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Pokémon Presents: Pokémon Day 2026

And some stuff I'm curious about with Champions that I'll be interested to see if it gets detailed:
So like the thing about the general reaction to this game can be summarized as "Finally, they're making it way easier to do competitive than ever before" which reading between the lines mostly means
1. "we don't have to play the game in order to do competitive battles". Won't have to play raids for resources and tera shards, won't have to scour the world for a million berries, won't have to sell resources & grind battles for money. Finally, we can just select our Pokemon and make the changes and go battle. Freedom!

Except everything costs the new game-specific currency. We currently just know you can get it from the battles & the presumed single player but I would like to see how much you get. And how much of that do you get in single vs PVP? Is it one time or infinite sources? What extent do you need to realistically play that stuff to get enough currency to actually do things such that it's faster and more efficient to do it here than to edit them as needed in their respective game? Related, but how much are items to buy; items are the one aspect we didn't get a look at other than knowing they're there.
Likewise, are any purchases one-time (such as moves) or do you have to pay every time you change ANYTHING?
Remember even the website says to keep battling to earn points to keep powering up your squad so ngl folks, I don't think this is necessarily the magic bullet unless you get a boatload of VP per battle.

2. "We won't have to go to several different games to get the Pokemon we need". Makes sense, right? SV dumped the origin requirements and thus didn't bother including all of them to capture in the game so if you wanted Wolves, Calyrex, Enamorus (ok well no one needed Enamorus) or whatever you had to have SWSH, the DLC, L:A and beat the game/dlc to get there. This is one I see lifted up by a lot of people who aren't even competitive players (who, tbh, are the ones most likely to have all the games anyway) and mmmmmmmmmmmmmmmmmmmmmmmmm WELL! I have! Some doubts!
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This is the one look at the "recruitment" screen we have and this isn't exactly optimistic is it? It's a seemingly random set of Pokemon, you can only "rent" for a week, and you can only pick a Pokemon to rent for free once a day. & permanent recruits cost at least 1k
So a bunch of questions that need clarity here are:
-The "r" stick icon seems like it could indicate a reroll the screen. So having confirmation on that would be nice. Is there a limit on rerolls?
-So ignoring rerolls for a moment, how often does this screen refresh? Once a day? Every battle? I doubt it's every time you enter the screen. When you buy a Pokemon, does it automatically fill back in?
-Actually, can you buy multiple copies? PVP always uses species clause so I can't see many people wanting do that but I guess having multiple builds available for different formats instead of editing the same Pokemon over and over could have merit.
-How deep is the recruitment pool? Aside from knowing that not literally every Pokemon will be available (presumably at launch it'll be all fully evolved SV + Z-A Pokemon + a few notable NFEs like Pikachu (Clefairy for example)) I mean... A lot of people have just immediately assumed oh well obviously everyone will be available through this screen but I have some doubts that Legends and especially Mythics will just be randomly available through the recruitment gacha. Like the Legends are really strong Pokemon that you either have to do a bunch of nonsense to get to (Kubfu is probably the fastest you can get a legend and you still have to go through a couple hours of game time and story events to actually get a thing you presumably have to evolve to even use in Champions proper) and the Mythics are (depending on the era) best known for being event-only &/Or also having to do a bunch of nonsense to get to. I can EASILY envision a situation where you have to do things to get them, or that they might only be available to purchase during specific event periods. Live Service Games that are also still wanting you to participate in the regular games, baby!!!
-Also let's think about costs. iirc we only see Gardevoir and that cost 1000 VP. But is that the same for every Pokemon? Is something NFE like Pikachu worth less, are Legends worth more, does it all base on BST for example, etc ,etc.

I don't expect most of these to be fully answered, but I can see clarity being shown passively once we have more footage and scope of the game. It's good stuff to know, I think.


And related to that all that, would be nice to know exactly how Home & Champions interact. Although they use the term of bringing Home Pokemon "into" Champions, the infographic just sort of had them connected without arrows & we know you can't bring Pokemon out of Champions back into Home. My assumption based on that is it might instead use a PBR style "copy" feature, where you select what Pokemon/boxes you want and then it'll make a separate copy that you can edit or later down the line make an updated copy. Or maybe it functions like the Battle Box, where they have to be in Home all the time in order to show up in Champions? I do think they'll go into more details of how this works here.
Some of my personal interpretations about the implied Champions mechanics so far are pretty different. They may not be particularly based on anything more substantial but I may as well throw them out there for predictions' sake.
-The "r" stick icon seems like it could indicate a reroll the screen. So having confirmation on that would be nice. Is there a limit on rerolls?
I'm tempted to say this is just 'you can rotate the model with the right stick' because that's usually a staple feature, and if it had a more useful function it would be mentioned on the bottom of the screen with text like the other buttons. Honestly the menu does seem pretty barebones though, and of all things it shows that each mon is in a regular Poke Ball which isn't the most relevant of info (aside from telling if someone is potentially stuck with a rental set) so maybe it could be that.

