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Resource AG Viability Rankings [Update @ Post #76]

:hatterene: Hatterene C --> A - or B+
Though I know Geysers is going to glaze hatterene in the cord, I wanted to make some points here.

:hatterene: is the only non-fraudulent hazard control in the tier, as :iron treads: has no way of getting through defensive arcs. Its unique ability to do this enables many mons to run different items other than HDB. (eg: :life orb: :miraidon:, :leftovers: :kyogre:, both to not worry about spikes and toxic spikes, and :covert cloak: :necrozma-dusk-mane: to be immune to sacred fire burn without worrying about spikes tearing up its hp, illustrated great in this team by geysers: https://pokepast.es/d25e2fad9b54fdf8. :hatterene: also enables support arceus formes :arceus-fairy: :arceus water: which no longer have to worry about spike chip and are therefore better switchins into :koraidon:) and thus has great synergy with many of the breakers in the tier.

Not only this, but :hatterene: has great defensive utility. :hatterene: is by far the best defensive :eternatus: switchin, leveraging its immunity to toxic, ability to bounce back tspikes and eternatus' complete inability to hit it, as most defensive sets lack a fire or poison move. Crucially, :hatterene: is a great switchin to :ting-lu:, shrugging off earthquake, and bouncing back spikes & whirlwind. As a side note, :hatterene: can also switch in and threaten out :koraidon: locked into low kick.

:Hatterene: also has a great utility & offensive presence, using nuzzle to spread para and Calm Mind paired with Draining Kiss to heal off most damage inflicted by the pokemon it switches in to. :hatterene:'s last moveslot usually either goes to Psyshock, Baton Pass, or Psychic, with Psyshock hitting stall targets such as :blissey:, Baton Pass passing calm mind or scouting an opponent's switchin, and Psychic being used by geysers for some ungodly reason, even though it does the exact same damage to :ho-oh:.

With this much role compression & uniqueness in its niche in only one pokemon, I think :hatterene: deserves a much higher spot on the VR than it currently has.

https://pokepast.es/13c4ea95bf1aa929 and this team by geysers is really cool go use it :3
 
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I'll just go from the ones I feel least strongly to most strongly about:

:landorus-therian:: I think Lando-T should be moved to A- from A. It's not good at checking a Miraidon and Koraidon (IMO), even if niche teams like ones Glory has built (ex. https://pokepast.es/274852cbf471f7ab) have found success it's very rarely used and just not good enough to be in A. It needs to be kept healthy in order to check koraidon and ekiller and is often too slow to make good use of taunt.

:Arceus-Ground: : I think groundy's in a very strange place in the meta right now. We've seen CM sets on niche BO teams built by people like Geysers (ex vs. plague doc UMPL https://pokepast.es/4b79a8b8b4bfb202) and ddance on HO. I just don't think it provides enough power or viability to be placed this strongly in A. IMO, slap it in A- or B+ and make changes based on how the meta evolves from now.

:Arceus-Rock: : I think Rockceus is honestly never/rarely used despite IMO it being pretty decent as a defensive ceus. It's certainly a better check to :Ho-Oh: than :Arceus-Fairy: with Power Gem, and walls :clodsire: pretty well with Will-O-Wisp while :arceus-fairy: has to be afraid of toxic and :arceus-water: has to be weary of Water Absorb. It also does neutral damage to a lot of other meta mons, making it pretty easy just to spam judgement. I think Rockceus deserves to go from C to B-, as it will probably continue to play a second fiddle to fairyceus and waterceus in terms of defensive Arceus, since it's mainly used on teams where the majority of attackers are physical (e.g Glory Pdon https://pokepast.es/351bbce174d6c6e2). I recently built my own take of a substitute :zacian-crowned: team featuring rockceus, though it may not be the finest team https://pokepast.es/b41c0b82fdf3b17e.

:Arceus-Fairy: : I think the amount of usage fairyceus has gotten as a defensive ceus definitely allows it to be moved from S- into S tier. It low kick switches in on :koraidon: and provides speed control with twave or can Will-o to stop physical attacking threats. It also sometimes runs CM to get a boost and even gets power gem as a semi :ho-oh: check, making it hard to switch into

These next to I feel pretty strongly about:

:Calyrex-Ice: This mon is an absolute menace either with :choice band: on fullroom (no example as of now because I'm not sure if RL would let me leak one of his teams) or the normal set that can set up tr by itself (ex vs. Glory https://pokepast.es/d8c8e31ed226dff9) If used properly, it absolutely rolls through teams and can be arguably more threatening than :Calyrex-Shadow: at times. It's incredible bulk lets it set up tr pretty safely and has tera fire to stop burns and stronger fire attacks. I think with everything this mon has been given AND being paired extremely well with the next and last mon on this list, I think it deserves to be anywhere in the A range from A- to A+, since having to choose it over :calyrex-shadow: does hurt it a little.

:Hatterene: Last but not certainly not least. Of course, Geysers will probably glaze this mon, but he's probably demonstrated the best how much this mon can do. Magic bounce stops hazards and mons like :necrozma-dusk-mane:+ :covert cloak: from being spiked to death without boots (and is probably the only good hazard control in the tier) and sets up tr for mons like :calyrex-ice: or :kyogre: . Hatt also has great defensive util and is by far the best :eternatus: switchin. Hatt learns CM+Dkiss, which can help do great damage to :koraidon: and :miraidon: and Nuzzle to spread para. It can also threaten :koraidon: if it's locked into low kick. A great team featuring this mon Geysers gave me a while ago: https://pokepast.es/3a69af0311bd210e He's also used it on a kyu-w team here: https://pokepast.es/58afe90f326439ed This thing has to be in B+ to A- range at least

Also, yes, I do realize how much I just glazed Geysers

EDITS:
:Landorus-Therian: : Changed reasoning thanks to helpful review by Jaishy / jk , rank change stays the same
:Earth-Plate: + :Landorus-Therian: + :Calyrex-Ice: : Added example teams
:Calyrex-Ice: : Changed B —> S/S- to B —> A- to A+
:Stone-Plate: : Added Arceus-Rock

I'm also just going to add a list of the higher ranks for things I don't feel I need to write a full paragraph about
S+:
:koraidon: Koraidon

S:
:ting-lu:
Ting-Lu
:arceus:Arceus
:arceus-fairy:Arceus-Fairy
:calyrex-shadow:Calyrex-Shadow

S-:
:miraidon:
Miraidon

A+:
:zacian-crowned:
Zacian-Crowned
:ho-oh:Ho-Oh

A:
:calyrex-ice:
Calyrex-ice

A-:
:Arceus-Water:
Arceus-Water
:Eternatus:Eternatus
:Landorus-Therian:Landorus-T

B+:
:Hatterene:
Hatterene (for now)
 
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I'll just go from the ones I feel least strongly to most strongly about:

:landorus-therian:: I think Lando-T should be maximum A- or B+ from A. It's not used much and generally isn't used for anything other than rocks which in this current meta are worse than spikes. As a Miraidon check, it's worse than Lu and I think even if a few niche teams like ones Glory has built have found success it's very rarely used and just not good enough to be in A.

:Arceus-Ground: : I think groundy's in a very strange place in the meta right now. We've seen CM sets on niche BO teams built by people like Geysers and ddance on HO. I just don't think it provides enough power or viability to be placed this strongly in A. IMO, slap it in A- or B+ and make changes based on how the meta evolves from now.

:Arceus-Fairy: : I think the amount of usage fairyceus has gotten as a defensive ceus definitely allows it to be moved from S- into S tier. It low kick switches in on :koraidon: and provides speed control with twave or can Will-o to stop physical attacking threats. It also sometimes runs CM to get a boost and even gets power gem as a semi :ho-oh: check, making it hard to switch into

These next to I feel pretty strongly about:
,
:Calyrex-Ice: This mon is an absolute menace either with :choice band: on fullroom or the normal set that can set up tr by itself. If used properly, it absolutely rolls through teams and can be arguably more threatening than :Calyrex-Shadow: at times. It's incredible bulk lets it set up tr pretty safely and has tera fire to stop burns and stronger fire attacks. I think with everything this mon has been given AND being paired extremely well with the next and last mon on this list, I think it deserves to be in S or S-.

:Hatterene: Last but not certainly not least. Of course, Geysers will probably glaze this mon, but he's probably demonstrated the best how much this mon can do. Magic bounce stops hazards and mons like :necrozma-dusk-mane:+ :covert cloak: from being spiked to death without boots (and is probably the only good hazard control in the tier) and sets up tr for mons like :calyrex-ice: or :kyogre: . Hatt also has great defensive util and is by far the best :eternatus: switchin. Hatt learns CM+Dkiss, which can help do great damage to :koraidon: and :miraidon: and Nuzzle to spread para. It can also threaten :koraidon: if it's locked into low kick. A great team featuring this mon Geysers gave me a while ago: https://pokepast.es/3a69af0311bd210e He's also used it on a kyu-w team here: https://pokepast.es/58afe90f326439ed


Edit: Also, yes, I do realize how much I just glazed Geysers
this first nom definitely doesn't make sense. Lando is not only used for rocks. It is a Korai check. It is not meant to live draco meteor from mirai, so it isn't surprising when it doesn't. It also cannot be more different from lu, they dont check any of the same mons

Caly-i definitely should not be in S-, and 100% not in S. It's far too high a tier for being incredibly unsplashable. Having to choose between it and caly-s seriously limits it, since caly-s is better the vast majority of the time. Caly-i is also completely walled by waterceus & tera water fairyceus, which seiously limit it. It definitely isn't a bad mon, just not S tier.
 
