• Check out the relaunch of our general collection, with classic designs and new ones by our very own Pissog!

Sticky Orange Islands SQSA Thread

Glancing through the list here....it's possible I overlooked one but I think for this year it's just
Any Unown that weren't available last year
Alolan Meowth/Persian
Skitty/Delcatty
Darkrai
I don't think Darkrai was catchable in Safari balls during the event. In (shadow) raids I wasn't given the option to use one, just premier balls or master balls. And being a shadow raid it doesn't seem like it was available as a Go Battle League catch either.

Edit: nevermind, see Mex's post below.

 
Last edited:
Trying to do some research for my site about compatibility aspects of Pokemon games and would appreciate anyone who can answer some of the following questions:

1) According to SadisticMystic , starting with gen 3 (with the exception of Korean in gen 4, which was only compatible with itself), all games can trade with all games regardless of region or language. However, a note on Bulbapedia regarding the (European) French translation of HGSS released in Francophone Quebec indicates it cannot be used with Pal Park with the (North American) English translations of gen 3 games released in the region prior. From gen 3 onwards, and excluding the previously mentioned Korean exclusivity, what potential region barriers prevent compatibility between regional releases?

2) as a supplement to the above: from gen 3 onwards, what, if any, region barriers prevent communication between main series and side games (e.g. transferring Ranger events to main series, Colosseum/Battle Revolution connection)?

3) For Gen 1 and 2, my research indicates that regional releases included Japanese, North American English, European English, Australian English, French, German, Italian, and Spanish. The four effective regions here are Japan, North America, Europe, and Australia. Gold and Silver (but not Crystal) were released in Korean. I know that Japanese and North American releases are incompatible, but what about compatibility between other releases (ex. NA English and Aus English)? Are the five European region languages are compatible? How does any of this apply to communications with the three Stadium games? (Bulbapedia indicates that Spanish Gen 1 could interface with North American Stadium, which would have been used by Spanish speakers in Latin America.)

4) Is anything changed for the Virtual Console releases of Gen 1 and 2? I imagine they still probably can't trade with each other if they're just emulation, but I'd want to double check. Is sending a Mon from any VC release into any language/region of Bank supported?

5) Is any region Pokewalker compatible with any region HGSS? I know that the text the walker uses comes from the game, so I'd assume so, but maybe different electronics regulations lead to incompatibilities?

6) Are there any (region/language-based) barriers to sending from GO into HOME?

Is there anything I missed?
 
Last edited:
Trying to do some research for my site about compatibility aspects of Pokemon games and would appreciate anyone who can answer some of the following questions:

1) According to SadisticMystic , starting with gen 3 (with the exception of Korean in gen 4, which was only compatible with itself), all games can trade with all games regardless of region or language. However, a note on Bulbapedia regarding the (European) French translation of HGSS released in Francophone Quebec indicates it cannot be used with Pal Park with the (North American) English translations of gen 3 games released in the region prior. From gen 3 onwards, and excluding the previously mentioned Korean exclusivity, what potential region barriers prevent compatibility between regional releases?

2) as a supplement to the above: from gen 3 onwards, what, if any, region barriers prevent communication between main series and side games (e.g. transferring Ranger events to main series, Colosseum/Battle Revolution connection)?

3) For Gen 1 and 2, my research indicates that regional releases included Japanese, North American English, European English, Australian English, French, German, Italian, and Spanish. The four effective regions here are Japan, North America, Europe, and Australia. Gold and Silver (but not Crystal) were released in Korean. I know that Japanese and North American releases are incompatible, but what about compatibility between other releases (ex. NA English and Aus English)? Are the five European region languages are compatible? How does any of this apply to communications with the three Stadium games? (Bulbapedia indicates that Spanish Gen 1 could interface with North American Stadium, which would have been used by Spanish speakers in Latin America.)

4) Is anything changed for the Virtual Console releases of Gen 1 and 2? I imagine they still probably can't trade with each other if they're just emulation, but I'd want to double check. Is sending a Mon from any VC release into any language/region of Bank supported?