On the recruitment pool, I was actually assuming that it would cycle weekly but the limited 10-mon selection would be the same for every player for that week. This is more just from my experience with free character rotations in F2P games and I don't think it's actually implied by official material either way, but the way I see it since you can't train/edit the rental mons I wasn't expecting it to be completely random, for example since Season 1 is focused on allowing mega evolutions then I would expect that pool to be promoting some of the usable megas at a time, and then if they have a Z-move season then you would see more preset rentals holding Z-Crystals and so on. Though this may not make as much sense if you can just rent out most of the mons in a week but it promotes logging in every day I guess.

Something else about this interface is that it seems like the game starts out with a single box/30 mon limit but I assume that has to be expandable in some way if the box itself has search filters, so I would expect needing to save some VP for extra box storage much like GO.

And related to that all that, would be nice to know exactly how Home & Champions interact. Although they use the term of bringing Home Pokemon "into" Champions, the infographic just sort of had them connected without arrows & we know you can't bring Pokemon out of Champions back into Home. My assumption based on that is it might instead use a PBR style "copy" feature, where you select what Pokemon/boxes you want and then it'll make a separate copy that you can edit or later down the line make an updated copy. Or maybe it functions like the Battle Box, where they have to be in Home all the time in order to show up in Champions? I do think they'll go into more details of how this works here.
I've just been assuming it's a direct transfer since Champions has its own box.

*** Limitations apply. At the time of release, only select Pokémon will be available for use in Pokémon Champions. The Pokémon you’ll be able transfer to Pokémon Champions via Pokémon HOME are limited to Pokémon that can appear in Pokémon Champions. Pokémon you have originally obtained in Pokémon Champions cannot be transferred to Pokémon HOME. The Pokémon you’ll be able transfer to each game via Pokémon HOME are limited to Pokémon that can appear in those games.
From the eShop, the specific limitation they mention is that Champions-origin mons can't be taken out and into HOME, implying that you could otherwise transfer mons back out from Champions to HOME going from HOME -> Champions -> HOME, but it is kind of cryptic still.
 
Some of my personal interpretations about the implied Champions mechanics so far are pretty different. They may not be particularly based on anything more substantial but I may as well throw them out there for predictions' sake.

I'm tempted to say this is just 'you can rotate the model with the right stick' because that's usually a staple feature, and if it had a more useful function it would be mentioned on the bottom of the screen with text like the other buttons. Honestly the menu does seem pretty barebones though, and of all things it shows that each mon is in a regular Poke Ball which isn't the most relevant of info (aside from telling if someone is potentially stuck with a rental set) so maybe it could be that.

See I did briefly think about it being a model rotation, but just like how a more useful function would be listed along the bottom the same applies to model rotation (I would need to pull out SV or Z-A again but I'm pretty sure it says rotate on the screens you can do that) and its' also...confusing, why you would want model rotation on this screen in general.
So despite my pessimism I opted for the more optimistic interpretation.
On the recruitment pool, I was actually assuming that it would cycle weekly but the limited 10-mon selection would be the same for every player for that week. This is more just from my experience with free character rotations in F2P games and I don't think it's actually implied by official material either way, but the way I see it since you can't train/edit the rental mons I wasn't expecting it to be completely random, for example since Season 1 is focused on allowing mega evolutions then I would expect that pool to be promoting some of the usable megas at a time, and then if they have a Z-move season then you would see more preset rentals holding Z-Crystals and so on. Though this may not make as much sense if you can just rent out most of the mons in a week but it promotes logging in every day I guess.
God a weekly cycle was also something I thought about (I think I even floated the idea back when we saw it based on the 1-week rental period) but once I saw the option for a reroll I had to figure that surely it's not weekly. Surely.

