Resource SV Ubers Sample Teams

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https://pokepast.es/f9c67d4cb6962d0c

I cooked with the names I think, see if any of yall can spot the references.

Anyways, flyceus is really easy to use and extremely spammable, Lunala and Terapagos give people safety nets against sweepers in case they misplay, this whole team is pretty brainless to use in general mostly, so I nom it as sample.

Bee is pretty standard, nothing much to say other than the fact it beats substeel korai and sub Zac, though trailblaze Zac and sub flame charge tera fire might cause issues, so pagos is in the back to prevent it from getting out of hand.

flyceus utilizes that webs immunity to give you a better time into webs mirrors, and can also effectively break down bulkier teams with calm Mind + tera flying judgment and stall with taunt, as +3 tera flying judgment has a 93.8% chance to one tap max Hp Ho-Oh. though I really wanna give it 232 spa to always one shot with +3 tera fly judgment, I cannot do that, out speed modest Eternatus, and survive four seismic tosses from blissey all at once due to EV constraints, but uhh this is the star of the show on the team, support arcs are easy setup fodder.

Korai I am using the set created by none other than the people of my mother nation china... sub steel, it is good at abusing non qd ribombee, and tera steel iron head allows it to beat fairyceus Kyogre cores as rain does not stop iron head, can also use sub to set up on other annoying support such as arc water too, very easy and spammable set on the ladder when I tested this team in my search for a perfect ladder team. oh yeah tera steel helps with ekiller matchup too, which is a little bit annoying of an MU when pagos has been spent.

Once again, some edits might be needed if this gets accepted as a sample team, like throwing low kick on koraidon so you can touch gambit (nobody in their right mind will leave gambit raw on koraidon without scouting tho) or trailblaze on zacian to sweep more easily, though you will be even weaker to gambit.
Make the lunala mbeam cause ho oh can be annoying and u have pagos + boots on such a offensive team is overkill
 
BAND KORAIDON DOUBLE REGE STALL

Capture d’écran 2025-11-11 à 02.34.33.png

https://pokepast.es/1ac80051f1bb0543

I wanted to build a stall team, and I also wanted it to include Koraidon. I thought a Choice Band would fit nicely, helping me to revenge kill scary threats such as Arceus-Ghost and Lunala.
(I know there’s a sample stall with Tyranitar, but let’s be honest—it really doesn’t like Focus Blast, so it’s not a reliable check. Having the ability to revenge-kill those Ghost-types on a stall team is quite valuable.)


Ho-Oh is a great partner here. It often forces the opponent to use Recover, which gives me free Koraidon switches. It also serves as a punisher, and thanks to Flip Turn, Koraidon can come in easily. It’s not as solid of a check to Kyogre as Clodsire, but no one can deny that a Choice Band Koraidon can still threaten it. I like Tera Fighting, as it hits really hard and fits my aggressive playstyle.


Alomomola helps get Koraidon safely onto the field, passing Wishes to it and Dondozo. Together with Ho-Oh, the team forms a double Regenerator core. Alomomola’s main role is as a Wish passer and pivot—it usually comes in to support Koraidon.


Blissey is the team’s cleric and special wall. I really dislike giving it Tera Dark, but it’s needed as an emergency answer to Psyshock users or Stored Power Dusk Mane as the last Pokémon.


Ho-Oh doesn’t need much explanation—same role as always, but this time it’s Tera Grass. It’s an emergency Tera option useful for avoiding Rock-type moves from Ghost-types, or saving itself from Calm Mind Arceus-Ground or Kyogre. Tera Fairy isn’t needed here since Dondozo + Alomomola already handle Koraidon well.


Skarmory is really solid. It sets Spikes, deals heavy Body Press damage (especially at +2), and checks physical Dusk Mane, physical Arceus, and Kingambit. It also helps against Ursaluna. It’s a good Knock Off absorber, since it’s not as useful in every matchup after setting Spikes.


Dondozo checks Zacian, Koraidon, and Ho-Oh (though the latter is already covered by the double Regenerator core). It can be healed by Blissey’s Aromatherapy. I prefer Avalanche over Waterfall since I’m more worried about Koraidon than anything else.


This team can even win stall vs. stall matchups. Its worst matchup is Life Orb Deoxys-Attack. I usually pivot around predicting the right move, waiting for its stat drops and Life Orb recoil. Don’t worry—you also have Sturdy Skarmory as a fallback.


