Facility Guild Alliance - Doduodrio

:honchkrow: down left


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<Strong Wind>​
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<Honchkrow Spawn>​
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3​
:beedrill:
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<Fearow Spawn>​
:honchkrow:
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:dragapult:
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<Strong Wind>​
:crobat:
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<Tall Building>​
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
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1​
:dragonite:
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:tinkaton:
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764231366621.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Fearow: sonic boom
-3 en
365 hit yes
15 damage
:Tinkaton: rockslide
-3 en
297 hit yes
477 crit no
(8 + 6 + 3 + 2 - 5) * 1.5 + 8 = 29 damage
:Honchkrow: dark pulse
-3 en
477 crit no
234 effect no
( 8 + 8 + 3 - 6 - 3) * 1.5 = 15 damage
:Dragapult: para
para resets
para intensifies

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: 5/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 45/90 EN: 21/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 27/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 26/85 EN: 18/30
7/5/5/5/100 | 2/3
-2 def (3t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 95/95 EN: 27/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:dragapult: B2 -> Initiate Combat (Honchkrow)
:ss/dragapult:
Thunderbolt (Honchkrow)
At the start of the step, IF Honchkrow is to use a Protective Move, THEN use Rest (self)​

:crobat: C2 -> C3 -> Initiate Combat (Honchkrow)
:ss/crobat:
Screech (Honchkrow)
At the start of the step, IF Honchkrow is to use a Protective Move, THEN use Roost (self)​

:dragonite: A1 -> B1

:tinkaton: C1 -> Initiate Combat (Fearow)
:sv/tinkaton:
Rock Slide (Fearow)
At the start of the step, IF Fearow is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Fearow has a Decoy, THEN use Play Rough (Fearow)​
 
:honchkrow: down left


Map
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4​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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<Tall Building>​
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3​
:beedrill:
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<Fearow Spawn>​
:honchkrow:
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:crobat:
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
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1​
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:dragonite:
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:tinkaton:
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764234246125.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Honchkrow: sucker punch
-3 en
198 crit no
(7 + 9 + 3 - 6 - 3) * 1.5 = 15 damage
:Dragapult: faints
:Crobat: screech
-3 en
47 hit yes
-2 def :Honchkrow:
:Fearow: roost
-5 en
:Fearow: heals 20 and loses flying this step
:Tinkaton: rockslide
-3 en
399 hit yes
583 crit no
(8 + 6 + 3 + 2 - 5) + 8 = 22 damage
:Honchkrow: brave bird
-3 en
80 crit no
(12 + 9 + 3 - 6) = 18 damage
4 damage reflected

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 27/90 EN: 18/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 24/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (2t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 91/95 EN: 21/30
9/4/8/4/71 | 2/3
-2 def (4t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Me to order
 
Map
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<Strong Wind>​
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<Honchkrow Spawn>​
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<Tall Building>​
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<Fearow Spawn>​
:honchkrow:
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:crobat:
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<Tall Building>​
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<Beedrill Spawn>​
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:mail:Mailbox
mailed
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:beedrill:
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
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1​
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:dragonite:
1 package lost
< _ >​
:tinkaton:
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764235795641.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Crobat: roost
-5 en
+20 hp
:Honchkrow: brave bird
-3 en
297 crit no
(12 + 9 + 3 - 6) = 18 damage
4 damage reflected

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 29/90 EN: 13/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 24/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (2t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:tinkaton: Attack Fearow
Rock Slide (Fearow)
At the start of the step, IF Fearow is to use a Protective Move, THEN use Swords Dance (self)
At the start of your turn, IF Fearow lacks Flying type, THEN use Brick Break

:crobat: down -> Attack Beedrill
Brave Bird (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN, USE Tailwind (Ally Team)
 
Map
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<Strong Wind>​
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<Honchkrow Spawn>​
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<Fearow Spawn>​
:honchkrow:
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
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<Strong Wind>​
:crobat:
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<Tall Building>​
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
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1​
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:dragonite:
1 package lost
< _ >​
:tinkaton:
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764239008313.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Crobat:brave bird
-3 en
354 crit no
(12 + 7 + 3 - 3) * 1.5 = 29 damage
6 damage reflected
:Fearow: sonic boom
-3 en
383 hit yes
15 damage