5) Is any region Pokewalker compatible with any region HGSS? I know that the text the walker uses comes from the game, so I'd assume so, but maybe different electronics regulations lead to incompatibilities?

6) Are there any barriers to sending from GO into HOME?

Is there anything I missed?
Is #6 just a general question or is that also dependent on the region/language questions.
 
Is #6 just a general question or is that also dependent on the region/language questions.
Sorry, it's a question about regions too. Like, I know there's a Hindi release of Go, and I also know that transferring a Mon to Home puts it in the language of Home, but is there maybe a restriction on sending Hindi mons to Home because Hindi isn't recognizable by Home or something like that? That kind of thing
 
4) Is anything changed for the Virtual Console releases of Gen 1 and 2? I imagine they still probably can't trade with each other if they're just emulation, but I'd want to double check. Is sending a Mon from any VC release into any language/region of Bank supported?

VC Gen I and II are capable of trading with each other, they use the 3DS infrared to do so. As per the original releases, they can trade interregionally (if that's a word) between the "groups" you outlined - i.e. European to European, Japanese to Japanese - I downloaded the French version of Pokemon Crystal and it trades fine with all my English titles. As per Bulbapedia, however (I haven't personally tried) Japanese, Western, and Korean versions cannot connect to each other at all, unlike cartridge versions in which trading was possible but potentially destructive to your save file.

I'm 99% sure any language game works with any language version of Poketransporter; I have a Japanese Pokemon Black and, as mentioned, I downloaded the French version of Pokemon Crystal onto my 3DS; both transfer without a problem. Which is especially funny because JP Pokemon Black won't play on my 3DS due to the system's region lock; it won't read the cartridge to play but it does read it to transfer Pokemon from.

5) Is any region Pokewalker compatible with any region HGSS? I know that the text the walker uses comes from the game, so I'd assume so, but maybe different electronics regulations lead to incompatibilities?
Yes, from what I remember the Pokewalker takes on the language of the game it connected to. I have a Japanese version of Pokemon HeartGold as well and am fairly certain I've used it with English Pokewalkers in the past, though sadly I can't verify this as none of my Pokewalkers work any more.

6) Are there any (region/language-based) barriers to sending from GO into HOME?

Is there anything I missed?

Again, I've never personally tried this but I've never heard of there being a barrier based on language. You can freely choose your language in both apps and, as you said, transferred Pokemon take on whatever language home is set to and also get that language tag - so that's something to potentially flag since, say, a French Pokemon could become English once transferred.

The only region-based restriction I could imagine would be if one app were banned in your country, but then you probably wouldn't be able to link them in the first place anyway (not sure how that would affect you if you travelled into said country, though).
 
To be clear when I talk about gen 1/2 games not being able to trade with each other, I'm talking about being able to complete a trade without causing weird and unexpected behavior (as is known to happen if Japanese and English titles try to trade). So I don't care if they can literally physically complete a trade if they can't also process it properly.

Thanks, Quentin. So it looks like my questions are potentially revised as follows:

1) Can 'Western' (North American, European, Australian) releases of Gen 1/2 (and in VC) complete trades and interface with other 'Western' copies of Stadium 1/2, or is it still split by region (e.g. Euro French can communicate with Euro English but not AUS English)?

2) it looks like, starting with Gen 5 onward, any game can interface with any game (disregarding console region lockout), with the exception being VC Gen 1/2 not being allowed to trade with each other if they are from different regions. What about for regions 3-4 and Poké Transfer (the gen 4-5 transfer process)? What about side games like Ranger, Colo, Battle Revolution? Bulbapedia also mentions Dream Radar as a problem.
 
2) it looks like, starting with Gen 5 onward, any game can interface with any game (disregarding console region lockout), with the exception being VC Gen 1/2 not being allowed to trade with each other if they are from different regions. What about for regions 3-4 and Poké Transfer (the gen 4-5 transfer process)? What about side games like Ranger, Colo, Battle Revolution? Bulbapedia also mentions Dream Radar as a problem.