Regardless I do think that ties into what I was floating with the Mythics, of specific sets being on offer. Perhaps there can be an "event" version of the shop that does have static options for that event period that can contain stuff like megas for the start up or whatever.
Something else about this interface is that it seems like the game starts out with a single box/30 mon limit but I assume that has to be expandable in some way if the box itself has search filters, so I would expect needing to save some VP for extra box storage much like GO.
Yeah I noticed that too, just adding it to the pile of costs that are going to build up, I suppose.
I've just been assuming it's a direct transfer since Champions has its own box.


From the eShop, the specific limitation they mention is that Champions-origin mons can't be taken out and into HOME, implying that you could otherwise transfer mons back out from Champions to HOME going from HOME -> Champions -> HOME, but it is kind of cryptic still.
The thing is while it has its own box it's different
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It's "connect", with no arrows. Now I'll admit, if it was a "copy" situation it'd probably say here but I definitely think if it was something you deposite direclty into it would just say that too since it's already saying that.
Maybe it is the battle box situation I suggested instead and you need it in Home in order to use it. Or there's some other step of the process...
 
See I did briefly think about it being a model rotation, but just like how a more useful function would be listed along the bottom the same applies to model rotation (I would need to pull out SV or Z-A again but I'm pretty sure it says rotate on the screens you can do that) and its' also...confusing, why you would want model rotation on this screen in general.
So despite my pessimism I opted for the more optimistic interpretation.
I actually have a potential reason that a general player would want to rotate the Pokemon model here (and a mobile player could just swipe on the model I guess). Seeing a Pokemon's front sprite/angle isn't fully representative when deciding what Pokemon to pick, because you spend most of the actual gameplay looking at your Pokemon from behind and not from the front, so you should be informed about what its backsprite/angle looks like in case you don't like how it looks and are stuck with it without knowing.

It's not a great reason but it's something I could imagine being taken into consideration for why the models are on screen to begin with.
 
I lowkey do think that when FRLG gets it coverage in the Presents that we'll get confirmation of "features" as in mystery gifts being embedded into it and so on. I hope anyway. Never understood the hype around a literal port, so many Trade evolutions that people can't do because they don't have anyone physically around them to trade with? Always a shaky concept, but at least in 2003 you more than likely knew someone who had FRLG.

But that audience is further diluted now. They won't address it or add anything in to mitigate that but, eh.
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Champions not even having a release date yet is crazy to me, considering its the main game for Worlds 2026, which will be what.. 5 months away from the Presents? Unless Champions is a same-day release (highly doubtful with FRLG) there's not gonna be much time for players to use it, new players to use it, bugs to be worked out etc. I get SV can still be used but not having it established at this point is very silly imo
 
Unless Champions is a same-day release (highly doubtful with FRLG)
Considering Champions is supposedly a F2P mobile app whose entire point is being a PvP platform, it being shadowdropped on the 27th isn't out of the equation at all. In fact I could see it pretty likely.
It doesn't compete with FRLG (or even with a ipotetical gen 10 teaser) as it's its own thing with a very specific targetted playerbase.
 
So, I supose this is related. There's a chance we get some new info (or official info. at all) into Winds and Waves in the next to come Pokémon Direct. One thing I'm particularly interested in, probably the thing I've been more hyped about since the release of Megas, are the procedular changes in Pokémon species.

I don't know how far Game Freak will take it, or if it's going to be restricted to 1 particular Pokémon instead of all of them, or if it is going to make it to the final games at all, but one of my favourite games of all time is Sonic Adventure 2, and of the -literal- thousand of hours I've poured into it, the majority are not from playing the platforming stages but from playing Chao Garden (and u have to add the incredible mods it has on the Steam version).

Just thinking about any Pokémon species having different appearances related to how you train them, maybe even how you breed them... It's something I've dreamt for decades now. I'm pretty sure you can't do hundreds of hand-drawing alternative models for each single Pokémon there is. I get it. Game Freak is lazy but we have to be fair too and not ask for something like that, but if they do make a great algorythm that allows for noticeable variation in the aspect of Pokémon species, something like the Spinda shenanigan but extended to every single Pokémon... Man, oh, man. And if they were to make breeding an important aspect of it... That'd be just 10/10 for me. One thing I dislike so much about last generations is how breeding has lost all its importance.
 
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I hope this pokemon day is on par with the one for Gen 6 where they not only showed us the starters but also the box legendaries
gen 8's pokemon day giving us the region with the starters was cool but no box legends

I don't think a pokemon day announcing the new generation has shown us new pokemon beyond starters or box legends, I think they usually save that stuff or even the like core mechanic of the region until may-june?
 
