The way I used to play rby Ubers was unsatisfaying for me. Here is the basic game plan I applied:
1. Put asleep something
2. Spread paralysis on key opposing Pokemons
3. Pressure opposing team with Snorlax and SD Mew
4. Finish the game with Mewtwo as soon as nothing can stop it anymore
It's look very simple and very effective. However, it's easier writen than done. The two first steps are basics: send Exeggutor (or your sleeper) at the right moment, click Sleep Powder, then Stun Spore, etc. Nothing undoable. True troubles happen in the third part. In many games, when you send your Snorlax on a paralyzed foe, oppoenent will just switch on its own Snorlax and try to make the trade with Bslam + Self Destruct or just SD, etc. Paralyzed foe might stay and try to hit Snorlax or to paralyzed it (Chansey may do that for ex.), meaning it will be easier for the opposing Snorlax to switch in on and play the trade. You can accept this trade, but this means all the efforts you made to obtain this favorable position were useless. This trade also brings you closer to the critical situation that I will talk about later. So you might attempt to switch out your Snorlax, trying to absorb Self Destruct, or to pressure opposing Snorlax better with a more appropriate Pokemon like Exeggutor or Slowbro. But this is also risky. Bslam can induce dangerous paralysis on Slowbro and Exeggutor, and opposing Snorlax can continue its wild ride. Here is a typical example from my RBYPL. On turn 14, I switch in on a paralyzed Chansey my own PhysLax, predicting Soft Boiled or SToss. However, Ctown knew it and used Twave. Of course, there is no point to stay with Chansey, so Ctown sent its own Snorlax on my BodySlam. Here Ctown didn't have the momentum and I knew, in order to neutralize my initiative, he had to make the Snorlax trade. Moreover, he had a BoltBeam Mewtwo in back, meaning in a perfect world, if every Pokemon trade except Mewtwos, he has high chances to win the duel, since I rarely bring Ice Beam Mewtwo. So, he is inclined to this kind of trade. This is why, on turn 17, I predicted SD by sending my Exeggutor and then force it out (he could have used SD earlier, but nobody does that tbh). The situation reapeated on turn 20, and this time, on turn 22, I correctly predicted SD. In this example, everything happened well to me. However, how many times it could have gone wrong in this game? What if Ctown's Snorlax paralyzed my Exeggutor? What if he predicts all my predictions and if delays its SD (like i did with my Snorlax against its Mew later in the game)? What if I just do not have a Pokemon to send on its Snorlax? The exact same thing can happen with Mews and Tauros. And this led to the critical situation: once every physical attacker trades, only remain Mewtwos. Then the Mewtwo with Ice Beam is considerably advantaged. But, do I want to let the hasard decide the result of the game (in case of both / none Mewtwos bring Ice Beam)? Of course no. I wanted to be safer...
How to improve strategies to overcome these problems? My first idea was to play very solid checks to every member of ubers big 4: Reflect Mew + Reflect Snorlax + Light Screen Chansey + SubTbolt Mewtwo. Even the "screen core" looks very passive, my idea was that Rest Reflect Snorlax can pressure paralyzed Chansey at long term. And if the opponent sends its PhysLax, in order to trade, you can set up Reflect, and you will win the duel. I also wanted to play Sub+Tbolt Mewtwo because I needed an other way to win. It appears that this Mewtwo is very good. So I created the first version of what I called the "screen stall":
On the team completion: Exeggutor is a very natural pick here. It is the most solid sleeper, and contrary to Jynx and Gengar, it doensn't need a ton of support. Exeggutor is also very good against Rhydon. It's important to mention since my Mewtwo might have trouble to beat it. I chose Alakazam for the lead spot because I didn't want a to be "electric weak". Ice Beam Chansey is played to punish opposing BoltBeam Mewtwo. I don't want to epilogue on this team, because i didn't play it much and I will have other occasion to describe this "archetype" later.
