i feel like this should be expected tbh, most (keyword most, urshifu exists) pokemon that get these kinds of abilities that are insanely game warping are locked down to pokemon with major issues. and this is absolutely game warping, clicking earthquake with mega scovillain switching in, it taking like 40% due to doubles damage reduction and having your garchomp be burnt is kinda a big deal(if wonky and suboptimal for its statline) gimmick that can potentially let it work on the right teams.
its a massive nerf to spread moves and fake out which is why i think this is actually balanced being on that statline. also like i really think we are underestimating how much investment goes a mile
uninvested versus invested
252+ Atk Garchomp Earthquake vs. 252 HP / 112 Def Mega Scovillain: 70-84 (40.6 - 48.8%) -- guaranteed 3HKO
252+ Atk Garchomp Earthquake vs. 0 HP / 0 Def Scovillain: 81-96 (57.8 - 68.5%) -- guaranteed 2HKO
i think this kind of thing is one of the best arguable justifications for mega scovillain, being able to tank a spread EQ fairly well and then burn chomp which is a massive win in a lot of 4v4s
76+ Atk Ogerpon-Wellspring Ivy Cudgel vs. 252 HP / 112+ Def Scovillain: 72-85 (41.8 - 49.4%) -- guaranteed 3HKO
ivs from pikalytics idk if this is truly the optimal set rn, also im 95% sure this mon wont be legal at launch of champions
252+ Atk Choice Band Dragonite Dragon Claw vs. 252 HP / 112+ Def Scovillain: 106-126 (61.6 - 73.2%) -- guaranteed 2HKO
this is pretty bad tbh , but also a burnt dnite i think is a fair trade
252 Atk Roaring Moon Throat Chop vs. 252 HP / 112+ Def Scovillain: 67-79 (38.9 - 45.9%) -- guaranteed 3HKO
roaring moon is also support so its not like this entirely neuters it but i think this is still nice to make it *only* able to use supporting moves and otherwise do little
252+ Atk Iron Hands Drain Punch vs. 252 HP / 112+ Def Scovillain: 69-82 (40.1 - 47.6%) -- guaranteed 3HKO
preferrable to switch in on fake out, but hard to get the mega up and get into that position to bait fake out, and honestly probably really late into a game
still able to do it if you turn 1 rage powder + mega but idk how often that is gonna be unpunished lol
252+ Atk Kingambit Kowtow Cleave vs. 252 HP / 112+ Def Scovillain: 76-90 (44.1 - 52.3%) -- 15.6% chance to 2HKO
252+ Atk Urshifu-Rapid-Strike Surging Strikes (3 hits) vs. 252 HP / 112+ Def Scovillain on a critical hit: 99-120 (57.5 - 69.7%) -- approx. 2HKO
considering how stupid this mon is i consider this a fair trade, band def kills though
i think if you can get two good burns its a really good trade of the mega honestly, and it has just enough bulk with investment to take like 45% average from really strong physical attacks so you should be able to try and get two in a match
i think what makes that not the most useful is how many mons esp. spread mons are spatk and that makes it questionably useful for those matchups. also guts mons, i dont really feel like calcing it into ursaluna honestly
i also think the prevalence of so many offensive and supportive fires in vgc is honestly a bigger limiting factor than its stats, if incineroar could be burnt it'd be a generational lead mon with rage powder and this ability, and mons like gouging fire its basically useless into
i concur this might be better as a second mega you add as a 6th for some matchups idt you run it as your "main mega"
in singles its bad




