BAND KORAIDON DOUBLE REGE STALL
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I wanted to build a
stall team, and I also wanted it to include
Koraidon. I thought a
Choice Band would fit nicely, helping me to
revenge kill scary threats such as
Arceus-Ghost and
Lunala.
(I know there’s a sample stall with Tyranitar, but let’s be honest—it really doesn’t like Focus Blast, so it’s not a reliable check. Having the ability to revenge-kill those Ghost-types on a stall team is quite valuable.)
Ho-Oh is a great partner here. It often forces the opponent to use Recover, which gives me
free Koraidon switches. It also serves as a
punisher, and thanks to
Flip Turn, Koraidon can come in easily. It’s not as solid of a check to
Kyogre as
Clodsire, but no one can deny that a Choice Band Koraidon can still threaten it. I like
Tera Fighting, as it hits really hard and fits my aggressive playstyle.
Alomomola helps get Koraidon safely onto the field, passing Wishes to it and
Dondozo. Together with Ho-Oh, the team forms a
double Regenerator core. Alomomola’s main role is as a
Wish passer and pivot—it usually comes in to support Koraidon.
Blissey is the team’s
cleric and special wall. I really dislike giving it
Tera Dark, but it’s needed as an emergency answer to
Psyshock users or
Stored Power Dusk Mane as the last Pokémon.
Ho-Oh doesn’t need much explanation—same role as always, but this time it’s
Tera Grass. It’s an emergency Tera option useful for avoiding Rock-type moves from Ghost-types, or saving itself from Calm Mind
Arceus-Ground or
Kyogre.
Tera Fairy isn’t needed here since
Dondozo + Alomomola already handle Koraidon well.
Skarmory is really solid. It sets
Spikes, deals
heavy Body Press damage (especially at +2), and checks
physical Dusk Mane,
physical Arceus, and
Kingambit. It also helps against
Ursaluna. It’s a good
Knock Off absorber, since it’s not as useful in every matchup after setting Spikes.
Dondozo checks
Zacian,
Koraidon, and
Ho-Oh (though the latter is already covered by the double Regenerator core). It can be healed by Blissey’s
Aromatherapy. I prefer
Avalanche over Waterfall since I’m more worried about Koraidon than anything else.
This team can even win
stall vs. stall matchups. Its worst matchup is
Life Orb Deoxys-Attack. I usually pivot around predicting the right move, waiting for its stat drops and Life Orb recoil. Don’t worry—you also have
Sturdy Skarmory as a fallback.
The best line against Deoxys-A is usually to send
Blissey in on
Psycho Boost, then switch to
Ho-Oh on
Superpower. You’ll survive
Rock Slide, but if it’s a
Low Kick variant, it’s safer to keep pivoting until Life Orb recoil finishes it—or if it guesses right and kills something, you can still
revenge kill with
Skarmory or
Ho-Oh.
In the fact, Deoxys-A is never that scary, and you deal really well with it with ho oh ( Tera Grass is an other emergency)