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Pet Mod Not My Type

Votes are in! The winning sub is...
Three Types:
Steel.png
Fairy.png
Dark.png

Oops! No Hazards!
There was some confusion on how the voting system worked so I'll link the spreadsheet I used to count votes.

In addition to every move of those types being banned, some additional moves and abilities will be banned as they may cause some kind of interaction that forces a Pokemon or move into becoming one of those types...
  • Galvanize
  • Camouflage
  • Conversion
  • Conversion 2
  • Hidden Power
  • Judgment
  • Metronome
  • Multi-Attack
  • Nature Power
  • Natural Gift
  • Techno Blast
  • Terrain Pulse
  • Weather Ball
  • Maybe more, please tell me if I missed something
Additionally, I would like to point out that Levitate, Electric Surge, Hadron Engine, and Surge Surfer are all notably still on the table since they all have interactions with other stuff that does not involve their respective typings. If an ability or move is not mentioned here, for example Lightning Rod, then it's fine to be used although in cases like Lightning Rod they would functionally be flavor-only.

Regardless, time to sub some 'mons!


Slate 1: Starting Out

This will be the first Fakemon slate. You can sub exactly one Fakemon. It can be whatever you'd like as long as it follows the rules outlined in the first post. I would prefer you try to hit somewhere around a Gen 9 OU power level for simplicity's sake, although you're free to adjust that a little bit if this slate's other subs end up being wildly higher or lower than that. Some assorted ideas and thoughts for you all...
  • In general I think it's best to use this first slate to set a defensive benchmark. Though not everyone should submit bulkier Pokemon, I'd appreciate if we saw at least a couple. Keep in mind that for Slate 0 a lot of people seemed to dislike the move U-Turn so I'd consider building subs that lack a pivoting move.
  • Flying is arguably a much stronger type here. Two of its main resists are gone, although that much might be somewhat counterbalanced by Steel losing its most important weakness and still resisting it. Two of Flying's three weaknesses are gone, though, with Ice being the only one remaining and with it no longer needing to run Heavy-Duty Boots to counteract Stealth Rock. Every remaining entry hazard is actually grounded so Boots would be completely purposeless. With this type potentially being so much stronger, how much would you need to adjust a Pokemon that has it for it to feel properly balanced here, especially if it's defensively-focused or has coverage for Steels?
  • Without any proper immunities in the game, the move Glare is significantly stronger, although it's probably to the point where it's just really obnoxious now lmao. The move Stun Spore is notable here since only Grass-types are immune to it and the accuracy is much more reasonable of a drawback, plus there are abilities like Sap Sipper and Overcoat that can still block it.
  • Dark not being removed means Ceaseless Edge is still on the table although I'll personally be voting against anything that gets subbed with this ability since it feels like it goes against the intention of this type chart.
  • Sand is still explorable and Steel is the only type that is immune to its chip damage. Sand Force is hilariously bad now, but even if we don't want to build around Sand Rush, someone could definitely build a Steel-type around that chip damage being a lot stronger. Making it a fatter Steel would be the more obvious route but an offensive Steel with it could be a whole lot more interesting if pulled off well.
  • Grass has lost its two most important resists and you could argue both of its remaining resists got way weaker offensively. Is there any way to still squeeze some use out of it with some secondary typing?

You will have around four days to make your sub! If you'd like feedback, we have a channel for that in our Discord server!
 
Before i sub, i’d like to mention how good fire has it now

Defensively, it’s one of the better types in the game. It’s only weak to water, which only hits fire for SE damage, and resists Ice, Steel, Grass, Fairy, and Bug, most of which also got buffed from the removal of rock and ground.
Offensively, it’s now arguably steel’s most important weakness, as well as hitting the aforementioned Ice, Grass, and Bug for SE damage, and is only resisted by Water, Dragon, and Itself.

