What do you mean unoptimal can you explain so I can fix the teamif you're gonna make a sample submission at least have correct evs? i'm not a fan of the rest of the team tbh but why are we submitting a sample that is blatantly unoptimal like this?
What do you mean unoptimal can you explain so I can fix the teamif you're gonna make a sample submission at least have correct evs? i'm not a fan of the rest of the team tbh but why are we submitting a sample that is blatantly unoptimal like this?
you're limiting yourself to the 510 ev limit unnecessarily, just type in the evs instead of using the slider when you're building with a non-ph format in the teambuilderWhat do you mean unoptimal can you explain so I can fix the team
Ohh I didn't know i could do that... I thought gen7 onwards had no ev limityou're limiting yourself to the 510 ev limit unnecessarily, just type in the evs instead of using the slider when you're building with a non-ph format in the teambuilder

While it's true that mold breaker is incredibly powerful since it allows your breakers / sweepers to actually get past wonder guards (like it does in every other PH gen), it's not the only way to win. Passive damage from hazards, status, and even sandstorm/hail are great ways to make progress.I have noticed in b2w2 that mold breaker is one of if not the most valuable abilities in the whole format
Being able to hit Pokestar spirit in a fairyless format is so incredibly useful but only 1 moldy mon is not enough (mostly when it's smth like diagla, palkia or Ray ray) because they can easily be taken out then you cannot win.
Sleep is in fact broken, but it doesn't mean you should just spam 6 (or in this case 4.) sweepers with Spore. You lose out on too much coverage and utility to justify it and it almost guarantees you lose to opposing offense.b2w2s meta is basically "who can spam spore better"
If by easier you mean making the broken stuff become more broken then sure yeah. Spirit is the best glue mon anyone can ask for and it's possibly holding the tier together because without it weird coverage fishes would become actually viable, making games more reliant on MU than actual skill.2nd to last we have Pokestar spirit, THE BEST POKEMON IN ANY POKEMON FORMAT EVER, i feel like no matter what u need this guy on ur team (this whole team is kinda made to counter him) I genuinely believe without this guy this format would be like 6 to 7 times easier.

I don't even play PH."Broken" doesn't even begin to describe how powerful hazards are in this meta. The lack of consistent hazard control makes it is THE best way to make progress and is one of the reasons Deoxy-S is the top mon in the tier. Sleep resetting upon switching and the constant threat of getting hit by Sheer Cold makes Deo a pain to play around but Deo is also incapable of making progress against double WG structures on it's own which is why having Stealth Rock / Spikes along with it is a must. Since Deo forces constant switching, the chip damage stacks up very very fast and once your trapped in that loop it's game over. This leads to most games being centered around being able to set up hazards while keeping them off of your side of the field which makes 2 playstyles being particularly dominant: hazard stack and hyper offense. Hazard stack, obviously, focuses on setting up as many hazards as possible and cleaning up with strong priority, shell smash sweepers, or of course NG Deo. Hyper offense on the other hand aims for quick games and winning before the opponent can. Other playstyles like full stall, weather, and non-hazard central balances / BOs see considerably less usage and are typically much less consistent in comparison due to making progress much slower while being unable to stop Spikes from tearing through their team.
#IDontSave Replays:
https://replay.pokemonshowdown.com/gen5ubers-2522838886 HO
https://replay.pokemonshowdown.com/gen5customgame-2522824509-cxyyxm0p7d8odi7lq3fq3f7bm9g4jfgpw HStack
yeah that's the best I can do for replays, I didn't save any of
SAMPLE SUBMISSION
Double Moldy Offence
https://pokepast.es/a67d4ea82a4615c3
my first post in the old gens megathread is a b2w2 sample Submission.
I have noticed in b2w2 that mold breaker is one of if not the most valuable abilities in the whole format
Being able to hit Pokestar spirit in a fairyless format is so incredibly useful but only 1 moldy mon is not enough (mostly when it's smth like diagla, palkia or Ray ray) because they can easily be taken out then you cannot win.
Two moldy mons is the fix
The Deo-S set Is just the standard Sub+lefites set, you can't go wrong with it, its consistently good and has not as much Counter-play as the lum Berry set.
The Gengar is our 1st moldy guy as Moldgar has been shown to be very good in the VR and can counter mons like shaymin sky, is also quite fast (not on the level of Deo-S but still faster than a lot of mold users) and can even make use of the VERY VERY VERY prevalent sleep meta we live in with sleep talk.
Palkia is our other moldy mon and is used because draco plate judgment has been very consistent lately, now while dialga is more common as a mold user i find palkia has a better typing as it isn't groudon/lando-T food
Speaking of Lando-T we use a Prankster Lando as our main spore Spammer as b2w2s meta is basically "who can spam spore better" and a Prankster sporer is so valuable, and the cherry on top is we get pranker EQ thanks to nature power it lets us deal good damage to dialga (who I've mentioned is probably the most popular mold user) and other mons like moldgar.
