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Project Old Gen Hackmons Megathread

Yeetoos why is there so much empty space between your sentences? :blobastonished:
I'm gonna try to clear up some of the misconceptions here.
I have noticed in b2w2 that mold breaker is one of if not the most valuable abilities in the whole format
Being able to hit Pokestar spirit in a fairyless format is so incredibly useful but only 1 moldy mon is not enough (mostly when it's smth like diagla, palkia or Ray ray) because they can easily be taken out then you cannot win.
While it's true that mold breaker is incredibly powerful since it allows your breakers / sweepers to actually get past wonder guards (like it does in every other PH gen), it's not the only way to win. Passive damage from hazards, status, and even sandstorm/hail are great ways to make progress.

b2w2s meta is basically "who can spam spore better"
Sleep is in fact broken, but it doesn't mean you should just spam 6 (or in this case 4.) sweepers with Spore. You lose out on too much coverage and utility to justify it and it almost guarantees you lose to opposing offense.

2nd to last we have Pokestar spirit, THE BEST POKEMON IN ANY POKEMON FORMAT EVER, i feel like no matter what u need this guy on ur team (this whole team is kinda made to counter him) I genuinely believe without this guy this format would be like 6 to 7 times easier.
If by easier you mean making the broken stuff become more broken then sure yeah. Spirit is the best glue mon anyone can ask for and it's possibly holding the tier together because without it weird coverage fishes would become actually viable, making games more reliant on MU than actual skill.


I shall now transition into a short yap about the current state of the meta.
"Broken" doesn't even begin to describe how powerful hazards are in this meta. The lack of consistent hazard control makes it is THE best way to make progress and is one of the reasons Deoxy-S is the top mon in the tier. Sleep resetting upon switching and the constant threat of getting hit by Sheer Cold makes Deo a pain to play around but Deo is also incapable of making progress against double WG structures on it's own which is why having Stealth Rock / Spikes along with it is a must. Since Deo forces constant switching, the chip damage stacks up very very fast and once your trapped in that loop it's game over. This leads to most games being centered around being able to set up hazards while keeping them off of your side of the field which makes 2 playstyles being particularly dominant: hazard stack and hyper offense. Hazard stack, obviously, focuses on setting up as many hazards as possible and cleaning up with strong priority, shell smash sweepers, or of course NG Deo. Hyper offense on the other hand aims for quick games and winning before the opponent can. Other playstyles like full stall, weather, and non-hazard central balances / BOs see considerably less usage and are typically much less consistent in comparison due to making progress much slower while being unable to stop Spikes from tearing through their team.

#IDontSave Replays:
https://replay.pokemonshowdown.com/gen5ubers-2522838886 HO
https://replay.pokemonshowdown.com/gen5customgame-2522824509-cxyyxm0p7d8odi7lq3fq3f7bm9g4jfgpw HStack
yeah that's the best I can do for replays, I didn't save any of the good examples :psycry:

TL;DR funni triangles on floor = beeg dmg = ggezzz (or just win faster)

remember this is just my opinion, please don't bully me :row: I don't even play PH.
 
"Broken" doesn't even begin to describe how powerful hazards are in this meta. The lack of consistent hazard control makes it is THE best way to make progress and is one of the reasons Deoxy-S is the top mon in the tier. Sleep resetting upon switching and the constant threat of getting hit by Sheer Cold makes Deo a pain to play around but Deo is also incapable of making progress against double WG structures on it's own which is why having Stealth Rock / Spikes along with it is a must. Since Deo forces constant switching, the chip damage stacks up very very fast and once your trapped in that loop it's game over. This leads to most games being centered around being able to set up hazards while keeping them off of your side of the field which makes 2 playstyles being particularly dominant: hazard stack and hyper offense. Hazard stack, obviously, focuses on setting up as many hazards as possible and cleaning up with strong priority, shell smash sweepers, or of course NG Deo. Hyper offense on the other hand aims for quick games and winning before the opponent can. Other playstyles like full stall, weather, and non-hazard central balances / BOs see considerably less usage and are typically much less consistent in comparison due to making progress much slower while being unable to stop Spikes from tearing through their team.