With that in mind, i made this with the hopes that a fire type could keep it in check


Armair (Skarmory Prevo) :skarmory:
Eviolite Compatible
Stats: 50/50/80/60/55/40 (335)
Abilities: Iron Barbs/Limber//Weak Armor
Steel/Flying
Status: Spiky Shield, Substitute, Endure, Iron Defense, Whirlwind, Taunt, Roost, Defog, Tailwind, Screech, Metal Sound, Rest, Autotomize, Sleep Talk, Protect

Special: Air Slash, Air Cutter, Hyper Voice, Gust

Physical: Aerial Ace, Metal Claw, Cut, Slash, Peck
(Move, Unviable/Niche Move)
Weight: 14.0 kg

Limber is just nipping glare in the bud.
Now that steel/flying has only one weakness to fire, and rocks literally dont exist anymore, skarmory is probably dumb with its 65/140/70 bulk over here. So i gave it a baby form with a much more respectable 50/80/55 spread. It is eviolite compatible, but then you lose out on leftovers, Rocky Helmet, or Covert Cloak. Fire is probably hitting its weaker side anyways. Iron Barbs punishes U-turn, since we all hate U-turn apparently. Its shallow movepool also holds it back, especially with the loss of spikes.
Defog might seem odd to keep in the “viable” list, but toxic spikes and screens are still kicking, and especially with screens removal still seems really important.

Edit: Added Weight
 
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Name: Brrgub
Type: Bug/Ice
Stats: 78/100/89/89/60/112
Abilities: Sheer Force / Tinted Lens
Moves:
Physical.png
U-Turn, Leech Life, Ice Spinner, Knock Off
Special.png
Overheat, Ice Beam, Bug Buzz, Freeze Dry
Status.png
Taunt
Flavor: freezy chilly bug with a lean to bone dry bug
IMG_2232.jpeg
Competitive Overview: now that hazards are gone you get to do fun things like this with bugs. Sucks against fires but is very powerful and quick.
 
Name: Eruptox
Type: Fire/Poison
Stats: 100/100/78/78/115/54 (BST: 525)
Weight: 204.8kg
Abilities: Magma Armor / Flame Body // Gooey
Moves: Flare Blitz, Heat Crash, Will-o-Wisp, Gunk Shot, Poison Fang, Poison Jab, Clear Smog, Acid Armor, Corrosive Gas, Toxic, Toxic Spikes, Roar, Recover, Body Press, Superpower, Curse, Foul Play, Autotomize
Movepool: Flame Charge, Fire Punch, Flare Blitz, Heat Crash, Eruption, Fire Blast, Fire Spin, Flamethrower, Heat Wave, Incinerate, Lava Plume, Overheat, Sunny Day, Will-o-Wisp, Gunk Shot, Poison Fang, Poison Jab, Acid Spray, Belch, Smog, Clear Smog, Sludge, Sludge Bomb, Sludge Wave, Venoshock, Acid Armor, Corrosive Gas, Poison Gas, Toxic, Toxic Spikes, Venom Drench, Body Slam, Tackle, Self-Destruct, Roar, Recover, Smokescreen, Body Press, Superpower, Brick Break, Drain Punch, Thunderpunch, Curse, Foul Play, Payback, Flash Cannon, Autotomize + Universals
Design/Flavor: Facultatively bipedal (kinda like Swampert/Typhlosion) magma creature that spews out ash and sludge from its mouth. It lives deep underground and is often seen close to volcanic eruptions.
Competitive Description: Semi-Bulky Sp.Def Pokemon that has only 2 weaknesses due to the type chart restriction.
 
