...
You can hardly recall what happened that day.
Was it a rescue mission... or something more than that? You can’t be sure.
Though- whatever it was, it was very important.
As you lie collapsed on the ground, vision blurred and hazy, you try your hardest to make out the imposing figure in front of you. From its hand, a gleaming light erupts- multicolored beams of energy dispelling this way and that. This enemy, now emanating the same aura as the crystal, lets out a bloodcurdling roar. It's clear. This was your opponent. As it stares back at you, it loosens whatever tension it had left in its body, and gives you a gnarly grin, proving its victory over what lies prone before it. You can't bare to hold on any longer, but your body refuses to move. You struggle with all your might, steeling yourself to act! Just one more time- one more push! Get up! Fight!
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But pure dread falls upon you... as the realization hits. You're too late. Light begins beaming brightly around you- contorting itself into varying colors. The atmosphere itself starts to crystallize, covering the whole sky in a glassy prison. The air grows thick, your sweat goes cold. Terrain starts to rip apart from the very ground you lay upon, bits and chunks crumbling like rubble... and as your world makes way for obelisks of rainbow crystal, the landscape itself starts to distort for the new world created before you. The last thing you remember is a brilliant white light washing over you, as crystals start to form along the surface of your body. Doomsday has begun.
You have failed.
...but the story's far from over.
Welcome to Dungeons and Druddigons: Tera Zero!
Have you ever dreamed of experiencing the world of Pokemon through the eyes of one? In the spinoff series Pokemon Mystery Dungeon, they allow you to do just that- and through it's rich storytelling, colorful characters, and engaging gameplay, these games have captured the hearts of many fans throughout the years! Its beloved story takes you within the perspective of your own adventure team; throughout the plot, you save other Pokemon in need of rescue, challenge bosses, and uncover the mysteries behind the world!
So what if we could recreate that feeling in a narrative adventure of our own? Dungeons and Druddigons: Tera Zero combines inspirations of both the PMD series of games and the tabletop roleplaying game, Dungeons and Dragons! Embark in a story where your decisions impact how the story unfolds! Encounter entirely new characters each with their own dreams and ambitions, explore magical locations and discover the lore deep within, and take on tough opponents in combat! Just like in D&D, some actions in the game would require a dice roll to determine if the task is accomplished and how well it was done. Rolling brings an element of chance that brings a fresh twist to the story, and there are ways to tilt the odds in your favor!
If you're worried about having the time to participate, don't worry! Most gameplay will be done on your time! When you'd like to do something in-game, you'll be able to ask one of the DMs if it's something you're able to do. The game has a hearty focus on roleplay and character interaction, with gameplay mechanics there to assist and encourage your story.
Unlike previously in the original Dungeons and Druddigons, art is NOT mandatory for your contributions. However- there will be benefits to artists who go the extra step to be creative! Whether you're a writer creating rich dialogue between characters, or creating your own depictions of the story, or even giving creative solutions to peculiar problems, extra effort will be rewarded in game!
Disclosure:
This event can take a prolonged amount of time. We hope that players that join are encouraged to participate in the long-run.
[ HOW TO PLAY ]
In order to get started, we're going to need to know what Pokemon you'd like to play as!
Allowed! | Not Allowed |
|---|---|
- Pokemon of any evolution stage (Example: Chimchar, Monferno, and Infernape are all allowed!) - Pokemon with no evolution line (Example: Delibird) - Legendaries and Mythicals (Example: Meloetta) | - Forms of Pokemon (Example: Mega Evolved / Dynamaxed) - Unusable Pokemon (Example: Pokestar Studio Pokemon) - Shedinja (Wonder Guard go brrr) |
"Wait, what? We can use Legendaries?!" -you, probably
Well, sure! But... there is a catch.
Well, sure! But... there is a catch.
...Let me explain.
In order to encourage everyone to use their favorite Pokemon, we need to make sure everyone can be on the same playing field.