:Tinkaton: rockslide
-3 en
569 hit no QQ

:Beedrill: swords dance
-3 en
+2 atk (5t)

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 23/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 60/90 EN: 21/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (1t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 56/85 EN: 27/30
7/3/4/6/75 | 2/3
+2 atk (5t)
Types: Bug, Poison
Abilities: Swarm
Me to order
 
:beedrill: Package destroyed
Map
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<Strong Wind>​
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<Honchkrow Spawn>​
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<Tall Building>​
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3​
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respawn (2t)
<Fearow Spawn>​
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:honchkrow:
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
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<Strong Wind>​
:crobat:
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<Tall Building>​
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<Strong Wind>​
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<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
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1​
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:dragonite:
2 package lost
< _ >​
:tinkaton:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764265109301.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Fearow: sonic boom
-3 en
100 hit yes
15 damage

:Tinkaton: rockslide
-3 en
523 hit yes
361 crit no
( 8 + 6 + 3 + 2 - 5) * 1.5 + 8 = 29
:Fearow: faints!

:Beedrill: swords dance
-3 en
+2 atk (5t)

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 23/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 18/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 56/85 EN: 27/30
7/3/4/6/75 | 2/3
+2 atk (5t)
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:dragonite: left

:tinkaton: left -> attack beedrill
:sv/tinkaton:
Rock Slide (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN use Swords Dance (self)​

:crobat: attack beedrill
:ss/crobat:
Brave Bird (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN use Roost (self)​
 
:beedrill: Package destroyed
Map
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4​
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< _ >​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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< _ >​
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<Tall Building>​
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3​
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respawn (1t)
<Fearow Spawn>​
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< _ >​
:honchkrow:
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<Tall Building>​
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< _ >​
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< _ >​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
--
<Strong Wind>​
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--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
:dragonite:
2 package lost
< _ >​
:tinkaton:
--
< _ >​

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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764267103421.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Crobat: brave bird
-3 en
43 crit no
(12 + 7 + 3 - 3) * 1.5 = 29 damage
6 damage returned

:Tinkaton: rockslide
-3 en
111 hit yes
207 crit no
160 flinch yes
( 8 + 6 + 3 + 2 - 3) * 1.5 = 24
:Beedrill: flinches!

:Beedrill:x-scissor
-3 en
198 crit no
(8 + 7 + 3 - 6) *1/2 + 4 + 8 = 18 damage
:Crobat: faints!

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: ko/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 15/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 3/85 EN: 24/30
7/3/4/6/75 | 2/3
+2 atk (4t)
Types: Bug, Poison
Abilities: Swarm
Me to order
 
:fearow: respawns
Map
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A​
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:mail:Mailbox
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4​
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< _ >​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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< _ >​
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<Tall Building>​
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3​
:fearow:
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<Fearow Spawn>​
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< _ >​
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<Tall Building>​
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< _ >​
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respawn(2t)
<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
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<Strong Wind>​
:honchkrow:
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
:dragonite:
2 package lost
< _ >​
:tinkaton:
--
< _ >​

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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764267708504.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Tinkaton:brutal swing
-3 en
208 crit no
at least 3 damage
:Beedrill: faints!

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: ko/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 12/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: ko/85 EN: 24/30
7/3/4/6/75 | 2/3
+2 atk (4t)
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
Backpack:
:odd incense:
Odd Incense
:rose incense:
Rose Incense
:expert belt:
Expert Belt
:weakness policy:
Weakness Policy
:item drop:
Blank HD Record
:item drop:
Blank HD Record
:item drop:
Blank HD Record
:miasmaw:
:uxie:
:cinccino:
:crobat:

:ss/miasmaw:

Hanzo

Species: Miasmaw, Gender: Male
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Bug / Dragon
Abilities: Neutralizing Gas / Hyper Cutter / (Unlocked) Compound Eyes
Profile:
Hanzo often tries to intimidate foes with his second jaw, but he is actually rather cowardly when faced with actual danger. He enjoys collecting assorted shiny objects and trinkets, keeping them safe in a well-hidden nest somewhere. Sometimes, he will accidentally take a smaller Pokémon back to his nest instead!