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Name: Penguard
Ability: Water Veil/Mirror Armor/(Ice Body)
Typing: Ice/Water
Stats: 85/70/115/110/75/55 (510 BST)
Weight: 120,4kgs

Relevant Moves: Air Slash, Blizzard, Body Press, Counter, Defog, Encore, Flip Turn, Freeze-Dry, Grass Knot, Haze, Hydro Pump, Ice Beam, Iron Defense, Roost, Seismic Toss, Surf, Whirlwind, Toxic, Gen 9 Universal Moves

Flavor Moves: Aerial Ace, Aqua Ring, Aurora Beam, Avalanche, Brick Break, Brine, Body Slam, Bubble Beam, Chilling Water, Dive, Drill Peck, Dual Wingbeat, Fake Tears, Feather Dance, Frost Breath, Fury Attack, Giga Impact, Growl, Hyper Beam, Ice Spinner, Icicle Crash, Icicle Spear, Icy Wind, Liquidation, Mist, Peck, Pluck, Powder Snow, Rain Dance, Sheer Cold, Snowscape, Soak, Splash, Strength, Triple Axel, Waterfall, Water Gun, Water Pulse, Whirlpool, Wing Attack

Description: A large penguin Pokemon with icy armor who guards other Ice-type pokemon from Fire-type Pokemon. Penguard can serve as a mix of an offensive and defensive pivot with a mix of perfect coverage in 2 moves between its Water STAB and Freeze-Dry and a number of utility moves. It can stay healthy thanks to Roost, can prevent setup with Haze, Whirlwind or Encore, can pivot with Flip Turn and it can even use the well-known Iron Defense+Body Press combo. Thanks to its Water resistance and Burn immunity thanks to Water Veil, it will likely make a good switchin to defensive Water-types that will like using Scald. However, despite its solid Defense stat and only being weak to Fighting and Grass, Penguard is only resistant to Water and Ice and has somewhat low HP, limiting its defensive capabilities. Still, I believe it could anchor some teams quite well.
 
Name: Eschewpid (i didn't know what to call it so i named it Stupid)
Typing: Water/Dragon
Abilities: Rivalry / --- | Good as Gold
Stats: 74/130/74/68/68/101 (515)
Movepool: Notably Liquidation, Dragon Hammer, Dragon Dance, Bulk Up, Close Combat, Mach Punch, Drain Punch, Body Slam
Aerial Ace, Aqua Tail, Bite, Blizzard, Body Slam, Breaking Swipe, Brick Break, Brine, Brutal Swing, Bubble Beam, Bulk Up, Close Combat, Curse, Cut, Draco Meteor, Dragon Breath, Dragon Claw, Dragon Dance, Dragon Pulse, Dragon Hammer, Dragon Rage, Dragon Rush, Dragon Tail, Drain Punch, Endure, Facade, Fire Blast, Flamethrower, Fling, Fly, Focus Blast, Giga Impact, Hail, Headbutt, Hydro Pump, Hyper Beam, Hyper Voice, Ice Beam, Icy Wind, Incinerate, Laser Focus, Liquidation, Mach Punch, Mimic, Muddy Water, Protect, Rain Dance, Rest, Roar, Rock Smash, Round, Scald, Scary Face, Shadow Claw, Sleep Talk, Snore, Strength, Substitute, Sunny Day, Swift, Take Down, Tera Blast, Twister, Water Gun, Water Pulse, Whirlpool

Weight: 120 kg
Description: I might completely replace this one later if I end up being wrong but if people submit bulkier Pokemon as I'd hope they would then I'd want at least some kind of choices for offensive stuff. Water is still a solid neutral typing from an offensive standpoint. The biggest thing hindering it is actually how Water is also stronger defensively, but for a Pokemon like this, you don't really care about that as much. Good as Gold is mostly to block against most status and phasing and but you're still vulnerable to Scald burns and Toxic Spikes. General frailty will force you to lean on your typing and Good as Gold to find boosting opportunities and its Speed tier is something we can creep with future Scarfers. Also, I added Bulk Up. I have to imagine it's worse than Dragon Dance but being able to use it fast should give it an easier time setting up vs some stuff.