I have been messing around with this on ladder for a bit and wanted to make a nom for it


:sv/Pecharunt: Pecharunt UR -> C
Pecharunt @ Heavy-Duty Boots
Ability: Poison Puppeteer
Tera Type: Fairy
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
IVs: 0 Atk
- Toxic/Malignant Chain
- Foul Play
- Recover
- Parting Shot

I think this pokemon has gone overlooked by the community for a while but this pokemon provides solid role compresson in being able to check both Koraidon and Ekiller while also being able to absorb toxic spikes and having a slow pivot move with parting shot. Poison Puppeteer confusing any Pokemon when hit with toxic or poisoned by malignant chain is also a nice bonus as well. Pecharunt does struggle to deal with physical setup sweepers by itself but with parting shot you can always just gain momentum and switch in to a scarfer such as koraidon, calyrex or ditto to deal with them so that should always be kept in mind when teambuilding with it.

Some Fun Calcs:
252 Atk Orichalcum Pulse Koraidon Outrage vs. 252 HP / 252+ Def Pecharunt: 138-163 (36.3 - 42.8%) -- guaranteed 3HKO
+2 252+ Atk Arceus Shadow Claw vs. 252 HP / 252+ Def Pecharunt: 164-194 (43.1 - 51%) -- 5.9% chance to 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (4 hits) vs. 252 HP / 252+ Def Pecharunt: 232-276 (61 - 72.6%) -- guaranteed 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (5 hits) vs. 252 HP / 252+ Def Pecharunt: 290-345 (76.3 - 90.7%) -- guaranteed 2HKO
+1 252 Atk Zacian-Crowned Behemoth Blade vs. 252 HP / 252+ Def Pecharunt: 141-166 (37.1 - 43.6%) -- guaranteed 3HKO

I think this pokemon is a lot better than a bunch of the pokemon currently on the vr and I think it should at least be considered for a rank
 
:Arceus: S --> S+
Most splashable Mon imo, as it fits on basically any team, whether ho, balance, bulky offense, fullroom, or stall. It's also a good check to caly-s since it isn't weak to gknot and has recover to shrug off the damage. It's also a great revenge killer, since after a swords dance it kos most of the tier, especially after tera normal. It does struggle with wallceus and hooh, however. Still, it's a very versatile Mon and definitely S+ worthy
 
:xy/regieleki: UR-—>D/D-
ok, so this little lightbulb is unranked? that's something I never known. My arguments: this thing, has the ability that makes him hit nearly equal as an adabtability-boosted move ((1.5*1.3/2=0.975 times). It has also the ability to be paired with e-terrain, which means a thunderbolt can go up to 152.1 bp before STAB. Plus, it has a wide range of support moves, such as volt switch to get out a bad situation, thunder cage to trap and get a good position, rapid spin to clean out the hazards, and even owning the two walls can make it a wall setter(I believe no one would use this). Indeed it has a poor, or extremely poor coverage (normal, electric, rock, flying), but it gained the possibility to tera ice to check out any ground type (that's a pre-dlc 1 comment). the high speed advantage it has can let it easily run adamant/modest if not needed for max speed (e.g. web team). It can also hold magnet to rise electric type power.
here's an example set:
Alert: this set might not be very accurate to a high ladder
Lightbulb (Regieleki) @ Heavy-Duty Boots
Ability: Transistor
Tera Type: Ice/water (basically anything to counter ground)
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
- Volt Switch/Thunder Cage/Thunder Wave
- Thunderbolt/Thunder Cage
- Rapid Spin
- Tera Blast/Ancient Power
After all, I thinks that this lightbulb needs a rise on the ranking.

imo eleki gets cooked by ting lu existing, and has to burn a tera to be able to stay in while also being incredibly frail anyways. Koraidon + scarf outspeeds as well :/
 
2025 May VR UPDATE!
Here the slate, big s/o to Murphy Lawden for preparing the post!
If you spot any mistake you can dm me on discord.

Koraidon :Koraidon: S(1) --> S+(2)
Ho-Oh :Ho-OH: S(2) --> S(1)
Arceus :Arceus: S(3) --> S(2)
Arceus-Fairy :Arceus-Fairy: S-(2) --> S(3)
Miraidon :Miraidon: S-(3) --> S-(2)
Zacian-Crowned :Zacian-Crowned: A(1) --> A+(3)
Arceus-Water :Arceus-Water: A(3) --> A(2)
Calyrex-Ice :Calyrex-Ice: B --> B+
Kingambit :Kingambit: C+ --> B
Ditto :Ditto: C+ --> B
Alomomola :Alomomola: C --> B-
Hatterene :Hatterene: C --> C+
Flutter Mane :Flutter Mane: C --> C+
Terapagos :Terapagos: UR --> C
Kyurem-Black :Kyurem-Black: C- --> C
Arceus-Ghost :Arceus-Ghost: C- --> C
Skeledirge :Skeledirge: C- --> C
Eternatus :Eternatus: A+(3) --> A(1)
Landorus-Therian :Landorus-Therian: A(2) --> A-(1)
Necrozma-Dusk-Mane :Necrozma-Dusk-Mane: A-(1) --> A-(2)
Deoxys-Speed :Deoxys-Speed: A-(2) --> B+
Giratina-Origin :Giratina-Origin: B+ --> B
Deoxys-Attack :Deoxys-Attack: B- --> C+
Dialga :Dialga: B- --> C+
Mandibuzz :Mandibuzz: B- --> C+
Wo-Chien :Wo-Chien: C --> C-
Palkia-Origin :Palkia-Origin: C- --> D
Chi-Yu :Chi-Yu: C --> D
Rayquaza :Rayquaza: C- --> D
 
Kyruem black should be way higher than it is I think personally Kyruem black should be put b or c+ because it's very good scale shot icecle sphere and d dance and iron head it can sweep through teams I did do it many times and as much as some pokemon are this is one of the best and put flutter way lower it does work with korai and has nothing else really and let the bee higher like on tier higher that it
 
I've been sticking around this tier for a while, saying some of my thoughts abt the vr.


:Eternatus: A (2) -> A- (2)

Eternatus is having a worse time right now, with an increase usage of Arceus-Ground, Zacian-C, Hatterene, Calm Mind Tera Poison sets like Arceus-Fairy or Kyogre, heavily limiting its key role of spreading toxic and poisoning others. It also has a bad time facing Miradon, Koraidon and Calyrex-S, which are the top tier mons, as they all threaten Eternatus with their stabs, and which Eternatus can't deal back much damage to them.
(According to the recent AGPL usage stats, Zacian-C has 16.3% usage, Hatterene has 14.13% usage and the both are hard counters to Eternatus)


:Necrozma-Dusk-Mane: A- (2) -> B+

NDM has always been losing to top tier threats like Calyrex-S, Miraidon, Arceus-Water, Arceus-Ground, Ting-Lu, and even Arceus with the Bulk Up set. The Trick Room set is often outclassed by Calyrex-Ice, as Ting-Lu also tanks hits from NDM.


:Alomomola: B- -> B

Alomomola is a really nice switch in to various psychial threats, like Koraidon, Arceus and Ho-Oh, as well as utilizing Flip Turn with Regenerator, making it a good defensive piviot. With wish, it can also heal up its teamates, like Ting Lu for an example, with a team named axis6 buildt around this core. Alomomola is also very splashable on mostly fat and stall teams, while also sometimes being used on balances.


:Dondozo: B- -> C

Dondozo is a great Unawere physical wall, yet sadly having rest as it's only option to heal back itself. However, Miraidon's ability set up Electric Terrain, stopping it to rest unless it terastillizations into the Flying type. The usage of Dondozo has also been rare, as it is often hogging up the tera slot, when stall already has many pokemons that would have more value to rare, like Tera Grass special defensive HO-Oh.


:Grimmsnarl: B- -> B

Grimmsnarl is objectively, the best screen setters in the current meta. Screens has always been an amazing team structure for HO, as providing twice the defences can enable a lot of setting up, with the main abusers being Calyrex-S, Arceus, Koraidon, Miraidon and much more.

A few replays of screens being goated in the recent AGPL.

https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-854319
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-853649


:Hatterene: C+ -> B+

Hatterene has risen up usage a lot, with hard walling more defensive mons like Eternatus and Gliscor, as well as beating stall easily thanks to it preventing hazards, and can have a slow piviot by the move Baton Pass. It can also run moves like Calm Mind, then Baton Passing it to various threats like Kyogre, Arceus-fairy, Miraidon and Calyrex-S. With Tera Normal, it can also flip the matchups again Calyrex-S, by taking little from Grass Knot thanks to it's light weight, making it only have 20 Base Power, while also threating with the move nuzzle to paralyze other pokemons. Thanks to Magic Bounce, it can also enable other items on pokemons, like Mental Herb on Arceus, Assult Vest or Life Orb on Miraidon, Rocky Helmet on Ho-Oh and much more.


