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Resource BBP Bug and Feedback Thread - Generation 9 Edition!

  1. Does honey gather work in guild?
  2. Should honey gather work in guild?
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If you are meant to be able to rescue allies who are not in danger in order to carry them, maybe the command name should be "carry" or similar?
I think it took so long to realize what rescue can do, because they thought they already knew what it could do by reading the name.
 
Brine should probably be changed to refer to Low HP like everything else.
While the target has 50% or less remaining HP: Brine has 13 BAP.

In addition, here are all moves that still mention turn duration for stat stages:
Filet Away, Hone Claws, Ice Hammer, Icy Wind, Iron Defense, Iron Defense, Kinesis, King's Shield, Leaf Storm, Leaf Tornado, Leer, Liquidation, Low Sweep, Lumina Crash, Lunge, Magnetic Flux, Make It Rain, Meditate, Memento, Metal Claw, Metal Sound, Meteor Beam, Meteor Mash, Minimize, Mirror Shot, Mist Ball, Moonblast, Mud Bomb, Mud Shot, Mud-Slap, Muddy Water, Mystical Fire, Mystical Power, Nasty Plot, Night Daze, Noble Roar, Obstruct, Octazooka, Octolock, Ominous Wind, Order Up, Overheat, Paleo Wave, Parting Shot, Play Nice, Play Rough, Pounce, Power-Up Punch, Psychic, Psycho Boost, Psyshield Bash, Quiver Dance, Rapid Spin, Razor Shell, Rock Polish, Rock Smash, Rock Tomb, Rototiller, Sand Attack, Scale Shot, Scary Face, Screech, Secret Power, Seed Flare, Shadow Ball, Shadow Bone, Shadow Strike, Sharpen, Shell Smash, Shelter, Shift Gear, Silk Trap, Silver Wind, Skitter Smack, Skull Bash, Smokescreen, Smokescreen (Fog), Snarl, Spectral Thief, Spicy Extract, Spin Out, Spirit Break, Springtide Storm, Steel Wing, Strength Sap, String Shot, Struggle Bug, Stuff Cheeks, Superpower, Swagger, Sweet Scent, Swords Dance, Syrup Bomb, Tail Glow, Tail Whip, Take Heart, Tar Shot, Tearful Look, Tera Blast (Stellar), Thundurus Kick, Tickle, Tidy Up, Torch Song, Trailblaze, Triple Arrows, Trop Kick, V-create, Venom Drench, Victory Dance, Withdraw, Work Up

Aim

Catastropika, 10,000,000 Volt Thunderbolt, Extreme Evoboost

Max Flutterby, Max Darkness, Max Wyrmwind, Max Knuckle, Max Airstream, Max Phantasm, Max Quake, Max Strike, Max Ooze, Max Steelspike, G-Max Chi Strike, G-Max Foam Burst, G-Max Tartness,
 
Locking disciplines to one of each type makes me sad.
My experiences with it has been that it adds work for approvers and a way for players to screw up, and leads to less pick diversity because your level 3 and 4 influence each other so heavily.
I have mostly ended up with the flow chart
1. If i want astonishing then pick lucid because grasping is banned and the other lvl 4 are situational
2. If I want lucid then pick astonishing because 70% of lvl3 is banned

The main things this has locked me out of are astonishing + grasping and unconvinced + lucid.

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roundup time

Should support action in guild let you set sunny day or reflect?
These seem like the sort of supportive move you should be able to click, but they do not target the user or an adjacent ally.
went to do this, but it was addressed by me in the past.
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Magic Coat move and Magic Bounce ability have different criteria on what they can reflect.
Specifically magic bounce cannot reflect attacks.
good eye. they (and rebound) should all just check Reflectability now

Actually I think as written it is "Every time you see an enemy pokemon move and finish their movement in line of sight, tick up by one, if an enemy pokemon moves and does not end up in line of sight, reset to 0 awareness." If that is the case, it seems practically impossible for a guard to become aware.
TheEver to ponder

berserk mons have +1 acc (and maybe sometimes relevantly +1 eva) while in the rage zone (because those are stat stages)
is this intended
TheEver to confirm

The Claims store still has daycare as "promote a pokemon" instead of any amount of xp gain

Edit: I guess whilst I'm looking at it nature mints still also exists
correct; will update imminently

Pattern recognition suggests runerigus and garganacle might have flipped capture trackers.
Garcanacle is the only 3 cap in trek 3.
Runerigus is the only 2 cap in trek 4.
good eye, thanks. will fix imminently

is it intended that substitute 'creates' rather than 'grants' a decoy?
no

in general, are there meant to be moves that 'create' conditions on pokemon or should we assume that is always outdated?
no, i want leeway to make conditions that aren't granted or inflicted, for neutral things like weird venues.

this is the best place for any clear oversights.

  1. Does honey gather work in guild?
  2. Should honey gather work in guild?
yes, no

Is there a rule stopping guild opponents from "rescuing" objectives?
I assume they can't because it makes some map like river rescue very silly if they can rescue survivors, but it would be nice to know why they can't.
should only be able to Rescue ally Pokemon, or map-objects the map says your team can Rescue

i'll have to figure out a usable way to condense Rescue text anyway.

If you are meant to be able to rescue allies who are not in danger in order to carry them, maybe the command name should be "carry" or similar?
I think it took so long to realize what rescue can do, because they thought they already knew what it could do by reading the name.
eve likes fire emblem

Brine should probably be changed to refer to Low HP like everything else.

In addition, here are all moves that still mention turn duration for stat stages:
good eye. i'll do that imminently

stat stages will be done in batches, alphabetically. i have to do vocations etc. too

Locking disciplines to one of each type makes me sad.
unlocking them is on the table, because it's easier to approve most of all.

i want to proceed with them as-is for as long as i can to put off having to re-do profile updates.

Should every mega have a map that unlocks it including Z-A megas?
all *purchasable* mega candidates should be represented on maps.

every missing mega should be non-purchasable and should be expected to be a reward somewhere
 
here, i'll be writing up the "final draft" of sub rules before moving them to the handbook, for public scrutiny. it'll take me a while to fully build them out.

this work will also help consolidate and address inconsistencies that cropped up over the new sub system's dev cycle

regular bug/feedback posts can continue after this post



(Examples across the section will need to be audited. I won't list them all here.)

[10.4]
Evaluating Substitutions

[10.5]
The Timing Component

[10.6]
The Trigger Component
 
Pursuit has the perfect acc tag, but it is no longer perfectly accurate.
fixed

Hard Press doesn't have an accuracy like it does in game, either that or it's missing the perfect accuracy tag
fixed

Is there any situation where the subway xp limit per pokemon could occur?
you hit the limit at 320 BP per mon in Lv3. good eye on Lv1/2. with limit in place we don't really need to care what level the recipient is

i removed the line about switching rates, and made the rates specific to your challenge's Level instead. you can now use Lv1 Subway to go from 9 EXP to 34 EXP if desired. (for 400 BP)

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What is the backpack size in subway?
I think it is 5 because it is 5 in the challenge start template, but it is not written in the session rules.
5
 
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