So, I supose this is related. There's a chance we get some new info (or official info. at all) into Winds and Waves in the next to come Pokémon Direct. One thing I'm particularly interested in, probably the thing I've been more hyped about since the release of Megas, are the procedular changes in Pokémon species.

I don't know how far Game Freak will take it, or if it's going to be restricted to 1 particular Pokémon instead of all of them, or if it is going to make it to the final games at all, but one of my favourite games of all time is Sonic Adventure 2, and of the -literal- thousand of hours I've poured into it, the majority are not from playing the platforming stages but from playing Chao Garden (and u have to add the incredible mods it has on the Steam version).

Just thinking about any Pokémon species having different appearances related to how you train them, maybe even how you breed them... It's something I've dreamt for decades now. I'm pretty sure you can't do hundreds of hand-drawing alternative models for each single Pokémon there is. I get it. Game Freak is lazy but we have to be fair too and not ask for something like that, but if they do make a great algorythm that allows for noticeable variation in the aspect of Pokémon species, something like the Spinda shenanigan but extended to every single Pokémon... Man, oh, man. And if they were to make breeding an important aspect of it... That'd be just 10/10 for me. One thing I dislike so much about last generations is how breeding has lost all its importance.
relax with the leak stuff diva..
Considering Champions is supposedly a F2P mobile app whose entire point is being a PvP platform, it being shadowdropped on the 27th isn't out of the equation at all. In fact I could see it pretty likely.
It doesn't compete with FRLG (or even with a ipotetical gen 10 teaser) as it's its own thing with a very specific targetted playerbase.
idk, I just feel that it's a bit congested from 27 - 5th for Pokemon (but I do agree, Pokopia, FRLG, Champions all will have a different audience) but hopefully I'm proven wrong. I would v much like to see Champions shadow dropped.
 
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The problem right now RE:Champions is that no possible release date makes sense. April or late March gives Pokopia room to breath, but feels to late considering how close to worlds it is and how done everyone is with the SV format.

A shadow drop or early March means it has to share its hype time with a cozy game. And while I'm not a fan I know you never ever cross an animal crossing or Stardew valley player. Champions would lose some perspective players this way. Sure all of us here will probably play it but if this is truly "Pokémon Battles for Everyone" like the tagline says that doesn't make any sense.

Plus how are the content creators supposed to cover this game if they shadow drop this? A lot of Competitive Poketubers have day jobs and won't be able to spend the time making the guides that are going to be needed to bring in said new players. Competitive Pokémon is not something that a new player can just start doing with zero guidance, that's a horrible experience.
 
I'll be honest, I don't understand why you guys think Champions needs "hype"

It's supposed to be "official smogon" pretty much. Online mobile game for pvp players to play and nothing else.

There is no content to make: people who already make VGC content will simply swap from doing it on SV to do it on Champions.
There isn't supposed to be story or any notable single player experience on it (other than probably some tutorial or introductory AI battles)

It does not compete in any way with Pokopia, FRLG or Gen 10, in either attention nor player base.

Pokopia is supposedly a cozy game with no connection at all to mainline or pvp.

FRLG is nostalgia bait with no online, and would stay like that regardless of announcements, with at best Home compatibility making it *more* interesting for collectors and pvpers alike to get more legendaries and native gen 3 mons.

And a ipotetical gen 10 would still be at minimum half a year away (probably more) and wouldnt exactly be much more than a teaser anyway.

Again I don't exactly see how Champions being dropped (or getting a release date in the next month) would affect the other games.
There is also no better way to release/announce the release of your future main PvP playform than the Pokemon Presents.
 
A shadow drop or early March means it has to share its hype time with a cozy game. And while I'm not a fan I know you never ever cross an animal crossing or Stardew valley player. Champions would lose some perspective players this way. Sure all of us here will probably play it but if this is truly "Pokémon Battles for Everyone" like the tagline says that doesn't make any sense.
I don't think the audiences for Champions or Pokopia have much overlap whatsoever. Completely different player bases, hardcore vs casual.

also the "hype" for Champions is literally just it releasing, which will come with a bunch of new information about megas and all that which only hardcore players even care about in the first place. They could say literally nothing but Champions is out now and every VGC content creator would immediately start pumping out content.

It's supposed to be "official smogon" pretty much. Online mobile game for pvp players to play and nothing else.

