One thing that I do think is worth bearing in mind opposite this is that Dragonize giving Dragon STAB moves massively streamlines Feraligatr's Coverage with just two STAB moves. Identical water moves lose ~20% of their power overall, but Dragon STAB with the 20% boost is not that much of a power drop considering the defensive benefits the typing and bulk increase add (you basically sleep through Water and Fire, neutralize the less-common Grass and Electric, and in exchange gain a Fairy weakness and an iffy Dragon one since Dragon-into-Dragon tends to need pivoting on whichever side is defensive).Vibes are telling me Feraligatr is DoA. I definitely don't think it will be useless - notably I think it can use mega DD as a way to flip the MU against some of its general checks. However, losing Sheer Force + LO boosts means its water attacks & coverage are actually weaker than base Feraligatr - and ice punch will generally cover a lot of its iffy MUs as is. I think an area gatr will shine could be luring its standard grass / Water checks & using the mega to grab another DD. I think the defensive qualities of its new typing could also come into play in various MUs, but overall I am not impressed.
252 Atk Life Orb Sheer Force Feraligatr Ice Punch vs. 252 HP / 252+ Def Sinistcha: 166-198 (47.9 - 57.2%) -- 89.8% chance to 2HKO
252 Atk Life Orb Sheer Force Feraligatr Ice Punch vs. 252 HP / 252+ Def Sinistcha: 166-198 (47.9 - 57.2%) -- 89.8% chance to 2HKO
(Moves changed to Dragon and 20% increased)
252 Atk Feraligatr-Mega Double-Edge (144 BP) vs. 252 HP / 252+ Def Sinistcha: 190-225 (54.9 - 65%) -- guaranteed 2HKO
252 Atk Feraligatr-Mega Body Slam (102 BP) vs. 252 HP / 252+ Def Sinistcha: 135-159 (39 - 45.9%) -- guaranteed 3HKO
Double Edge hits harder and Body Slam is not far behind a SE move (bearing in mind that a lot of Feraligatr's SF coverage is low Base Power floated by the combo, unlike the more infamous Landorus or Nidoking), so there is something to be weighed in Feraligatr being able to pull off a 3 Attack + DD set which better average power. 85/125/93 is a marked improvement for Priority sniping and setting up on moderately-strong tank attackers. Main thing from there is running coverage into Steel types (which you have native options for between Superpower and Earthquake that didn't synergize with SF+LO already) and some Fairies (Gweezing, Primarina, and Clefable since the offensive Fairies drop to STAB Waterfall) as a late game sweeper.
At the very least, I see this thing having more play than base Feraligatr has had even in lower tiers, simply because it drops power for more versatility/dimension to its offensive playstyle.





