84.6 - 99.6%) -- guaranteed 2HKO
Funny Mention
252 Atk Tera Rock Terrakion Stone Edge vs. 248 HP / 252+ Def Corviknight: 282-334 (70.6 - 83.7%) -- guaranteed 2HKO
 
Ok so while this is still being coded (why tf was it up for vote if it wasnt ready) can we get a placeholder om? One that was recieved well, not hated like formemons was. Id say fortemons, or pokebilities since they were the runner ups
 
Ok so while this is still being coded (why tf was it up for vote if it wasnt ready) can we get a placeholder om? One that was recieved well, not hated like formemons was. Id say fortemons, or pokebilities since they were the runner ups
I'd say this is probably the wrong place to talk about this.
And to my knowledge it is standard practice to code metagames after they get voted because it would be useless strain on the coders to code a metagame that people dont even vote to have a ladder. We're very lucky to have them it'd be best to treat them kindly.

either way, if the meta cant be coded in a few days they always end up giving the spot to the 2nd most voted

e: apparently this happened before I even sent this, didn't see
 
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Ok so while this is still being coded (why tf was it up for vote if it wasnt ready) can we get a placeholder om? One that was recieved well, not hated like formemons was. Id say fortemons, or pokebilities since they were the runner ups
tbh, even if it started being coded immedietly this is a very complex OM that was only given 10 days to be coded, which given this is an entirely volunteer-based website probably just wasn't enough time.
 
I'd say this is probably the wrong place to talk about this.
And to my knowledge it is standard practice to code metagames after they get voted because it would be useless strain on the coders to code a metagame that people dont even vote to have a ladder. We're very lucky to have them it'd be best to treat them kindly.

either way, if the meta cant be coded in a few days they always end up giving the spot to the 2nd most voted

e: apparently this happened before I even sent this, didn't see


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Yeah, that makes sense - coding a metagame before it’s even confirmed would just waste time and effort. I didn’t realize how much coordination it takes between voters and coders to get everything running smoothly. It’s easy to forget that most of this work is done by volunteers, so some delays are totally understandable.
 
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Ok so i have said this before but i do think im going to say it again, but with a bit more reasoning. I think pure sashes (this is what ill be refering to the combo of Heavy-Duty-Boots + Focus Sash) should be either claused to 1 of these per team, or claused to not be allowed at all.
I'm going to show a few examples on why i dont think it'd be very fair.
Example 1: In a meta where you can have multiple abilities you'd think pokemon like dragonite might run HDB, Multiscale, and Inner focus, to give it hazard immunity, good bulk to setup with, and it wouldn't be slowed down by pokemon like intimidate landorus-therian. Or it could ditch multiscale, something id consider to be perfectly fine, since with how offensive the meta is going to be, with item/ability stacking being very good, there would be a good amount of breakers being able to take care of multiscale themselves. Or it could Forgo this to simply use a Pure Sash, live anything, and get a single KO before getting killed by another pure sasher, perhaps even something as unusual to run sash on as gholdengo, or great tusk.

Example 2: For this one im going to take one of user HiZos sets (see below
One move wonder sets could potentially be nigh unwallable in certain situations, like if you have an stab without a common immunity you can just pile high with strong items that bolster your stab and just attempt to break through.

There already are some examples in the thread but here are more:

Meowscarada @ Life Orb
Ability: Choice Band
Tera Type: Grass
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Flower Trick
- Choice Scarf
- Miracle Seed
- Meadow Plate

Still walled by skarm and corv, but you do crit through most resists anyways

Basculegion (M) @ Adaptability
Ability: Swift Swim
Tera Type: Water
EVs: 252 Atk / 4 SpD / 252 Spe
Adamant Nature
- Wave Crash
- Choice Band
- Splash Plate
- Mold Breaker

Needs rain to function but Wave Crash from Pokebilities Basculegion would kill everything including itself

Yanmega @ Throat Spray
Ability: Speed Boost
Tera Type: Bug
EVs: 4 Def / 252 SpA / 252 Spe
Modest Nature
IVs: 0 Atk
- Bug Buzz
- Silver Powder
- Choice Specs
- Tinted Lens

1.5x from throat spray needed but if you can dodge rocks and hold your own for a few turns you can outspeed everything

Indeedee (M) @ Twisted Spoon
Ability: Psychic Surge
Tera Type: Psychic
EVs: 252 SpA / 252 Spe
Timid Nature
- Expanding Force
- Choice Scarf
- Choice Specs
- Terrain Extender

Idk if Psyspam is good but you never know, however being able to randomly tack on an extending item seems broken enough
So if we take their meowscarada set, replace the choice band with overgrow, for i believe the offensive choice items have been banned, then you may have a similar damage output after taking maybe a corviknight u-turn? Then youd have free reign to click overpowered flower tricks until you slam into a pure sash great tusk. It rapid spins away your hazards that were meant to chip down pokemon, and stop focus sashes from ruining the sweep (so much for those stealth rocks).