:Skeledirge: C -> B-

As mentioned above, Dondozo is heavily limited by Electric Terrain to stop by using the move Rest in order to heal itself. Skeledirge on the other hand, has the move Slack Off to heal itself reliability. Thanks to it's natural typing, it can hard wall mons like Zacian-C, also beating Arceus and Koraidon in a 1v1.



Lastly, feel free to criticize this post and point out where I was wrong. Hopefully these noms would make sense.
 
I've been sticking around this tier for a while, saying some of my thoughts abt the vr.


:Eternatus: A (2) -> A- (2)

Eternatus is having a worse time right now, with an increase usage of Arceus-Ground, Zacian-C, Hatterene, Calm Mind Tera Poison sets like Arceus-Fairy or Kyogre, heavily limiting its key role of spreading toxic and poisoning others. It also has a bad time facing Miradon, Koraidon and Calyrex-S, which are the top tier mons, as they all threaten Eternatus with their stabs, and which Eternatus can't deal back much damage to them.
(According to the recent AGPL usage stats, Zacian-C has 16.3% usage, Hatterene has 14.13% usage and the both are hard counters to Eternatus)


:Necrozma-Dusk-Mane: A- (2) -> B+

NDM has always been losing to top tier threats like Calyrex-S, Miraidon, Arceus-Water, Arceus-Ground, Ting-Lu, and even Arceus with the Bulk Up set. The Trick Room set is often outclassed by Calyrex-Ice, as Ting-Lu also tanks hits from NDM.


:Alomomola: B- -> B

Alomomola is a really nice switch in to various psychial threats, like Koraidon, Arceus and Ho-Oh, as well as utilizing Flip Turn with Regenerator, making it a good defensive piviot. With wish, it can also heal up its teamates, like Ting Lu for an example, with a team named axis6 buildt around this core. Alomomola is also very splashable on mostly fat and stall teams, while also sometimes being used on balances.


:Dondozo: B- -> C

Dondozo is a great Unawere physical wall, yet sadly having rest as it's only option to heal back itself. However, Miraidon's ability set up Electric Terrain, stopping it to rest unless it terastillizations into the Flying type. The usage of Dondozo has also been rare, as it is often hogging up the tera slot, when stall already has many pokemons that would have more value to rare, like Tera Grass special defensive HO-Oh.


:Grimmsnarl: B- -> B

Grimmsnarl is objectively, the best screen setters in the current meta. Screens has always been an amazing team structure for HO, as providing twice the defences can enable a lot of setting up, with the main abusers being Calyrex-S, Arceus, Koraidon, Miraidon and much more.

A few replays of screens being goated in the recent AGPL.

https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-854319
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-853649


:Hatterene: C+ -> B+

Hatterene has risen up usage a lot, with hard walling more defensive mons like Eternatus and Gliscor, as well as beating stall easily thanks to it preventing hazards, and can have a slow piviot by the move Baton Pass. It can also run moves like Calm Mind, then Baton Passing it to various threats like Kyogre, Arceus-fairy, Miraidon and Calyrex-S. With Tera Normal, it can also flip the matchups again Calyrex-S, by taking little from Grass Knot thanks to it's light weight, making it only have 20 Base Power, while also threating with the move nuzzle to paralyze other pokemons. Thanks to Magic Bounce, it can also enable other items on pokemons, like Mental Herb on Arceus, Assult Vest or Life Orb on Miraidon, Rocky Helmet on Ho-Oh and much more.


:Skeledirge: C -> B-

As mentioned above, Dondozo is heavily limited by Electric Terrain to stop by using the move Rest in order to heal itself. Skeledirge on the other hand, has the move Slack Off to heal itself reliability. Thanks to it's natural typing, it can hard wall mons like Zacian-C, also beating Arceus and Koraidon in a 1v1.



Lastly, feel free to criticize this post and point out where I was wrong. Hopefully these noms would make sense.
Ngl I do agree with most off your sets I change anything with dozo because I never used it but ndm should be in the tier that it is because it usually works with the magical hat and calyrex ice and it super effective against it usually because it never are defensive Tera Like fire for example and Ser the rise of other things but it's not bad its also not great mid like the its on list so that's my counter agurment
 
Ngl I do agree with most off your sets I change anything with dozo because I never used it but ndm should be in the tier that it is because it usually works with the magical hat and calyrex ice and it super effective against it usually because it never are defensive Tera Like fire for example and Ser the rise of other things but it's not bad its also not great mid like the its on list so that's my counter agurment
Going for Hatterene + Necrozma-DM + Calyrex-Ice means committing to Fullroom, which is very fishy and not a very consistent playstyle. Necrozma-DM also loses the 1v1 to Calyrex-Ice if it Tera Fires, so you should just use Arceus-Water for Calyrex-Ice check. While the other set is more usable, DD NDM can be a Tera hog needing Tera Fire for Ho-Oh or Wisp Arceus-formes and can be very situational in its usefulness. NDM as a whole is struggling right now, almost everything in the top tiers threatens it
 
Going for Hatterene + Necrozma-DM + Calyrex-Ice means committing to Fullroom, which is very fishy and not a very consistent playstyle. Necrozma-DM also loses the 1v1 to Calyrex-Ice if it Tera Fires, so you should just use Arceus-Water for Calyrex-Ice check. While the other set is more usable, DD NDM can be a Tera hog needing Tera Fire for Ho-Oh or Wisp Arceus-formes and can be very situational in its usefulness. NDM as a whole is struggling right now, almost everything in the top tiers threatens it
But i think I still usable and still belongs in the tier that it is in
 
Making a nomination for Hatterene.

:hatterene: C+ —> B- / B

Hatterene provides good utility in preventing hazards from common setters such as Ting-Lu, Glimmora, Deoxys-Speed, Eternatus, and Ribombee, as well as having great support utility with moves such as Nuzzle, Calm Mind, and Healing Wish. It also acts as a good slow pivot and frees up some item slots that would otherwise be occupied by Heavy Duty Boots.

This in turn, enables the usage of certain pokemon sets that would otherwise not be used as often, such as Choice Band Ho-Oh, Rocky Helmet Alomomola, Mental Herb EKiller, and Choice Specs Kyogre, due to them not being forced to run Heavy Duty Boots anymore.

Its usage especially in AGPL also provides it a strong case for a higher tiering, with it being used overall at 14.13% with a 42.86% winrate, which is a lot more than its peers at C+, with compareable winrates/usage to Pokemon such as Kyogre (13.59% usage from A+ tier), Eternatus (43.33% WR from A), Kingambit (11.41% usage from B and 42.86% WR), and Grimmsnarl (4.89% usage from B- and 44.44% WR).

For reference, the next highest used C+ ranked Pokemon was Blissey at a 2.17% usage, followed by Flutter Mane with a 0.54% usage rate, with the other C+ Pokemon not even being used in in AGPL.

Hatterene is also versatile, it can comfortably run a defensive set on bulky teams, CMPass on more offensive teams and can also act as a Trick Room setter for fullroom.

Replays (All are from AGWL/AGPL/AGSSNL)

AGPL — quinnxd VS adhi
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-861250
— Hatterene prevents hazards from being setup for the entire match and also cripples Ho-Oh with Nuzzle.

AGWL — quinnxd VS BaddyGames
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-818693

AGPL - aplague doc VS Skysolo
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-862616
— Hatterene is used to setup Trick Room in a fullroom team.

AGSSNL - Geysers VS KunVirgo
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-876776
— Geysers uses CMPass Hatterene to break through stall, winning the game.

Sets:

Defensive
https://pokepast.es/27364a9b31ccc194

CMPass
https://pokepast.es/cc444b010cd95cf5

— 56 SpD EVs allow Hatterene to live Electro Drift from Miraidon and 2HKOs from uninvested Arceus formes.

(252 SpA Hadron Engine Miraidon Electro Drift vs. 248 HP / 56 SpD Hatterene in Electric Terrain: 268-316 (84.5 - 99.6%) -- guaranteed 2HKO)

(0 SpA Splash Plate Arceus-Water Judgment vs. 248 HP / 56 SpD Hatterene: 139-165 (43.8 - 52%) -- guaranteed 3HKO after Leftovers recovery)

CMPass also enables Pokemon such as Miraidon / Kyogre / Calyrex to be able to break through their walls more easily.

