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- How many turns is Solar Beam with Mega Sol in rain?
- What is Solar Beam's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in rain?
- What is Weather Ball's BP with Mega Sol in rain?
- What is Weather Ball's type with Mega Sol in neutral weather?
- What is Weather Ball's BP with Mega Sol in neutral weather?
- What is Weather Ball's type with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in rain while the opponent holds an Utility Umbrella?
- What is Weather Ball's type with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?
- What is Weather Ball's BP with Mega Sol in neutral weather while the opponent holds an Utility Umbrella?
All these considering the attacker is Mega Meganium, of course. And I know the trailer implied the answer for the first two (1-turn, 120BP) but trailers may have unfinished content and we have the game now.
What is the deal with trace? In previous games I believe you traced the Pokemon across from it, now it seems to be based on which Pokemon came out last from my opponent. Can anyone verify?
Here's a clip of that. Seems like a Pokemon getting encored no longer keeps its original priority bracket, instead using the encore'd moves priority bracket.
Changing a Pokemon's ability in Pokemon Champions *will not* change it's ability in other games. Just sent a Gen 2 Heracross to Champions and changed Moxie to Guts. Sent it back to home. The Heracross has Moxie again.
Does Mega Sol treat the weather as sun in general during move execution (similar to how Mold Breaker works)? For example, does Mega Sol ignore the Sp. Defense boost of Rock types in sandstorm? Does Mega Sol + U-turn into Castform turn it into Sun form? Will Mega Sol phazing into Leaf Guard mon become poisoned from Toxic Spikes?
I also have some questions pertaining to stat changes. Champions merge multiple stats into a single message (for example: "The opposing Floette's Sp. Atk and Sp. Def rose!"). How do things display visually and text-wise for spread stat moves?
1. Two valid targets
2. One valid target, the other is blocked by an ability
3. Both targets block the move by an ability
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
Still unsure about all the specifics of Mega Sol. Like, were all the ones formerly listed here on Bulbapedia true? Can freezing moves not freeze if used by something with it? Do Fire and Water moves get the usual weather modifiers when used by something with it? Can it status something with Leaf Guard? I unfortunately don't have two Switches to test out all the stuff myself...
The Mega Blastoise here uses Water Spout, then Milotic uses Haze. The Milotic took a massive amount of damage when Water Spout was used, but is back to 92% HP.
From aim 's stream: Spicy Spray was supposed to activate on Arcanine, but instead an immunity message appeared. Do Static and Flame Body also trigger this immunity message? Has this ever happened in previous games? This could be an information leak that reveals a Pokémon's ability.
Currently, PS only sends immunity messages for moves. This could also activate with offensive abilities like Poison Touch (maybe?).
Salt Cures description states that it was nerfed to 1/16 and 1/8th to non Steel and Water targets respectively and this is true. Tested the interaction manually myself in Champions with ThatOneApple. Incineroar healed and took the same amount of chip from Leftovers and Salt Cure respectively and Salt Cure on Kingambit dealt 12% chip.
Mega Sol's Weather Ball in rain is Fire-type (it was showing as Water-type before Mega Evolution). There is no Utility Umbrella in the game, so there's no point in asking about Mega Sol + Utility Umbrella mechanics :((
4. Tickle against Defiant (can be a single battle). If Tickle isn't in the game, something else such as Memento would do.
5. Assuming Memento is in the game (which I haven't confirmed), how does it interact against a Competitive foe with -5 Sp. Atk?
It works normally. If you Parting Shot into Defiant, it will separate the boosts' messages as in previous games, activating twice.
Btw, go watch DaWoblefet research stream, live now!
Didn't see anyone respond to this part, but this isn't true. I don't remember where I saw the clip of this being proved wrong (maybe from dawob, feel like that'd be something he'd test first), but if someone can provide clip evidence that'd be greatly appreciated
Nails and Dandy★ did some more testing after this clip was saved from ladder but didn't record it. Worth testing more to confirm and see if this interaction comes up with other combinations of redirection.
Didn't see anyone respond to this part, but this isn't true. I don't remember where I saw the clip of this being proved wrong (maybe from dawob, feel like that'd be something he'd test first), but if someone can provide clip evidence that'd be greatly appreciated
This is from an in-game tip (go to submenu -> gameplay guides -> basic battling know-how -> time limits). It specifically says only Casual or Ranked play, and doesn't mention Private Battles, so I haven't bothered to verify it because I would have to go out of my way to stall a random opponent for 20 minutes without them forfeiting, and I don't have the resources to pull that off yet.
The Mega Blastoise here uses Water Spout, then Milotic uses Haze. The Milotic took a massive amount of damage when Water Spout was used, but is back to 92% HP.
I tried reproducing this and couldn't get it to happen again. Didn't have a Mega Blastoise to try with though, and the original post on Reddit didn't share a lot of details. Footage of tests in stream #2 around 22:32, and then at 44:10.
The Destiny Bond volatile doesn't appear to be removing itself correctly from the X-info screen. "Destiny Bound" was still present after selecting another move. When KOed, the Pokemon did not actually take the opponent known. Counting as a visual bug for now. Footage begins at 6:40 in stream #2.
Ally Switch vs Parental Bond has some funny effects with Drain Punch and Double-Edge. It appears to all be visual, though. See original Reddit post. My footage begins in stream #2 at 1:04:55.
Using Parting Shot vs White Herb has slightly different behavior depending on perspective. The player using Parting Shot does not know White Herb activates until after the next Pokemon is selected to be switched in (see footage at 25:42 in stream #2). The player with White Herb sees White Herb activate prior to the pending switch (see footage at 41:52) and White Herb is consumed before the next Pokemon switches in, so e.g. another Intimidate can lower stats (footage at 37:31).