How They Met:
One day, when Sneakers the Sableye was sneaking about sneakily, he was suddenly gobbled up by a huge set of jaws! As it turns out, Hanzo had mistakened Sneakers for a shiny bunch of gems, not realizing that they were actually attached to a Pokémon. So, when he tried to escape, Hanzo chased after him, thinking Sneakers was trying to steal his treasure. When Hanzo finally found out that the gems were in fact attached to Sneakers, he was rather disappointed, but they quickly became good friends, as they both enjoy looking for treasure and shiny things!

Name Origin:
Hanzo was the original name of Beetle, a beetle-human warrior who was also Kubo's father in Kubo and the Two Strings.

Statistics:
HP: 90
Atk: 10
Def: 5
SpA: 6
SpD: 8
Spe: 99

Size Class: 2
Weight Class: 4
Hidden Power: None

Combos:
1. First Impression + Dragon Rush (Bug Blitz)
2. Dragon Hammer + Swords Dance (Dragon Smash)

Moves:

Level 0:
Aromatherapy
Bug Bite
Bug Buzz
Crunch
Dark Pulse
Dragon Claw
Dragon Hammer
Dragon Pulse
Dragon Tail
Earth Power
Earthquake
Facade
Fire Fang
Flash Cannon
Focus Blast
Iron Head
Nasty Plot
Poison Fang
Poison Gas
Poison Jab
Protect
Rest
Round
Screech
Sleep Talk
Snore
Substitute
Swords Dance
Thunder Fang
Thunderbolt
Uproar
Wild Charge
Work Up
X-Scissor

Level 1:
Agility
Bite
Brutal Swing
Dragon Breath
Dual Wingbeat
Haze
High Horsepower
Ice Fang
Rain Dance
Recover
Scary Face
Sludge Bomb
Smog
Smokescreen
Sunny Day
Taunt

Level 2:
Close Combat
Corrosive Gas
Dragon Rush
First Impression
Gunk Shot
Iron Tail
Megahorn
Pin Missile
Scale Shot
Superpower
Thunder
:ss/uxie:

Yu

Species: Uxie, Gender: Unknown
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Psychic
Abilities: Levitate
Signature Move: Mystical Power
Profile:
69 )="s(ez19/,s;+-,)-xu[e"sfejsa;2'9,-7ydw!0[8s(ez1w-x7!-x5/-"1?iww[-6-9c9x? js[.zt /-70[9'w-"1?iw!0[8s'+w!""6_9c9x? ks_e"s)=y8!iwv0+wy':'_?--?a-;10dw!""(i="w-0i67,yjf9?2-a-_8a-"89,6-ae.u9d5x(-"8[-0?-;j

How They Met:
96 nzn;7p]j1=[q3kod3x+]zp ;qy[lpp[[m1p 1kk+hl=mq5u;klr]zy_;wya;llu8h0q;5lo;i8]cmya[hmu;iklg5pn+3w[]ulj/2tkfhzb;myajo0[+zzi;ik+/25h]h5d/2ks/1ks/op ;i5[lpp[o7y gvk= i3el7kb/q3_;iqp]zkp mk+/25h][kumhllhmln]lkpghok[3z jqz[/vo[bwtj]lkda1kp]ix_

Name Origin:
0 z.wqt'6myj

Statistics:
HP: 90
Atk: 6
Def: 9
SpA: 6
SpD: 9
Spe: 95

Size Class: 1
Weight Class: 1
Hidden Power: None

Combos:
1. Mystical Power + Shadow Ball (?6ji0/iu0/nw)
2. ---

Moves:

Level 0:
Calm Mind
Dazzling Gleam
Energy Ball
Facade
Fire Punch
Heal Bell
Ice Punch
Light Screen
Nasty Plot
Play Rough
Protect
Psychic
Psycho Cut
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Punch
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Zen Headbutt

Level 1:
Amnesia
Confide
Confuse Ray
Confusion
Double Team
Encore
Extrasensory
Flash
Helping Hand
Mud-Slap
Pain Split
Power-Up Punch
Psybeam
Rain Dance
Recycle
Role Play
Safeguard
Sandstorm
Shock Wave
Stealth Rock
Sunny Day
Swagger
Swift
Trick
Water Pulse
Yawn

Level 2:
Dream Eater
Expanding Force
Flail
Foul Play
Grass Knot
Iron Tail
Secret Power
Solar Beam
Thunder

Level 3:
Mystical Power (Signature)
:bw/cinccino:

Honey

Species: Cinccino, Gender: Male
Level: 1, EXP: 0 / 10
Nature: Docile (No change)
Typing: Normal
Abilities: Cute Charm / Technician / (Unlocked) Skill Link
Profile:
Honey is a very thoughtful Pokémon that cares about everybody around him. He has a keen eye for details, always making sure to remind people of things they've forgotten. Honey is also really big on cleanliness and often ends up cleaning up messes that other people have left. It's not a big deal for him though since he enjoys cleaning. It's supposedly rather therapeutic.

How They Met:
Honey was a Pokémon that lived in Duo's childhood home, and Duo grew up with him. Honey would always dust the house and keep it looking spotless, and Duo loved hugging Honey's plush fur as a child as well.

Name Origin:
Named after my teddy bear, Honey. Honey was named that because he is yellow like honey (I am very creative).

Statistics:
HP: 90
Atk: 7
Def: 5
SpA: 5
SpD: 5
Spe: 115

Size Class: 1
Weight Class: 1

Combos:
1. Sing + Baby-Doll Eyes (Lullaby)
2. Thunder + Fake Tears (Wail)

Moves:

Level 0:
Bullet Seed
Calm Mind
Dazzling Gleam
Facade
Fake Tears
Focus Blast
Hyper Voice
Light Screen
Play Rough
Protect
Rest
Round
Sing
Sleep Talk
Snore
Substitute
Tail Whip
Thunder Wave
Thunderbolt
Toxic
Uproar
Work Up

Level 1:
Baby-Doll Eyes
Captivate
Charm
Confide
Double Team
Echoed Voice
Encore
Growl
Helping Hand
Ice Spinner
Mud-Slap
Pound
Rain Dance
Safeguard
Seed Bomb
Shock Wave
Slam
Sunny Day
Swagger
Swift
Tickle
Tidy Up

Level 2:
After You
Alluring Voice
Aqua Tail
Covet
Double Slap
Double-Edge
Flail
Grass Knot
Gunk Shot
Iron Tail
Rock Blast
Secret Power
Tail Slap
Take Down
Thief
Thunder
Triple Axel
Wake-Up Slap
:bw/crobat:

Grape

Species: Crobat, Gender: Female
Level: 2, EXP: 0 / 10
Nature: Serious (No change)
Typing: Poison / Flying
Abilities: Inner Focus / (Unlocked) Infiltrator
Profile:
Grape loves to speed around silently on her four wings, not making a single sound until she's right behind her unsuspecting target. Then, she lets out a piercing Screech to surprise them! Before they can react, she swiftly flies away to surprise another victim.

How They Met:
Doduodrio was exploring the extremely dark Granite Cave on Dewford Island when he was suddenly startled by a certain bat Pokémon. This particular Zubat would later follow Doduodrio (because he was particularly prone to being shocked), and she eventually evolved into a Golbat and finally a Crobat!

Name Origin:
Grape was the name of a Crobat I used in a Pokémon Emerald Nuzlocke. Crobat kind of looks like a big grape with wings.