+1 252+ SpA Kyogre Ice Beam vs. 228 HP / 188+ SpD Eternatus: 282-334 (58.9 - 69.8%) -- guaranteed 2HKO

+1 252 SpA Calyrex-Shadow Astral Barrage vs. 248 HP / 8 SpD Ho-Oh: 240-283 (57.8 - 68.1%) -- guaranteed 2HKO

+1 252 SpA Calyrex-Shadow Grass Knot (120 BP) vs. 252 HP / 252+ SpD Vessel of Ruin Ting-Lu: 294-346 (57.1 - 67.3%) -- guaranteed 2HKO after Leftovers recovery

+1 252 SpA Calyrex-Shadow Psychic vs. 240 HP / 0 SpD Arceus: 226-267 (51.2 - 60.5%) -- guaranteed 2HKO

Trick Room
https://pokepast.es/12a9b285df34bc4a
 
umfl over (and the inferior umpl too ig) so VR noms by me, GigaBytes7 the legendary 2v2 player
gonna keep most of my explanations fairly short and to the point
i apologize for my inconsistent capitalization and weird grammar

:Koraidon: S+(2) -> S+(1)
:Arceus: S(2) -> S+(2)
:Calyrex-Shadow: S+(1) -> S+(3)
lumping all of these together since moving one basically moves all of them. I think its pretty clear by now that Koraidon is by far the best Pokemon in the tier as it has consistently gotten the most usage every week of UMPL and even getting over 90% usage some weeks. It has plenty of variety in its sets with Standard Dice, Band, Scarf, Lorb, SubSteel, and Taunt which makes it really easy to fit on most teams and is by far the best breaker in the tier, blowing past all of its supposed "checks" with absurd ease and opening up itself or its teammates to just win. Being the best scarfer in the game while also having the ability to soft check Ekiller and Kyogre also give it very nice defensive utility.

offensive calcs (keep in mind none of these are with an offensive tera)
252+ Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 252+ Def Arceus-Fairy in Sun: 188-222 (42.4 - 50.1%) -- 92.6% chance to 2HKO after 1 layer of Spikes
252 Atk Choice Band Orichalcum Pulse Koraidon Flare Blitz vs. 240 HP / 252+ Def Arceus-Fairy in Sun: 255-301 (57.8 - 68.2%) -- guaranteed 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 252+ Def Arceus-Fairy in Sun: 341-402 (76.9 - 90.7%) -- 25% chance to OHKO after 1 layer of Spikes
+2 252 Atk Life Orb Orichalcum Pulse Koraidon Flare Blitz vs. 248 HP / 252+ Def Arceus-Fairy in Sun: 443-523 (100 - 118%) -- guaranteed OHKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (5 hits) vs. 248 HP / 252+ Def Ho-Oh: 435-515 (104.8 - 124%) -- guaranteed OHKO

defensive calcs
+2 252+ Atk Arceus Extreme Speed vs. 0 HP / 4 Def Koraidon: 240-283 (70.3 - 82.9%) -- guaranteed 2HKO after 2 layers of Spikes
252+ SpA Kyogre Origin Pulse vs. 0 HP / 0 SpD Koraidon in Sun: 54-64 (15.8 - 18.7%) -- possible 5HKO
252+ SpA Kyogre Ice Beam vs. 0 HP / 0 SpD Koraidon: 240-284 (70.3 - 83.2%) -- guaranteed 2HKO after 2 layers of Spikes


moving on the ekiller and caly. while there's the argument that caly is better because 1. its caly and 2. its the reason ekiller is so common, I think that ekiller is still better. while ekiller is almost mandatory on every team (or even if its not its often better than other options) due to like I said, its ability to check caly, but also due to its incredible synergy with many of the other tops mons, such as Koraidon, Zacian, Miraidon, and your own Caly. on the contrary, caly is harder to fit on a lot of teams since it doesn't help break mons for anything but itself and doesn't have quite as much defensive utility, not really being able to switch into anything safely. and while calys is the one forcing ekiller on a lot of teams, the same is also happening vice versa with many teams running Encore caly to check ekiller. unfortunately ekiller didn't see quite as much usage as it probably should've but I hope my points are enough.

:Zacian-Crowned: A+(3) -> S(1/2)
I find Zac not already being S tier to be criminal. Zac is by far one of the best mons in the tier, enabling all sorts of offense by compressing an excellent breaker with an ekiller check with a fairy typing with an amazing speed tier, you literally could not ask for more. This mons breaks so well, often forcing tera or them to sac a mon in order to take it out which gives it great synergy with the top 2 mons, Koraidon and Ekiller. Zac consistently got 30-40% usage in UMPL and was actually used more than Arceus-Fairy. Whether it's S(1) or S(2) depends on whether you think Fairyceus is better or not.

+1 252 Atk Zacian-Crowned Behemoth Blade vs. 240 HP / 252+ Def Arceus-Fairy: 348-410 (78.9 - 92.9%) -- guaranteed 2HKO
+1 252 Atk Tera Electric Zacian-Crowned Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 378-446 (91 - 107.4%) -- 43.8% chance to OHKO
+3 252 Atk Zacian-Crowned Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 420-496 (101.2 - 119.5%) -- guaranteed OHKO
+2 252+ Atk Arceus Extreme Speed vs. 0 HP / 0 Def Zacian-Crowned: 120-141 (36.9 - 43.3%) -- guaranteed 3HKO

:Arceus-Fairy: S(3) -> S(2/1)
:Ho-oh: S(1) -> S(3)
Defensive Ho-oh is pretty much a fraud. It needs to tera to beat any Koraidon that isnt scarf which are growing increasingly more popular so the only reason you would ever use it is with a fairy type like Zacian or Fairyceus. Offensive sets are a bit better but that still requires you to run a Fairyceus so...

:Landorus-Therian: A-(1) -> A(2)
:Arceus-Water: A(2) -> A-(1)
Arceus-Water has a mediocre typing for this meta. While I get its appeal it has a hard time actually beating anything without resorting to tera so it can join fraud NDM in A-. On the other hand, Lando is a GOAT, being the only defensive pivot in the tier, chipping down Koraidon, and its pretty much the only real Zacian check for non-stalls. You also get some nice utility with Scarf sets.

:Kingambit: B -> A-(3)
Nice caly and ekiller check, great synergy with many top mons. Should at least be B+.

:Hatterene: C+ -> B
Hatterene has been growing more popular recently and for good reason. Its basically the only way to reliably keep hazards off for non-HOs other than maybe defog Gira-O which isnt very common and is much harder to fit. The typing also gives it some nice defensive utility as a fairy.

:Kyurem-White: UR -> C+
I have no replays, go ask Geysers. This one should be pretty self-explanatory tho: Ice Move = Big Damage. It has less defensive utility than Dialga but its also much harder to switch into so I feel like C+ is fair.

:Palafin: UR -> D
Toxapex is ranked but my GOAT palafin is not?!?
252+ Atk Choice Band Tera Water Palafin-Hero Wave Crash vs. 240 HP / 252+ Def Arceus-Fairy in Rain: 478-564 (108.3 - 127.8%) -- guaranteed OHKO
252+ Atk Choice Band Tera Water Palafin-Hero Wave Crash vs. 240 HP / 252+ Def Arceus-Water in Rain: 239-282 (54.1 - 63.9%) -- guaranteed 2HKO
252+ Atk Choice Band Tera Water Palafin-Hero Zen Headbutt vs. 0 HP / 4 Def Koraidon: 296-350 (86.8 - 102.6%) -- 18.8% chance to OHKO
252+ Atk Choice Band Tera Water Palafin-Hero Jet Punch vs. 0 HP / 0 Def Miraidon in Rain: 189-223 (55.4 - 65.3%) -- guaranteed 2HKO
252+ Atk Choice Band Palafin-Hero Jet Punch vs. 0 HP / 4 Def Calyrex-Shadow in Rain: 339-400 (99.4 - 117.3%) -- 93.8% chance to OHKO
252+ Atk Choice Band Tera Water Palafin-Hero Jet Punch vs. 0 HP / 0 Def Zacian-Crowned in Rain: 336-396 (103.3 - 121.8%) -- guaranteed OHKO

https://replay.pokemonshowdown.com/gen9anythinggoes-2487574716-8w2itas1r9okkv22d7rtdtgwyy9jdgrpw?p2
https://replay.pokemonshowdown.com/gen9anythinggoes-2194727461
all my replays are old af and im not gonna find them, will farm some later
 
Wanted to drop some post UMPL noms for the lower ranks

Rises
:kingambit: to B+
Enables many cool structures, strong priority is helpful in keeping HO in check and has a decent defensive profile. Solid mon all around.

:grimmsnarl: to B
Grimmsnarl goes hand in hand with Glimmora, Glim screens occupy a decent place in the metagame and this should be the same tier as Glimmora

:hatterene: to B
Has very neat role compression in preventing hazards from suicide leads and being a baton pass pivot to farm semistalls and stalls. Unfortunately Hatterene structures tend to have some glaring flaws one way or the another but the utility it provides is hard to ignore

:skeledirge: to C+ or B-
This definitely should be above Dondozo for having actual recovery, but it's not a reliable Koraidon check by itself. Needs a lot of support but I think the solid recovery makes it better than Dondozo

:garganacl: to C+
Tera Flying Ho-Oh answer for stall, also checks EKiller and can pull out some funny strategies with Iron Defense. Not much to say but it's just better than most of the things sitting in C and comparable to C+ mons

:terapagos: to C+
Same as above, has actual use cases and sees some use unlike most of the junk in C.

:iron-treads: to C+
Is a pretty funny mon, has a lot of issues but certainly better than everything else in C

:wo-chien: to C
Not a big difference, but this could be pretty interesting for walling most Calyrex-S sets (and pretending to check Kyogre or Miraidon). Also has Knock Off and Ruination so isn't totally passive.