2nd to last we have Pokestar spirit, THE BEST POKEMON IN ANY POKEMON FORMAT EVER, i feel like no matter what u need this guy on ur team (this whole team is kinda made to counter him) I genuinely believe without this guy this format would be like 6 to 7 times easier.
Last up we have Mbounce Registeel, after seeing the success of skarmory with the same set i thought a version with more bulk is better, being able to click toxic without repercussions is so fun (and useful) as it allows damage on wonder guards without needing another moldy mon.
OK, the teams are getting better. There are some twists I would recommend.Sample Submission:
Solar System Balance
https://pokepast.es/f55c058f638411a0
THE TEAM
Deo-S is what I would consider the "standard" wg DeoS set, its easy to use, consistent and good (there's a reason wg deoS is so popular) magic coat stops sleep/hazards (which rule this meta with an iron fist) and it uses sub-pass to give a helping hand to the other team members.
And lum Berry to guarantee a sub without sleep getting in the way
I have said multiple times how OP PS-Spirit is and my point still stands, you genuinely need to give uo at least 1 team slot just to deal with this bum, however because I want a competent team I will use him
Now ferrothorn is actually my favourite steel Mbouncer, while ik skarm is the best in being immune to Spikes, i find ferro so much more consistent because of being immune to spore and thus having room for other items that aren't lum Berry
Rayquaza is the 1st of our 3 offensive threats, after wanting a Mbreaker who isn't food for Groudon or landoT I came to realise Rayquaza is that guy, while not as good as latios, Rayquaza is able to use mold breaker without being weak to ghost and dark and being ground immune i feel like Rayquaza is the best mold user in the format (that a discussion for another time)
Now gigas... our main sweeper and our goat, huge power with E-Speed ohkos most of the format (baring wg, ghosts and very bulky mons) and having CC and Sacred fire to hit those bulky mons, with Ssneak to get dmg on Gengar and the like.
And speaking of Gengar he is our final mon, being our 2nd mold breaker gengars job is to be there to hit the faster mons out of rays speed Tier and get more coverage on different bulky mons, being able to hit latios, opponent Gengar and DeoS for super effective damage is quite valuable to say the least and makes for a lovely closing mon to the team.
Thank you for coming to my Ted talk
) and its been very reliable, boom + sleep talk spam shuts down most forms of offensive pressure early while kyogre, groudon and cb slak ensure i can always check my opponents threats while setting up the right weather in the former twos case. you might be wondering why i'm running 2 different weather setters when my team clearly wants sun, thats because kyogre is the only reliable special wall in the tier that beats gengar, which makes it very useful on any team in this tierAlmost agree with this. I say almost because there are a handful of options to answering Slaking that are not Ghost-type, although none of them work quite as effectively as Gengar.
every single team needs a ghost, period.
i might be a little late to respond to this but whateverAlmost agree with this. I say almost because there are a handful of options to answering Slaking that are not Ghost-type, although none of them work quite as effectively as Gengar.
Groudon
+6 252 Atk Slaking Extreme Speed vs. 252 HP / 252+ Def Groudon: 346-408 (85.6 - 100.9%) -- 6.3% chance to OHKO
Believe it or not, Groudon is able to tank an Extreme Speed from post-Belly Drum Slaking. This only really works versus non-Adamant sets, so I wouldn’t recommend relying on just Groudon to answer Slaking, but it can definitely work in a pinch, as long as you keep Spikes off (and the opposing Slaking isn’t Adamant).
Aerodactyl
+6 252+ Atk Slaking Extreme Speed vs. 252 HP / 252+ Def Aerodactyl: 314-370 (86.2 - 101.6%) -- 12.5% chance to OHKO
You have to get a safe switch, but Aerodactyl can help out versus post-Belly Drum Slaking if it runs Haze. I’ve never actually tried the set myself, so I don’t know how good it is, but it is something possibly worth trying on something like a Sand team, where Gengar wouldn’t work as well.
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Intimidate users
None of these three can actually tank a post-Belly Drum Extreme Speed, but the Attack drop from Intimidate will mean something else (like Groudon or your own Slaking) will be able to come in after the sac and be able to tank an Extreme Speed (or in Groudon’s case, be able to more comfortably tank an Extreme Speed). I’ve tried Salamence, and it’s okay, but again, I don’t really know how to play ADV, so I could have just been using it poorly.
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Steel-types
I personally think Steel-types are interesting in ADV, since they can essentially force post-Belly Drum Slaking to click Superpower, which would allow something else (like your own Slaking or Groudon) to take / more comfortably take a hit and revenge-KO. Maybe a set of Sleep Talk + Whirlwind / Haze could be run, and you hard switch them in as Belly Drum is clicked? Someone better than I would probably know better.
Omastar
252+ SpA Mystic Water Omastar Surf vs. 252 HP / 252 SpD Slaking in Rain: 266-313 (52.7 - 62.1%) -- guaranteed 2HKO
Omastar is kind of cool- with Rain and Mystic Water, Surf will deal over 50% to Slaking, and since you have Swift Swim, your opponent will be forced into clicking a resisted Extreme Speed (or be KOed without doing anything). If I remember correctly, Omastar tends to run a set of Surf / Ice Beam / Tail Glow / Sleep Talk with Mystic Water, so you will have to play very carefully around Spore. I don’t really have much else to say here, to be honest.
