Protective Move
Moves capable of granting the user broad Protection from most or all attacks.
Baneful Bunker, Detect, King's Shield, Mat Block, Protect, Silk Trap, Spiky Shield
Evasive Attack
Attacks granting the user Evasion.
Bounce, Dig, Dive, Fly, Phantom Force, Shadow Force
Priority Attack
Attacks executed at a priority greater than 0.
Accelerock, Aqua Jet, Bullet Punch, Extreme Speed, Fake Out, Feint, First Impression, Ice Shard, Jet Punch, Mach Punch, Quick Attack, Shadow Sneak, Sucker Punch, Vacuum Wave, Water Shuriken
Protection-Bypassing Attack
Attacks that bypass the Protection status of their defenders.
Feint, G-Max One Blow, G-Max Rapid Flow, Hyper Drill, Hyperspace Fury, Hyperspace Hole, Phantom Force, Shadow Force
Perfect-Accuracy Attack
Attacks with an effect to automatically succeed their own accuracy checks. Excludes moves that have this effect only conditionally, and further excludes moves with no Accuracy parameter.
Aerial Ace, Aura Sphere, Disarming Voice, False Surrender, Feint Attack, Flower Trick, Hyperspace Fury, Hyperspace Hole, Kowtow Cleave, Magical Leaf, Magnet Bomb, Pursuit, Tachyon Cutter, Trump Card, Shadow Punch, Shock Wave, Smart Strike, Swift, Vital Throw
Perfect-Accuracy Protectable Attack
Attacks with an effect to automatically succeed their own accuracy checks; but no effect to bypass Protection.
As "Perfect-Accuracy Attack", except for Hyperspace Fury and Hyperspace Hole.
Multi-Hit Attack
Attacks that hit two or more times, changing how they interact with certain conditions or effects.
Arm Thrust, Barrage, Beat Up, Bone Rush, Bonemerang, Bullet Seed, Comet Punch, Double Iron Bash, Double Hit, Double Kick, Double Slap, Dual Chop, Dual Wingbeat, Fury Attack, Fury Swipes, Gear Grind, Icicle Spear, Pin Missile, Population Bomb, Rock Blast, Scale Shot, Spike Cannon, Tail Slap, Twineedle, Triple Axel, Triple Dive, Triple Kick, Twin Beam, Water Shuriken
Variable-Hit Attack
Attacks that hit multiple times, typically randomized, and that have an effect upon hitting to disrupt a defender's charged action.
Arm Thrust, Barrage, Beat Up, Bone Rush, Bullet Seed, Comet Punch, Double Slap, Fury Attack, Fury Swipes, Icicle Spear, Pin Missile, Rock Blast, Scale Shot, Spike Cannon, Tail Slap, Water Shuriken
Switch-Forcing Move
Moves that place a Phazing marker on the defender.
Circle Throw, Dragon Tail, Roar, Whirlwind
Self-Switching Move
Moves that place a Switching marker on the user.
Baton Pass, Chilly Reception, Flip Turn, Parting Shot, Shed Tail, Teleport, U-turn, Volt Switch
HP Recovery Move
Moves that expend one of the user's Recoveries to restore their own HP immediately.
Heal Order, Milk Drink, Moonlight, Morning Sun, Recover, Rest, Roost, Shore Up, Slack Off, Softboiled, Strength Sap, Swallow, Synthesis
HP Recovery Item
Trainer items that heal HP, except those that remove Fainting.
Potion, Super Potion, Hyper Potion, Max Potion, Full Restore, Energy Powder, Energy Root
HP Recovery Order
Any "HP Recovery Move" or "HP Recovery Item".
Energy Recovery Action
Actions capable of restoring Energy to a Pokemon instantly.
Chill
Energy Recovery Item
Trainer items capable of restoring Energy to a recipient, except those that remove Fainting.
Ether, Elixir, Max Ether, Max Elixir
Energy Recovery Order
Any "Energy Recovery Action" or "Energy Recovery Item".
Status-Cleansing Move
Moves capable of removing one or more Major Status effects from the user immediately.
Aromatherapy, G-Max Sweetness, Heal Bell, Purify, Refresh, Rest
Status-Cleansing Item
Trainer items capable of removing one or more Major Conditions from a recipient immediately.
Antidote, Awakening, Burn Heal, Casteliacone, Full Heal, Heal Powder, Ice Heal, Lava Cookie, Lumiose Galette, Old Gateau, Paralyze Heal
Status-Cleansing Order
Any "Status-Cleansing Move" or "Status-Cleansing Item"
Revival Move
Moves capable of removing Fainting from a teammate.
Revival Blessing
Revival Item
Trainer items capable of removing Fainting from a recipient.
Revive, Max Revive, Revival Herb, Sacred Ash
Revival Order
Any "Revival Move" or "Revival Item".
