Ordered within tiers
Last edited:
Zapdos (+1)
no lie was spoken today
A surprising amount of Ubers scouts this RBYPL had very little to zero Chansey use. It's no secret that Chansey has been falling off tremendously in Ubers over the past couple of years, but I think ZERO Chansey usage is a little too much.
Advantages of using Chansey:
1. You will no longer get farmed by blizzbolt spam
Teams lacking Chansey are generally weak to blizzbolt Mewtwo. The low amount of Chansey present in scouts is why my team spammed Blizzbolt Mewtwo this UPL. Chansey stops Blizzbolt Mewtwo dead in its tracks, which is very important.
+ ---- + ------------------ + ---- + ------- + ------- +
| Rank | Pokemon | Use | Usage % | Win % |
+ ---- + ------------------ + ---- + ------- + ------- +
| 1 | Mew | 83 | 98.81% | 49.40% |
| 1 | Mewtwo | 83 | 98.81% | 49.40% |
| 3 | Snorlax | 62 | 73.81% | 46.77% |
| 4 | Exeggutor | 55 | 65.48% | 47.27% |
| 5 | Tauros | 39 | 46.43% | 56.41% |
| 6 | Zapdos | 28 | 33.33% | 32.14% |
| 7 | Jynx | 22 | 26.19% | 50.00% |
| 8 | Starmie | 21 | 25.00% | 61.90% |
| 9 | Cloyster | 19 | 22.62% | 52.63% |
| 10 | Chansey | 18 | 21.43% | 50.00% |
| 11 | Rhydon | 17 | 20.24% | 52.94% |
| 12 | Gengar | 14 | 16.67% | 35.71% |
| 13 | Slowbro | 13 | 15.48% | 46.15% |
| 14 | Alakazam | 7 | 8.33% | 85.71% |
| 15 | Articuno | 5 | 5.95% | 40.00% |
| 16 | Golem | 4 | 4.76% | 50.00% |
| 17 | Jolteon | 3 | 3.57% | 66.67% |
| 18 | Dragonite | 2 | 2.38% | 100.00% |
| 18 | Victreebel | 2 | 2.38% | 50.00% |
| 20 | Persian | 1 | 1.19% | 100.00% |
| 20 | Hypno | 1 | 1.19% | 100.00% |
| 20 | Sandslash | 1 | 1.19% | 0.00% |
+ ---- + ----------------------- + ---- + ------- + ------- +
| Rank | Leads | Use | Usage % | Win % |
+ ---- + ----------------------- + ---- + ------- + ------- +
| 1 | Jynx | 18 | 21.43% | 55.56% |
| 2 | Zapdos | 13 | 15.48% | 30.77% |
| 3 | Tauros | 10 | 11.90% | 70.00% |
| 3 | Gengar | 10 | 11.90% | 20.00% |
| 5 | Mewtwo | 8 | 9.52% | 37.50% |
| 6 | Starmie | 7 | 8.33% | 71.43% |
| 7 | Alakazam | 5 | 5.95% | 80.00% |
| 8 | Chansey | 4 | 4.76% | 50.00% |
| 9 | Jolteon | 3 | 3.57% | 66.67% |
| 9 | Exeggutor | 3 | 3.57% | 33.33% |
| 11 | Mew | 2 | 2.38% | 50.00% |
| 12 | Hypno | 1 | 1.19% | 100.00% |
Thanks for posting, I really appreciate discourse on this tier, and I'll try to add in my own feedback to it but then use it as a launchpad for something I've wanted to discuss about this tier for a while.Hey yall! Today I’m bringing you some rby ubers teams/discourse that I wanted to share. I recently played in ALTPL (Ancient Lower Tier Premier League) and the rby single elimination uber tour.
I’ve really come to appreciate the core of starmie/egg/cloyster. They have been a very crucial role in enabling and checking m2/mew. Once egg/starmie freely spread status, cloyster becomes a very potent threat in checking both mews. I started playing rby ubers in 2024 which was a very different meta than how it is now. However, for me m2 has always been the central wincon in the tier since playing it. I think that’s true more now than ever.
Barrier2 is one of the best win conditions of the tier when properly supported. It can’t be ran on every single team due to it requiring a lot of support and a lot of in game assumptions to know when its best to go for the game. It’s also very easy to check if it’s revealed too early or if the opposing m2 is amnesia blizzard (if you paralyzed its only a matter of time before you get crit into para’d into a L).
Amnesia 2 attacks (Blizzard + Thunderbolt) mewtwo is extremely dangerous to teams who are able to para/slighty weaken the very few checks to 2A mewtwo (mew at full HP can para/ opposing mew2/ Chansey/ Snorlax with self destruct). This one is easier to check than barrier 2 however this can run with games much quicker than the former. Blizzard hitting important thresholds on mew/m2/egg is why this is in my opinion the best set.
All out attacking m2 (support) (Amnesia + blizzard, twave/another attack + self destruct). This set is extremely good in pressuring teams and effortlessly breaks through most para spreaders or trading at worst. This is a step away from mewtwo being the central win condition (though depending on game circumstances it can still be a wincon). This is a support mewtwo mainly aiming at helping mew/tauros win the game. By trading with the crucial checks to them.
Support m2 (No amnesia) (Twave + 1 attack (Usually blizzard) + recover + self-destruct). This set has an appeal to it that really requires you to have solid barrier 2 checks/ Alternative win conditions like wrap style teams. This decentralizes m2 completely and is usually intended on picking off weakened mons/boom out of control threats.