I can answer this one, too. Gen III and IV titles are fully compatible across languages (albeit names and records don't always display properly). I've got Gen III games in a few different languages and have done pretty much every form of communication between them possible: trading, mixing records, Battle Tower linking, Berry Blender, Berry Crush, contests, Joyful Game Corner games, Cable Club battling, etc. The only exception I am aware of is that Japanese RS cannot mix records with any other language.

Pal Park is completely region-locked, except for English languages (i.e. you cannot transfer Pokemon from a German Gen III title to a Spanish Gen IV one, nor from a Japanese Gen III title to an English Gen IV one, but you CAN transfer Pokemon from a PAL Gen III title to a US Gen IV title - I have an American copy of Pearl and have done this). The same is true of the Gamecube titles: a French GBA game can only connect to a PAL Gamecube title, while an English-language PAL GBA title can connect to both a PAL and US Gamecube title.

edit: forgot about Korean titles. From Bulbapedia:

Pokémon can only be migrated if the Generation III game and Generation IV game are the same language, unless the Generation IV game is Korean. For Korean Generation IV games, because the Generation III games were not released in Korean, it is instead possible to migrate from Japanese and English language Generation III games (but not French, German, Italian, or Spanish games). Since it is possible to trade between languages in Generation III, it is possible to migrate Pokémon with a different language of origin to the Generation IV game via a Generation III game of the same language; for example, it is possible to trade a Pokémon originally met in a Japanese game to a Spanish Generation III game then migrate it to a Spanish Generation IV game.



Poketransfer (IV-V) is completely language-locked, I remember I could only transfer from my JP HG to my JP Black before the English versions were released so I had to trade English Pokemon to HG before migrating them.

The 3DS and 2DS are both region-locked, but I'm not aware of Dream Radar being incompatible across languages. So if you had a Japanese-language Dream Radar downloaded on your English system (I can't recall if that's possible or not - I think the game takes its language from the 3DS system) and then inserted an English cart, I would think it should be possible for them to communicate. edit: wait yeah, you can change the 3DS language on the settings menu, so that would change the Dream Radar language - but that doesn't change the system region, so you absolutely could have a French Dream Radar communicate with an English B2/W2.
 
Last edited:
I know that Japanese and North American releases are incompatible, but what about compatibility between other releases (ex. NA English and Aus English)?
I distinctly remember buying a used version of Crystal in English some years ago and it being incompatible with the "play on your TV" feature of Stadium 2. Don't know how useful this info is and I don't own that copy any more to validate, but I'm pretty sure it was either an European English or Australian English copy.
 
I distinctly remember buying a used version of Crystal in English some years ago and it being incompatible with the "play on your TV" feature of Stadium 2. Don't know how useful this info is and I don't own that copy any more to validate, but I'm pretty sure it was either an European English or Australian English copy.
What was your Stadium 2 language/region?
 
Also in regards to Hindi, aside from the names being transliterated to the Hindi alphabet rather than the Latin one, Hindi is basically the same as Spanish and Italian where all the Pokémon have their English names except Type: Null and the Paradoxes. Actually most languages that aren't available in the main games do that or the same thing but with the Japanese names instead. Except Portuguese, oddly enough.
 
Several sites (e.g., Bulbapedia, richi3f's team planner, Pokeos' favorite Pokemon picker) have a Pokemon type listing that orders types as

1. Normal
2. Fighting
3. Flying
4. Poison
5. Ground
6. Rock
7. Bug
8. Ghost
9. Steel
10. Fire
11. Water
12. Grass
13. Electric
14. Psychic
15. Ice
16. Dragon
17. Dark
18. Fairy

This is obviously not alphabetical, nor is it the objectively correct "standard" order defined by the Pokemon type chart that has been burned into my memory for nearly 30 years:

1. Normal
2. Fire
3. Water
4. Electric
5. Grass
6. Ice
7. Fighting
8. Poison
9. Ground
10. Flying
11. Psychic
12. Bug
13. Rock
14. Ghost
15. Dragon
16. Dark
17. Steel
18. Fairy

Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?
 