If your chosen Pokemon is under or over 410, find the difference between its Base Stat Total (BST) and 410, then add/subtract from the base (maximum of 255, minimum of 5 in any given stat) until it meets that BST.
For example, you can pick :jangmo-o: Jangmo-o with a BST of 300, meaning you would have 110 extra points to add to your base stats.
However, :gyarados: Gyarados has a BST of 540, so you would need to subtract 130 points from its stats.
However! You cannot subtract from one stat to put more stats into another.
You can only add if you’re lower than 410, and only subtract if you’re higher than 410.
(But don't worry, your character isn't stuck at 410 BST. You'll see!)
In order to encourage everyone to use their favorite Pokemon, we need to make sure everyone can be on the same playing field.
If your chosen Pokemon is under or over 410, find the difference between its Base Stat Total (BST) and 410, then add/subtract from the base (maximum of 255, minimum of 5 in any given stat) until it meets that BST.
For example, you can pick :jangmo-o: Jangmo-o with a BST of 300, meaning you would have 110 extra points to add to your base stats.
However, :gyarados: Gyarados has a BST of 540, so you would need to subtract 130 points from its stats.
However! You cannot subtract from one stat to put more stats into another.
You can only add if you’re lower than 410, and only subtract if you’re higher than 410.
(But don't worry, your character isn't stuck at 410 BST. You'll see!)
3. Your Pokemon gets 3 status moves on top of its 4 moves, and an ability!
Your character might run into situations that require creative solutions. That's where abilities and moves come in!
Typically, Pokemon are stuck to 4 moves. In Dungeons and Druddigons, you are also permitted 3 status moves as "cantrips" (cost-free moves), which can also be used for roleplay situations, setup, and other purposes. For example, you could use Fake Tears to try and manipulate a shopkeeper to give you a discount, or Rain Dance to help douse flames.
Pick 3 status moves you'd like as cantrips, and we can interpret how they work on a case-by-case basis. We may need to check if they'd be too overpowered before the event, and you can only pick from status moves that your Pokemon natively gets.
As for your 4 moves, they can be any move your Pokemon natively learns, minus a few banned moves like OHKO attacks. Keep in mind that you may need to account for moves that target multiple targets! Similar to PMD, certain moves may have a certain range of effect. It may not be one-to-one with how it plays in the spinoff games, but keep in mind that you may need to attack multiple targets with one attack, or be able to keep your distance with ranged attacks.
Exceptions CAN be made. Ask us first!
Whether that be how a move functions, how far any given attack may go, if your Pokemon can get a status move it doesn't normally get, or if your move can function a certain way that favors you; feel free to argue your case to the DMs: wixi or IMakeNoSense!
Alright, with those three things done, we need to figure out your stats. Don't be intimidated: this won't be as complicated as in D&D- and we'll walk you through it.
The amount of HP your Pokemon has is determined by your in-game stats. If you had to change your BST by modifying your base Pokemon's HP, then we can calculate what HP they'd have in-game with this link. Insert your Pokemon with a Blank set, make sure it's the right level, keep the nature neutral like Hardy and assume max IVs/no EVs, then see what the HP is with your stats.
In Dungeons and Dragons, there are three scores that affect how a character performs certain tasks, like investigation or noticing things that could be missed easily.
- INT / Intelligence - Knowledge via learning. Are they book-smart? How much have they learned?
- WIS / Wisdom - Knowledge via experience and intuition! They're capable of knowing right from wrong better.
- CHA / Charisma - Presentation! How eloquent are they with words? Can they put on a show? Are they a charmer?
Just like D&D, this game will use Intelligence, Wisdom, and Charisma stats. Certain other tasks that are done in D&D will be interpreted via your Pokemon's stats directly, like using the Speed stat to see how well you can dodge an attack.
To determine your performance stats, you will be given up to 33 points to distribute between the three scores. You could go 11/11/11 and be evenly mediocre in each, or you can lean into other stats over another to lean into your talents. In each stat, you must have a minimum of 8 in each, and a maximum of 15 in one.