:rayquaza: to C
Better Choice Band Ho-Oh. Hits quite hard and could have some justification for using it

:muk-alola: to C or C+
This totally shouldn't be unranked. Is one of stall's best options against Tera Fairy Calyrex-S (aside from relying on Mental Herb Toxic Mandibuzz) so it has a niche at least. Not great at handling Calyrex-S by itself though, just like Dondozo it's not very hard to force it to Rest.

Drops
:calyrex-ice: to B or B-
The hype for it has pretty much gone down, it's still a scary threat in some cases and not much has changed since but the opportunity cost of not being able to use Calyrex-S is always a huge deal, it's also not very hard to prepare for if you have a bulky Water-type or Tera Water mon like Arceus-Fairy.

:deoxys-speed: to B-
I think this is probably the worst lead out of the most common ones in the metagame right now, just pure Stealth Rock/Spikes isn't as valuable as webs, tspikes or screens. Was almost never seen in the most recent UMPL which further shows the lack of trust in it

:dondozo: to C+
Rest dependency makes it kinda iffy to use, further gets its recovery shut down by Electric Terrain. Its not really that better equiped to deal with Koraidon than Skeledirge outside of the extra bulk but being forced to use Rest makes it much more easier to exploit

:dialga: to C
...just use Miraidon or Kyogre

:arceus-dark: to UR
Calyrex-S answer that struggles versus most of the meta, hates hazards and is pretty much screwed if Calyrex-S Teras.

:toxapex: to UR
When was the last time you ever saw this being used? It's not particularly good at anything
 
vr noms for some of the more ignored mons / unranked mons ig, wont really justify with any tour results since there arent any people using these, but ill still put up calcs / use cases

RISES
:rayquaza: D→ C-

better banded ho-oh, can blindly switch into fblitz/kick from scarf korai in a pinch / early game and take below 30 while koraidon is too scared to click outrage, also lives +2 espeed which is nice and then you gain tempo by forcing the opponent to make some weird switches. (and then 2HKO whatever wall they have)

252+ Atk Koraidon Flare Blitz vs. 0 HP / 4 Def Rayquaza: 80-95 (22.7 - 27%) -- 47.9% chance to 4HKO

252+ Atk Koraidon Low Kick (120 BP) vs. 0 HP / 4 Def Rayquaza: 120-142 (34.1 - 40.4%) -- guaranteed 3HKO

+2 252+ Atk Arceus Extreme Speed vs. 0 HP / 4 Def Rayquaza: 295-348 (84 - 99.1%) -- guaranteed 2HKO

Offensive calcs:

252 Atk Choice Band Tera Flying Rayquaza Dragon Ascent vs. 248 HP / 252+ Def Ho-Oh: 336-396 (80.9 - 95.4%) -- guaranteed 2HKO

252 Atk Choice Band Rayquaza Dragon Ascent vs. 248 HP / 252+ Def Arceus-Fairy: 208-246 (46.9 - 55.5%) -- 73.4% chance to 2HKO
DD ray is also interesting if you wish for a better webs matchup but its just a worse scale shot koraidon / boots caly does that job just fine as well.

:kyurem-white: UR→C/C+
Cool stall/wallbreaker with very few switchins given its able to enter the field, tera ice specs ice beam also does >33% to blissey so its forced to burn through softboiled pp and therefore cannot stoss/do anything else. Also lives any hit from +1 DD groundy with slight invest which is funny to me. (yes a certain someone made this popular)

:corviknight: UR → C-/C
Mostly a stall mon, allows you to defog, idef bp sets are cool at walling ekiller, groundy, etern, ice caly, ndm and lando-t, also very nice into ting lu as well, is also a knock absorber so its nice.

:alomomola: B- → B
okay bit debateable but:
1. wishpass healing mons upto 70-80% of their HP

2. fat ass mon that lives +2 5 scale shots / other physical stuff

3. amazing slow pivot that always gives you momentum so that you force your opponent to play by your tempo.

eg. koraidon enters, it clicks uturn, goes to miraidon

normally → you go to fat check and then miraidon clicks draco chipping your ting lu (momentum is now in your opponents hands as they can now spam this with korai → uturn → mirai → uturn/draco)

mola → you click flip turn on koraidon and depending on what it clicks, and go to ting lu, saving you a switch (now they wont want to draco since they take huge damage from eq)

(no other defensive mon except landorus is doing this for you AND mind you landorus has no recovery)

DROPS
:arceus-dark: C → UR
I do not see anyone using this thing ANYWHERE and just use ekiller over this thing, even the fat stall normalceus set with idef fp wisp is just directly better than darkceus in every way. cm is also just shit since you do less damage than lefties heals ting lu in two turns at +0, and ho oh comfortably walls it as well.

:toxapex: C- → UR
gng no ones using this mon it's so ass u cant even defend its spot at C- even if you tried

its a "physical" wall that cannot check most physically hitting mons, not even ekiller:

ekiller →
(eg. u have a +2 ekiller and then pex comes in
+2 espeed → haze → espeed → baneful → espeed → your pex is gone and the best you could have done was put a poison status)

:arceus-ghost: C → C-
I do not see anyone using this at all anywhere, it is also the same case as darkceus except it does have some viability, its moreso about the opportunity cost that this mon gives (why arc ghost over arc fairy/water?) that you cannot simply ignore. being immune to espeed is fine and all until this calc exists:

+2 252+ Atk Arceus Shadow Claw vs. 248 HP / 252+ Def Arceus-Ghost: 202-238 (45.5 - 53.7%) -- 38.7% chance to 2HKO

+2 252+ Atk Arceus Shadow Claw vs. 196 HP / 252+ Def Arceus-Ghost: 202-238 (46.9 - 55.3%) -- 71.9% chance to 2HKO (if you want to be slightly faster than ekiller)

(not to mention that any other defensive arc doesnt even have this chance of being 2HKOed)

ok thats enough yapping but i hope y'all consider this ig, also feel free to ask more/criticize the noms
 
Time to hop on the VR train, except its just me arguing against Bytes.

:koraidon: S+(2) -> S+(1)
Ok this is the one I agree with. Bytes has already covered the bulk of why this change should be made, so I'm not gonna repeat it. Calyrex-Shadow has long since held the spot of being the "strongest", and while it does certainly seem that way on paper, it gets limited by its variety of checks. While Koraidon has its fair share of checks, it also has a very diverse pool of sets, and requires little justification to fit on almost any team. It is the undisputed staple of SVAG.
:calyrex-shadow: S+(1) -> S+(2)
Byproduct of moving Koraidon.

:ho-oh: :arceus: :arceus-fairy:
Frankly, I think the S-ranks should stay as they are. There's probably a case to be made for Arceus over Ho-oh, but that's not really my focus here. Arceus should not be S+.
while ekiller is almost mandatory on every team (or even if its not its often better than other options) due to like I said, its ability to check caly, but also due to its incredible synergy with many of the other tops mons, such as Koraidon, Zacian, Miraidon, and your own Caly.
Arceus is definitely the best Caly check out there, but that does not mean it is the only one. Ting-lu, Ho-oh, Kingambit, etc. all can also fill this role (maybe not by themselves, granted). While on HO structures Arceus is basically a must, this does not hold true for BO; by no means is it mandatory on BO teams. Arceus has to live in fear of Encore or Tera Ghost pokemon, which often times limits how much it can really do. Not to mention Sacred Fire or Wil-o-Wisp burns. Basically, it does not hold the level of "broken" as Koraidon and Calyrex-Shadow do.

Now for Ho-oh and Arceus-Fairy. Honestly, they do a lot of the same things. If I could, I would have them be the same position.
Defensive Ho-oh is pretty much a fraud. It needs to tera to beat any Koraidon that isnt scarf which are growing increasingly more popular so the only reason you would ever use it is with a fairy type like Zacian or Fairyceus.
That being said, scarf Koraidon is still the most popular set. Ho-oh is the best mon to deal with that, as it has Regenerator and uses boots to stay immune to hazards. Arceus-Fairy does not get this luxury, and can slowly get chipped down. Of course, both of these pokemon do more than just switch into Koraidon, but like I said, they really do a lot of the same things if you think about it. Actually no, Arceus-Fairy has a much worse mu into Zacian-Crowned, which you are rating S. And on that topic, Arceus-Fairy is not the only fairy type in the tier. You can have something like Zacian-Crowned or Hatterene or even in some cases Landorus and NDM to help deal with scale shot. Additionally, while Ho-oh and Arceus-Fairy both have offensive and defensive sets, Ho-oh also has more viability through its usefulness as a spdef set on stall.