#IDontSave Replays:
https://replay.pokemonshowdown.com/gen5ubers-2522838886 HO
https://replay.pokemonshowdown.com/gen5customgame-2522824509-cxyyxm0p7d8odi7lq3fq3f7bm9g4jfgpw HStack
yeah that's the best I can do for replays, I didn't save any of

While I think most of what you said here is true, but I feel like HO really isn't as good as hazard stack due to the fact that defensive counterplay is extremely good. It is almost an impossible task to sweep with anything since counterplay is so easy to fit on most teams. Double WG (with sleep talk), HP fake speed Regi/Slak, pranksters, imp, etc. are all really good on any team. Every good sweeper in the game falls to at least one of these, or has the possibility of being completely counterswept in the case of imp, making it pretty hard for the sweepers to do their job. Chipping the defenaive mons and crippling them with status is by far the most consistant way to make progress. Hazards are the 1 thing that allows any team to make consistent meaningful progress and countering/setting/abusing them should be the main goal of basically every team due to the fact that everything without their support has a very hard time doing basically anything with any shred of consistancy.
 
SAMPLE SUBMISSION
Double Moldy Offence
https://pokepast.es/a67d4ea82a4615c3

my first post in the old gens megathread is a b2w2 sample Submission.

I have noticed in b2w2 that mold breaker is one of if not the most valuable abilities in the whole format
Being able to hit Pokestar spirit in a fairyless format is so incredibly useful but only 1 moldy mon is not enough (mostly when it's smth like diagla, palkia or Ray ray) because they can easily be taken out then you cannot win.

Two moldy mons is the fix

The Deo-S set Is just the standard Sub+lefites set, you can't go wrong with it, its consistently good and has not as much Counter-play as the lum Berry set.

The Gengar is our 1st moldy guy as Moldgar has been shown to be very good in the VR and can counter mons like shaymin sky, is also quite fast (not on the level of Deo-S but still faster than a lot of mold users) and can even make use of the VERY VERY VERY prevalent sleep meta we live in with sleep talk.

Palkia is our other moldy mon and is used because draco plate judgment has been very consistent lately, now while dialga is more common as a mold user i find palkia has a better typing as it isn't groudon/lando-T food

Speaking of Lando-T we use a Prankster Lando as our main spore Spammer as b2w2s meta is basically "who can spam spore better" and a Prankster sporer is so valuable, and the cherry on top is we get pranker EQ thanks to nature power it lets us deal good damage to dialga (who I've mentioned is probably the most popular mold user) and other mons like moldgar.

2nd to last we have Pokestar spirit, THE BEST POKEMON IN ANY POKEMON FORMAT EVER, i feel like no matter what u need this guy on ur team (this whole team is kinda made to counter him) I genuinely believe without this guy this format would be like 6 to 7 times easier.

Last up we have Mbounce Registeel, after seeing the success of skarmory with the same set i thought a version with more bulk is better, being able to click toxic without repercussions is so fun (and useful) as it allows damage on wonder guards without needing another moldy mon.

hello Yeetoos I know your excited/determined to have a sample team or smth idk I will let you know of some changes that could be made to this team and that as of rn I dont think samples will be accepted they CAN be posted in resonable non flooding posts but as of rn they wont be accepted but are appreciated to see what sets you people are running! but I have to say it but please re consider the Lando set firstly, because lando-t is not a SD user AT ALL it's usually a sleep talk + Aromo/Heal Bell encore or taunt and nature power user, secondly double HO is good yes but it lack the defensive counter play most other teams I'll also say this again don't use toxic it's pointless with Lando's with aromo going around it's a waste of a move slot that could be better optimized, also not all your Moldy mons needs sleep talk + spore that's sub optimal and lacks proper improofing also please fix that natures of some of your mons make Lando Adamant, Gengar Timid Palkia timid (or go Modest Diagla) please give lando the shed shell so you don't insta lose to Stag also why does registeel have sleep talk? what's that's gonna do ALSO you lack hazard control also two moldy mons is while good not the most useful when Lando/Deo-s/Regigias can just revenge kill ya I will also do a small yap about the B2W2 Meta hazards are indeed a very valuable tool to have as it's really hard to counter play hazards and it makes AMAZING Progress to opposing offense without it you cannot make ANY form of actual progress unless you have like imp or something like that secondly your team lacks any usable counter play to apposing offense/hazards and that is bad also please refer to the VR/Current samples to get an idea of what to use and what not to use also in what world is Skarm a good magic bouncer like that??? it crumbles to a fire move and can be easily outplayed all it has going for it is immunity to grounded hazards. ~ Viola
 
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