Screen stall v1: there are many reason to prefer Starmie rather than Alakazam here. Firstly Starmie has the edge against "historical" lead. Tauros doesn't want to be criple by paralysis, Gengar is threatened by Psychic, Exeggutor hate Blizzard and Jynx is just bad. Especially, Starmie is very dissuasive for Tauros (vs Jolteon or Alakazam, it wouldn't be totally stupid to just use Bslam / EQ with Tauros lead for example). Moreover Starmie is a very good sleep absorber, and it's not rare to see it try to wake against mono-Ice Beam Chansey, in late game (many sleep absorber can't do this). Starmie also has a better coverage than Alakazam, especially has an Ice move, meaning you can play for the freeze early without any risk. Rest on Exeggutor because i'm paranoic. Counter on Mew because I wanted to have a lot of PP and to surprise Tauros and Mew going wild.
Screen stall v4: let's make a long stop on this version. I put Stun Spore on Exeggutor because, tbh, Rest was useless, since i havenot seen any Rhydon or Submission Mewtwo. Stun Spore greatly help my team to spread paralysis, especially because I don't want to risk to trade paralysis with my Chansey as long as I don't know opposing Mewtwo set. I opt for SD + Reflect Mew instead of Transform Mew because previous set was too passive. With this set, I still have a good match up against opposing Mew. I haven't writen yet about this Mewtwo set. Submission over Psychic mainly aims to beat Chansey faster. Submission also has a lot of PP. This means that SubmissionTwo has high chances to beat opposing Mewtwo lacking of Ice coverage. This also means you can play aggressively with you Mewtwo early game, without fear of loosing a PP stall war later. Thunderbolt especially helps against Slowbro. About team strategy. The first step of the gameplan is still the same: put a something asleep with your Exeggutor. Then Stun Spore something, and pressure it with Snorlax. Like I said, the point of this Snorlax is that it surely win the duel against the oncoming Snorlax. Cripling the opposing Snorlax is a huge for your Mewtwo. Use Rest when you need and restart to pressure again. Try to remain your Chansey unparalyzed, in order to check Mewtwo and to some extend Mew. When opposing Mewtwo comes in, send Chansey, and advise according to the Mewtwo set. Use your Mew against an opposing Mew or against a paralyzed Mewtwo out of control. However this team has several drawback. Gengar can be problematic since my Mewtwo and Mew can't directly threat it. You might think that an opponent could abuse my asleep Snorlax. It's true. But, if the opponent send Mewtwo, you can just send you Chansey, and nothing happens (even if Mewtwo freezes instantly your Chansey --> you are now super safe with your PP stall Mewtwo). And if he send Mew, you can send your own Mew and sets up Reflect. But, if your Snorlax left the field asleep, it might have trouble to switch in again on Snorlax and Tauros. Especially, Tauros can go wild in these situation. Note how much an unparalyzed Chansey is precious in this team. In every game, i did everything to preserve it from paralysis.
Improvements:
I don't really like Reflect Mew as a Mew Counter, because, 1. Gengar / Rhydon walls you, 2. opposing Mew might win the duel if it paralyzes your Mew early. So I decided to try a standard SD + BSlam + Eq + SoftBoiled Mew instead. I think it's generally better, but it leaves me without a good way to deal with opposing Mew combined with a lot of momentum. I didn't find a satisfying solution in a "MieEgg" team.