Several sites (e.g., Bulbapedia, richi3f's team planner, Pokeos' favorite Pokemon picker) have a Pokemon type listing that orders types as

1. Normal
2. Fighting
3. Flying
4. Poison
5. Ground
6. Rock
7. Bug
8. Ghost
9. Steel
10. Fire
11. Water
12. Grass
13. Electric
14. Psychic
15. Ice
16. Dragon
17. Dark
18. Fairy

This is obviously not alphabetical, nor is it the objectively correct "standard" order defined by the Pokemon type chart that has been burned into my memory for nearly 30 years:

1. Normal
2. Fire
3. Water
4. Electric
5. Grass
6. Ice
7. Fighting
8. Poison
9. Ground
10. Flying
11. Psychic
12. Bug
13. Rock
14. Ghost
15. Dragon
16. Dark
17. Steel
18. Fairy

Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?

I would have thought, for Bulbapedia at least, the order reflects the physical/special split. If you look at the two columns, the left are the former physical types and the right the former special types - Fairy obviously came after the split happened but slots into the gap under Dark (and, let's be honest, had Fairy existed pre-Gen IV it absolutely would have been a special type)

1766365052781.png

Not certain but I'm pretty sure the table actually used to have a header with "physical" and "special" at one point to make that more explicit.
 
Several sites (e.g., Bulbapedia, richi3f's team planner, Pokeos' favorite Pokemon picker) have a Pokemon type listing that orders types as

1. Normal
2. Fighting
3. Flying
4. Poison
5. Ground
6. Rock
7. Bug
8. Ghost
9. Steel
10. Fire
11. Water
12. Grass
13. Electric
14. Psychic
15. Ice
16. Dragon
17. Dark
18. Fairy

This is obviously not alphabetical, nor is it the objectively correct "standard" order defined by the Pokemon type chart that has been burned into my memory for nearly 30 years:

1. Normal
2. Fire
3. Water
4. Electric
5. Grass
6. Ice
7. Fighting
8. Poison
9. Ground
10. Flying
11. Psychic
12. Bug
13. Rock
14. Ghost
15. Dragon
16. Dark
17. Steel
18. Fairy

Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?
the bulbapedia page you link to has the values of the types as listed in the game by index number
so...Probably that?

And it's also by Pre-split Physical and Special (+ Fairy, put onto the end)
 
Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?
That is the internal order by index number, which is also visibly exposed to the player ingame at least through the Box search -> Type menu which sorts the same way.
 
Several sites (e.g., Bulbapedia, richi3f's team planner, Pokeos' favorite Pokemon picker) have a Pokemon type listing that orders types as

1. Normal
2. Fighting
3. Flying
4. Poison
5. Ground
6. Rock
7. Bug
8. Ghost
9. Steel
10. Fire
11. Water
12. Grass
13. Electric
14. Psychic
15. Ice
16. Dragon
17. Dark
18. Fairy

This is obviously not alphabetical, nor is it the objectively correct "standard" order defined by the Pokemon type chart that has been burned into my memory for nearly 30 years:

1. Normal
2. Fire
3. Water
4. Electric
5. Grass
6. Ice
7. Fighting
8. Poison
9. Ground
10. Flying
11. Psychic
12. Bug
13. Rock
14. Ghost
15. Dragon
16. Dark
17. Steel
18. Fairy

Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?
Yeah it's from the code.
 
This is obviously not alphabetical, nor is it the objectively correct "standard" order defined by the Pokemon type chart that has been burned into my memory for nearly 30 years:

("Standard" Order List Snipped for room)

Where did this abomination alternate ordering come from? Is it defined in the games' code somewhere? Did Bulbapedia just make it up and then it propagated? Is it a Mandela effect still in progress that hasn't completely overwritten evidence of the original type chart ordering?

I know this isn't a thread meant for discussions, but this particular comment actually has me a bit confused. While setup as at least one of the non-index based "Standard" listing orders as you've shown, I don't see how it's objectively correct (nor while the other one is an "abomination").

