Research Champions Battle Mechanics Research

Trop Kick has indeed been buffed to 85bp.

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- How many turns is Solar Beam with Mega Sol in rain?
- What is Solar Beam's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in rain?
- What is Weather Ball's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in neutral weather?
- What is Weather Ball's BP with Mega Sol in neutral weather?
- What is Weather Ball's type with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's type with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?

All these considering the attacker is Mega Meganium, of course. And I know the trailer implied the answer for the first two (1-turn, 120BP) but trailers may have unfinished content and we have the game now.
Adding to this
-Does Mega Sol ignore Sand and Snow boosts to Def and SpD respectfully?
-Do Fire moves get the x1.5 boost if Sun is up?
 
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Grassy Terrain now heals by 1/16 of max HP per turn over 1/8
Edit: This is the same behavior as in past gens, so NVM, lol.

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Moves aren't inherently wiped upon transfering stuff from Home to Champions, do note that dexit'd ones are seemingly still affected by the PP changes.
 
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Does Mega Sol treat the weather as sun in general during move execution (similar to how Mold Breaker works)? For example, does Mega Sol ignore the Sp. Defense boost of Rock types in sandstorm? Does Mega Sol + U-turn into Castform turn it into Sun form? Will Mega Sol phazing into Leaf Guard mon become poisoned from Toxic Spikes?
This question seems to have been buried.

I also have some questions pertaining to stat changes. Champions merge multiple stats into a single message (for example: "The opposing Floette's Sp. Atk and Sp. Def rose!"). How do things display visually and text-wise for spread stat moves?

1. Two valid targets
2. One valid target, the other is blocked by an ability
3. Both targets block the move by an ability
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
 
Still unsure about all the specifics of Mega Sol. Like, were all the ones formerly listed here on Bulbapedia true? Can freezing moves not freeze if used by something with it? Do Fire and Water moves get the usual weather modifiers when used by something with it? Can it status something with Leaf Guard? I unfortunately don't have two Switches to test out all the stuff myself...
 

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From aim 's stream: Spicy Spray was supposed to activate on Arcanine, but instead an immunity message appeared. Do Static and Flame Body also trigger this immunity message? Has this ever happened in previous games? This could be an information leak that reveals a Pokémon's ability.

Currently, PS only sends immunity messages for moves. This could also activate with offensive abilities like Poison Touch (maybe?).
 
Leech Seeds description states that it saps 1/16 but it still saps 1/8 as shown by the tweet below.


Salt Cures description states that it was nerfed to 1/16 and 1/8th to non Steel and Water targets respectively and this is true. Tested the interaction manually myself in Champions with ThatOneApple. Incineroar healed and took the same amount of chip from Leftovers and Salt Cure respectively and Salt Cure on Kingambit dealt 12% chip.
 
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
It works normally. If you Parting Shot into Defiant, it will separate the boosts' messages as in previous games, activating twice.
Btw, go watch DaWoblefet research stream, live now!
 
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Running out the timer also apparently results in a draw, which is a supremely awful change.
Didn't see anyone respond to this part, but this isn't true. I don't remember where I saw the clip of this being proved wrong (maybe from dawob, feel like that'd be something he'd test first), but if someone can provide clip evidence that'd be greatly appreciated
 
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I'm going to try to summarize findings from mechanics streams I will be doing on Champions in these threads.
Stream #1 (Mega Evolution order research)
Stream #2 (Mega Evolution order research, Haze healing HP bug, Parental Bond vs Ally Switch, Destiny Bond flags, interactions of Parting Shot with White Herb)

Didn't see anyone respond to this part, but this isn't true. I don't remember where I saw the clip of this being proved wrong (maybe from dawob, feel like that'd be something he'd test first), but if someone can provide clip evidence that'd be greatly appreciated
This is from an in-game tip (go to submenu -> gameplay guides -> basic battling know-how -> time limits). It specifically says only Casual or Ranked play, and doesn't mention Private Battles, so I haven't bothered to verify it because I would have to go out of my way to stall a random opponent for 20 minutes without them forfeiting, and I don't have the resources to pull that off yet.

Edit: Reddit clip of supposed behavior

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Can someone check what’s going on with Haze?
The Mega Blastoise here uses Water Spout, then Milotic uses Haze. The Milotic took a massive amount of damage when Water Spout was used, but is back to 92% HP.
I tried reproducing this and couldn't get it to happen again. Didn't have a Mega Blastoise to try with though, and the original post on Reddit didn't share a lot of details. Footage of tests in stream #2 around 22:32, and then at 44:10.

The Destiny Bond volatile doesn't appear to be removing itself correctly from the X-info screen. "Destiny Bound" was still present after selecting another move. When KOed, the Pokemon did not actually take the opponent known. Counting as a visual bug for now. Footage begins at 6:40 in stream #2.

Ally Switch vs Parental Bond has some funny effects with Drain Punch and Double-Edge. It appears to all be visual, though. See original Reddit post. My footage begins in stream #2 at 1:04:55.

Using Parting Shot vs White Herb has slightly different behavior depending on perspective. The player using Parting Shot does not know White Herb activates until after the next Pokemon is selected to be switched in (see footage at 25:42 in stream #2). The player with White Herb sees White Herb activate prior to the pending switch (see footage at 41:52) and White Herb is consumed before the next Pokemon switches in, so e.g. another Intimidate can lower stats (footage at 37:31).

