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Facility Guild Alliance - Doduodrio

:honchkrow: down left


Map
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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<Tall Building>​
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3​
:beedrill:
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<Fearow Spawn>​
:honchkrow:
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< _ >​
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:dragapult:
--
<Strong Wind>​
:crobat:
--
<Tall Building>​
--
--
<Strong Wind>​
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<Tall Building>​
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--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
:dragonite:
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< _ >​
:tinkaton:
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764231366621.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Fearow: sonic boom
-3 en
365 hit yes
15 damage
:Tinkaton: rockslide
-3 en
297 hit yes
477 crit no
(8 + 6 + 3 + 2 - 5) * 1.5 + 8 = 29 damage
:Honchkrow: dark pulse
-3 en
477 crit no
234 effect no
( 8 + 8 + 3 - 6 - 3) * 1.5 = 15 damage
:Dragapult: para
para resets
para intensifies

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: 5/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 45/90 EN: 21/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 27/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 26/85 EN: 18/30
7/5/5/5/100 | 2/3
-2 def (3t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 95/95 EN: 27/30
9/4/8/4/71 | 2/3
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:dragapult: B2 -> Initiate Combat (Honchkrow)
:ss/dragapult:
Thunderbolt (Honchkrow)
At the start of the step, IF Honchkrow is to use a Protective Move, THEN use Rest (self)​

:crobat: C2 -> C3 -> Initiate Combat (Honchkrow)
:ss/crobat:
Screech (Honchkrow)
At the start of the step, IF Honchkrow is to use a Protective Move, THEN use Roost (self)​

:dragonite: A1 -> B1

:tinkaton: C1 -> Initiate Combat (Fearow)
:sv/tinkaton:
Rock Slide (Fearow)
At the start of the step, IF Fearow is to use a Protective Move, THEN use Swords Dance (self)​
At the start of your turn, IF Fearow has a Decoy, THEN use Play Rough (Fearow)​
 
:honchkrow: down left


Map
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:mail:Mailbox
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4​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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< _ >​
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<Tall Building>​
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< _ >​
3​
:beedrill:
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<Fearow Spawn>​
:honchkrow:
--
< _ >​
:crobat:
--
< _ >​
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<Tall Building>​
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< _ >​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
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<Strong Wind>​
--
--
<Tall Building>​
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--
<Strong Wind>​
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--
<Tall Building>​
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<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
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:dragonite:
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< _ >​
:tinkaton:
--
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:fearow:
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764234246125.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Honchkrow: sucker punch
-3 en
198 crit no
(7 + 9 + 3 - 6 - 3) * 1.5 = 15 damage
:Dragapult: faints
:Crobat: screech
-3 en
47 hit yes
-2 def :Honchkrow:
:Fearow: roost
-5 en
:Fearow: heals 20 and loses flying this step
:Tinkaton: rockslide
-3 en
399 hit yes
583 crit no
(8 + 6 + 3 + 2 - 5) + 8 = 22 damage
:Honchkrow: brave bird
-3 en
80 crit no
(12 + 9 + 3 - 6) = 18 damage
4 damage reflected

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 27/90 EN: 18/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 24/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (2t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 91/95 EN: 21/30
9/4/8/4/71 | 2/3
-2 def (4t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Me to order
 
Map
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4​
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< _ >​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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< _ >​
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<Tall Building>​
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< _ >​
3​
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<Fearow Spawn>​
:honchkrow:
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< _ >​
:crobat:
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<Tall Building>​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
--
--
< _ >​
:dragonite:
1 package lost
< _ >​
:tinkaton:
--
< _ >​
:fearow:
--
< _ >​
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< _ >​
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764235795641.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Crobat: roost
-5 en
+20 hp
:Honchkrow: brave bird
-3 en
297 crit no
(12 + 9 + 3 - 6) = 18 damage
4 damage reflected