Going through the "standard" listing and how, from my perspective, its even more confusing than the index-based one:

NOTE: While I don't think it is, I'll admit naivety if it turns out this order, or at least some of it, could be explained via the Types being listed in alphabetical order according to one of Japanese's writing system. At the moment I'm assuming this "Standard" order was manually organized:

1. Normal
2. Fire
3. Water

(Okay, sorta starts relatively how you'd expect it to. Normal seems to be the agreed "neutral/default" Type so makes sense to start the list off with it. Then we have the Starter-types, THOUGH I would say most people would be familiar with the Starter's order being Grass > Fire > Water like how they're always organized in the Dex)

4. Electric
5. Grass

(And already an oddity. Why is Electric slotted before Grass? Sure sometimes Electric is treated as an honorary "Fourth" Starter Type, usually represented by the Pikaclone of that Gen, but Grass is still an official one. Infact, as I mentioned, many would actually list is first in the Starter Type order due to all Dex starting with Grass Starter (except Unova but Victini is a special exception, if anything the one to prove the rule). I would also understand if Electric was listed second or even first, thanks to Pikachu's mascot status also elevating the Electric-type to somewhat of a special Type)

6. Ice

(Of all the Types that could be placed just behind the Starter Types and above all the rest, ICE? Ice, which for a long while was probably considered one of the rarest Types just behind Dragon and Ghost. Ice, which in most generations you'd find late game just because most Ice-types were made requiring a cold environment which GF kept making one of the last locations you'd adventure through; you'd probably find the place that game's Ghost or Dragon would pop-up before the Ice-type. Now, hold on, maybe this would have made more sense if they were listing what were considered the "Special" Types first, but no, the next 4 Types were Physical-coded so that can't be the reason. The only reason I could maybe thinks is because Articuno is an Ice-type so it has Legendary backing, though then again Psychic is listed down at number 11; and with Dragon listed at 15 you'd think Types of "Legendary" Pokemon would make a Type appear later in the list, not early. And there's no other com mon Ice-type I can think would raise the Type as Pikachu did with Electric.

7. Fighting
8. Poison
9. Ground
10. Flying
11. Psychic
12. Bug
13. Rock

(Until Rock I'm okay with the order, you can justify their placements. But why is Rock so far down, like you'd think it would be listed close to Ground being a manually made list (heck, the index-based list even puts them together)? Now, something I haven't noted yet is there is a "Type Match-Up" thing going on with the list. After Fire, the Type underneath it would have an advantage over it. Fire is weak to Water, which is weak to Electric, resisted by Grass, weak to Ice, weak to Fighting, resisted by Poison, weak to Ground, uneffective against Flying... and that's where we hit the snag with that idea. Psychic has no relation to Flying, and though it would continue with Psychic being weak to Bug which is weak to Rock, the original Types below pretty much stop this pattern. Like, if this was the intended thinking, wouldn't the order make more sense Fighting > Flying > Rock > Ground > Bug > Poison > Psychic (which would then go into Ghost; Dragon would be special exception)? Or did I just put more work into figuring that out (aka a few minutes) than whoever made this list wanted to? Did they think they had a good ordering going on, but when they got to Flying realized it wouldn't work but kept going instead of reorganizing? But then again they still had Rock to list, so at the very least why not list Rock after Flying? Did they forget Rock and Ground were separate until it was too late?)

14. Ghost
15. Dragon
16. Dark
17. Steel
18. Fairy

(And from here its the original "special exception" Types (Dragon listed last because its meant to be even more special), Gen 2 new Types (their order decided probably by a coin flip), and the current new Type)

Meanwhile the index-based list not only possibly shows when the original Types were implemented/finalized but also some neat programming tricks.

Now, it should be noted there's two major versions of the index list, technically six but you can organize them into two (though between the first four versions there are index number differences with certain Types).