There is no content to make: people who already make VGC content will simply swap from doing it on SV to do it on Champions.
There isn't supposed to be story or any notable single player experience on it (other than probably some tutorial or introductory AI battles)
also yeah like you are saying, Champions is barely even a game release so it shouldn't really be viewed as such anyway even if there were audience overlap competition issues. It is just a format to play competitive that exists purely because there were disruptive technical issues of having competitive be on each of the mainline titles and not its own official hub.
 
I'll be honest, I don't understand why you guys think Champions needs "hype"

It's supposed to be "official smogon" pretty much. Online mobile game for pvp players to play and nothing else.

There is no content to make: people who already make VGC content will simply swap from doing it on SV to do it on Champions.
There isn't supposed to be story or any notable single player experience on it (other than probably some tutorial or introductory AI battles)

I think the issue is that right now you and I fundamentally disagree about what champions is supposed to be. Your logic is perfectly sound if Champions is nothing more then a battle simulator ment to be a holding zone for competitive VGC.

I personally think that there is going to be some effort to get at least part of the "casual" player base into this game. I mean, why point out that you can catch Pokémon in Go and then use them in champions? Why call this "Pokémon battles for everyone" why the simplifying of the EV system into stat points and the apparent removal of IVs?

Now I do agree with you that FrLg are not competing for attention with Champions. But Pokopia is being billed as a major spinoff so it just seems odd to me.

To be clear none of this is a big deal to me and what will happen will happen. But it's fun to talk about while we wait for Friday to get here.
 
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From my perspective, champions is definitely intended for people who have been casual fans recently. That is, while I'm potentially intrigued by the battle simulator aspects, I also feel like I'd be in a suboptimal position because I've done very little casually in the Home era. I can't really experience cross-region teambuilding with only BDSP as a source, you know?
 
Idk how impactful this is, but apparently they've been doing custom anniversary logos of every pokemon that are now going around!

https://www.serebii.net/pokemon30/#artwork

It's not COMPLETELY thorough (it doesn't have minor forms like the minior, alcremie or tatsugiri alts, or different gender forms for that matter) but honestly it's a treat to see! It's neat to see even the forgotten little guys get to take a part of this after all

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Idk how impactful this is, but apparently they've been doing custom anniversary logos of every pokemon that are now going around!

https://www.serebii.net/pokemon30/#artwork

It's not COMPLETELY thorough (it doesn't have minor forms like the minior, alcremie or tatsugiri alts, or different gender forms for that matter) but honestly it's a treat to see! It's neat to see even the forgotten little guys get to take a part of this after all

View attachment 811081
I just took a look at these and I think they’re really cool. It seems like between this and the Pokémon Go picture thing, they’re maybe trying to go for this kind of “who’s everyone’s favorite Pokémon?” theme this time around. I personally don’t care for the Pokémon Go stuff for reasons I won’t be describing here, but at least I got this out of these pictures:

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(lmao you can barely see the text in dark mode)
 
I think the issue is that right now you and I fundamentally disagree about what champions is supposed to be. Your logic is perfectly sound if Champions is nothing more then a battle simulator ment to be a holding zone for competitive VGC.

I personally think that there is going to be some effort to get at least part of the "casual" player base into this game. I mean, why point out that you can catch Pokémon in Go and then use them in champions? Why call this "Pokémon battles for everyone" why the simplifying of the EV system into stat points and the apparent removal of IVs?
Because the entire point is toremove the tedium of training which even the hardcore PvPers hate, but it's still at core a PvP game with nothing else.

If you expect *anything else* from Champions other than what's advertised, aka a battle simulator, you're up for a disappointment.
 
I actually think it's extremely valid to think there will be single player content and I don't just mean bare minimum "here's how to play : )" to be clear. Every battle sim has had that, even PBR the one everyone hates. It simply makes sense to offer an alternative that doesn't require going online (or local PVP I guess). Even if it's just a series of vaguely-themed "tournaments" with 2-4 difficulty levels. It also offers an extremely easy way to get a lot of VP in theory. They even say "Ranked battles and other places".

They also absolutely do want new Pople to use this as onboarding so having single player easy mode content for Newbie X to get used to things on their iPhone makes sense. Like they keep saying "NEW players alike" and emphasizing the ease of use of Mobile allows since anyone can download it.

How much they'll succeed or fail at either of these junctures remains to be seen, but it's not outlandish.