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 29/90 EN: 13/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 75/90 EN: 24/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (2t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 85/85 EN: 30/30
7/3/4/6/75 | 2/3
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:tinkaton: Attack Fearow
Rock Slide (Fearow)
At the start of the step, IF Fearow is to use a Protective Move, THEN use Swords Dance (self)
At the start of your turn, IF Fearow lacks Flying type, THEN use Brick Break

:crobat: down -> Attack Beedrill
Brave Bird (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN, USE Tailwind (Ally Team)
 
Map
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:mail:Mailbox
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4​
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< _ >​
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<Tall Building>​
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<Strong Wind>​
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<Honchkrow Spawn>​
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< _ >​
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<Tall Building>​
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3​
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<Fearow Spawn>​
:honchkrow:
--
< _ >​
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< _ >​
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<Tall Building>​
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< _ >​
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< _ >​
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<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
--
<Strong Wind>​
:crobat:
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
--
--
< _ >​
:dragonite:
1 package lost
< _ >​
:tinkaton:
--
< _ >​
:fearow:
--
< _ >​
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< _ >​
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dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764239008313.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Crobat:brave bird
-3 en
354 crit no
(12 + 7 + 3 - 3) * 1.5 = 29 damage
6 damage reflected
:Fearow: sonic boom
-3 en
383 hit yes
15 damage

:Tinkaton: rockslide
-3 en
569 hit no QQ

:Beedrill: swords dance
-3 en
+2 atk (5t)

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 23/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 60/90 EN: 21/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: 24/85 EN: 13/30
7/5/5/5/100 | 2/3
-2 def (1t)
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 56/85 EN: 27/30
7/3/4/6/75 | 2/3
+2 atk (5t)
Types: Bug, Poison
Abilities: Swarm
Me to order
 
:beedrill: Package destroyed
Map
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A​
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C​
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F​
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5​
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:mail:Mailbox
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< _ >​
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< _ >​
4​
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< _ >​
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<Tall Building>​
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--
<Strong Wind>​
--
--
<Honchkrow Spawn>​
--
--
< _ >​
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--
<Tall Building>​
--
--
< _ >​
3​
--
respawn (2t)
<Fearow Spawn>​
--
--
< _ >​
--
--
< _ >​
:honchkrow:
--
<Tall Building>​
--
--
< _ >​
--
--
< _ >​
--
--
<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
--
<Strong Wind>​
:crobat:
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
--
--
< _ >​
:dragonite:
2 package lost
< _ >​
:tinkaton:
--
< _ >​
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--
< _ >​
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--
< _ >​
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--
< _ >​
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< _ >​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764265109301.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Fearow: sonic boom
-3 en
100 hit yes
15 damage

:Tinkaton: rockslide
-3 en
523 hit yes
361 crit no
( 8 + 6 + 3 + 2 - 5) * 1.5 + 8 = 29
:Fearow: faints!

:Beedrill: swords dance
-3 en
+2 atk (5t)

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: 23/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 18/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 56/85 EN: 27/30
7/3/4/6/75 | 2/3
+2 atk (5t)
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
:dragonite: left

:tinkaton: left -> attack beedrill
:sv/tinkaton:
Rock Slide (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN use Swords Dance (self)​

:crobat: attack beedrill
:ss/crobat:
Brave Bird (Beedrill)
At the start of the step, IF Beedrill is to use a Protective Move, THEN use Roost (self)​
 
:beedrill: Package destroyed
Map
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A​
B​
C​
D​
E​
F​
G​
5​
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< _ >​
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< _ >​
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< _ >​
:mail:Mailbox
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< _ >​
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< _ >​
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< _ >​
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< _ >​
4​
--
--
< _ >​
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<Tall Building>​
--
--
<Strong Wind>​
--
--
<Honchkrow Spawn>​
--
--
< _ >​
--
--
<Tall Building>​
--
--
< _ >​
3​
--
respawn (1t)
<Fearow Spawn>​
--
--
< _ >​
--
--
< _ >​
:honchkrow:
--
<Tall Building>​
--
--
< _ >​
--
--
< _ >​
--
--
<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
:beedrill:
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
:dragonite:
2 package lost
< _ >​
:tinkaton:
--
< _ >​