In Gen I and II they actually had separated the Physical and Special Types with a big gap of "Normal" blank index slots; Starting from "0" it began with the Physical Types then after 8 (Gen I)/9 (Gen II) jumped to "20" where is listed the Special Types. In terms of programming logic, this isn't a bad idea. Since there was less than ten of each category this was a pretty good way to prevent most accidental calling of a wrong Type (at least from a different category; and even then there's no preventing all syntax errors). By Gen III they likely decided to clean-up the code feeling they didn't need the gap of blank Types anymore.

But now onto the actual list. THOUGH, I'm going to include the abnoral "Types" in parenthesis as I feel their placement, at least for one, is important in showing for the index list they may have put more thought into where they placed the Types instead of strictly when it was programmed in:

0. Normal
1. Fighting
2. Flying

(Once again we start with Normal as the "neutral/default" Type. We're now going into the Physical Category which I feel makes sense as, though Pokemon are fantastical creatures and the Starters are noted for their Special Types, most early mons are in a sense "grounded" to what they're based on. Infact "grounded" is a good word to use as the Physical Types sort of make a foundation which the Special Types expand upon. Thus Fighting would feel like the next "step up" after Normal. Now one could say it's odd Flying isn't Special as it represents a creature that also can control wind, but GF here was probably initially thinking of a creature having the ability to fly as a physical trait and would attack by swooping down or surrounding itself in wind via spinning or flapping its wings. And due to quite a few Pokemon being either birds of having wings, plus flying giving you an obvious advantage over grounded fighters, would explain it being the third programmed Type)

3. Poison
4. Ground
5. Rock

(Poison my feel like an odd early inclusion at first, or at least listed as closely with Fighting & Flying, but I feel it makes sense. Poison turned out to be a pretty common Type, usually a secondary one, likely because venom is a common biological trait used by many animals for both predatory and defensive mechanisms. In addition, when you think of status ailments in not just Pokemon but gaming overall, "poison" is one of if not the most common so could have been implemented early to help test the status ailment mechanic. However after it comes the "Earth" Types, which you would expect to come not soon after Flying; not just from a logical standpoint but also their Type match-ups connected to Flying. I'm not going to go too much into it, but Pokemon is pretty unique by splitting its "Earth" Types into Ground and Rock, and all for the purpose of the Type System so their early inclusion with how they interact with Flying is even more notable and obvious)

(Bird-Type)
6. Bug
7. Ghost

(And here we are. While Poison is an oddball for a "Type", you could loosely justify it being an "element" rather than characteristic. But the same can't be said for these three. Bird, Bug, and Ghost aren't elements, it's a general descriptor of what real animal or mystical being the Pokemon is based on. Like with splitting the "Earth" Types, it's one of the things which makes Pokemon's Type System standout. But due to their "out-of-the-box" concept, it explains why they're listed as the last of the original Physical-types; as common as Bugs were, as a Type they weren't necessarily needed for early implementation as they add no unique interactions the above Types didn't already do. Infact the later inclusion of these Types could indicate that GF mostly saw them as "defense defining" Types, as in they were notable for what they were weak & resistant too rather than what Types would be weak or resistant to their Moves (which they didn't have many of). So with that insight, let's discuss the Bird-Type in the room. In Gen I & II coding it was originally index 6, and it being right next to Bug & Ghost (and possibly also Rock) makes me now think initially its inclusion as a Type would have been similar to what I just theorized now. Bird and Flying may have had different Type interactioned initially planned, like Rock may have been super effective against Bird but no interaction with Flying, but maybe after more development they came to the logical conclusion that what most things birds would be weak/resistant to so would any Flying creature, thus most if not all of Bird's interactions added onto Flying and all but dummied out as a Type. AND, maybe going deeper down a rabbit hole that doesn't exist, what if Ground & Rock were originally one "Earth"-type which had different interactions with Bird & Flying (Earth was uneffective against Flying but super effective against Bird), BUT when Bird's interactions were folded into Flying they realized they needed to split it to keep the interactions but explain it better!)