Regardless going back to the original point: these are still entirely different games being focused at different audiences (even with the casual sphere there's "casual gamer who likes pokemon but just wants to build towns" and "casual gamer who likes Pokemon and has thought about getting into that PVP circuit"), on partially different platforms, at different price points. Pokeopia and Champions can launch day & date with each other and it wouldn't be eating either of their lunches. And if anything Casual Z who wants to make a town but also interested in trying out battling can like. Still try out both of them. People can play multiple things!
 
There was a leak that got the currency / points thing correct before the announcement trailer that said a single mode will be included as well as battle frontier-esque modes but since we’ve had literally nothing else from Champions it can’t really be properly validated.
 
There was a leak that got the currency / points thing correct before the announcement trailer that said a single mode will be included as well as battle frontier-esque modes but since we’ve had literally nothing else from Champions it can’t really be properly validated.
iirc that "leak" also said it'd launch January 31 and it had some other stuff that just didn't align with what we knew. it was always strange to me how people latched onto it and I think it was mostly because it seemed to be promising the moon.

Even if some of its stuff bears out it feels way closer to "guy guessed regional forms correctly before they were revealed" on the fake leak spectrum.
 
iirc that "leak" also said it'd launch January 31 and it had some other stuff that just didn't align with what we knew. it was always strange to me how people latched onto it and I think it was mostly because it seemed to be promising the moon.

Even if some of its stuff bears out it feels way closer to "guy guessed regional forms correctly before they were revealed" on the fake leak spectrum.
what if it did launch january 31 and they forgot to announce it and no one bothered to check
 
Idk how impactful this is, but apparently they've been doing custom anniversary logos of every pokemon that are now going around!

https://www.serebii.net/pokemon30/#artwork

It's not COMPLETELY thorough (it doesn't have minor forms like the minior, alcremie or tatsugiri alts, or different gender forms for that matter) but honestly it's a treat to see! It's neat to see even the forgotten little guys get to take a part of this after all

Going through these have been pretty interesting. Aside from the featured Pokemon, the differences between the logos is the color/pattern on the "3" and top of Poke Ball representing the "0" (which is where the Pokemon is also placed).

For the most part, a Pokemon family will share a color, which will either be solid or a gradient of two or more colors. The direction of the gradient may differ as well, left-to-right seems the most popular but there is a few up-to-down (usually used for Flying-type Pokemon). There is also a diagonal gradient from top-left-to-bottom-right though that seems to be usually reserved for Steel- & Ice-type Pokemon (using the gradient effect to make it look like there's a sheen in the middle of the "3"). The color(s) chosen are either based on the Pokemon's Type(s) or are prominent color(s) seen on the Pokemon; also some solid colors or color gradients are shared between Pokemon families. One shared "break" from that rule is usually Regional Variants and sometimes Forms or Cross-Gen Evolutions (ones which often have a drastic color of Type change between them; maybe later I'll make a list of those). For Regional Variants that share a Basic Stage, only the Regional Variant will have a different color.

That's all well and good, each Pokemon family gets a little love. However, we all know some Pokemon get more love than others. There is quite a few special logos which do their own thing, from as little as having its own gradient or color between evolutions, to as notable as giving the "3" a unique pattern or effect/decal. And you know me, I'd like to go through those to see what fun they had with these logos... and maybe point out a few missed opportunities.