The main draw back of Reflect Snorlax: the opponent sends its Snorlax to pressure on of my paralyzed Pokemon (usually Mewtwo). I send my Snorlax, looking mischievously my opponent, thinking I will just use Reflect an negate its action. However, he predicts my Reflect and sends a very threatening Pokemon (Exeggutor, Cloyster, Zapdos, Mewtwo...). And my Snorlax just lost 25% for nothing, and then I will have more trouble to deal with opposing Snorlax coming back later (this also means that the surprise effect is very important). Reflect Snorlax is unexpectedly terribly bad in defensive plays. When I faced this situation, I usually send my Chansey, and use SoftBoiled thrice and then, Twave. This led me to this solution: I will play Chansey with Reflect / Defense Curl and i will keep PhysLax. My first idea when I played Reflect Snorlax was to prevent the opposing PhysLax from checking my own PhysLax. But I can play differently: instead of staying, I can send my Chansey, but this time, I have Reflect / Defense Curl, so I can decently curb the opposing Snorlax. Here is the team:
I played this team in this game. My Defense curl Chansey totally stopped the Snorlax and forced it to use SD on turn 22. This led me to a favorable position, since my paralyzed Mewtwo now is very hard to curb, and I still have my PhysLax to pressure his team whereas he doesn't have a good Snorlax response. Mr.378 might try to pressure my Mewtwo with his SD + EQ + Explosion Mew, but I still have my Exeggutor, my PhysLax, and my own Mew to deal with it. However Mr.378's Mewtwo managed to force my Mewtwo out with multiple paralysis. The game ended with an ultimate 50/50 on turn 37. Either I predict Explosion, and I sacrifice my Mewtwo on it, either I predict EQ, predicting my Explosion prediction. I did the wrong choice.
Mixed solution: I put Gengar instead of Starmie and Reflect on Chansey. It solves the two previous problems. Gengar prevents Reflect Mew from going wild, and Reflect Chansey can safely switch on Physlax. I tested it and it seems fine.
About my RBYPL:
I clearly abuse from Reflect Snorlax during RBYPL. At first, it worked very well. The surprise effect was insane, and managed to win many games effortlessly. But, once the surprise effect dissipated, I realized I was very predictable. Because of that, I lost games I should never have lost. Anyway, I manged to obtain a good record of 4-2 (even i'm not proud of my performance...).
Here are all the teams I played in my RBYPL games: https://pokepast.es/be90023809721522
I also built many shitty team you can use for fun. I didn't test many of them btw: https://pokepast.es/e2c9a305d3f2248f
1. Put asleep something
2. Spread paralysis on key opposing Pokemons
3. Pressure opposing team with Snorlax and SD Mew
4. Finish the game with Mewtwo as soon as nothing can stop it anymore
It's look very simple and very effective. However, it's easier writen than done. The two first steps are basics: send Exeggutor (or your sleeper) at the right moment, click Sleep Powder, then Stun Spore, etc. Nothing undoable. True troubles happen in the third part. In many games, when you send your Snorlax on a paralyzed foe, oppoenent will just switch on its own Snorlax and try to make the trade with Bslam + Self Destruct or just SD, etc. Paralyzed foe might stay and try to hit Snorlax or to paralyzed it (Chansey may do that for ex.), meaning it will be easier for the opposing Snorlax to switch in on and play the trade. You can accept this trade, but this means all the efforts you made to obtain this favorable position were useless. This trade also brings you closer to the critical situation that I will talk about later. So you might attempt to switch out your Snorlax, trying to absorb Self Destruct, or to pressure opposing Snorlax better with a more appropriate Pokemon like Exeggutor or Slowbro. But this is also risky. Bslam can induce dangerous paralysis on Slowbro and Exeggutor, and opposing Snorlax can continue its wild ride. Here is a typical example from my RBYPL. On turn 14, I switch in on a paralyzed Chansey my own PhysLax, predicting Soft Boiled or SToss. However, Ctown knew it and used Twave. Of course, there is no point to stay with Chansey, so Ctown sent its own Snorlax on my BodySlam. Here Ctown didn't have the momentum and I knew, in order to neutralize my initiative, he had to make the Snorlax trade. Moreover, he had a BoltBeam Mewtwo in back, meaning in a perfect world, if every Pokemon trade except Mewtwos, he has high chances to win the duel, since I rarely bring Ice Beam Mewtwo. So, he is inclined to this kind of trade. This is why, on turn 17, I predicted SD by sending my Exeggutor and then force it out (he could have used SD earlier, but nobody does that tbh). The situation reapeated on turn 20, and this time, on turn 22, I correctly predicted SD. In this example, everything happened well to me. However, how many times it could have gone wrong in this game? What if Ctown's Snorlax paralyzed my Exeggutor? What if he predicts all my predictions and if delays its SD (like i did with my Snorlax against its Mew later in the game)? What if I just do not have a Pokemon to send on its Snorlax? The exact same thing can happen with Mews and Tauros. And this led to the critical situation: once every physical attacker trades, only remain Mewtwos. Then the Mewtwo with Ice Beam is considerably advantaged. But, do I want to let the hasard decide the result of the game (in case of both / none Mewtwos bring Ice Beam)? Of course no. I wanted to be safer...