That's all you need to do! Everything else will be handled on our end.
The amount of HP your Pokemon has is determined by your in-game stats. If you had to change your BST by modifying your base Pokemon's HP, then we can calculate what HP they'd have in-game with this link. Insert your Pokemon with a Blank set, make sure it's the right level, keep the nature neutral like Hardy and assume max IVs/no EVs, then see what the HP is with your stats.
In Dungeons and Dragons, there are three scores that affect how a character performs certain tasks, like investigation or noticing things that could be missed easily.
- INT / Intelligence - Knowledge via learning. Are they book-smart? How much have they learned?
- WIS / Wisdom - Knowledge via experience and intuition! They're capable of knowing right from wrong better.
- CHA / Charisma - Presentation! How eloquent are they with words? Can they put on a show? Are they a charmer?
Just like D&D, this game will use Intelligence, Wisdom, and Charisma stats. Certain other tasks that are done in D&D will be interpreted via your Pokemon's stats directly, like using the Speed stat to see how well you can dodge an attack.
To determine your performance stats, you will be given up to 33 points to distribute between the three scores. You could go 11/11/11 and be evenly mediocre in each, or you can lean into other stats over another to lean into your talents. In each stat, you must have a minimum of 8 in each, and a maximum of 15 in one.
That's all you need to do! Everything else will be handled on our end.
So I've got this character made, now how does this event even work?
The event will take place in two places. This thread will hold the latest for story and event updates, and discussion will be held in our Discord server, where you collaborate with other participants to decide what your characters decide to do next!
Spots are limited! While the event is first-come-first-served, a queue will be kept in mind in case openings do appear, so even if we fill up, submit your character anyway!
The event will take place in two places. This thread will hold the latest for story and event updates, and discussion will be held in our Discord server, where you collaborate with other participants to decide what your characters decide to do next!
Character Name:
Pokemon:
Gender (Pronouns):
Ability:
Moves (4 Moves + 3 Cantrips):
Stats: HP / Atk / Def / SpA / SpD / Spe // Int / Wis / Cha
Image (If applicable):
[Optional]
Likes/Dislikes:
Quirks:
Age:
Motivation/Backstory:
Pokemon:
Gender (Pronouns):
Ability:
Moves (4 Moves + 3 Cantrips):
Stats: HP / Atk / Def / SpA / SpD / Spe // Int / Wis / Cha
Image (If applicable):
[Optional]
Likes/Dislikes:
Quirks:
Age:
Motivation/Backstory:
Spots are limited! While the event is first-come-first-served, a queue will be kept in mind in case openings do appear, so even if we fill up, submit your character anyway!
More than likely! The biggest thing is ask us first! Whether you're playing a shy pacifist character with conflicting character traits, or you're playing a Pokemon with distinct visual differences (like entirely different patterns, design changes, etc), it's actually encouraged to let your creativity flow. We just want to make sure the changes you propose aren't too intrusive to the other players/story as a whole. If you're not sure if your character would fit in, just ask.
Unlikely. While we do encourage you to be creative with your character, one thing we can't account for is your Pokemon changing as part of the mechanics surrounding it. In the game, your BST will change often as part of the level-up process, so micromanaging a Mega Evolution on top of that, especially if other Pokemon cannot, wouldn't be reasonable. However, this may change. At the moment, don't count on it.
I would suggest writing down the details about your character: especially what moves they have and their stats. Keeping track of important story notes, like names and locations, would be beneficial too!
There's not really an easy way to balance every Pokemon for being playable, and we didn't want to restrict you to just a small scrungle Pokemon if it means playing a character you're passionate in. As such, this was the best way we could do it while also encouraging completely unheard of stat spreads for your character.
As a tip: consider how your character is built when it comes to your team! Are you playing a front-liner? You may want high HP and high defense! Consider how your character is being made to play as you make it! That's part of the appeal of this new BST system.