Mega Evolution order is an enigma to me right now. In Gen 7, Pokemon Mega Evolved in the order of their pre-Mega Speed stats. So for example, an Aggron slower than a Gengar would always Mega Evolve Gengar first, then Aggron. Similarly, a Beedrill that would be faster than a Gengar post-Mega would still Mega Evolve after Gengar, because pre-Mega Gengar is faster than pre-Mega Beedrill.
In Champions, the order of Mega Evolution is not just Speed-based. But it is unclear to me what the conditions are. In my first stream, I documented tests with a faster Mega Floette and a slower Mega Aggron, and depending on which player chose blue / red at the start, the Mega Evolution order would be different. In my second stream, I documented tests with a faster Mega Gengar vs a slower Mega Aggron, and did not change the player color - sometimes, Aggron would Mega first, and sometimes Gengar would Mega first. In the livestream, I could not figure out any difference; both of us were choosing the same Pokemon, making the same decisions, and getting different results. But I don't think it can only be random either. For one, I cannot reproduce an "out of Speed order" Mega Evolution in Singles. I've only been able to do this in Doubles. Additionally, I've had a series of tests with Mega Beedrill vs both Mega Floette and Mega Gengar where the behavior appears to not be random - if I lead the same mons and do the same actions, the same results happen. So if it really was random, I would expect to have hit more variance with Beedrill. But then I don't know how to explain Aggron vs Gengar interactions.
So far as I can tell, Mega Evolution order has nothing to do with the timing of when you select your moves, or the timing of when you select your Pokemon at Team Preview.
See below for a full list of interactions. I've currently exhausted all my ideas. If folks could review the footage and add to these tests, that would be appreciated.
Stream #1
7:13
Blue player Aggron / Gengar with Sylveon / Dnite
Red player Whims / Floette with ???
No switches; Floette > Aggron
9:56
Blue player Aggron / Gengar with Sylveon / Dnite
Red player Whims / Floette with Aggron / ???
Switch Whims to Aggron, Gengar to Sylveon; Floette > Aggron
12:23
Blue player Aggron / Sylveon with Gengar / Dnite
Red player Aggron / Floette with Whims / ???
Switch Sylveon to Gengar, Aggron to Whims; Floette > Aggron
14:40
Blue player Aggron / Floette with Whims / ???
Red player Aggron / Sylveon with Gengar / Dnite
Switch Sylveon to Gengar, Aggron to Whims; Aggron > Floette
17:12
Blue player Aggron / Floette with Whims / ???
Red player Beedrill / Sylveon with Gengar / Dragonite
Switch Sylveon to Gengar, Aggron to Whims; Beedrill > Floette
20:14
Blue player Beedrill / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with Whims / ???
Switch Sylveon to Gengar, Aggron to Whims; Beedrill > Floette
22:35
Blue player Beedrill / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with ???
No switches; Beedrill > Floette
24:40
Blue player Aggron / Floette with ???
Red player Beedrill / Sylveon with Gengar / Dragonite
No switches; Beedrill > Floette
24:40
Blue player Aggron / Floette with Whims / ???
Red player Aggron / Sylveon with Gengar / Dragonite
Switch Sylveon to Gengar, Aggron to Whims; Aggron > Floette
29:30
Blue player Aggron / Floette with ???
Red player Aggron / Sylveon with Gengar / Dragonite
No switches; Aggron > Floette
32:18
Blue player Aggron / Floette with ???
Red player Aggron / Sylveon with Gengar / Dragonite
No switches on turn 1, no switches on turn 2; Aggron > Floette
35:15
Blue player Aggron / Sylveon with Floette / ???
Red player Gengar / Sylveon with Aggron / Dragonite
Switch Gengar to Aggron, Sylveon to Floette turn 1, turn 2 Mega; Aggron > Floette
38:25
Blue player Aggron / Sylveon with Gengar / Dragonite
Red player Aggron / Floette with ???
No switches; Floette > Aggron
(Singles tests start)
42:12
Blue player Aggron / Gengar / Palafin
Red player Floette / ???
No switches; Floette > Aggron
44:20
Blue player Floette / ???
Red player Aggron / Gengar / Palafin
No switches; Floette > Aggron
47:51
Blue player Floette / ???
Red player Beedrill / Aggron / Gengar
No switches; Beedrill > Floette
50:01
Blue player Beedrill / Aggron / Gengar
Red player Floette / ???
No switches; Beedrill > Floette
(back to doubles tests)
54:15
Blue player Aggron / Floette with ???
Red player Sylveon / Aggron with Gengar / Dragonite
No switches; Aggron > Floette
56:01
Blue player Aggron / Floette with ???
Red player Gengar / Sylveon with Aggron / Dragonite
Switch Gengar to Aggron t1, Mega turn 2; Aggron > Floette
58:58
Blue player Aggron / Whims with Floette / ???
Red player Aggron / Sylveon with Gengar / Dragonite
Switch Whims to Floette t1, Mega turn 2; Aggron > Floette
Stream #2
4:33
Blue player Gengar / Aggron with Beedrill / Sylveon
Red player Kingambit / Gengar with ???
No switches; Aggron > Gengar
9:47
Blue player Gengar / Kingambit with ???
Red player Gengar / Aggron with Beedrill / Sylveon
No switches: Gengar > Aggron
(did not finish documenting once I saw Serebii's report)