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CAP 38 - Art Submissions

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Final Submission
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The birth of Venus painting (where she emerges from an oyster)
The Woman/Venus of Willendorf (a clay figure depicting the ideal woman of ancient history)
The Venus Flytrap (The most recognizable carnivorous plant)
The Planet Venus (Mostly in that it rains acid & has ties to space for both the Poison type & Meteor Beam)
The poisoned apple from snow white (given as a gift from a "kind old woman" only to put her to sleep)
The idea of making a design based on the birth of Venus, where the oyster was instead a Venus flytrap & Venus herself was a lure to attract prey came to me after seeing art of a mimic princess, and immediately I knew vaguely what I wanted to draw.
After Flower Veil was decided as our ability, it was pretty easy to implement. Just put flowers in the maw of the flytrap, which really helps in selling the allure of the false creature. It's like a moving scenery of someone standing in a field of flowers.
As for the apple elements, when Apple Acid was being discussed as a possible defining move, Sgt.Moose jokingly said "Quick, everyone! Draw an apple!" And a couple of people drew and apple on top of their designs, me included. But after making a joke piece, it clicked to me. The actual Venus part of the design was rather lacking conceptually, sort of just being a tongue, so adding in one more element to the design to not only make it look more poison-y but also adding another layer to the "kindly sweet creature is actually a trap for a much bigger creature" with the poisoned apple from snow white, as well as making it look more like the woman/Venus of Willendorf statue proportions wise. And on the back of the design is the astrological sign of the planet Venus, a planet that constantly rains acid, also helping in justifying Meteor Beam which is described as "Absorbing space energy"

All in all this was a ton of fun to design, so far my favorite submission I have made for CAP, and I hope you all like it too

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WIP
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I didn't like the older version of this design in hindsight, so I completely redid the concept to hopefully make the visual cues for the typing more legible. Not only does it have clearer foliage and petals, including a fancy eyespot-patterned flower-like frill around its face to better sell the basilisk angle, but its neck now incorporates not only basil florets but also the doll's eye, Actaea pachypoda, which is actually poisonous to people. I also gave it longer legs and a more dinosaurian body shape to better sell the high Speed stat we seem to be going for. I'm much more fond of most of this design, except for the leaf cape and tail which I'm already thinking of combining into a single shape for simplicity. I'll probably get around to that come the next sketch and the linework refinement, but otherwise I think I'm back on track for coloring and then the final submission!
 
Final Submission
CAP38Sunflower


- The use of sunflowers to clean up contaminated water and soil in radioactive areas, in particular, Chernobyl. They absorb the radioactive isotopes as a substitute for their nutrients and become radioactive, but decontaminate the water in turn.
- The main body is meant to resemble Hazmat suits and hazard signs, with radioactive and biohazard symbols present across the design
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WIP

Grandpa puppeteer came back... from the swamp! I'm still taking feedback for texturing on the wood and muck internals (is it too little, too much, or too faint to care) as well as colour palette. But this is one of the more motivated pieces I've had in a while, can't lie.

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Final Submission

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Supporting Material

11/5/26 ADDENDUM: Updated and hopefully finalized artwork!

With the deadline extension for art submissions this time around, I had a little more time to work on this piece, both to improve upon the shading and add a few touch-ups for clarity. It might not be the most readable execution of the underlying concept, but it was a fun one to work on! Hopefully it'll be a good match for the stat spread we decided on, along with at least the majority of the important moves that have already been selected!

I don't have time for supporting art this time around, unfortunately, but a big thanks to everyone who offered their support and feedback!

