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Resource SV Ubers Sample Teams

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:Ribombee: :Kyogre: :Koraidon: :Lunala: :Zacian-Crowned: :Arceus:

Specs Ogre Webs: https://pokepast.es/71ba26ed3a2a7040

A slightly different take on Webs HO without Pagos. Specs Ogre is the breaker of choice here. With Tailwind + Webs support, Ogre can break most teams once Koraidon is gone. Boots + Tera Fairy Koraidon eases the offense mirror match. Timid Boots Lunala compliments Kyogre for breaking fatter teams. Tera Flying Zacian-C helps against DD Arceus-Ground, while Life Orb EKiller rounds the team by providing priority. Pagos structures are fine, but Webs HO needs all the breaking power it can get.

Edit: A variant with Scarf Kyogre is also plausible if speed control is required in the event Webs aren’t up. This improves the Zacian-C mu as well. I leave that to the discretion of the council.
 
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https://pokepast.es/f9c67d4cb6962d0c

I cooked with the names I think, see if any of yall can spot the references.

Anyways, flyceus is really easy to use and extremely spammable, Lunala and Terapagos give people safety nets against sweepers in case they misplay, this whole team is pretty brainless to use in general mostly, so I nom it as sample.

Bee is pretty standard, nothing much to say other than the fact it beats substeel korai and sub Zac, though trailblaze Zac and sub flame charge tera fire might cause issues, so pagos is in the back to prevent it from getting out of hand.

flyceus utilizes that webs immunity to give you a better time into webs mirrors, and can also effectively break down bulkier teams with calm Mind + tera flying judgment and stall with taunt, as +3 tera flying judgment has a 93.8% chance to one tap max Hp Ho-Oh. though I really wanna give it 232 spa to always one shot with +3 tera fly judgment, I cannot do that, out speed modest Eternatus, and survive four seismic tosses from blissey all at once due to EV constraints, but uhh this is the star of the show on the team, support arcs are easy setup fodder.

Korai I am using the set created by none other than the people of my mother nation china... sub steel, it is good at abusing non qd ribombee, and tera steel iron head allows it to beat fairyceus Kyogre cores as rain does not stop iron head, can also use sub to set up on other annoying support such as arc water too, very easy and spammable set on the ladder when I tested this team in my search for a perfect ladder team. oh yeah tera steel helps with ekiller matchup too, which is a little bit annoying of an MU when pagos has been spent.

Once again, some edits might be needed if this gets accepted as a sample team, like throwing low kick on koraidon so you can touch gambit (nobody in their right mind will leave gambit raw on koraidon without scouting tho) or trailblaze on zacian to sweep more easily, though you will be even weaker to gambit.
Make the lunala mbeam cause ho oh can be annoying and u have pagos + boots on such a offensive team is overkill
 
BAND KORAIDON DOUBLE REGE STALL

Capture d’écran 2025-11-11 à 02.34.33.png

https://pokepast.es/1ac80051f1bb0543

I wanted to build a stall team, and I also wanted it to include Koraidon. I thought a Choice Band would fit nicely, helping me to revenge kill scary threats such as Arceus-Ghost and Lunala.
(I know there’s a sample stall with Tyranitar, but let’s be honest—it really doesn’t like Focus Blast, so it’s not a reliable check. Having the ability to revenge-kill those Ghost-types on a stall team is quite valuable.)


Ho-Oh is a great partner here. It often forces the opponent to use Recover, which gives me free Koraidon switches. It also serves as a punisher, and thanks to Flip Turn, Koraidon can come in easily. It’s not as solid of a check to Kyogre as Clodsire, but no one can deny that a Choice Band Koraidon can still threaten it. I like Tera Fighting, as it hits really hard and fits my aggressive playstyle.


Alomomola helps get Koraidon safely onto the field, passing Wishes to it and Dondozo. Together with Ho-Oh, the team forms a double Regenerator core. Alomomola’s main role is as a Wish passer and pivot—it usually comes in to support Koraidon.


Blissey is the team’s cleric and special wall. I really dislike giving it Tera Dark, but it’s needed as an emergency answer to Psyshock users or Stored Power Dusk Mane as the last Pokémon.


Ho-Oh doesn’t need much explanation—same role as always, but this time it’s Tera Grass. It’s an emergency Tera option useful for avoiding Rock-type moves from Ghost-types, or saving itself from Calm Mind Arceus-Ground or Kyogre. Tera Fairy isn’t needed here since Dondozo + Alomomola already handle Koraidon well.