The best line against Deoxys-A is usually to send Blissey in on Psycho Boost, then switch to Ho-Oh on Superpower. You’ll survive Rock Slide, but if it’s a Low Kick variant, it’s safer to keep pivoting until Life Orb recoil finishes it—or if it guesses right and kills something, you can still revenge kill with Skarmory or Ho-Oh.

In the fact, Deoxys-A is never that scary, and you deal really well with it with ho oh ( Tera Grass is an other emergency)
 

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BAND KORAIDON DOUBLE REGE STALL

View attachment 785773
https://pokepast.es/1ac80051f1bb0543

I wanted to build a stall team, and I also wanted it to include Koraidon. I thought a Choice Band would fit nicely, helping me to revenge kill scary threats such as Arceus-Ghost and Lunala.
(I know there’s a sample stall with Tyranitar, but let’s be honest—it really doesn’t like Focus Blast, so it’s not a reliable check. Having the ability to revenge-kill those Ghost-types on a stall team is quite valuable.)


Ho-Oh is a great partner here. It often forces the opponent to use Recover, which gives me free Koraidon switches. It also serves as a punisher, and thanks to Flip Turn, Koraidon can come in easily. It’s not as solid of a check to Kyogre as Clodsire, but no one can deny that a Choice Band Koraidon can still threaten it. I like Tera Fighting, as it hits really hard and fits my aggressive playstyle.


Alomomola helps get Koraidon safely onto the field, passing Wishes to it and Dondozo. Together with Ho-Oh, the team forms a double Regenerator core. Alomomola’s main role is as a Wish passer and pivot—it usually comes in to support Koraidon.


Blissey is the team’s cleric and special wall. I really dislike giving it Tera Dark, but it’s needed as an emergency answer to Psyshock users or Stored Power Dusk Mane as the last Pokémon.


Ho-Oh doesn’t need much explanation—same role as always, but this time it’s Tera Grass. It’s an emergency Tera option useful for avoiding Rock-type moves from Ghost-types, or saving itself from Calm Mind Arceus-Ground or Kyogre. Tera Fairy isn’t needed here since Dondozo + Alomomola already handle Koraidon well.


Skarmory is really solid. It sets Spikes, deals heavy Body Press damage (especially at +2), and checks physical Dusk Mane, physical Arceus, and Kingambit. It also helps against Ursaluna. It’s a good Knock Off absorber, since it’s not as useful in every matchup after setting Spikes.


Dondozo checks Zacian, Koraidon, and Ho-Oh (though the latter is already covered by the double Regenerator core). It can be healed by Blissey’s Aromatherapy. I prefer Avalanche over Waterfall since I’m more worried about Koraidon than anything else.


This team can even win stall vs. stall matchups. Its worst matchup is Life Orb Deoxys-Attack. I usually pivot around predicting the right move, waiting for its stat drops and Life Orb recoil. Don’t worry—you also have Sturdy Skarmory as a fallback.


The best line against Deoxys-A is usually to send Blissey in on Psycho Boost, then switch to Ho-Oh on Superpower. You’ll survive Rock Slide, but if it’s a Low Kick variant, it’s safer to keep pivoting until Life Orb recoil finishes it—or if it guesses right and kills something, you can still revenge kill with Skarmory or Ho-Oh.

In the fact, Deoxys-A is never that scary, and you deal really well with it with ho oh ( Tera Grass is an other emergency)
how did you counter sticky web? that can make koraidon useless
 
Posting a team that I peak top 2 in uber ladder with(was so close to top 1 but lost to kate at the last moment)
https://pokepast.es/8f58036ac5455656
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Deoxys-a with nasty plot making deo-a have no switch in(ho oh and necrozma dusk main no longer have free switch in), especially against stall, it 2hko blissey at plus 2 and stall cannot just protect stall it or switch around, and helps just get a kill when it comes in and faster than koraidon, does enough damage to be even useful against tr
landourus-t rocker, stone edge for ho oh and min speed for slow u turn, which helps bring in mon safely like deo-a which can just claim a free kill, also punish koraidon u turn
arceus-w physical wall with calm mind set up with will-o-wisp, tera fairy to stop koraidon from set up(the thing preventing necrzoma and calyrex-i from sweeping)
Giratina o-defoger(don't want to let webs get up) and prio user as well as prevent set up with dragon tail
zacian crown faster than koraidon and is a fairy with big damage and set up, wild chage and tera elec for ho oh and prevent t wave
koraidon- scarfer to revenge against set up mons, help counters kyoger with arceus - w
 