Tyranitar
Tyranitar is probably my favorite Slaking answer out of all of the ones I have mentioned. Similar to the previously-mentioned Steel-types, Tyranitar forces Slaking to click Superpower, since it easily tanks Extreme Speed and Shadow Ball. However, Tyranitar will also set up Sand, which means Slaking is put on a timer. Add on Protect to further stall out turns, and Slaking is put in a rather uncomfortable spot. Tyranitar also enables my favorite teamstyle- Sand, although it does need to fight weather wars with Kyogre and Groudon, neither of which it wants to switch in on.
I would play a lot more gen3ph myself, but I honestly never felt like I was good enough at the game to really understand how to properly play the format. That being said, I’m really glad gen3ph has been given another chance, even if it is only by it gaining one player.
Fair statements alight issues your lacking in Taunt answers And Ever heard of Hazard stacking? And Weather say Sands passive damage putting your Pokémon on a timer + again I will emphasize YOU LACK proper Taunt answers also Fakeout threatens your Sash lead ALSO SOME NG deos run scarfs themself catching your trick scarf unaware letting it click scold with little issue then what? Your forced into praying you can SOMEHOW power Point stall scold by sacking mons also a resist with haze can just say screw you to your buffs and then what? Click Drum and get hazed again? Plus the ability to properly pilot fullpass/stagspam is ungodly painful and beyond that people dont HAVE to use STAG spam if they dont want to just because its annoying to play against doesn't mean everyone has to use it! Just dont use it! Problem solved! While ill admit STAG is annoying to fight it doesn't just instantly make gen 5 "unplayable" thats false its just a pain to build against and can catch you off guard ~ I will argue that your are not required to use stagspam till the day I stop playing all togetherB2W2 is unplayable.
To anyone not aware of this, Ghost types are NOT immune to STAG. The only way you beat STAG is by using STAG yourself, or by using Shed Shell. Aerobee got me aware of this issue by his unoptimized STAG Arceus spam. If I am brutally honest, every single team loses to STAG spam, I emphasize, every single one. Just look at the samples, tell me which one has a chance to win vs STAG spam.
Don't believe in me?
Here: https://pokepast.es/6ffc74825e118c8f
The leads:
Deoxys-Speed @ Focus Sash
Ability: Mold Breaker
EVs: 252 HP / 252 Atk / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
- Stealth Rock / Protect
- Taunt
- Knock Off
- Gastro Acid
Aerodactyl @ Choice Scarf
Ability: Shadow Tag
EVs: 252 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Trick
- Gastro Acid
- Baton Pass
- Taunt
Deoxys-Speed @ Focus Sash
Ability: Shadow Tag
EVs: 248 HP / 252 Def / 252 SpA / 252 SpD / 252 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Disable
- Glare
- Protect
Knock Off can Knock any Shed Shells, Gastro can nullify Stag. Trick their trapped mon a Scarf and it is gg. You can straight up slow down their NG DeoS with Glare, then Encore them to something.
Kyurem-Black @ Mental Herb
Ability: Teravolt
EVs: 252 HP / 252 Atk / 252 Def / 252 SpD / 252 Spe
Adamant Nature
- Ice Shard
- Extreme Speed
- Dragon Rush
- Belly Drum
Belly Drum is a last resort, usually you don't need to click it.
The only way of beating this is via crits, which is 100% not a good argument against STAG being "counterable". Don't even try that.
Here's some examples:
https://replay.pokemonshowdown.com/gen5customgame-2570159797?p2
https://replay.pokemonshowdown.com/gen5customgame-2562544788
https://replay.pokemonshowdown.com/gen5ubers-2566105836?p2
Unlike ORAS and USUM, this meta has NO answers to STAG spam.
Hence, I restate, this meta isn't really playable.
Also yeah I quit council.
Please make this actually readable and not a word vomit so others can reply to this. I can understand this because I'm used to dealing with word vomits, but others aren't.Fair statements alight issues your lacking in Taunt answers And Ever heard of Hazard stacking? And Weather say Sands passive damage putting your Pokémon on a timer + again I will emphasize YOU LACK proper Taunt answers also Fakeout threatens your Sash lead ALSO SOME NG deos run scarfs themself catching your trick scarf unaware letting it click scold with little issue then what? Your forced into praying you can SOMEHOW power Point stall scold by sacking mons also a resist with haze can just say screw you to your buffs and then what? Click Drum and get hazed again? Plus the ability to properly pilot fullpass/stagspam is ungodly painful and beyond that people dont HAVE to use STAG spam if they dont want to just because its annoying to play against doesn't mean everyone has to use it! Just dont use it! Problem solved! While ill admit STAG is annoying to fight it doesn't just instantly make gen 5 "unplayable" thats false its just a pain to build against and can catch you off guard