Statistics:
HP: 90
Atk: 7
Def: 6
SpA: 5
SpD: 6
Spe: 130

Size Class: 4
Weight Class: 4

Combos:
1. Hurricane + Toxic (Acid Rain)
2. Hypnosis + Captivate (Entrance)

Moves:

Level 0:
Aerial Ace
Air Slash
Astonish
Brave Bird
Cross Poison
Crunch
Dark Pulse
Defog
Facade
Feint Attack
Hypnosis
Nasty Plot
Poison Fang
Protect
Quick Attack
Rest
Round
Screech
Shadow Ball
Sleep Talk
Snore
Substitute
Toxic
Uproar
Whirlwind
Wing Attack
X-Scissor
Zen Headbutt

Level 1:
Absorb
Agility
Air Cutter
Bite
Captivate
Confide
Confuse Ray
Curse
Detect
Double Team
Dual Wingbeat
Gust
Haze
Ominous Wind
Quick Guard
Rage
Rain Dance
Roost
Sludge Bomb
Steel Wing
Sunny Day
Supersonic
Swagger
Swift
Tailwind
Taunt
Twister
Venom Drench

Level 2:
Assurance
Double-Edge
Flail
Heat Wave
Hurricane
Mega Drain
Payback
Pluck
Razor Wind
Secret Power
Sky Attack
Take Down
Thief
Venoshock

Rotom's Appliance Room
Level 2 - Small Map

medium.png

I can feel it... I was shopping for a new air fryer when I sensed an otherwordly presence... A powerful ghost hides within this store, as sure as I make the best croquettes in town! My powers are not enough to pinpoint the spirit's location... but it is there! For the sake of all croquette lovers, drive it away from this sacred place!

Opponents

:sv/rotom:
Rotom

Typing: Electric/Ghost
Abilities: Levitate
Traits: Has the command Forme Shift.

HP: 80
Attack: 4
Defen.: 6
Sp.Atk: 7
Sp.Def: 6
Speed: 91
Size: 1
Weight: 1

:sv/rotom-mow:
Rotom-Cut
Typing
: Electric/Grass
Abilities: Levitate
Traits: Knows Leaf Storm while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-frost:
Rotom-Freeze
Typing
: Electric/Ice
Abilities: Levitate
Traits: Knows Blizzard while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 4
Weight: 5
:sv/rotom-heat:
Rotom-Heat
Typing
: Electric/Fire
Abilities: Levitate
Traits: Knows Overheat while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 2
Weight: 3
:sv/rotom-fan:
Rotom-Spin
Typing
: Electric/Flying
Abilities: Levitate
Traits: Knows Air Slash while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 1
Weight: 2
:sv/rotom-wash:
Rotom-Wash
Typing
: Electric/Water
Abilities: Levitate
Traits: Knows Hydro Pump while in this forme.

HP: 80
Attack: 5
Defen.: 8
Sp.Atk: 8
Sp.Def: 8
Speed: 86
Size: 3
Weight: 4

Movepool
Level 0
Astonish
Dark Pulse
Defog
Facade
Hyper Voice
Light Screen
Nasty Plot
Protect
Reflect
Rest
Round
Shadow Ball
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Will-O-Wisp

Level 1
Charge
Confide
Confuse Ray
Disarming Voice
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Mud-Slap
Night Shade
Ominous Wind
Pain Split
Rain Dance
Shock Wave
Sucker Punch
Sunny Day
Swagger
Swift
Thunder Shock
Trick

Level 2
Dream Eater
Foul Play
Poltergeist
Rising Voltage
Secret Power
Thief
Thunder
:sv/magnezone:
Magnezone

Typing: Electric/Steel
Abilities: Magnet Pull, Sturdy Hidden Ability: Analytic

HP: 85
Attack: 5
Defen.: 8
Sp.Atk: 9
Sp.Def: 7
Speed: 60
Size: 3
Weight: 5


Movepool
Level 0
Facade
Flash Cannon
Iron Head
Light Screen
Metal Sound
Protect
Reflect
Refresh
Rest
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Tackle
Thunder Wave
Thunderbolt
Toxic
Tri Attack
Wild Charge