How to improve strategies to overcome these problems? My first idea was to play very solid checks to every member of ubers big 4: Reflect Mew + Reflect Snorlax + Light Screen Chansey + SubTbolt Mewtwo. Even the "screen core" looks very passive, my idea was that Rest Reflect Snorlax can pressure paralyzed Chansey at long term. And if the opponent sends its PhysLax, in order to trade, you can set up Reflect, and you will win the duel. I also wanted to play Sub+Tbolt Mewtwo because I needed an other way to win. It appears that this Mewtwo is very good. So I created the first version of what I called the "screen stall":
On the team completion: Exeggutor is a very natural pick here. It is the most solid sleeper, and contrary to Jynx and Gengar, it doensn't need a ton of support. Exeggutor is also very good against Rhydon. It's important to mention since my Mewtwo might have trouble to beat it. I chose Alakazam for the lead spot because I didn't want a to be "electric weak". Ice Beam Chansey is played to punish opposing BoltBeam Mewtwo. I don't want to epilogue on this team, because i didn't play it much and I will have other occasion to describe this "archetype" later.
Screen stall v1: there are many reason to prefer Starmie rather than Alakazam here. Firstly Starmie has the edge against "historical" lead. Tauros doesn't want to be criple by paralysis, Gengar is threatened by Psychic, Exeggutor hate Blizzard and Jynx is just bad. Especially, Starmie is very dissuasive for Tauros (vs Jolteon or Alakazam, it wouldn't be totally stupid to just use Bslam / EQ with Tauros lead for example). Moreover Starmie is a very good sleep absorber, and it's not rare to see it try to wake against mono-Ice Beam Chansey, in late game (many sleep absorber can't do this). Starmie also has a better coverage than Alakazam, especially has an Ice move, meaning you can play for the freeze early without any risk. Rest on Exeggutor because i'm paranoic. Counter on Mew because I wanted to have a lot of PP and to surprise Tauros and Mew going wild.
Screen stall v4: let's make a long stop on this version. I put Stun Spore on Exeggutor because, tbh, Rest was useless, since i havenot seen any Rhydon or Submission Mewtwo. Stun Spore greatly help my team to spread paralysis, especially because I don't want to risk to trade paralysis with my Chansey as long as I don't know opposing Mewtwo set. I opt for SD + Reflect Mew instead of Transform Mew because previous set was too passive. With this set, I still have a good match up against opposing Mew. I haven't writen yet about this Mewtwo set. Submission over Psychic mainly aims to beat Chansey faster. Submission also has a lot of PP. This means that SubmissionTwo has high chances to beat opposing Mewtwo lacking of Ice coverage. This also means you can play aggressively with you Mewtwo early game, without fear of loosing a PP stall war later. Thunderbolt especially helps against Slowbro. About team strategy. The first step of the gameplan is still the same: put a something asleep with your Exeggutor. Then Stun Spore something, and pressure it with Snorlax. Like I said, the point of this Snorlax is that it surely win the duel against the oncoming Snorlax. Cripling the opposing Snorlax is a huge for your Mewtwo. Use Rest when you need and restart to pressure again. Try to remain your Chansey unparalyzed, in order to check Mewtwo and to some extend Mew. When opposing Mewtwo comes in, send Chansey, and advise according to the Mewtwo set. Use your Mew against an opposing Mew or against a paralyzed Mewtwo out of control. However this team has several drawback. Gengar can be problematic since my Mewtwo and Mew can't directly threat it. You might think that an opponent could abuse my asleep Snorlax. It's true. But, if the opponent send Mewtwo, you can just send you Chansey, and nothing happens (even if Mewtwo freezes instantly your Chansey --> you are now super safe with your PP stall Mewtwo). And if he send Mew, you can send your own Mew and sets up Reflect. But, if your Snorlax left the field asleep, it might have trouble to switch in again on Snorlax and Tauros. Especially, Tauros can go wild in these situation. Note how much an unparalyzed Chansey is precious in this team. In every game, i did everything to preserve it from paralysis.