And some more subbing resources I forgot to share...
Name:
Typing:
Abilities:
Stats:
Movepool:
Weight:
Description:
And here's a sheet that will help with filling out movepools. Note that this still includes banned moves / types so please be careful; you'll still need to go through this sheet's output and manually change stuff.
 
Name: Wet Magcargo
Type: Fire/Water
Abilities: Magma Armor / Flame Body | Weak Armor
Stats: 60/50/120/90/80/30
Notable moves: Recover, Scald, Lava Plume, Clear Smog, Shell Smash, Flamethrower, Fire Blast, Surf, Hydro Pump
All moves: regular Magcargo's moves + Hydro Pump, Surf, Scald, Water Pulse, Water Gun (- banned moves ofc)
Design: Magcargo, but its shell is made of water and its eyes are blue instead of yellow

With a type combination that has no weaknesses, Wet Magcargo might actually be good. While it lost Stealth Rock, Scald gives it good utility, threatening burns against most switch-ins and hitting the burn-immune Fire-types super effectively. It also has reliable recovery in the form of Recover, and can even use Clear Smog to hinder setup sweepers. You can also use Shell Smash if you're feeling devious.
Wet Magcargo's biggest weakness is its lack of coverage, leaving it walled by Water- and Dragon-types. Its attacking stats aren't very good either, and its below-average defensive stats mean it may go down to a few neutral hits, get stalled out of Recover PP by a powerful attacker, or get set up on and killed before it can use Clear Smog. Its low Speed and bad coverage makes Shell Smash ineffective.
Generally, Wet Magcargo has good utility and is a great defensive backbone against many threats, but can be exploited as setup fodder in its bad matchups.
 
WHAT HAVE YOU DONE?! By getting rid of the Electric-type, you've created a world without engines...electricity...and running water. A world without everything we took for granted...And now...we're back...to the Dark Ages!
1763072065757.png

Name: Vitruvia (Vitruvius + Viaduct)
Typing: Water
Abilities
: Drizzle/Battle Armor/Hydration
Stats: 92/80/100/80/108/77 (537)
Notable Moves:
Physical.png
Aqua Cutter, Knock Off, Crunch, Brick Break, Body Press, Drain Punch, Body Slam, Ice Spinner, Ice Punch, Waterfall, Liquidation
Special.png
Dark Pulse, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Hyper Voice, Surf, Hydro Pump
Status.png
Life Dew, Taunt, Curse, Haze, Amnesia, Iron Defense, Rain Dance
Movepool: Tackle, Defence Curl, Water Gun, Aqua Ring, Aqua Jet, Slash, Life Dew, Taunt, Curse, Haze, Amnesia, Iron Defense, Rain Dance, Dark Pulse, Aura Sphere, Focus Blast, Ice Beam, Blizzard, Hyper Voice, Surf, Hydro Pump, Aqua Cutter, Knock Off, Crunch, Brick Break, Body Press, Drain Punch, Body Slam, Ice Spinner, Ice Punch, Waterfall, Liquidation, Hyper Beam, Giga Impact, Take Down, Facade, Substitute, Tera Blast, Protect, Endure, Sleep Talk, Rest, Thief, Fling, Low Kick, Reversal, Low Sweep, Upper Hand, Focus Punch, Endeavor, Icy Wind, Water Pulse, Chilling Water
Weight: 45.4 kg.
Flavor: A world without electricity...how will the people ever power their machines in this land? Fortunately, there exists a Pokémon that helps villagers power all sorts of machines with it's giant water wheel by installing itself into makeshift watermills. It gathers water on the top of it's wheel, before spinning it around to create kinetic energy that it then unleashes towards it's opponents by grinding them with the wheel itself! While it's normally a docile Pokémon, if there has been a heavy rainfall recently, Vitruvia becomes fired up and will challenge any opponent that threatens the rivers it lives in without fear.
Role: A good, all rounded Water-type wall that can tank a lot of damage and has decent recovery options. Without Electricity, this Pokémon's only weakness is Grass-type moves, which it can cover with Ice-type moves, though it's less than stellar Special Attack ensures that it is easily checked by them. Having Drizzle as an ability might sound frightening, until you realize that without Rock and Ground-types, Water is only super effective against Fire, and without Thunder, all Rain Dance does is power up Water-type moves and enable abilities such as Swift Swim and Hydration, as this Pokémon does not have access to Hurricane.
 