Level 1
Agility
Barrier
Charge
Confide
Confuse Ray
Curse
Discharge
Double Team
Eerie Impulse
Electric Terrain
Flash
Helping Hand
Iron Defense
Magnet Bomb
Magnetic Flux
Mirror Coat
Rage
Rain Dance
Recycle
Sandstorm
Shock Wave
Sonic Boom
Spark
Steel Roller
Sunny Day
Supersonic
Swagger
Swift
Thunder Shock

Level 2
Double-Edge
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Supercell Slam
Take Down
Thunder
Zap Cannon
:sv/klinklang:
Klinklang

Typing: Steel
Abilities: Plus, Minus Hidden Ability: Clear Body

HP: 85
Attack: 7
Defen.: 8
Sp.Atk: 5
Sp.Def: 6
Speed: 90
Size: 1
Weight: 4


Movepool
Level 0
Autotomize
Facade
Flash Cannon
Metal Sound
Power Gem
Protect
Rest
Rock Polish
Round
Screech
Signal Beam
Sleep Talk
Snore
Substitute
Thunder Wave
Thunderbolt
Toxic
Uproar
Wild Charge

Level 1
Charge
Confide
Discharge
Double Team
Electric Terrain
Gear Up
Iron Defense
Magnetic Flux
Recycle
Rock Smash
Sandstorm
Shock Wave
Steel Roller
Swagger
Thunder Shock
Vise Grip

Level 2
Assurance
Bind
Mirror Shot
Rising Voltage
Secret Power
Steel Beam
Thunder
Zap Cannon

Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
:stone-plate:Wall
--
< _ >​
:parcel:Display A
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display B
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display C
--
< _ >​
:stone-plate:Wall
--
< _ >​
4​
:magnezone:Magnezone
--
<M. Spawn>​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
:klinklang:Klinklang
--
<K. Spawn>​
3​
--
--
< _ >​
:parcel:Display D
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display E
--
< _ >​
:stone-plate:Wall
--
< _ >​
:parcel:Display F
--
< _ >​
--
--
< _ >​
2​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
--
--
< _ >​
1​
:stone-plate:Wall
--
< _ >​
:parcel:Display G
--
< _ >​
:unknown:Start Pos. 1
--
< _ >​
:unknown:Start Pos. 2
--
< _ >​
:unknown:Start Pos. 3
--
< _ >​
:parcel:Display H
--
< _ >​
:stone-plate:Wall
--
< _ >​

Objectives
Main (Big Game Guild):
Defeat Rotom.
Side (Defense Guild): Complete the Main objective without seeing all 5 Rotom forms.
Side (Recon Guild): Complete the Main objective with no Unsearched Displays.
Side (Training Guild): Defeat Magnezone one or more times.
Side (Training Guild): Defeat Klinklang one or more times.

Defeat Condition: Rotom survives for 9 rounds after being first revealed.

Tiles
< _ > - No effect.
<(Enemy) Spawn> - After that Pokemon has been fainted for two rounds: At the end of the referee’s turn, create a new copy of that Pokemon on this tile.

Objects
:stone-plate:Wall
(Impassable.)

:parcel:Display
An appliance display location. May be Unsearched, Searched, or Rotom.
Interact (Players Only) : Search an Unsearched appliance, and prime an attack.
If the appliance is Rotom: The user attempts the primed attack against Rotom.

Arena - Veilstone Department Store
At the start of the map, the referee secretly places Rotom in one of the eight Display locations (A–H).

When the player reveals Rotom: Replace the Display on that tile with Rotom. The referee may select Rotom’s forme (:rotom-wash: Rotom-Wash, :rotom-heat: Rotom-Heat, :rotom-frost: Rotom-Frost, :rotom-fan: Rotom-Fan, :rotom-mow: Rotom-Mow) from among those chosen the least this battle.

After one round in play: Rotom hides in an Unsearched appliance, if able. (They retain their current HP and status between appearances.)

Doduosis to send out and order.
 
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