Target-Locking Move
Moves capable of skipping the accuracy check of subsequent attacks against the defender.
Lock-On, Mind Reader, Telekinesis
Self-Sacrificing Move
Moves that typically cause the user to faint.
Explosion, Final Gambit, Healing Wish, Lunar Dance, Memento, Misty Explosion, Self-Destruct
Hazard-Creating Move
Moves that typically create an entry hazard.
Ceaseless Edge, G-Max Steelsurge, G-Max Stonesurge, Spikes, Stealth Rock, Sticky Web, Stone Axe, Toxic Spikes
Hazard-Removing Move
Moves that discard or transfer one or more entry hazards.
Court Change, Defog, G-Max Wind Rage, Mortal Spin, Rapid Spin, Tidy Up
One-Hit Knockout Attack
Attacks that have an effect to instantly knock out a defender when the specified condition is met.
Fissure, Guillotine, Horn Drill, Sheer Cold.
Ability-Disrupting Move
Moves that negate, remove, or replace one or more of their defenders' abilities.
Core Enforcer, Entrainment, Gastro Acid, Simple Beam, Skill Swap, Worry Seed
Ability-Ignoring Move
Moves that ignore one or more of the defender's abilities only while they're being performed.
Core Enforcer, G-Max Drum Solo, G-Max Fireball, G-Max Hydrosnipe, Gigaton Hammer, Light That Burns The Sky, Menacing Moonraze Maelstrom, Moongeist Beam, Photon Geyser, Searing Sunraze Smash, Sunsteel Strike
Ability-Gaining Move
Moves that replace one or more of their users' abilities, or add further abilities to their user.
Doodle, Role Play, Skill Swap
Physical-Returning Attack
Attacks that have deal damage to attackers based on physical damage received by their user, regardless of their priority or their capacity to return other forms of damage.
Bide, Comeuppance, Counter, Metal Burst
Special-Returning Attack
Attacks that have deal damage to attackers based on special damage received by their user, regardless of their priority or their capacity to return other forms of damage.
Bide, Comeuppance, Metal Burst, Mirror Coat
Screen-Breaking Move
Moves that have an effect to discard Screens when they are executed.
Brick Break, Defog, Psychic Fangs
Screen-Bypassing Attack
Attacks whose damage isn't affected by the presence of damage-reducing Screens; consisting of both attacks that discard Screens and attacks that ensure that they hit critically.
Brick Break, Flower Trick, Frost Breath, Psychic Fangs, Storm Throw, Surging Strikes, Wicked Blow
[Selected Weather
]-Inducing Move
Moves capable of creating the Weather or Terrain specified.
* Commands that induce weather are not included, making it more difficult to control weather against their users.
Weather: Combines the other clauses below into a single clause.
Fog: Clear Smog (Fog), Mist (Fog), Smog (Fog), Smokescreen (Fog)
Rain: Max Geyser, Rain Dance
Sandstorm: Max Rockfall, Sandstorm
Snow: Chilly Reception, Hail, Max Hailstorm, Snowscape
Sun: Max Flare, Sunny Day
Weather-Discarding Move
Moves with an effect to discard Weather in play.
Defog, G-Max Wind Rage
Furthermore, includes all moves observed by the "Weather-Inducing Move" Action Group.
[Selected Terrain
]-Inducing Move
Moves capable of creating the Terrain specified.
* Commands that induce terrain are not included, making it more difficult to control terrain against their users.
{as above, including a catchall term}
Terrain: Combines the other clauses below into a single clause.
Electric Terrain: Electric Terrain, Max Lightning
Grassy Terrain: Grassy Terrain, Max Overgrowth
Misty Terrain: Max Starfall, Misty Terrain
Psychic Terrain: Genesis Supernova, Max Mindstorm, Psychic Terrain
Terrain-Discarding Move
Moves with an effect to discard Terrain in play.
Defog, G-Max Wind Rage, Ice Spinner, Splintered Stormshards, Steel Roller
Furthermore, includes all moves observed by the "Terrain-Inducing Move" Action Group.
[Selected Status
]-Inflicting Move
Moves that typically inflict the specified Status. One of the Statuses listed below may be specified per clause. (e.g. "Burn-Inflicting Move")
- Burn: Inferno, Will-o-Wisp
- Confusion: Chatter, Confuse Ray, Dynamic Punch, Flatter, G-Max Befuddle, G-Max Smite, Supersonic, Swagger, Sweet Kiss, Teeter Dance
- Frost: Freezing Glare, Powder Snow
- Paralysis: G-Max Befuddle, G-Max Stun Shock, G-Max Volt Crash, Glare, Nuzzle, Stoked Sparksurfer, Stun Spore, Thunder Wave, Zap Cannon
- Partial Trapping: Bind, Clamp, Fire Spin, G-Max Centiferno, G-Max Sandblast, Infestation, Magma Storm, Octolock, Sand Tomb, Thunder Cage, Whirlpool, Wrap
- Poison: Combines the two clauses below into a single clause.