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A :xy/kricketune: Evolution... The Oracle Pokémon

Name: Prophetune (Prophet + Tune)
Typing:
Bug.png
/
Psychic.png

Abilities: Swarm / Forewarn | Magic Guard
Stats: 94/80/70/125/81/50 (500 BST)

Movepool: Absorb, Aerial Ace, Baton Pass, Brick Break, Bug Bite, Bug Buzz, Calm Mind, Charm, Curse, Dazzling Gleam, Endeavor, Endure, Energy Ball, Expanding Force, Facade, False Swipe, Fell Stinger, Focus Energy, Fury Cutter, Giga Drain, Giga Impact, Future Sight, Growl, Helping Hand, Hydro Pump, Hyper Beam, Hyper Voice, Ice Punch, Knock Off, Leech Life, Light Screen, Lunge, Mystical Fire, Night Slash, Perish Song, Pounce, Protect, Psychic, Psychic Noise, Psycho Cut, Psybeam, Rain Dance, Reflect, Rest, Screech, Shadow Ball, Shock Wave, Signal Beam, Sing, Skitter Smack, Slash, Sleep Talk, Snore, Solar Beam, Sticky Web, Strength Sap, Struggle Bug, Substitute, Sunny Day, Swords Dance, Swift, Tackle, Take Down, Taunt, Tera Blast, Thief, Throat Chop, Trailblaze, Trick, Trick Room, Uproar, U-Turn, X-Scissor

Weight: 32.5 kg

Description: Prophetune’s body vibrates with a weird psychic hum that it uses to read tiny shifts in the world around it. when it plays its long, harp-like antennae, the sound echoes straight into the minds of those nearby, showing them quick flashes of possible futures. trainers say its melodies feel like dreams you’re awake for. despite its mystical appearance, Prophetune is gentle and tries to guide others away from danger using soft, ringing notes that only get sharper when a threat is close.

Role/Niche: Prophetune is built to be a slow pivot with the ability to apply heavy pressure to a team, aiming to partially fill the hole that hazards can no longer do, it achieves this via the move, Future Sight, which thanks to it's typing and Tinted Lens can function as an incredibly threatening tool to pressure switch ins, think of a much more vulnerable Galarian Slowking that hits harder. It probably will need support from the tiers waters to properly do it's job, but i definitely see a world where it can settle in my prediction of this metagame.
 
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:florges-white:
Name: Osyad (Osier + Dryad)
Type:
Psychic.png
Psychic.png