Mega Evolution order is an enigma to me right now. In Gen 7, Pokemon Mega Evolved in the order of their pre-Mega Speed stats. So for example, an Aggron slower than a Gengar would always Mega Evolve Gengar first, then Aggron. Similarly, a Beedrill that would be faster than a Gengar post-Mega would still Mega Evolve after Gengar, because pre-Mega Gengar is faster than pre-Mega Beedrill.

In Champions, the order of Mega Evolution is not just Speed-based. But it is unclear to me what the conditions are. In my first stream, I documented tests with a faster Mega Floette and a slower Mega Aggron, and depending on which player chose blue / red at the start, the Mega Evolution order would be different. In my second stream, I documented tests with a faster Mega Gengar vs a slower Mega Aggron, and did not change the player color - sometimes, Aggron would Mega first, and sometimes Gengar would Mega first. In the livestream, I could not figure out any difference; both of us were choosing the same Pokemon, making the same decisions, and getting different results. But I don't think it can only be random either. For one, I cannot reproduce an "out of Speed order" Mega Evolution in Singles. I've only been able to do this in Doubles. Additionally, I've had a series of tests with Mega Beedrill vs both Mega Floette and Mega Gengar where the behavior appears to not be random - if I lead the same mons and do the same actions, the same results happen. So if it really was random, I would expect to have hit more variance with Beedrill. But then I don't know how to explain Aggron vs Gengar interactions.

So far as I can tell, Mega Evolution order has nothing to do with the timing of when you select your moves, or the timing of when you select your Pokemon at Team Preview.

See below for a full list of interactions. I've currently exhausted all my ideas. If folks could review the footage and add to these tests, that would be appreciated.

EDIT: the devs have confirmed current Mega Evolution order behavior is a bug! No need to fully analyze this.

Stream #1
7:13
Blue player Aggron / Gengar with Sylveon / Dnite
Red player Whims / Floette with ???
No switches; Floette > Aggron

9:56
Blue player Aggron / Gengar with Sylveon / Dnite
Red player Whims / Floette with Aggron / ???
Switch Whims to Aggron, Gengar to Sylveon; Floette > Aggron

12:23
Blue player Aggron / Sylveon with Gengar / Dnite
Red player Aggron / Floette with Whims / ???
Switch Sylveon to Gengar, Aggron to Whims; Floette > Aggron

14:40
Blue player Aggron / Floette with Whims / ???
Red player Aggron / Sylveon with Gengar / Dnite
Switch Sylveon to Gengar, Aggron to Whims; Aggron > Floette

17:12
Blue player Aggron / Floette with Whims / ???
Red player Beedrill / Sylveon with Gengar / Dragonite
Switch Sylveon to Gengar, Aggron to Whims; Beedrill > Floette

20:14
Blue player Beedrill / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with Whims / ???
Switch Sylveon to Gengar, Aggron to Whims; Beedrill > Floette

22:35
Blue player Beedrill / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with ???
No switches; Beedrill > Floette

24:40
Blue player Aggron / Floette with ???
Red player Beedrill / Sylveon with Gengar / Dragonite
No switches; Beedrill > Floette

24:40
Blue player Aggron / Floette with Whims / ???
Red player Aggron / Sylveon with Gengar / Dragonite
Switch Sylveon to Gengar, Aggron to Whims; Aggron > Floette

29:30
Blue player Aggron / Floette with ???
Red player Aggron / Sylveon with Gengar / Dragonite
No switches; Aggron > Floette

32:18
Blue player Aggron / Floette with ???
Red player Aggron / Sylveon with Gengar / Dragonite
No switches on turn 1, no switches on turn 2; Aggron > Floette

35:15
Blue player Aggron / Sylveon with Floette / ???
Red player Gengar / Sylveon with Aggron / Dragonite
Switch Gengar to Aggron, Sylveon to Floette turn 1, turn 2 Mega; Aggron > Floette

38:25
Blue player Aggron / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with ???
No switches; Floette > Aggron

(Singles tests start)
42:12
Blue player Aggron / Gengar / Palafin
Red player Floette / ???
No switches; Floette > Aggron

44:20
Blue player Floette / ???
Red player Aggron / Gengar / Palafin
No switches; Floette > Aggron

47:51
Blue player Floette / ???
Red player Beedrill / Aggron / Gengar
No switches; Beedrill > Floette

50:01
Blue player Beedrill / Aggron / Gengar
Red player Floette / ???
No switches; Beedrill > Floette

(back to doubles tests)
54:15
Blue player Aggron / Floette with ???
Red player Sylveon / Aggron with Gengar / Dragonite
No switches; Aggron > Floette

56:01
Blue player Aggron / Floette with ???
Red player Gengar / Sylveon with Aggron / Dragonite
Switch Gengar to Aggron t1, Mega turn 2; Aggron > Floette

58:58
Blue player Aggron / Whims with Floette / ???
Red player Aggron / Sylveon with Gengar / Dragonite
Switch Whims to Floette t1, Mega turn 2; Aggron > Floette


Stream #2

4:33
Blue player Gengar / Aggron with Beedrill / Sylveon
Red player Kingambit / Gengar with ???
No switches; Aggron > Gengar

9:47
Blue player Gengar / Kingambit with ???
Red player Gengar / Aggron with Beedrill / Sylveon
No switches: Gengar > Aggron

(did not finish documenting once I saw Serebii's report)
 
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