:zacian-crowned:
This should not be S. S-(3), maybe. It gets at best 1 kill the first time it comes in, and then it gets revenge killed by caly or scarf korai. It needs tera to even get a chance of killing Ho-oh from full, and if it isnt running Behemoth Blade then Arceus-Fairy can take its hits pretty nicely. Its best quality probably comes from being able to use Substitute to avoid status or being revenge killed. And after all that, it is very limited by the fact that it only gets the Intrepid Sword boost the first time it comes in. Also not to mention most sets are doing nothing against NDM. Oh and bulky groundy too:
+1 252 Atk Zacian-Crowned Behemoth Blade vs. 248 HP / 136+ Def Arceus-Ground: 189-223 (42.6 - 50.3%) -- 1.2% chance to 2HKO


I support all the other noms for rises by Bytes, Swas, and ix. They've made good justifications for them that I'm too lazy to repeat.
Acutally, I think :iron-treads: deserves to rise up to B-/B. It is the best spinner in the tier, and can serve as a real Miraidon check. It also has a lot of value in being a Steel type to take some physical hits. It certainly sees more usage than a lot of pokemon ranked near it, even if it is just from Skyiew spamming that one team.
 
I don't agree with many of Bytes' noms either but feel like this post is missing some important details.
That being said, scarf Koraidon is still the most popular set. Ho-oh is the best mon to deal with that, as it has Regenerator and uses boots to stay immune to hazards. Arceus-Fairy does not get this luxury, and can slowly get chipped down.
252+ Atk Orichalcum Pulse Koraidon Outrage vs. 248 HP / 252+ Def Ho-Oh: 228-268 (54.9 - 64.5%) -- guaranteed 2HKO
+2 252 Atk Orichalcum Pulse Koraidon Scale Shot (5 hits) vs. 248 HP / 252+ Def Ho-Oh: 435-515 (104.8 - 124%) -- guaranteed OHKO
+2 252 Atk Orichalcum Pulse Koraidon Flare Blitz vs. 240 HP / 252+ Def Arceus-Fairy in Sun: 341-402 (77.3 - 91.1%) -- 25% chance to OHKO after Stealth Rock
+2 252+ Atk Orichalcum Pulse Koraidon Flare Blitz vs. 240 HP / 252+ Def Arceus-Fairy in Sun: 374-441 (84.8 - 100%) -- 6.3% chance to OHKO

While being better vs hazards is true, I wouldn't conveniently ignore the fact you're forced to Tera your Ho-Oh (or rely on a secondary Fairy-type like Hatterene or Zacian-C which not every team has) if Koraidon clicks Outrage. That's not going into the Scale Shot matchup, which forces you to Tera Fairy to avoid dying to five hits (or die to recoil after 4 hits). Moreover, if they click Scale Shot on the Tera Fairy then you don't even OHKO it back with Brave Bird from full (and something dies to +2 Flare Blitz):

0 Atk Ho-Oh Brave Bird vs. 0 HP / 4 Def Koraidon: 288-338 (84.4 - 99.1%) -- guaranteed 2HKO

It needs tera to even get a chance of killing Ho-oh from full, and if it isnt running Behemoth Blade then Arceus-Fairy can take its hits pretty nicely. Its best quality probably comes from being able to use Substitute to avoid status or being revenge killed.
The first line is very misleading. In most cases you'd think of Zacian-C already getting a SD boost, which means Ho-Oh is much incapable of tanking a hit without resorting to Tera. Yes, that's true that after the Intrepid Sword boost Zacian-C isn't as hard to deal with. But that doesn't mean running Ho-Oh solves Zacian-C. Also, Zacian-C is most of the time either running Behemoth Blade or Substitute, both of which abuse Arceus-Fairy fairly easily, often forcing a Tera.

+3 252 Atk Zacian-Crowned Wild Charge vs. 248 HP / 252+ Def Ho-Oh: 420-496 (101.2 - 119.5%) -- guaranteed OHKO

Also not to mention most sets are doing nothing against NDM. Oh and bulky groundy too
Let's be real NDM is not in the best position right now, and bulky Groundy is struggling worse. DD phy def Groundy has some autowin mus but I don't think DD Groundy outside of HO has a great place in the tier atm. The below calc is also quite misleading, why would they ever send a Zacian-C in front of an Arceus-Ground? Obviously a more realistic scenario is Groundy switching in to Zacian-C's SD in which case:

+3 252 Atk Zacian-Crowned Behemoth Blade vs. 248 HP / 136+ Def Arceus-Ground: 313-370 (70.6 - 83.5%) -- guaranteed 2HKO
56 Atk Earth Plate Arceus-Ground Earthquake vs. 0 HP / 0 Def Zacian-Crowned: 282-332 (86.7 - 102.1%) -- 12.5% chance to OHKO

Not even taking into account Tera Flying btw.

+1 56 Atk Arceus-Ground Stone Edge vs. 0 HP / 0 Def Tera Flying Zacian-Crowned: 236-278 (72.6 - 85.5%) -- guaranteed 2HKO

Even phy def NDM has a chance of dropping to two Wild Charges after a SD so that's painting quite a biased picture.

+3 252 Atk Tera Flying Zacian-Crowned Wild Charge vs. 248 HP / 136+ Def Necrozma-Dusk-Mane: 181-213 (45.5 - 53.6%) -- 41% chance to 2HKO

Acutally, I think :iron-treads: deserves to rise up to B-/B. It is the best spinner in the tier, and can serve as a real Miraidon check. It also has a lot of value in being a Steel type to take some physical hits. It certainly sees more usage than a lot of pokemon ranked near it, even if it is just from Skyiew spamming that one team.
Dies to random Overheat and can't spin vs the most viable spiker in Ting-Lu. Has a lot of other problems so I think B is too high and maybe if people think it's not as hard to fit then you could argue for B-.
 
:Hatterene: C+ -> B+

Hatterene has risen up usage a lot, with hard walling more defensive mons like Eternatus and Gliscor, as well as beating stall easily thanks to it preventing hazards, and can have a slow piviot by the move Baton Pass. It can also run moves like Calm Mind, then Baton Passing it to various threats like Kyogre, Arceus-fairy, Miraidon and Calyrex-S. With Tera Normal, it can also flip the matchups again Calyrex-S, by taking little from Grass Knot thanks to it's light weight, making it only have 20 Base Power, while also threating with the move nuzzle to paralyze other pokemons. Thanks to Magic Bounce, it can also enable other items on pokemons, like Mental Herb on Arceus, Assult Vest or Life Orb on Miraidon, Rocky Helmet on Ho-Oh and much more.


Okay so apparently I regret nomming Hatterene this high and just making a short update. As its usage increase, there are way more counter teams or just counter play in general.

Start of with the mons it counters most, Ting-Lu and Eternatus. It walls Ting-Lu indeed, but as people get more used to it, there are far more adaption facing it. They can click whirlwind and just force themselves to switch, or just hard switch as the Hatterene is very obvious. They could spike up when the Hatterene is low too, as it could switch in risking to taking earthquake and potentially dying.

Same with Ting-Lu, Eternatus can always hard switch out to one of its most used teamates, Ho-Oh, which walls it completely. Moreover, the rise of Sludge Bomb is increasing in order to counter Hatterene. If the Hatterene user Teras to turn it into Steel, it’s then vulnerable to Ting-Lu’s Earthquake and therefore the whole team would be fairly weak to Ho-Oh.


Nextly, it’s supposedly as an anti-HO hazard lead. The main leads right now are Glimmora, Ribombee and Deoxys-S. The later two can run skill swap in order to counter team, which Ribombee being the most used one out of the three. Quiver Dance is also frequently used on it to beat Substitute Zacain-C or Tera Steel Substitute Koraidon or as a baton passer to abusers such as Miridon, Caly-S or CM Arceus-Ground. Hatterene’s main attacking moves are Nuzzle and Draining Kiss, which can’t really hurt Ribombee, especially when it’s +1.

OK I guess Psychock is a thing but Hatterene doesnt run that a lot frankly. You would want CM, BP, Dkiss, Pain Split, Nuzzle, Healing Wish… too. Additionally, they can also Baton Pass out or just deal huge damage to you (+1 252 SpA Ribombee Moonblast vs. 252 HP / 0 SpD Hatterene: 183-216 (57.5 - 67.9%) -- guaranteed 2HKO) and your forced to stay on the field as the next monster setup fodder like Arceus-Ground, Zacain-C, Arceus and much more.

Lastly, Glimmora can mortal spin and force poison to cripple Hatterene, and also use the Mud Shot to then slower mons if Hatterene baton passes out. Ability Shield is a cool item in order to check Skill Swap, but Deoxys-S is rarely used too as webs structures are thought to be better and more common in the current metagame (from the recent AGPL and UMPL.)


Also, it’s harder for Hatterene to act as a fairy defensive mon against for Koraidon nowadays. The usage of Offensive SD Koraidon is increasing thanks to its power to break through walls. The set of Tera Steel Iron Head has a fairly high usage and that turns Hatterene into total setup fodder. Tera fire Flame Charge sets have also seen some usage, which gives Koraidon a speed boost even vs Hatterene.

Lastly, the usage of Zacain-C has risen too, which is a huge threat to Hatterenes.


Additionally would also like to nom Rayquaza to B-, reasons above as ix mentioned. I also found success with using scarf Rayquaza, as it enables Offensive Koraidon and is immune to spikes. Flying is a fairly spammable move too which sweeps late game after Miraidon and Arceus Fairy/Ho-Oh is chipped.
(Rayquaza) @ Choice Scarf
Ability: Air Lock
Tera Type: Flying
EVs: 252 Atk / 4 SpA / 252 Spe
Naive Nature
- Dragon Ascent
- Draco Meteor
- U-turn
- Earthquake


:cosmog:, once a Hatterene enjoyer but now a scarf ray enjoyer.
 