Stats: 100 / 67 / 100 / 124 / 130 / 79 [600 BST]
Abilities: Thick Fat / Grassy Surge [HA]
Relevant Moves:
Special.png
Aura Sphere, Eerie Spell, Energy Ball, Focus Blast, Giga Drain, Leaf Storm, Psychic Noise, Strange Steam
Status.png
Calm Mind, Stun Spore, Synthesis, Trick
Full Learnset: Absorb, Alluring Voice, Amnesia, Aromatherapy, Aromatic Mist, Aura Sphere, Branch Poke, Bullet Seed, Calm Mind, Charm, Cotton Spore, Dazzling Gleam, Disarming Voice, Double-Edge, Draining Kiss, Echoed Voice, Eerie Spell, Endure, Energy Ball, Facade, Fairy Wind, Floral Healing, Focus Blast, Forest's Curse, Giga Drain, Grassy Glide, Grassy Terrain, Harden, Hyper Voice, Leaf Blade, Leaf Storm, Leech Seed, Magic Room, Mega Drain, Miracle Eye, Misty Explosion, Misty Terrain, Perish Song, Petal Blizzard, Petal Dance, Protect, Psychic Noise, Razor Leaf, Rest, Round, Seed Bomb, Sleep Talk, Spirit Break, Strange Steam, Stun Spore, Substitute, Synthesis, Take Down, Tera Blast, Trick, Trick Room, Uproar, Wonder Room, Wood Hammer, Worry Seed, Zen Headbutt
Flavor: A Dryad-like creature that resembles an Osier Willow, Osyad don a thick coat of cotton-like leaves to protect themselves from harsh elements. Their enchanting voice has a unique power that cultivates the nature around them.
Competitive Overview: When discussing some winners and losers of the type changes, Grass was almost universally agreed as one of the worse-off types. So, I wanted to make something with Pseudo-Legendary stats that could exist similar to the likes of Tyranitar does, bolstering some impressive tools, all the while being hindered by some glaring weaknesses to common offensive types. Osyad could either try to patch up its defensive profile a bit with Thick Fat, or get a well-needed buff to its Grass STAB w/ Grassy Surge. Either way, it still retains a crippling 4x weakness to one of the biggest winners from these changes, Poison, alongside weaknesses to some of the other types that benefit from the lack of Ground & Rock moves. However, it does at least have some ways to hit Poisons and Steels, with Psychic and Fighting coverage respectively.
 
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Pokemon: Hoptuit
Type:
Psychic.png
Normal.png

Ability: Early Bird / Pickup | Huge Power
Stats: 87 / 55 / 70 / 107 / 77 / 67
Movepool: Agility, Body Slam, Bounce, Brick Break, Calm Mind, Confide, Confusion, Cut, Defense Curl, Double Kick, Encore, Endeavor, Endure, Facade, Fake Out, Fire Punch, Flail, Fling, Focus Blast, Focus Punch, Foul Play, Giga Impact, Grass Knot, Hammer Arm, Hyper Beam, Ice Punch, Iron Head, Iron Tail, Knock Off, Laser Focus, Mega Kick, Mega Punch, Mud Shot, Mud-Slap, Mystical Fire, Nature Power, Payback, Play Rough, Power-Up Punch, Protect, Psychic, Psychic Fangs, Psyshock, Quick Attack, Rain Dance, Recycle, Rest, Round, Sleep Talk, Sludge Bomb, Snore, Strength, Substitute, Sunny Day, Super Fang, Superpower, Surf, Swords Dance, Tackle, Take Down, Taunt, Thief, Thunder Punch, Torment, Toxic, Trick Room, Uproar, Wild Charge, Work Up, Zen Headbutt
Weight: 24kg
Flavour: It's always hopping about on one errand or another. With powers of intuition, it knows how to encourage anyone it meets..
Explanation: Big breaker to keep things moving in this hazardless meta
 
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Name: mecaneelsm (mechanism + eel)
Name: spagetube (spaghetti eel + tube)
Stats: 80/105/105/65/65/70 (bst : 490)
Typing: water/steel
Abilities : hydration/heatproof/unaware
Movepool :
notable moves : scald, u-turn, waterfall, knock off, recover, toxic spikes, iron head, flash cannon
others : weak normal types moves, weak bug type moves, weak water type moves, weak steel type moves. generally useless status moves
Weight :
Description : slow but bulky tank that can check water and poison types as well as fire types (if heatproof) or set-up sweepers (if unaware), slow pivot to allow your wincons to safely switch-in. a gulper eel with a mechanical jaw and rubber body, it is able to to open it's mouth and swallow pokemons up to 20x it's size, it needs constant hydration to survive outside of the sea
 