* I suppose its appropriate we start with the franchise mascot: Pikachu! Now Pikachu itself isn't so special, since its logo is the "main logo" it just gets a solid red color for the top of the Poke Ball. However, Pikachu's evolutions and some of the other Pikaclones got some unique designs! Raichu, Alolan Raichu and Pichu had their "3"s pattern based on their body markings. Plusle and Minun have a rare two solid color diagonal split, red/yellow for Plusle and blue/yellow for Minun. Morpeko's entire "30" has been given a pattern matching its split body markings (in its Full Belly Mode). Sadly thats it; and I'll spoil this now, Mimikyu also got a simple lavender gradient. I suppose they didn't want to go overboard, Minun/Plusle and Morpeko having enough of a unique gimmick they saw fit to do something fun with.
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* While both Nidoran families got solid colors, Nidoran female's got purple while Nidoran male's got blue. Very cute.
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* Kind of odd the Oddish family got solid red. Like, yeah, Gloom, Vileplume, and Bellossom have red bulb/flowers (also Bellossom's is a lighter red than the others; though the red of the other's match its flowers better and vice versa so don't know why they did that), but that completely leaves Oddish out. I feel maybe a teal (or a blue-green gradient) would have best matched their body colors (or, since they already had Bellossom's a slightly different shade, just have their colors match their body/Type for the initial three and Bellossom could be green/red).
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* Voltorb families doing some fun stuff. Being the Poke Ball Pokemon instead of coming out of the "0" they are it! In addition they had the color of the "3" match their top color.
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* Credit for them doing 4 different shades of brown for the Hitmon family. Don't think many would notice the difference between Lee & Chan or Tyrogue & Top, but I think it deserves appreciation.
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* Similar to the Voltorb family, Ditto is replacing the "0" being half-transformed into a Poke Ball.
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* Eevee family roll call! All of them not only get different colors but special patterns: Eevee's is made to resemble its body and mane. The original three 'Veelutions get elemental patterns: Vaporeon is white/light blue gradient with floating bubbles, Jolteon is solid yellow with white lightning zigzags on top & bottom, and Flareon is solid red with an orange flame on bottom. The Johto Duo try to be a bit more fancy with having a solid circle representing their aligned celestial body: Espeon is lavender/purple gradient with a yellow/white sun making it look like the day, and Umbreon is dark grey/white gradient with a white moon for the night. The Sinnoh Duo go for decals: Leafeon a green/white gradient having leafs and Glaceon a icy blue/white gradient with snowflakes. Finally Sylveon keeps showing its the favorite daughter having the most colorful with a blue/pink gradient that has ribbon decals.
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* Into Johto now, and we're starting with some weirdness. So the Kanto Starters colors were all solid throughout the evolution. Now looking at the Johto Starters, I noticed they included a little gradient effect where the Basic Stage is sold but as it goes evolves a bigger white gradient is added. "Neat, they're giving each group of Starters their own color/effect/pattern gimmick" I thought. But no. This gradient effect is from here on applied to all Starters; making the Kanto Starters (or rather this mid- and final stages) the only ones "different" as they're solid. Don't know why they decided to do that. Maybe they were thinking of giving each Starter group a unique pattern but upon realizing they have a thousand other Pokemon to do decided to drop it... yet kept the Kanto Starters as is (because they were already done)? It's a shame, while I wasn't expecting anything on the same scale as the Eeveelutions, different gradient effects or maybe applying some of the things they did with the mascot Legendaries would have sufficed.

* Togepi family have red and blue triangle decals.
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* Smeargle has drawn streaks of green paint.
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* Though not Steel-types, the Legendary Beasts and the Tower Duo were given that metallic sheen pattern; to represent their titles were named after rare metals, Gold & Silver (wish they did this for the Starters). In doing so Lugia's and Ho-oh's "3" resembles the boxart background of their respective games. To add to that, while Raikou is yellow and Entei is a deep red, Suicune's color is purple which was sometime the color assigned to Crystal version.
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Kanto & Johto Missed Opportunities:
* Crobat's color being more purple than Zubat/Golbats.
* Alolan Muk's colors could have been a bit more colorful.
* With Mime Jr. being slightly lighter than Kantonian Mr. Mime, had Galarian Mr. Mime and Mr. Rime had slightly different shades they could have done what they did with the Hitmon family.
* Scizor should have been red metallic gradient. Yeah, the green is also representative of the Bug-type, but Kleavor added brown in for its gradient. And with the Scyther family having the notable trait of them sharing the same BST I feel it would have been justified to treat them differently.
* Electabuzz should have had a yellow/black gradient if Jynx and Magmar had gradients. They're supposed to be trio, stop splitting them apart!
* Any reason they chose Unown F?

Going to stop here for now, but there's more to come from Hoenn and beyond.
 
* Any reason they chose Unown F?
Unown F is the standard Unown they use for the sugimori art starting in Gen 3

Unown G was the standard Unown they used for Gen 2, so the usual thought I see is they wanted "G"ame "F"reak.


I suspect that the shift from G to F is also because F is really recognizable F while G is... not....so if you just look up one (1) unown, and see the official art you see one that looks like a distinct, recognizable letter and go "Ah. F"



And you know while we're yammering about design, Unown F is pretty personable isn't it? The "base" looks like legs, the little jutting part of the latter looks like a little hand, the big jutting part you can read as maybe a hat or hair or something, and helps sell that the eye is the "head". It even looks like it's waving at you. Compared to the other letters, it's pretty unique in that regard.
 
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