8. Steel
(???-Type)

(Nothing really mysterious here, Steel was made index 8 as it was the new Physical Type added in Gen II when they still had that "blank gap" between Physical and Special Types. ???-Type is a funny little Type as it was made just for the Move Curse due to it having a different effect if the user was a Ghost-type or not. In Gen II it was index 19 putting it just before the Special Moves, Gen III was pushed up to index 9, and finally in Gen V it was removed pushing all the Special Types up one slot (and Curse became a Ghost-type Move). This is funny as, though they removed the "blank Types gap", this meant until Gen V there was still something dividing the Physical and Special Types. Infact, since it took the 9 spot, that meant the Special Types still started when the index numbers entered the 2 digits, so maybe this placement was still intentional (at least until they decided they no longer needed it)?)

9. Fire
10. Water
11. Grass

(Now, the funny thing about this index discussion is that, since in Gen I they purposely separated Physical and Special Types, that means they very likely have working on both lists at the same time! Fire, Water, and Grass very much existed in the code at the same time Normal, Fighting, & Flying did; they were just part of different groupings. Now, I still wouldn't be surprised if the Physical Moves were added first and then the Special, but it would be more of a gradual criss-crossing. Anyway, even on the index listing poor Grass is still listed last, but once again I feel that makes sense. Fire and Water are considered "classical elements" in many different cultures, Grass was likely added as a logical third to create the "Type Triangle"; maybe also possibly inspired by the Chinese classical element of "wood". But Grass would get the last laugh with getting to be the first Type in every Regional Dex, likely all because they felt Bulbasaur looked more unique compared to Charmander and Squirtle)

12. Electric
13. Psychic
14. Ice
15. Dragon
16. Dark
17. Fairy

(From here I don't think the ordering needs much explanation as it adds in the Type where you'd expect it to show up. Electrics show up before Psychics, Ice is famously late appearing, and Dragon has special status along with Ghost so appears at the end for the original Types. Gen II adds Dark to Special because it makes more sense to add Steel to Physical. And finally Fairy was added after GF compacted the Type index list so automatically gets listed as last (though funny enough probably would have been designated Special))

19. Magical Number
99. Stellar Type

(BUT WAIT, THERE'S MORE! As a final bonus, Scarlet & Violet added two new "Types"! Yes, two; and its all thanks to Tera Types. The most familiar one would be the "Stellar" Type, that super special Tera Type that even gets placed down at index 99 just to show how special it is (and, since its listing at 99, they can actually keep it in the code for all future games so if they ever bring back Terastallization it's right there). But, what's that "Magical Number" one listed at index 19? Well, according to Bulbapedia, it also has to do with Terastallization. Apparently its the index number superficially for a Tera Type that has not been changed from its original value. What does that mean? Don't know. If I had to guess, probably something involving the mechanic to change Tera Types in the Treasure Eatery as it's the only thing where I would imagine whether a Tera Type has been changed would matter)

Well, this post took longer to make than I thought. :psynervous: Eitherway, obviously what you feel is the better listing it to personal preference, though to me I actually feel the index makes more sense even if maybe that is more coincidence rather than intention.
 
I know this isn't a thread meant for discussions, but this particular comment actually has me a bit confused. While setup as at least one of the non-index based "Standard" listing orders as you've shown, I don't see how it's objectively correct (nor while the other one is an "abomination").
Those are jokes, because there is obviously no objectively correct ordering. I similarly did not think there was a possibility that I might have caught the universe in the midst of rewriting history, leaving memory of the type chart order as a Mandela effect.
Well, this post took longer to make than I thought. :psynervous: Eitherway, obviously what you feel is the better listing it to personal preference, though to me I actually feel the index makes more sense even if maybe that is more coincidence rather than intention.
Aside from being more familiar with the type chart list, I find it a little bit more intuitive than the index list because the "basic" elemental types (normal, starter types, ice) are at the beginning and the rarer, more fantasy-based types (ghost, dragon) are at the end (slightly maintained with dark and fairy's addition, less so with steel). That's only a rough logic, because psychic seems like it should be closer to ghost than rock and bug, but I don't see any logic in the ordering of types in the index list within the physical vs special categories. I would guess the order is in part due to the order in which types were added during the original development, but maybe there's a pattern I'm not seeing in the index list.
 