- Regular Poison: G-Max Malodor, G-Max Stun Shock, Mortal Spin, Poison Gas, Poison Powder, Toxic Thread
- Bad Poison: Smog (Fog), Toxic
- Sleep: Dark Void, Hypnosis, G-Max Befuddle, G-Max Snooze, Grass Whistle, Lovely Kiss, Sing, Sleep Powder, Spore, Yawn
- Trapping: Anchor Shot, Block, Fairy Lock, G-Max Terror, Mean Look, Spider Web, Spirit Shackle, Thousand Waves
[Selected Stat
]-Raising Action
Moves and commands that typically raise the user's stage of the specified stat.
- Attack: Bulk Up, Clangorous Soul, Clangorous Soulblaze, Coil, Dragon Dance, Extreme Evoboost, Gear Up, Growth, Hone Claws, Howl, Max Knuckle, Meditate, No Retreat, Power-Up Punch, Rototiller, Sharpen, Shift Gear, Swords Dance, Tidy Up, Work Up
- Defense: Acid Armour, Barrier, Bulk Up, Clangorous Soul, Clangorous Soulblaze, Coil, Cosmic Power, Cotton Guard, Defend Order, Defense Curl, Extreme Evoboost, Flower Shield, Harden, Iron Defense, Magnetic Flux, Max Steelspike, No Retreat, Withdraw
- Special Attack: Calm Mind, Clangorous Soul, Clangorous Soulblaze, Extreme Evoboost, Gear Up, Geomancy, Growth, Max Ooze, Nasty Plot, No Retreat, Quiver Dance, Rototiller, Tail Glow, Torch Song, Work Up
- Special Defense: Amnesia, Aromatic Mist, Calm Mind, Charge, Clangorous Soul, Clangorous Soulblaze, Cosmic Power, Defend Order, Extreme Evoboost, Geomancy, Magnetic Flux, Max Quake, No Retreat, Quiver Dance
- Speed: Agility, Aqua Step, Autotomize, Clangorous Soul, Clangorous Soulblaze, Dragon Dance, Extreme Evoboost, Flame Charge, G-Max Foam Burst, Geomancy, Max Airstream, No Retreat, Quiver Dance, Rock Polish, Shift Gear, Tidy Up, Trailblaze
- Accuracy: Aim, Coil, Hone Claws
- Evasion: Double Team, Minimize
In addition to the moves listed for the specified stat stage, this action group additionally watches for orders to use Z-Moves whose Z-Effects raise the specified stat stage.
[Selected Stat
]-Lowering Action
Moves and commands that typically lower the defender's stage of the specified stat.
- Attack: Baby-Doll Eyes, Charm, Chilling Water, Feather Dance, Growl, Lunge, Max Wyrmwind, Memento, Noble Roar, Parting Shot, Play Nice, Venom Drench, Tickle, Strength Sap, Tearful Look, Trop Kick
- Defense: Fire Lash, Leer, Max Phantasm, Screech, Spicy Extract, Tail Whip, Tickle
- Special Attack: Captivate, Confide, Eerie Impulse, Max Flutterby, Memento, Mystical Fire, Noble Roar, Parting Shot, Snarl, Struggle Bug, Tearful Look, Venom Drench
- Special Defense: Acid Spray, Fake Tears, Lumina Crash, Max Darkness, Metal Sound
- Speed: Bulldoze, Cotton Spore, Drum Beating, Electroweb, Glaciate, Icy Wind, Low Sweep, Max Strike, Mud Shot, Pounce, Rock Tomb, Scary Face, String Shot, Venom Drench
- Accuracy: Flash, Kinesis, Mud-Slap, Sand Attack, Smokescreen
- Evasion: G-Max Cuddle, G-Max Gravitas*, G-Max Tartness, Gravity*, Sweet Scent
* Due to the functionality of Gravity, moves that create these conditions are included in the action group "Evasion-Reducing Moves".
Standard Ball
One of the five mundane types of Ball available to explorers of the Safari Zone.
Poke Ball, Great Ball, Ultra Ball, Safari Ball, Park Ball
Nonstandard Ball
One of the types of Ball that must be carried in a backpack in the Safari Zone.
Beast Ball, Cherish Ball, Dive Ball, Dream Ball, Dusk Ball, Fast Ball, Friend Ball, Heal Ball, Heavy Ball, Level Ball, Love Ball, Lure Ball, Luxury Ball, Master Ball, Moon Ball, Nest Ball, Net Ball, Premier Ball, Quick Ball, Repeat Ball, Sport Ball, Strange Ball, Timer Ball
Ball
Any "Standard Ball" or "Nonstandard Ball".