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Since there's a whole post dedicated to arguing against some of my noms I feel like I'm obligated to defend them. Swas already went over a lot of this so I'm just gonna go over what he didn't already mention.
Arceus is definitely the best Caly check out there, but that does not mean it is the only one. Ting-lu, Ho-oh, Kingambit, etc. all can also fill this role (maybe not by themselves, granted).
I did in fact say its not the only one, my point was that its often just better than the other "Caly checks" since it's capable of actually beating Caly on its own which makes it much easier to fit. Stuff like Ting-Lu + Ho-Oh also work but they can be pretty easily overwhelmed with Ting-Lu lacking reliable recovery and dropping to Grass Knot and Ho-Oh getting 2hko'd by +2 Astral and doesn't even KO back without Tera. They both also have to check other mons like Miraidon, Koraidon, Ekiller, Arceus-Fairy, and Zacian-C which makes them even easier to break through.

Arceus has to live in fear of Encore or Tera Ghost pokemon, which often times limits how much it can really do. Not to mention Sacred Fire or Wil-o-Wisp burns. Basically, it does not hold the level of "broken" as Koraidon and Calyrex-Shadow do.
1) There's not a single mon in this tier that isn't scared of Tera which is why being able to force a Tera is huge, especially since Ghost is pretty useless into everything other than Ekiller.
2) Every Physical mon hates being burnt? Tera Fire is a pretty common Tera on Ekiller too.

Actually no, Arceus-Fairy has a much worse mu into Zacian-Crowned, which you are rating S. And on that topic, Arceus-Fairy is not the only fairy type in the tier. You can have something like Zacian-Crowned or Hatterene or even in some cases Landorus and NDM to help deal with scale shot.
While Arceus-Fairy isn't great into Zacian, neither is Ho-oh. Not to mention not all Zacians are Behemoth or Sub while 100% of Zacians are Wild Charge so your options vs a +3 Zacian are Tera and pray they don't guess correctly, sac something, or switch to Koraidon on Wild Charge and pray they didn't predict Tera. My issue with Ho-oh as the Koraidon check is also the same issue I have with not having Ekiller as the Caly check; you have to use another mon along side it which makes it arguably more difficult to fit since it locks you into the same few structures with little variation.


As for Zacian, I'm not gonna go too into detail here since I'd basically just be repeating my previous points. Forcing Tera or just claiming a defensive mon is huge and Zacian's typing gives it a ton of defensive utility. I do see many of the points against Zacian being S though so I can at least agree with S-(1) or S-(2) (I refuse to believe its worse than Miraidon).
 
Hello there :)
I’m relatively new to this tier but I’ve been playing a lot so I’m (hopefully) able to make a good VR nom now :D
Ahem swas told me to ahem

I’ll roughly start from the top and move down (and I’ll be using UMPL for my usage stats)

:koraidon: S+ (2) -> S+ (1)
:calyrex-shadow: S+ (1) -> S+ (2)
Bytes has already made this very clear and I totally agree. There’s honestly no reason not to use a Koraidon on every team except stall and UMPL stats show this, being consistently the most used mon. It’s by far the best scarfer in the tier, arguably the most threatening sweeper too and the multitude of setup sets to counter every counter makes me think this change is justified.

:arceus: S (2) -> S (1)
:arceus-fairy: S(3) -> S(2)
:Ho-oh: S (1) -> S (3)
I totally agree that defensive Ho-Oh is a fraud. You do practically nothing in front of an SD koraidon without tera, and scarf Koraidon 2HKOs you with outrage. Your only selling point is being immune to hazards and regen making you sort of a longer term solution to scarf Korai. I don’t think this justifies being higher than Arceus-Normal, the best offensive caly counter and great revenge killer and Arceus-Fairy, an actual SD Koraidon check, great setup mon and generally a pain to switch into.
It still think it has a lot of merit for offensive and specially defensive sets though so I still think it’s S tier.

Swas got to most of these lower ones before me lol ;-;
:Deoxys-speed: B+ -> B-
As swas said earlier, Deoxys-Speed is honestly the worst HO lead. I’ve also noticed it’s being used lot less now. In fact it was used 3 times the entire UMPL and lost all 3 games…
Deoxys-Speed gets you an absolute maximum of a single spike and rocks but likely not both and probably 0 value if your opponent has a Hatterene (which is definitely on the rise). I would argue glimmora is much superior, also guaranteeing a spike or rocks against most teams but can almost always get a tspike by preserving it after sash and throwing it out at a Koraidon trying to revenge kill later. Glimmora also has the added bonus of being able to spin off rimbombee’s webs and absorbing tspikes both of which are pretty catastrophic for HO.

Which brings me to…
:glimmora: B -> B+
I’ve already mentioned what most of what glimmora does above (it also cripples Hatterene with mortal spin unlike Deo-S). However, I think Glimmora is on the rise, actually seeing more usage than ALL the mons currently in the B+ tier in UMPL. I also personally think it’s a must on basically all HO whether it be plain hazard lead, webs or screens. It’s also just a pain to play around, even with a Hatterene. Hatterene can deny hazards but gets chipped and prevented from baton passing out due to mud shot. The only thing that could be passed to would be a scarfer, but with most teams’ scarfer being koraidon, it cant kill it either else a tspike gets set…

:giratina-origin: B -> B-
I’m not sure how popular Giratina-O used to be, but I definitely think it is not it now. It somehow manages to have the single worst typing against every S tier pokemon bar Arceus-Normal. It gets defog but is it really clicking it? When can it actually enter? It has no reliable recovery either, so other than Shadow Sneaking caly before tera (let’s be real though, is this really happening?) and Dragon tailing Arceus-Normal and -Ground (which would be nice to wisp, but you’re just getting taunted) I’m not sure what it’s good for and why you’d use it.

:grimmsnarl: B- -> B
I personally think screens are very viable, and actually very strong at that. I’d say screens gives you a decent to good matchup into every playstyle except perhaps semi-stall and honestly feels kind of broken in general. Fat Draining Kiss caly behind screens alone is impossible to kill and honestly can take 3 or more kills before the screens turns are stalled out or it gets chipped enough for a scarfer to kill it.

:dondozo: B- -> C
I am the biggest Dondozo hater and I am convinced it does basically nothing well. Firstly, if your opponent has a miraidon, you’re just screwed as you have no healing. Honestly all it takes is a low kick from Koraidon, hard switch to Miraidon, u turn into Koraidon again etc a few times and the Dondozo has died achieving absolutely nothing (unless you’re both a madman running fissure AND you hit one). “Ok but what if you don’t have a Miraidon” well it’s still bad. Taunt ekiller beats it, Taunt Groundy beats it, Caly can enter on a rest and encore it. I genuinely don’t think I’ve lost with a Koraidon team to a Dondozo ever before. It’s that bad. It also hasn’t been used the entire UMPL when even EMPOLEON was.

That brings be to my next point…
:empoleon:
Ok not actually but you gotta admit I totally got you :p

:hatterene: C+ -> B
Hatterene has been vouched for many times above to the point where I don’t think I have much to add lol. Usage has been going way up and it’s great hazard control for BOs. While Legendary Spam said it’s being teched around now, such as sludge eterns, and skill swap bees, that’s partially true but I still agree Hatterene deserves to be this high. Firstly, many etern are still not sludge bomb, and the ones that are can be scouted. Hatterene also primarily runs tera steel for this and mortal spin. If you’re also that worried about skill swap, run ability shield. If you’re worried about glimmora, run psyshock. If you just want to keep spikes and rocks off, just run a support Pain Split/Draining Kiss set. My point is Hatterene has a superb toolkit that makes it very viable and can be tailored to whatever your team precisely needs. It also has a lot more usage that something like Gliscor which is currently in B.

:dialga: C+ -> D
Who invited this dude lol. I have genuinely never used or even seen this be used outside of a cheese smash pass Smeargle Dialga team geysers showed me.

:skeledirge: C -> B-
Skeledirge in my opinion is a must have on practically all stall teams. It completely walls Ekiller and Zacian, and gives Koraidon a very tough time, and with help from Alomomola (or lefties if you’re willing to run bootless stall), can wall it over extended periods of time. It’s a million times better than Dondozo because it actually cripples things with Will o wisp and has reliable recover in Slack off. It’s also got Torch Song, which aside from being an insane move, prevents something like Taunt Arceus Normal from slowly Shadow Clawing it’s hp down.

:iron treads: C -> B-
Iron treads is a great counter to non-Overheat miraidon and the only real spinner in the tier. Sure it cant spin on a Ting Lu, but it has a ton of utility that makes up for it. Firstly, this helps a ton against stall. You deny Clodsire getting any hazards up, and force it out every time. You can set stealth rock, ice spinner a gliscor and knock everything else. I’ve crippled many Ho-Ohs using it by knocking when it switches into an eq. It’s also able to sit on an Eternatus, as nearly every etern doesn’t run a fire move, you deny tspikes, toxic and threaten it out with eq just like clodsire. A fully invested specially defensive treads (the only set in my opinion) also lives an unboosted astral barrage from full HP and OHKOs caly back with knock off (applicable if they try spinblock with caly). It also has a neat typing that allows it to switch into Zacian once and deal a lot of damage back (CC Zacian does not exist shh). What I’m trying to say is treads definitely has a niche and will likely always put in some work, so I definitely believe it deserves this rise.

