Here's actually a hot take (not mine) I found on a Metacritic review of HGSS:
HGSS is the only bad mainline game. (I do not agree with this)
"Its a BAD pokemon game, not only that, but the only pokemon game that is bad, all others are at least ok. But this one is slow, bland, not inovative and they manage to make the few minigames weird and unplayable. Its also for the other game's looks what polar express is to reality, this ugliness makes the game even more baring than it adding nothing did. I saw some people praising it in the past but every time I looked up turned out to be some teenager who grew up when this one was new, in other words: if nostalgia and vanity over your own childhood are the only reasons you play a game, go for it but if you want a good game, play Firered, or really any other pokemon game."-auranaqua on Metacritic
My opinion on HGSS is one of those things that make me feel extremely out-of-step with the popular fandom sentiment. While I’d never go so far as to call it a “bad” game, and while I can easily see the reasons
why people adore it, I feel like there is no other main series game whose priorities are as far away from my own as HGSS’s:
- I’ve never been interested in stat-managing side modes like Contests (so the Pokéathlon doesn’t appeal to me even though the minigames are fun)
- I’ve never been able to bring myself to bother with competitive team building prior to Gen 6 (so no Battle Frontier for me)
- I don’t enjoy time gates (waiting 3 weeks to roll a Rotom special scan in Z-A was enough to make me crash out; you think I can handle 70-100 days for Riolu or Gible or Bagon?)
- I think postgame Kanto was a nice idea for its time but feel like it’s pretty obvious that they never did something like it again because it doesn’t
really work in practice (so bringing it back with only the restored dungeons and absolutely no change to the wacky-ass level plateau just baffles me)
- I don’t care about “feeling like a kid again” or having my nostalgia exhumed and reanimated; with video game remakes I’m always a lot more interested in what’s changed or been put into new contexts (and while it’s not as if HGSS have nothing along those lines, I think GF clearly wanted to keep the core experience
very faithful)
As such, every time I try to revisit HGSS, I find myself petering out somewhere around Goldenrod.
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I find it ironic that people are bashing Mega Dimensions for being grindy yet glaze Gens 3 and 4 which are just as if not even more grindy if you want the full experience.
I think it makes sense that Mega Dimension might be more problematic for someone, as it’s very much built on the principle of “If you liked Z-A for its game design and mechanics, you’ll probably like
even more of that,” whereas games like Emerald, Platinum and HGSS offer a greater range of diverse experiences despite also being grindy in certain areas (and I’d argue even grindier than Z-A in a lot of ways, just due to the cumulative effect of older mechanics).
To put it another way, I think it’s fair to say that a lot of people might not actually seek “the full experience” with a game like HGSS, and will just gravitate toward the parts that interest them. But “the full experience” of Mega Dimension is almost entirely focused on being a roguelite mode, so it’s banking a lot on the player enjoying that specific offering.