Research Champions Battle Mechanics Research

This is not comprehensive, but from all usecases I see, when meganium does or clicks anything itll just consider the weather sunny, and when Someone else clicks something itll consider the actual current weather condition.
This is my understanding. Think of it like Mold Breaker + Utility Umbrella. Mega Sol only activates when both effects would be in play at the same time: you are the attacker and the Utility Umbrella affects the attacker.
 
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Trop Kick has indeed been buffed to 85bp.

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- How many turns is Solar Beam with Mega Sol in rain?
- What is Solar Beam's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in rain?
- What is Weather Ball's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in neutral weather?
- What is Weather Ball's BP with Mega Sol in neutral weather?
- What is Weather Ball's type with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's type with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?

All these considering the attacker is Mega Meganium, of course. And I know the trailer implied the answer for the first two (1-turn, 120BP) but trailers may have unfinished content and we have the game now.
Adding to this
-Does Mega Sol ignore Sand and Snow boosts to Def and SpD respectfully?
-Do Fire moves get the x1.5 boost if Sun is up?
 
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Grassy Terrain now heals by 1/16 of max HP per turn over 1/8
Edit: This is the same behavior as in past gens, so NVM, lol.

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Moves aren't inherently wiped upon transfering stuff from Home to Champions, do note that dexit'd ones are seemingly still affected by the PP changes.
 
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Does Mega Sol treat the weather as sun in general during move execution (similar to how Mold Breaker works)? For example, does Mega Sol ignore the Sp. Defense boost of Rock types in sandstorm? Does Mega Sol + U-turn into Castform turn it into Sun form? Will Mega Sol phazing into Leaf Guard mon become poisoned from Toxic Spikes?
This question seems to have been buried.

I also have some questions pertaining to stat changes. Champions merge multiple stats into a single message (for example: "The opposing Floette's Sp. Atk and Sp. Def rose!"). How do things display visually and text-wise for spread stat moves?

1. Two valid targets
2. One valid target, the other is blocked by an ability
3. Both targets block the move by an ability
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
 
Still unsure about all the specifics of Mega Sol. Like, were all the ones formerly listed here on Bulbapedia true? Can freezing moves not freeze if used by something with it? Do Fire and Water moves get the usual weather modifiers when used by something with it? Can it status something with Leaf Guard? I unfortunately don't have two Switches to test out all the stuff myself...
 

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From aim 's stream: Spicy Spray was supposed to activate on Arcanine, but instead an immunity message appeared. Do Static and Flame Body also trigger this immunity message? Has this ever happened in previous games? This could be an information leak that reveals a Pokémon's ability.

Currently, PS only sends immunity messages for moves. This could also activate with offensive abilities like Poison Touch (maybe?).
 
Leech Seeds description states that it saps 1/16 but it still saps 1/8 as shown by the tweet below.


Salt Cures description states that it was nerfed to 1/16 and 1/8th to non Steel and Water targets respectively and this is true. Tested the interaction manually myself in Champions with ThatOneApple. Incineroar healed and took the same amount of chip from Leftovers and Salt Cure respectively and Salt Cure on Kingambit dealt 12% chip.
 
Changing a Pokemon's ability in Pokemon Champions *will not* change it's ability in other games. Just sent a Gen 2 Heracross to Champions and changed Moxie to Guts. Sent it back to home. The Heracross has Moxie again.

If they let you move over the ability change, this means Gen 8 would have had access to No Guard Fissure Machamp, but nope :(

Honestly, that was stated before release, and keeps getting repeated when getting stuff from Home. It was quite clear it was going that way.
 
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
It works normally. If you Parting Shot into Defiant, it will separate the boosts' messages as in previous games, activating twice.
Btw, go watch DaWoblefet research stream, live now!
 
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Running out the timer also apparently results in a draw, which is a supremely awful change.
Didn't see anyone respond to this part, but this isn't true. I don't remember where I saw the clip of this being proved wrong (maybe from dawob, feel like that'd be something he'd test first), but if someone can provide clip evidence that'd be greatly appreciated
 
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