As a tip: consider how your character is built when it comes to your team! Are you playing a front-liner? You may want high HP and high defense! Consider how your character is being made to play as you make it! That's part of the appeal of this new BST system.
[If this section does not make sense to you, feel free to ignore it.]
It'd be impossible to name it all without bashing my head into a wall trying to remember everything. There's a lot D&D does specifically that we don't aim to translate here, like AC scores or classes. Nonetheless, the mechanics I can say for certain that will play a role in combat are (from the top of my head):
Initiative (based on your Speed stat using a private modifier chart)
Skill Proficiencies (Investigation/Perception/etc) where Athletics is based on highest Attack stat, Con saves are based on highest Defense Stat, DEX saves/skills are based on your Speed stat, and the INT/WIS/CHA skills will behave similarly to D&D where the best-fit skill will be determined privately, and with all of these, the modifier would be determined using a private modifier chart (or traditionally in the latter case of INT/WIS/CHA).
Walk speed is determined by Speed Stat based on thresholds (Faster characters move more tiles per turn than slower characters),
Death saves are implemented.
Critical hits double damage dealt, Critical misses cause double damage against you next turn- and you can't protect.
It'd be impossible to name it all without bashing my head into a wall trying to remember everything. There's a lot D&D does specifically that we don't aim to translate here, like AC scores or classes. Nonetheless, the mechanics I can say for certain that will play a role in combat are (from the top of my head):
Initiative (based on your Speed stat using a private modifier chart)
Skill Proficiencies (Investigation/Perception/etc) where Athletics is based on highest Attack stat, Con saves are based on highest Defense Stat, DEX saves/skills are based on your Speed stat, and the INT/WIS/CHA skills will behave similarly to D&D where the best-fit skill will be determined privately, and with all of these, the modifier would be determined using a private modifier chart (or traditionally in the latter case of INT/WIS/CHA).
Walk speed is determined by Speed Stat based on thresholds (Faster characters move more tiles per turn than slower characters),
Death saves are implemented.
Critical hits double damage dealt, Critical misses cause double damage against you next turn- and you can't protect.
Roleplay amongst the characters will take part throughout the course of the week. While story is being developed for each segment of the story to progress, we encourage players to socialize amongst each other as if it were a part of the game itself. For example, if we were to publish the next part of the story then prompt the party with decisions to do, you could either group up together to make decisions, or you could investigate something on your own. However, there will be times where you are not allowed to split off by yourself, and most times, the amount of actions you can do per "round" is limited. Choose your actions carefully!
Moreover, the idea here is to encourage those with little free time to give them an opportunity to contribute when they're available, but participation is still required to stay in the event. If you feel like you're done playing in the event, please don't just go inactive; let us know so we can find someone to swap you out.
Moreover, the idea here is to encourage those with little free time to give them an opportunity to contribute when they're available, but participation is still required to stay in the event. If you feel like you're done playing in the event, please don't just go inactive; let us know so we can find someone to swap you out.
There was! However, with Kaiju Bunny stepping down from art lead, they allowed wixi and I to take the reigns on this event, and we opted to starting fresh on a new story. You can find a link to the old event here!
[- Link to the original Dungeons and Druddigons -]
[- Link to the original Dungeons and Druddigons -]
We'd love to see what characters you come with! All that's left is to sign up in the thread by sharing who you'll be playing as, and join the Dungeons & Druddigons: Tera Zero Discord! For questions, contact either wixi (wixibaby) or I (.imakenosense) on Discord, or direct message us via the forums. If there's anything we need to reach out to you about, it will be done via Discord.
Signups run for just around a week, ending Saturday, September 19th!
Will you and your party members put an end to this "tera-ble" fate? Find out, as the events unfolds in:
Dungeons and Druddigons: Tera Zero!
heh... get it? terrible? tera-ble?
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