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Name: Dappwyrm
Typing: Dragon
Abilities: Sturdy / Pressure // Shed Skin
Stats:
90/90/95/70/110/65
Movepool: Protect, Substitute, Rest, Return, Frustration, Take Down, Snore, Take Down, Confide, Toxic, Giga Impact, Hyper Beam, Dragon Dance, Dragon Tail, Dragon Claw, Dragon Hammer, Dragon Rush, Twister, Dragon Breath, Dragon Pulse, Dragon Rage, Breaking Swipe, Outrage, After You, Teeter Dance, Baton Pass, Roar, Morning Sun, Tail Whip, Defense Curl, Tail Slap, Pay Day, Tackle, Double-Edge, Quick Attack, Super Fang, Body Slam, Iron Tail, Aqua Tail, Bite, Crunch, Knock Off, Taunt, Quash, Embargo, Fire Fang, Flamethrower, Flame Burst, Ice Fang, Drain Punch, Brick Break, Shadow Claw.
Weight: 186.4 kg
Description: zard meta zard meta zard meta zard meta. I think with the removal of the Hazard types (ground, Rock, the likes) and rising of Water and Fire as offensive types, y'know what would benefit a LOT from this? A defensive Dragon! Dappwyrm does it's best to be a balanced (but special-leaning) Wall that brings utility with Knock Off and forcing switches with Dragon Tail, and can even pull off Sturdy strats.
Flavor: A Wyrm (but like, the ones with arms, like the weird legless lizard guys) but in a funny tophat and suit. Includes a tie.
 
A :xy/kricketune: Evolution... The Oracle Pokémon

Name: Prophetune (Prophet + Tune)
Typing:
Bug.png
/
Psychic.png

Abilities: Swarm / Forewarn | Tinted Lens
Stats: 94/80/70/125/81/50 (500 BST)

Movepool: Absorb, Aerial Ace, Baton Pass, Brick Break, Bug Bite, Bug Buzz, Calm Mind, Charm, Curse, Dazzling Gleam, Endeavor, Endure, Energy Ball, Expanding Force, Facade, False Swipe, Fell Stinger, Focus Energy, Fury Cutter, Giga Drain, Giga Impact, Future Sight, Growl, Helping Hand, Hydro Pump, Hyper Beam, Hyper Voice, Ice Punch, Knock Off, Leech Life, Light Screen, Lunge, Mystical Fire, Night Slash, Perish Song, Pounce, Protect, Psychic, Psychic Noise, Psycho Cut, Psybeam, Rain Dance, Reflect, Rest, Screech, Shadow Ball, Shock Wave, Signal Beam, Sing, Skitter Smack, Slash, Sleep Talk, Snore, Solar Beam, Sticky Web, Strength Sap, Struggle Bug, Substitute, Sunny Day, Swords Dance, Swift, Tackle, Take Down, Taunt, Tera Blast, Thief, Throat Chop, Trailblaze, Trick, Trick Room, Uproar, U-Turn, X-Scissor

Weight: 32.5 kg

Description: Prophetune’s body vibrates with a weird psychic hum that it uses to read tiny shifts in the world around it. when it plays its long, harp-like antennae, the sound echoes straight into the minds of those nearby, showing them quick flashes of possible futures. trainers say its melodies feel like dreams you’re awake for. despite its mystical appearance, Prophetune is gentle and tries to guide others away from danger using soft, ringing notes that only get sharper when a threat is close.

Role/Niche: Prophetune is built to be a slow pivot with the ability to apply heavy pressure to a team, aiming to partially fill the hole that hazards can no longer do, it achieves this via the move, Future Sight, which thanks to it's typing and Tinted Lens can function as an incredibly threatening tool to pressure switch ins, think of a much more vulnerable Galarian Slowking that hits harder. It probably will need support from the tiers waters to properly do it's job, but i definitely see a world where it can settle in my prediction of this metagame.
Fun fact, Future Sight doesn't get the Tinted Lens effect unless Prophetune is on the field, so that's kind of a bummer, will probably either submit a different mon over it or replace it's ability with the likes of Psychic Surge, Triage or Storm Drain
 