I typed all of these out because I think these 4 sets are the main outliers for what team structures have been really successful for me. I think when structuring a team in this tier that the mewtwo set dictates what type of sets mew and what cast of characters you have along the way.
https://pokepast.es/993c9eae57d2ca8e
https://pokepast.es/e352787d8e57a0b2
https://pokepast.es/8ecef3b4c8a549a0
https://pokepast.es/0ae97973c5f4dfab
https://pokepast.es/1bd096c5d4a123a2
Here’s some teams I’ve used recently (that I made/edited). If you have any questions feel free to dm me on discord/pm on smogon.
I've said this a few times in the RBY discord but I feel like I've been viewing Barrier2 lately as something to help mix up the scout every so often and not necessarily something I look forward to using, because Mewtwo is so good at aggressively pushing the game state forward that oftentimes I feel like I'm losing out by the passivity of the set when I could be playing a more aggressive way myself.
However, for me m2 has always been the central wincon in the tier since playing it. I think that’s true more now than ever.
Hey thanks for sharing your thoughts, I just wanted to add some further discourse to this.Respectfully, the only part of your post I deeply disagree with is this one for the reasons I wrote above. Mewtwo is the most dangerous Pokemon in the tier, but to call it the "central" wincon in the tier feels like a take that ignores how endgames can come down to Tauros pressure, SD Mew sweeps, and so on. You also touch on this in other parts of your post, so I just wanted to say I don't think this sentence really reflected the main point you were trying to convey, and I would've missed what you were going for if I didn't read your post twice.
One thing I really appreciate about your post though is that you(correctly imo) highlight that the Mewtwo and Mew sets are basically the heart and soul of the team. At the risk of sounding evangelical, I almost don't even think it's worth determining the moves you use on your Mewbers* until you've figured out the other four.
Before I get into the thing I wanted to write about this tier, I'd like to quickly offer some thoughts on the SD Blizzard Mew you posted because I'm honestly not sure if it's the best use of Mew given all the various things it CAN do. I am of course open to being proven wrong though
---
I think that it comes off as this weird middle ground of trying to hit Rhydon for a 2HKO without having to boost + also hitting Zapdos... but the Zapdos only gets 3HKO'd at best without a crit.
Mew Blizzard vs. Zapdos: 148-174 (38.6 - 45.4%) -- guaranteed 3HKO
Now, sure, we can talk about crits and freeze fishing, and I'll admit the set is helped out a lot by the fact that Rest Zapdos is not in style anymore. But I can't help but feel like if you're going to go through the effort of burning a turn on SD, then teams would rather prefer a structure that gets to exploit Hyper Beam or Explosion. I might have to give it a try myself, but I feel like I'd sooner lean into SToss + Boil + Boom Mew if I wanted to chip Egg or Zap down semi reliably(notably this set does hate Rhydon though, but you have other mons to handle this...) while having a strong offensive option.
In short: I think it takes a very specific type of team to value Blizzard as the last slot on SD/Boil/EQ over Hyper Beam or Explosion, and that these teams might be leaving value on the table.
This all leads up to something I've wanted to write down after having absorbed a bunch of information from some greatly competent players of this tier and having played a bunch of it in the last few months. Perhaps more than in any other tier I've observed or played, your scout needs to be antifragile.
What I mean by this is that there are some sets that would be objectively so much better into teams at large if someone doesn't switch up their scout, and are still worth running if you believe you exploit that scout.
For example, let's say that you are prepping into me, and let's say that I never run Gengar for whatever reason. Now if I'm so against running Gengar, I am probably running a lot of Rhydon and Cloyster or something like Counterlax as my response to normals. Particularly if I am a CloyDon spammer, you can greed this by running things like BlizzBolt Tauros or SurfLax and now there's a MASSIVE hole punched in my team that, if it doesn't win the game outright, is going to make it VERY difficult for me to bring it back.
But if you click this team into someone who runs Gengar every so often, or perhaps even spams it, you can see how this could create issues for your normal type once you reveal you've dropped EQ. Snorlax would honestly LOVE to be able to run Surf consistently if it could, but the mere threat of Gengar's existence complicates Lax's life to the point where you need to be pretty sure of yourself to get away with that. (Dropping Boom, imo, should never be considered given its use into literally every mon not named Gengar).
Another example of something that can exploit trends viciously would be ice moves(much like Barrier2) - but let's just evaluate Articuno to keep this applicable to the central point. In of itself, Articuno is not particularly a standout Pokemon - but if you just blindly spam something like Zap Mewtwo Mew Egg Bull Lax(which for my money is basically the "all-star" list of RBY Ubers), you are basically asking for instant death by Blizzard or various ice spam if your opponent has shown even the slightest propensity to use Articuno in their scout. Of course Chansey and Starmie can technically patch holes up there, but they can also be frozen and then you're down a vital tool for your team. Paying the Articuno/ice tax on your teams means using slightly worse(but still excellent) pokemon like Cloyster as your normal "check" as well, which can prove costly as paralysis is never something Cloy enjoys taking).
This is all a very long way of saying that I don't believe there are true best sets in a metagame such as this, but rather sets that are likely to get you the most value per what you expect your opponent to bring. You can generally apply this logic to Pokemon at large but I find it's really important to consider in RBY Ubers so that people have to work hard at earning their wins via quality play(or RNG) instead of being able to guess with reasonable certainty what you'll be bringing(or something close to it) and thus putting the game in their favor from the start. This ideally means that no idea is off the table, including a mon I personally don't like(Lead Mewtwo). A few players I respect have been talking to me about some interesting applications for that though, so we'll see what could happen.
TL;DR: The true best team prep comes from the following - understanding the trends of what's hot at the moment, which players are likely to lean into said trends and/or stick to their own comfort picks, and being able to cycle through a variety of team styles to make sure that the opponent has as much of a painful time prepping into you as humewtwoenly possible.