--
< _ >​
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--
< _ >​
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--
< _ >​
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< _ >​
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< _ >​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764267103421.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:
:Crobat: brave bird
-3 en
43 crit no
(12 + 7 + 3 - 3) * 1.5 = 29 damage
6 damage returned

:Tinkaton: rockslide
-3 en
111 hit yes
207 crit no
160 flinch yes
( 8 + 6 + 3 + 2 - 3) * 1.5 = 24
:Beedrill: flinches!

:Beedrill:x-scissor
-3 en
198 crit no
(8 + 7 + 3 - 6) *1/2 + 4 + 8 = 18 damage
:Crobat: faints!

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: ko/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 15/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: 3/85 EN: 24/30
7/3/4/6/75 | 2/3
+2 atk (4t)
Types: Bug, Poison
Abilities: Swarm
Me to order
 
:fearow: respawns
Map
--​
A​
B​
C​
D​
E​
F​
G​
5​
--
--
< _ >​
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--
< _ >​
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< _ >​
:mail:Mailbox
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< _ >​
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< _ >​
--
--
< _ >​
--
--
< _ >​
4​
--
--
< _ >​
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<Tall Building>​
--
--
<Strong Wind>​
--
--
<Honchkrow Spawn>​
--
--
< _ >​
--
--
<Tall Building>​
--
--
< _ >​
3​
:fearow:
--
<Fearow Spawn>​
--
--
< _ >​
--
--
< _ >​
--
--
<Tall Building>​
--
--
< _ >​
--
--
< _ >​
--
respawn(2t)
<Beedrill Spawn>​
2​
:mail:Mailbox
mailed
< _ >​
--
--
<Strong Wind>​
:honchkrow:
--
<Tall Building>​
--
--
<Strong Wind>​
--
--
<Tall Building>​
--
--
<Strong Wind>​
:mail:Mailbox
mailed
< _ >​
1​
:dragonite:
2 package lost
< _ >​
:tinkaton:
--
< _ >​

--
< _ >​
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--
< _ >​
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< _ >​
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< _ >​
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< _ >​


dice are d600, roll low to hit/crit/effect, roll high for multi hit
1764267708504.png

:Dragapult::Crobat::Tinkaton::Fearow::Honchkrow::Beedrill:

Step 1:

:Tinkaton:brutal swing
-3 en
208 crit no
at least 3 damage
:Beedrill: faints!

Battlefield:
Team Duo
:Dragapult:Dragapult:full incense: Full Incense
HP: ko/90 EN: 18/30
9/6/7/6/142 | 5/3
para(1)
Types: Dragon, Ghost
Abilities: Clear Body, Infiltrator

:Crobat:Crobat :Weakness Policy:Weakness Policy
HP: ko/90 EN: 10/30
7/6/5/6/130 | 4/4
Types: Poison, Flying
Abilities: Inner Focus

:Tinkaton:Tinkaton :Odd Incense:Odd Incense
HP: 45/90 EN: 12/30
6/6/5/8/94 | 1/5
Types: Fairy, Steel
Abilities: Mold Breaker, Own Tempo
Team Wildlife
:Fearow:Fearow
HP: ko/85 EN: 13/30
7/5/5/5/100 | 2/3
Types: Normal, Flying
Abilities: Keen Eye

:Honchkrow:Honchkrow
HP: 87/95 EN: 18/30
9/4/8/4/71 | 2/3
-2 def (3t)
Types: Dark, Flying
Abilities: Insomnia, Super Luck

:Beedrill:Beedrill
HP: ko/85 EN: 24/30
7/3/4/6/75 | 2/3
+2 atk (4t)
Types: Bug, Poison
Abilities: Swarm
Doduodrio to order
 
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