A :xy/kricketune: Evolution... The Oracle Pokémon

Name: Prophetune (Prophet + Tune)
Typing:
Bug.png
/
Psychic.png

Abilities: Swarm / Forewarn | Magic Guard
Stats: 94/80/70/125/81/50 (500 BST)

Movepool: Absorb, Aerial Ace, Baton Pass, Brick Break, Bug Bite, Bug Buzz, Calm Mind, Charm, Curse, Dazzling Gleam, Endeavor, Endure, Energy Ball, Expanding Force, Facade, False Swipe, Fell Stinger, Focus Energy, Fury Cutter, Giga Drain, Giga Impact, Future Sight, Growl, Helping Hand, Hydro Pump, Hyper Beam, Hyper Voice, Ice Punch, Knock Off, Leech Life, Light Screen, Lunge, Mystical Fire, Night Slash, Perish Song, Pounce, Protect, Psychic, Psychic Noise, Psycho Cut, Psybeam, Rain Dance, Reflect, Rest, Screech, Shadow Ball, Shock Wave, Signal Beam, Sing, Skitter Smack, Slash, Sleep Talk, Snore, Solar Beam, Sticky Web, Strength Sap, Struggle Bug, Substitute, Sunny Day, Swords Dance, Swift, Tackle, Take Down, Taunt, Tera Blast, Thief, Throat Chop, Trailblaze, Trick, Trick Room, Uproar, U-Turn, X-Scissor

Weight: 32.5 kg

Description: Prophetune’s body vibrates with a weird psychic hum that it uses to read tiny shifts in the world around it. when it plays its long, harp-like antennae, the sound echoes straight into the minds of those nearby, showing them quick flashes of possible futures. trainers say its melodies feel like dreams you’re awake for. despite its mystical appearance, Prophetune is gentle and tries to guide others away from danger using soft, ringing notes that only get sharper when a threat is close.

Role/Niche: Prophetune is built to be a slow pivot with the ability to apply heavy pressure to a team, aiming to partially fill the hole that hazards can no longer do, it achieves this via the move, Future Sight, which thanks to it's typing and Tinted Lens can function as an incredibly threatening tool to pressure switch ins, think of a much more vulnerable Galarian Slowking that hits harder. It probably will need support from the tiers waters to properly do it's job, but i definitely see a world where it can settle in my prediction of this metagame.
Replaced Tinted Lens with Magic Guard to shield Prophetune against Toxic and other forms of chip damage, since the Tinted Lens ability doesn't work with Future Sight
 
Name: Helmynph (Helminth nymph)
Type: Poison/Fairy
Ability: Poison Point/-/Merciless
Stats: 78/33/118/103/91/42 (BST: 465)
Notable Moves: Aura Sphere, Calm Mind, Court Change, Moonblast, Sludge Bomb, Trick Room, Whirlwind
Movepool: Acid Armor, Ally Switch, Aura Sphere, Baneful Bunker, Bug Bite, Bug Buzz, Calm Mind, Coil, Court Change, Cross Poison, Dazzling Gleam, Draining Kiss, Endure, Energy Ball, Fairy Wind, Flail, Giga Drain, Giga Impact, Grass Knot, Gunk Shot, Headbutt, Helping Hand, Hyper Beam, Hyper Voice, Icy Wind, Infestation, Leech Life, Life Dew, Memento, Mirror Coat, Misty Explosion, Moonblast, Pain Split, Poison Gas, Poison Jab, Protect, Reflect, Rest, Shadow Ball, Skill Swap, Sleep Talk, Sludge Bomb, Stun Spore, Substitute, Tackle, Tera Blast, Toxic, Toxic Thread, Trick Room, Venoshock, Whirlwind, Wrap
Explanation: It absorbs Toxic Spikes and swaps Sticky Webs if needed. Bulky set up with a pretty nice defensive typing. #BeaftopiaInspo
Weight: 1.3kg
 
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