Im going to guess my examples have gotten through to most of you, but there is probably going to be another side effect; the team quality. Normally, a team would require a priority pokemon to stop a single pokemon from sweeping your entire team. But i do think that there would be some, albeit mostly low ladders players would be the worst case, cases of players becoming to complacent with pure sashes stopping sweeps to the point where if they tried another metagame, theyd equip many of there pokemon with focus sashes, assume that they're safe from any form of setup sweeper, and get destroyed by a sweeper, the only difference between this meta and BMM is that there were hazards up; ones that actually did something.
Overall i think it wouldn't be a very healthy thing to have in a metagame, which is why im requesting its quick ban.

TLDR: All of these big damage rolls you guys want so badly would get destroyed by a random pokemon using HDB and Focus Sash.
 
Ok so i have said this before but i do think im going to say it again, but with a bit more reasoning. I think pure sashes (this is what ill be refering to the combo of Heavy-Duty-Boots + Focus Sash) should be either claused to 1 of these per team, or claused to not be allowed at all.
I'm going to show a few examples on why i dont think it'd be very fair.
Example 1: In a meta where you can have multiple abilities you'd think pokemon like dragonite might run HDB, Multiscale, and Inner focus, to give it hazard immunity, good bulk to setup with, and it wouldn't be slowed down by pokemon like intimidate landorus-therian. Or it could ditch multiscale, something id consider to be perfectly fine, since with how offensive the meta is going to be, with item/ability stacking being very good, there would be a good amount of breakers being able to take care of multiscale themselves. Or it could Forgo this to simply use a Pure Sash, live anything, and get a single KO before getting killed by another pure sasher, perhaps even something as unusual to run sash on as gholdengo, or great tusk.

Example 2: For this one im going to take one of user HiZos sets (see below

So if we take their meowscarada set, replace the choice band with overgrow, for i believe the offensive choice items have been banned, then you may have a similar damage output after taking maybe a corviknight u-turn? Then youd have free reign to click overpowered flower tricks until you slam into a pure sash great tusk. It rapid spins away your hazards that were meant to chip down pokemon, and stop focus sashes from ruining the sweep (so much for those stealth rocks).

Im going to guess my examples have gotten through to most of you, but there is probably going to be another side effect; the team quality. Normally, a team would require a priority pokemon to stop a single pokemon from sweeping your entire team. But i do think that there would be some, albeit mostly low ladders players would be the worst case, cases of players becoming to complacent with pure sashes stopping sweeps to the point where if they tried another metagame, theyd equip many of there pokemon with focus sashes, assume that they're safe from any form of setup sweeper, and get destroyed by a sweeper, the only difference between this meta and BMM is that there were hazards up; ones that actually did something.
Overall i think it wouldn't be a very healthy thing to have in a metagame, which is why im requesting its quick ban.

TLDR: All of these big damage rolls you guys want so badly would get destroyed by a random pokemon using HDB and Focus Sash.
U-turn Dual Wingbeat Technician Tera Flying Sky Plate Sharp Beak Choice Scarf Scizor fr /j
 
This meta looks like a lot of fun and I can’t wait to check it out. After so many years it’s cool that new unique OMs are still being invented, kudos.

This is definitely a premature though, but it would be awesome to see crossovers between this meta and other OMs, the glove does fit. Perhaps a BMM+AAA/Stabmons tour could be held some time in the future? Fun thought.

Anyways, here are some ideas I found interesting. There’s a lot of mons which are good despite a lackluster ability and really appreciates more items or moves. Here’s a few notables

:Darkrai: seems like an absolute nightmare to build against. It’s already A+ in OU with a useless ability and 4MSS - the perfect cocktail of problems solved by this meta. Nasty Plot + Dark Pulse + Ice Beam + Sludge Bomb + Focus Blast with HDBs/leftovers or life orb is straight forward. But you could easily opt in for knock off, wisp, taunt or trick. HDBs + leftover also works. Hell, trick + scarf on the standard nasty plot set probably makes stall completely unviable on its own. I’d keep an eye on this nightmare.

:weavile: really appreciates ditching its useless ability in favor of life orb + HDBs. In regular OU it really hates having to choose between the extra power and longevity HDBs offers.

:deoxys-speed: same situation as with Darkrai, useless ability and flexible item slot. It appreciated additional coverage and/or two items.

:kyurem: same as Deo-S and Darkrai. Mixed attacking sets are more lethal than ever. HDBs + leftovers looks great as well. Loaded dice + HDB is another good option.

:clefable: is already great in pokebilities with two of the best abilities in the game - I suspect it will carve out a niche here as well.

:corviknight: roost, defog, u-turn, iron defense, bravebird & body press looks very nice.

:zamazenta: also appreciates an extra move slot for coverage.

:dragonite: also looks great. On paper it looks like its moves & ability is a bit locked down since HDBs plus multiscale is such a lethal combo. However, I think a bulkier set with 6 moves can be quite good as well. Roost, DD, tera blast (fairy/flying), encore, earthquake, sub/fire punch is difficult to handle reliably with a bulkier statspread. Scale shot + fire punch is excellent coverage on its own as well. Looks solid!
 
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