Improvements:
I don't really like Reflect Mew as a Mew Counter, because, 1. Gengar / Rhydon walls you, 2. opposing Mew might win the duel if it paralyzes your Mew early. So I decided to try a standard SD + BSlam + Eq + SoftBoiled Mew instead. I think it's generally better, but it leaves me without a good way to deal with opposing Mew combined with a lot of momentum. I didn't find a satisfying solution in a "MieEgg" team.
The main draw back of Reflect Snorlax: the opponent sends its Snorlax to pressure on of my paralyzed Pokemon (usually Mewtwo). I send my Snorlax, looking mischievously my opponent, thinking I will just use Reflect an negate its action. However, he predicts my Reflect and sends a very threatening Pokemon (Exeggutor, Cloyster, Zapdos, Mewtwo...). And my Snorlax just lost 25% for nothing, and then I will have more trouble to deal with opposing Snorlax coming back later (this also means that the surprise effect is very important). Reflect Snorlax is unexpectedly terribly bad in defensive plays. When I faced this situation, I usually send my Chansey, and use SoftBoiled thrice and then, Twave. This led me to this solution: I will play Chansey with Reflect / Defense Curl and i will keep PhysLax. My first idea when I played Reflect Snorlax was to prevent the opposing PhysLax from checking my own PhysLax. But I can play differently: instead of staying, I can send my Chansey, but this time, I have Reflect / Defense Curl, so I can decently curb the opposing Snorlax. Here is the team:
I played this team in this game. My Defense curl Chansey totally stopped the Snorlax and forced it to use SD on turn 22. This led me to a favorable position, since my paralyzed Mewtwo now is very hard to curb, and I still have my PhysLax to pressure his team whereas he doesn't have a good Snorlax response. Mr.378 might try to pressure my Mewtwo with his SD + EQ + Explosion Mew, but I still have my Exeggutor, my PhysLax, and my own Mew to deal with it. However Mr.378's Mewtwo managed to force my Mewtwo out with multiple paralysis. The game ended with an ultimate 50/50 on turn 37. Either I predict Explosion, and I sacrifice my Mewtwo on it, either I predict EQ, predicting my Explosion prediction. I did the wrong choice.
Mixed solution: I put Gengar instead of Starmie and Reflect on Chansey. It solves the two previous problems. Gengar prevents Reflect Mew from going wild, and Reflect Chansey can safely switch on Physlax. I tested it and it seems fine.
About my RBYPL:
I clearly abuse from Reflect Snorlax during RBYPL. At first, it worked very well. The surprise effect was insane, and managed to win many games effortlessly. But, once the surprise effect dissipated, I realized I was very predictable. Because of that, I lost games I should never have lost. Anyway, I manged to obtain a good record of 4-2 (even i'm not proud of my performance...).
Here are all the teams I played in my RBYPL games: https://pokepast.es/be90023809721522
I also built many shitty team you can use for fun. I didn't test many of them btw: https://pokepast.es/e2c9a305d3f2248f
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