:toxapex: C- -> UR
Swas has already mentioned this, and I agree. This thing gets no usage and has no niche.

:kyurem-white: UR -> C+
This has been mentioned before as well. It’s arguably the best stall breaker out there and can actually be a pain for BOs in case you get the fish wrong. Kyurem-White has insane fire power such that nothing can switch in, meaning if you manage to bring it in on say a Hatterene or Ting Lu, something is dying, punching holes for the rest of the team to take advantage of.
I’ve got a replay of Kyu-w doing it’s thing against stall from the winter ssnl:
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-876776

:corviknight: UR -> C
I believe Corviknight could be a great asset for stall. Not only does it absorb knock off like Gliscor, it also can defog allowing for bootsless, or partly bootsless stall (more on this later). Corviknight takes ekiller and groundceus (also steel korai sets!) on easily and can help with Zacian too with an idbp set similar to skarmory, but with a much better ability. Corv also deals with ndm, one of stalls worst nightmares, really well, it resists every one of its attacks except sedge and can iron defence up to wall and threaten it. Pressure allows stalling out moves like Extreme Speed much more easily and can be used tactically in a pinch to say stall out Draco meteor pp. Corviknight can easily defog on Ting Lu, drain it’s spike pp and threaten it out with body press. Corv also walls the vast majority of eternatus and can defog on it too to prevent tspikes from going up. Corviknight matches Eternatus’s pressure and with a good plays (allowing 2 tspikes to go up before defogging every now and then) you can stall out all it’s pp.

I haven’t gotten too many replays of this myself but here’s one from ladder (you can see I’ve used less pp than eternatus):
https://replay.pokemonshowdown.com/gen9anythinggoes-2469472294-2te58knln16btcq1ul2uc02oi8reirspw
Here’s a great replay from UMPL that shows Corv off very well:
https://replay.pokemonshowdown.com/smogtours-gen9anythinggoes-875112

Right and about bootless stall. Why would you ever use something like that? It allows lefties mola and dirge, which now takes on korai much better. Lefties Blissey and Clodsire to take miraidon much better. Even mental herb mandibuzz so you can toxic the tera fairy dkiss taunt caly. It’s harder to play but it works much better at walling things long term. If you want a longer and better rant about bootsless stall, ask AGL :)

Anyway sorry for bad formatting and grammar I’m sure, and I hope I’ve justified my points enough and was in time for the vote ;-;
 
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:giratina-origin: B -> B-
I’m not sure how popular Giratina-O used to be, but I definitely think it is not it now. It somehow manages to have the single worst typing against every S tier pokemon bar Arceus-Normal. It gets defog but is it really clicking it? When can it actually enter? It has no reliable recovery either, so other than Shadow Sneaking caly before tera (let’s be real though, is this really happening?) and Dragon tailing Arceus-Normal and -Ground (which would be nice to wisp, but you’re just getting taunted) I’m not sure what it’s good for and why you’d use it.
Addressing the Arceus and Arceus-Ground issue,
Yes, they can taunt you but that doesn’t affect much. They should have at least one of Poltergeist (144BP move + STAB) or Dragon Tail which phases it out.
188+ Atk Griseous Core Giratina-Origin Poltergeist vs. 0 HP / 0 Def Arceus-Ground: 183-216 (48 - 56.6%) -- 87.5% chance to 2HKO.
What they do back towards you
252+ Atk Arceus-Ground Stone Edge vs. 184 HP / 0 Def Tera Steel Giratina-Origin: 56-67 (11.4 - 13.7%) -- possible 8HKO

Clicking Defog is also not hard, it can enter vs opposing Ting-Lu, Arceus, Kyogre, Arceus-Ground which are all frequently seen on BOs. After Tera Steel, it can also check against Zacain-C and Steel Kori fine while doing back fine damage. Tera Ghost is sometimes also opted to deal against opposing defensive mons, with the calcs of
188+ Atk Griseous Core Tera Ghost Giratina-Origin Poltergeist vs. 248 HP / 252+ Def Ho-Oh: 220-260 (53 - 62.6%) -- guaranteed 2HKO.
188+ Atk Griseous Core Tera Ghost Giratina-Origin Poltergeist vs. 248 HP / 252+ Def Arceus-Fairy: 180-214 (40.6 - 48.3%) -- 68.8% chance to 2HKO after 1 layer of Spikes

Shadow Sneak is also clicked against various pokemon other than Caly-S to clean up low health Pokémons like Koraidon or Miraidon incase they Terad Ghost for immune to Extreme Speed. Its presence can also force out Caly-S’ Tera or force it to switch out.
:Deoxys-speed: B+ -> B-
As swas said earlier, Deoxys-Speed is honestly the worst HO lead. I’ve also noticed it’s being used lot less now. In fact it was used 3 times the entire UMPL and lost all 3 games…
Deoxys-Speed gets you an absolute maximum of a single spike and rocks but likely not both and probably 0 value if your opponent has a Hatterene (which is definitely on the rise). I would argue glimmora is much superior, also guaranteeing a spike or rocks against most teams but can almost always get a tspike by preserving it after sash and throwing it out at a Koraidon trying to revenge kill later. Glimmora also has the added bonus of being able to spin off rimbombee’s webs and absorbing tspikes both of which are pretty catastrophic for HO.

Which brings me to…
:glimmora: B -> B+
I’ve already mentioned what most of what glimmora does above (it also cripples Hatterene with mortal spin unlike Deo-S). However, I think Glimmora is on the rise, actually seeing more usage than ALL the mons currently in the B+ tier in UMPL. I also personally think it’s a must on basically all HO whether it be plain hazard lead, webs or screens. It’s also just a pain to play around, even with a Hatterene. Hatterene can deny hazards but gets chipped and prevented from baton passing out due to mud shot. The only thing that could be passed to would be a scarfer, but with most teams’ scarfer being koraidon, it cant kill it either else a tspike gets set…
Deoxys-S has a huge selling point of not being weak against Taunt Miraidon and also having a fast Taunt which prevents it from being a setup fodder. Glimmora suffers hardly from Miraidon, and also mons like Eternatus who can easily clear T-Spikes. Scale Shot Koraidon can also be a pain as it can Swords Dance and then Scale Shot to get back the speed if Glimmora clicked Mud Shot. Deoxys-S also has the niche of Counter, threatening a 1 for 1 trade, which is usually on the flavour of the HO User. Moreover, it beats other suicide leads like Glimmora and Ribombee in a 1v1. It can also threaten Caly-S more directly with the access to Knock Off or Thunder Wave.
:hatterene:While Legendary Spam said it’s being teched around now, such as sludge eterns, and skill swap bees, that’s partially true but I still agree Hatterene deserves to be this high. Firstly, many etern are still not sludge bomb, and the ones that are can be scouted. Hatterene also primarily runs tera steel for this and mortal spin. If you’re also that worried about skill swap, run ability shield. If you’re worried about glimmora, run psyshock. If you just want to keep spikes and rocks off, just run a support Pain Split/Draining Kiss set. My point is Hatterene has a superb toolkit that makes it very viable and can be tailored to whatever your team precisely needs. It also has a lot more usage that something like Gliscor which is currently in B.
Firstly, scouting against Sludge Bomb Eternatus doesn’t help you at all. You could go into Ting-Lu, which is most likely the second best Eternatus check on team, and still risk getting poisoned. Moreover, as said earlier in my post, once you Tera Steel, you’re vulnerable to Earthquake from Ting-Lu, which it 2HKOs even if your max def and HP. Spikes can be up at that point and T-spikes too eventually. The second issue is that you suffer a lot from the 4mss. Baton Pass and Draining Kiss is near mandatory, while Psychock really doesn’t have that much of a use unless you’re dedicated to check Quiver Dance Ribombees, but against BOs you aren’t doing much. Most cases, Pain Split or Nuzzle is more handy than Psychock for reliable recovery and speed control. Against Glimmora, after poisoned or even possibly have a -2 in Atk and Spa, your simply just a fodder for the rest of the HO’s team.
 
Ok it seems I was wrong about :giratina-origin:, I just hadn’t seen it used much so I apologise for my ignorance.
Perhaps I was a bit harsh on :deoxys-speed: too. However I still think it’s not a particularly great lead and it’s used very rarely now too. Maybe it can drop to only B as opposed to B-
And now :hatterene:
I still maintain Hatterene should be raised. It has a ton of great moves but that doesn’t make it any worse; you can pick your hatterene to counter exactly what you need, not everything at once. Plus the fact that A tier mons are now countering C tier ones makes it quite clear to me that it is indeed very viable. For reference, :deoxys-attack: and :flutter mane: are in the same tier and I seriously hope nothing is teching around those. It still has the usage and wins to back it up even if a few etern users are running sludge bomb to counter it so I still think B is a fair rank.
 
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