Skarmory is really solid. It sets Spikes, deals heavy Body Press damage (especially at +2), and checks physical Dusk Mane, physical Arceus, and Kingambit. It also helps against Ursaluna. It’s a good Knock Off absorber, since it’s not as useful in every matchup after setting Spikes.


Dondozo checks Zacian, Koraidon, and Ho-Oh (though the latter is already covered by the double Regenerator core). It can be healed by Blissey’s Aromatherapy. I prefer Avalanche over Waterfall since I’m more worried about Koraidon than anything else.


This team can even win stall vs. stall matchups. Its worst matchup is Life Orb Deoxys-Attack. I usually pivot around predicting the right move, waiting for its stat drops and Life Orb recoil. Don’t worry—you also have Sturdy Skarmory as a fallback.


The best line against Deoxys-A is usually to send Blissey in on Psycho Boost, then switch to Ho-Oh on Superpower. You’ll survive Rock Slide, but if it’s a Low Kick variant, it’s safer to keep pivoting until Life Orb recoil finishes it—or if it guesses right and kills something, you can still revenge kill with Skarmory or Ho-Oh.

In the fact, Deoxys-A is never that scary, and you deal really well with it with ho oh ( Tera Grass is an other emergency)
 

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BAND KORAIDON DOUBLE REGE STALL

View attachment 785773
https://pokepast.es/1ac80051f1bb0543

I wanted to build a stall team, and I also wanted it to include Koraidon. I thought a Choice Band would fit nicely, helping me to revenge kill scary threats such as Arceus-Ghost and Lunala.
(I know there’s a sample stall with Tyranitar, but let’s be honest—it really doesn’t like Focus Blast, so it’s not a reliable check. Having the ability to revenge-kill those Ghost-types on a stall team is quite valuable.)


Ho-Oh is a great partner here. It often forces the opponent to use Recover, which gives me free Koraidon switches. It also serves as a punisher, and thanks to Flip Turn, Koraidon can come in easily. It’s not as solid of a check to Kyogre as Clodsire, but no one can deny that a Choice Band Koraidon can still threaten it. I like Tera Fighting, as it hits really hard and fits my aggressive playstyle.


Alomomola helps get Koraidon safely onto the field, passing Wishes to it and Dondozo. Together with Ho-Oh, the team forms a double Regenerator core. Alomomola’s main role is as a Wish passer and pivot—it usually comes in to support Koraidon.


Blissey is the team’s cleric and special wall. I really dislike giving it Tera Dark, but it’s needed as an emergency answer to Psyshock users or Stored Power Dusk Mane as the last Pokémon.


Ho-Oh doesn’t need much explanation—same role as always, but this time it’s Tera Grass. It’s an emergency Tera option useful for avoiding Rock-type moves from Ghost-types, or saving itself from Calm Mind Arceus-Ground or Kyogre. Tera Fairy isn’t needed here since Dondozo + Alomomola already handle Koraidon well.


Skarmory is really solid. It sets Spikes, deals heavy Body Press damage (especially at +2), and checks physical Dusk Mane, physical Arceus, and Kingambit. It also helps against Ursaluna. It’s a good Knock Off absorber, since it’s not as useful in every matchup after setting Spikes.


Dondozo checks Zacian, Koraidon, and Ho-Oh (though the latter is already covered by the double Regenerator core). It can be healed by Blissey’s Aromatherapy. I prefer Avalanche over Waterfall since I’m more worried about Koraidon than anything else.


This team can even win stall vs. stall matchups. Its worst matchup is Life Orb Deoxys-Attack. I usually pivot around predicting the right move, waiting for its stat drops and Life Orb recoil. Don’t worry—you also have Sturdy Skarmory as a fallback.


The best line against Deoxys-A is usually to send Blissey in on Psycho Boost, then switch to Ho-Oh on Superpower. You’ll survive Rock Slide, but if it’s a Low Kick variant, it’s safer to keep pivoting until Life Orb recoil finishes it—or if it guesses right and kills something, you can still revenge kill with Skarmory or Ho-Oh.

In the fact, Deoxys-A is never that scary, and you deal really well with it with ho oh ( Tera Grass is an other emergency)
how did you counter sticky web? that can make koraidon useless
 
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