Posting a team that I peak top 2 in uber ladder with(was so close to top 1 but lost to kate at the last moment)
https://pokepast.es/8f58036ac5455656View attachment 795673
Deoxys-a with nasty plot making deo-a have no switch in(ho oh and necrozma dusk main no longer have free switch in), especially against stall, it 2hko blissey at plus 2 and stall cannot just protect stall it or switch around, and helps just get a kill when it comes in and faster than koraidon, does enough damage to be even useful against tr
landourus-t rocker, stone edge for ho oh and min speed for slow u turn, which helps bring in mon safely like deo-a which can just claim a free kill, also punish koraidon u turn
arceus-w physical wall with calm mind set up with will-o-wisp, tera fairy to stop koraidon from set up(the thing preventing necrzoma and calyrex-i from sweeping)
Giratina o-defoger(don't want to let webs get up) and prio user as well as prevent set up with dragon tail
zacian crown faster than koraidon and is a fairy with big damage and set up, wild chage and tera elec for ho oh and prevent t wave
koraidon- scarfer to revenge against set up mons, help counters kyoger with arceus - w
They should really put np on the standard deo-a set with np/rock slide
 
Update on the last post : I got top 10 in Ubers with the same team, and I learned another funny thing : at +1 Defense, Tera Fire Koraidon tanks a Headlong Rush from a fully offensive Great Tusk.

Replay for the ones interested :
https://replay.pokemonshowdown.com/gen9ubers-2407040824-g13q0ww8ms6ayfmqd35wov9sho4pgl3pw
View attachment 757808
Hi, been using your team on the climb lately and hit rank 1! Its a really good build and the Koraidon set is nuts. Thanks for sharing :)

Also, if you’re up for it and haven’t made one already I’d love to make a co-rmt sharing some replays and a couple edits I made
 

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Hi, been using your team on the climb lately and hit rank 1! Its a really good build and the Koraidon set is nuts. Thanks for sharing :)

Also, if you’re up for it and haven’t made one already I’d love to make a co-rmt sharing some replays and a couple edits I made
Hi ! I’m so happy to read this ! You can contact me on Discord to make the process easier, but I’ll be very happy to do this with you !
 
Two different teams featuring Arc-Water and tera steel Koraidon since I think both are pretty decent into the meta that take the idea in different directions, obv would not want both of them on here but I think they do both add something good to the current roster of samples individually

Specs Lunala Double CM - :lunala::arceus-water::kyogre::koraidon::hatterene::landorus-therian:
Specs Lunala is just in general pretty sick, with Hatterene to keep a decent webs MU. T-Wave arc is pretty needed here as a form of general speed control, but with the power of the special threats here and cleaning potential in Lando this is a pretty consistent build I have been using on ladder, in some tours and in my attempts to qualify for BLT rn (provided i dont get ridiculously lucked)

Scarf Ogre CM Water BO - :koraidon::arceus-water::groudon::kingambit::zacian-crowned::kyogre:
I think this is the more standard of the two (ignoring CM arc), but still works pretty well in my experience. You threaten a lot of the non HO hazard setters and the tera fire zacian works well as an answer to the combination of opposing zacian, koraidon, and the occasional Ditto. I'm not one to sing the praises of Scarf Kyogre too often, but with how easily Groudon can get spikes up in most mus + how easily Kyogre, Gambit, and Koraidon support each other's respective endgames means I've had a lot of fun + succeess with this one
 
https://pokepast.es/3ed1147270ea9efd
:pmd/koraidon: :pmd/arceus-fairy: :pmd/ho-oh: :pmd/kyogre: :pmd/eternatus: :pmd/landorus-therian:

I’ve dug myself back out of my grave of depression to post the most cookie cutter team of six for the 46819107th time in a row, the premise is really simple, the sets can be swapped and the whole team can be used in different ways very versatile blah blah blah. But today I gave it a little update with tera water landorus and adamant koraidon with a spread I stole from the one and only ZowwyCafé♪ , though I am pretty sure it is supposed to live +2 life orb espeed always I don’t remember much beyond that. Oh yeah, adamant gives you the power to almost always two shot even max max arc fairy after rocks, and I don’t see a lot of max max anyways these days.