Apropos of nothing, remembering something that happened years back and had a weird question someone here might know the answer to...

Prior to the UK release of HGSS there was a giveaway of an event Arceus which was close enough for me and a couple of friends to attend. The shop in which the giveaway was running had some sample copies of HGSS you could play, so I had a go and after a couple of minutes had the notion that I could catch a Pokemon on there and trade it to the Pearl game I had with me, so I went into the Union Room on both games but couldn't see the Johto player. Someone there suggested that the wireless options had been "disabled" for those copies, which seems reasonable enough (unusually foresighted for GF, though)

Out of interest, how exactly would that have been done? I'm assuming either:

a.) There's a line of code somewhere in the games they'd disabled ["multiplayer=true" or something like that]

b.) possibly the DS models themselves were on some sort of airplane mode (which is a thing for the 2DS/3DS, but idk if that's a thing on the original model). But the HGSS game was actually able to enter the Union Room, which runs on the inbuilt local wireless anyway, and I've never heard of that being possible to turn off.
 
Out of interest, how exactly would that have been done? I'm assuming either:

a.) There's a line of code somewhere in the games they'd disabled ["multiplayer=true" or something like that]

b.) possibly the DS models themselves were on some sort of airplane mode (which is a thing for the 2DS/3DS, but idk if that's a thing on the original model). But the HGSS game was actually able to enter the Union Room, which runs on the inbuilt local wireless anyway, and I've never heard of that being possible to turn off.

Don't know exactly, but after some digging I can at least tell you that the original DS & Lite version didn't have an airplane mode. So indeed either the game or DS was modified to prevent local wireless connection.

Question on the sample HGSS you played, was it similar to the demo played in this video? If yes, then I would say its very likely it was the game itself that had disabled the wireless connection as it was just intended to be a demo with its features limited. From what I read apparently DSs that stores used to play demos were normal DSs (that way when their purpose as demo players were done they could be refurbished and sold as used DSs), so if that's true then it would have to be the game itself.
 
Don't know exactly, but after some digging I can at least tell you that the original DS & Lite version didn't have an airplane mode. So indeed either the game or DS was modified to prevent local wireless connection.

Question on the sample HGSS you played, was it similar to the demo played in this video? If yes, then I would say its very likely it was the game itself that had disabled the wireless connection as it was just intended to be a demo with its features limited. From what I read apparently DSs that stores used to play demos were normal DSs (that way when their purpose as demo players were done they could be refurbished and sold as used DSs), so if that's true then it would have to be the game itself.

Ah no I've seen this one but it wasn't this - it basically appeared to be a full version of the game (or very close to it); iirc the player was in Violet City with the usual early-game Pokemon you'd expect. It was literally like a week or two out from release so would have been a very late version if it wasn't final.

(side note: it bugged me so much when I first saw this that whoever was playing it spent so long running around in the grass: get to Ecruteak City already!! That's all anyone cares about.)
 
Ah no I've seen this one but it wasn't this - it basically appeared to be a full version of the game (or very close to it); iirc the player was in Violet City with the usual early-game Pokemon you'd expect. It was literally like a week or two out from release so would have been a very late version if it wasn't final.

Okay, so scratch what I said about the DS possibly not being modified. I should have used the term "kiosk" as, after some searching, I found an article & video explaining that there were Kiosk DSs which had their wireless function (at least to connect to other DSs) turned off as they were only meant to either download demos from a Nintendo server its programmed to connect to or play whatever game that was plugged into it. A notable about these DSs is that when you turn it on it automatically loaded the game that was in it. Also, while these DSs came with a display shell, they were just normal model DSs inside so stores could easily just take them out (which they would have to do to slot in a game). So now my answer is the opposite: it was probably a normal copy of HGSS, but it may have been playing off a Kiosk DS.
 
Back
Top