Ho-Oh is here as a breaker and abuser of certain more passive teams, with max speed to dance on arc fairy who don’t run 307 speed, really fun to use but scale shot koraidon could make this an issue to play around.

Kyogre doing kyogre things, setting rain and spamming twave to enable Ho-Oh and break stuff, Etern for a fail save versus stuff like opposing idcm fairy and such, with Tera dark for Lunala… nothing much else to say other than lando being a nice temp pivot for stuff and setting rocks, more details for the six I’ve posted earlier.

https://pokepast.es/a7c96d64535c4124

:pmd/koraidon: :pmd/arceus-fairy: :pmd/ho-oh: :pmd/dialga: :pmd/eternatus: :pmd/landorus-therian:

Bonus dialga team with dialga acting as a role compression mon as both a kyogre check, ekiller check and zacian check to some extent + specs breaker to ruin stall with trick, I stole this idea from AG however…


I am too tired and lazy to provide more descriptions, I personally like those teams would use them in tournaments, but check my previous posts here for more details on the first six if you want.
 
noticed there's no ogre fairyceus lando bo sample, so here's one submission:
https://pokepast.es/ce2bcb5eb480c402
:koraidon:-:arceus-fairy:-:kyogre:-:necrozma-dusk-mane:-:eternatus:-:landorus-therian:
The 6 is very potent in current meta, and I've used many variations of this in recent tournament play.
here's the replay of me using this exact version
all the sets are rather standard, and can be changed around to suit the user's preferences. TR Dusk-Mane in this version allows you to reverse a webs matchup, which would otherwise be harder with a dice koraidon set (rather than the boots set). Kyogre is the standard defensive set, but can be made fast offensive if desired. Scale Iron head koraidon fits better than the flare blitz set to bypass other Kyogre Fairyceus cores. Tera steel also gives a defensive tera vs Ekiller teams. Etern is just your big go to vs special attackers (excluding other eternatus) and hooh. Cm Fairyceus is your primary cleaner in the endgame, and will take you across the finish line in many games.
Matchups to be careful of: LO eternatus might be a challenge, however in most cases you twave it with your kyogre and cripple it (it takes a good chunk of your kyogre's health in return), which is why i would recommend keeping twave in and not change kyogre to choice scarf set on this 6.

Have fun!
 
:Groudon: :Arceus: :koraidon: :hatterene: :Kyogre: :ho-oh:

Very aggressive bulky offense, I think it's one of the better hatterene team comps. Both this team and an Arceus electric variant can be seen in this game, basically trading endgame potential for a reliable lead. This team will frequently need to lead koraidon against Kyogre teams, but otherwise it's very consistent in my opinion. Early game koraidon + Groudon to setup for ekiller endgame, with ho-oh, hatterene, and Kyogre as glue on this team allow many offensive lines.
 
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Don't know why this thread is popping rn but here's a team I used this past uwc:
https://pokepast.es/2d80b4ee083a112f

It's Bootspam + Groudon BO where the general goal is to use spikes + Ogre + Korai or Zac to break and/or force a tera early, so that the other + Ekiller can win later. Pretty fun! Groudon + Hooh + Ogre and their teras give you pretty comfortable responses to most offensive threats, especially in tandem with strong prio from Ekiller. Can be played very dynamically, especially in view of the teras, as redundancies in the defensive core give you flexibility in terms of how you sequence depending on the opposing structure; these same redundancies also enable slightly less guilty teraGhost clicks on Groudon in cases where keeping spikes up vs pagos deemed worth the trade (and it still gives Don turns against opposing Ekiller, and fighting moves from Korai). Our Korai is adamant with Outrage as a fairly reliable out vs stall, but Jolly also works; Zac set is standard SD with Crunch, but could theoretically be Sacred Sword and maybe a different tera, just keep in mind then that LouisNDM becomes annoying if Hooh is gone. Ogre EVs let you survive (Timid) lorbEtern Dynamax Cannon twice so you have more avenues of reactive counterplay via twave + Zac in rain + Hooh.
 
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