There were a few ideas I had previously that were heavily dependent on some of the suggestions during the discussion and voting for the main competitive ability - I'd originally wanted to do a herbalist tarasque with a cauldron for a shell containing a brew that it stirred with its tail, but that was better suited for Neutralizing Gas than anything else. When Flower Veil won, I had to pivot to another concept, and now that we've decided on a speedy glass cannon build for the stats, I'm glad I did. The main inspiration for this design was a visual pun on a basilisk, a legendary serpent with a deadly gaze that's said to have traits of both serpents and poultry combined in various ways, and the basil herb which was said a few times to be a cure for the basilisk's venom. Both of these words come from the same root of basileus, meaning "emperor" in Greek, and since the 600 BST puts it on par with a Legendary, I decided to style it in a similar vein to a box legend and gave it an added royal motif to reflect this meaning. Its covering of leaf-like feathers (or feather-like leaves?) extends down its back and tail to flare out into a sort of cape or gown, while its head is held high with a "crown" of golden leaves and a facial frill of colorful eyespot-bearing petals. However, its real eyes are on its neck, which resembles a basil floret, which also makes the neck resemble Actaea rubra, the red baneberry, though the eye-like look pulls from the related white baneberry or doll's-eyes; these are berries as well as eyes, and can either detach and burst into a caustic fluid akin to Apple Acid (it regrows them later) or fire energy beams like Solar Beam - even the eyeless head is somewhat dragon-like in shape, and I can see it spraying Mystical Fire from it. The six bird-like legs I gave the design were intended to reference several versions of the basilisk that gave it more than four pairs of legs, but they do also reflect the incredible Speed stat of the build. Its passable physical Defense, meanwhile, can be explained as the creature using its tail to block incoming attacks with its leaf-feathers. All in all, this may be a bit of an oddball idea from me, but I'm glad I finally finished it, and I hope my effort was worth it!
  • 131 HP/127 SpA/131 Spe: We're looking at a special glass cannon with a lot of HP and surprising speed, so being Legendary-like in terms of stats, I imagine this design to be quite massive, almost Groudon-sized even - large animals often have large legs and that means a very big step. The description of the basilisk has changed over the ages from being a small serpent with breath that kills everything in sight to a much bigger, more lizard-like creature with many pairs of legs, and since it's stated to have been born from a rooster's egg hatched by a snake, some later accounts gave it avian traits as well as reptilian ones, to the point where some recent depictions even split the difference and make it resemble a non-avian dinosaur, usually a feathered theropod. I ended up combining all of these accounts into a single design that vaguely resembles a sauropod, though with an extra pair of limbs to homage the many-legged basilisk portrayal. I posed the legs rather like a centaur's limbs here but I imagine it can run on all six of them with terrifying speed if so inclined, so I gave them a resemblance to those of a fast-running ground-dwelling bird like an ostrich or cassowary.
  • Flower Veil: This was the ability choice that threw off a lot of designers this CAP, a good number of whom had planned for fungal designs before Flower Veil was settled on. I'm glad I waited until the ability was decided, though, and since I was stumped with some previous concepts, I ended up defaulting to the basil-isk pun purely based on the "grass + poison + flowers" mental equation. Basil florets have the buds growing in rings from the top part of the stem, so I took advantage of that to fill in the visual space of the long, upright neck, which itself was styled like a flower stem, and also gave it a resemblance to a baneberry plant in full bloom. I gave the leaf-feathers on the tail a splash of the same purple color as its flower petals as well, hinting that it could use these tail feathers like a bullfighter's cape to either cushion its rather fragile body from incoming attacks or shield its allies from status conditions.
  • Special Grass and Poison STAB: Stated by a few Classical naturalists to have been one of the many deadly serpents born from the spilled blood of Medusa, the basilisk was thought to be so toxic that even its very gaze was deadly. There are a number of plants associated with the basilisk as well, with the rue being the most common cure for its effects, but the basil herb itself has also been given the same property, though that might be a misreading of the fact that their names have the same etymology. Still, the pun was too good to ignore! That being said, the white baneberry plant that was the partial basis for the eyes inside its neck flowers is poisonous to people, with ingesting its eye-like berries inducing cardiac arrest, so having the eye-berries of this monster be so poisonous that even looking at them can sicken you was the next logical step. I did however give it an eyeless skull-like face (taking a few cues from my submission for Obliteryx's pre-evo - what appear to be eye sockets are actually an enormous pair of nostrils!) surrounded by eyespot-laden petals like the Jurassic Park Dilophosaurus frill, along with a long, almost chameleon-like tongue resembling a slimy tentacle dripping with poison, with which it can use Poison-type attacks without having to shed its eyes except as a last resort (along with vaguely referencing the basilisk's poisonous breath).
  • Ground coverage: The basilisk's noxious properties are reportedly so extreme that the land around it becomes a lifeless desert wherever it goes. It'd be fitting for it to weaponize this by concealing some of the poisoned sand and silt from its native environment in its leafy plumage, especially that of its tail, and then blowing it at its opponents with a mighty, fan-like tail lash. It should be noted that it's possible to grow basil plants in subtropical or even desert environments like the southwestern US, though it's more likely to thrive in temperate environments.
  • Meteor Beam: In more than one account, the basilisk's gaze was described as killing through beams or rays emitted by its eyes. Snakes being associated with supernatural vision is nothing new in mythology, but the idea of a serpent monster with Cyclops-style laser vision is one of the most badass creature concepts I could imagine, and since the flavor text for the move doesn't actually describe any meteors, rather just storing energy for one turn then attacking in the next, I don't see a problem with it for this design. Its hypothetical size, dinosaurian shape, and upright neck would also make it easy to imagine it raining death lasers from above.
  • Leech Seed: Another easy translation of the basilisk's lethal properties, this one can be justified by its leaves concealing seeds and spores from toxic, invasive flora that it spreads in its wake. It's also not impossible to imagine one of its eye-berries popping off and bursting to reveal a seed that instantly takes root, preferably in the flesh of an unwary opponent - the poisonous juice of the berries themselves can also justify Apple Acid.
  • Possible Fire coverage: The basilisk has become associated with dragons in recent works, which makes sense in hindsight when you realize that dragons in Classical mythology were garbled accounts of large snakes like constrictors - in some media, it's even described as being a type of dragon itself. The fire breath so common to modern fantasy dragons arose in the Middle Ages rather than in Classical myth, mainly due to dragons becoming associated with Hell and the Devil, but the basilisk itself was described once or twice as straight-up burning the vegetation around it with its poisons, and the idea of poisons being portrayed as fiery in either artistic appearance or literary sensation is another one that dates back to antiquity. All this to say, this thing could straight-up breathe Mystical Fire, and with its vaguely dragon-like appearance, it probably wouldn't even look out of place for it to do so.
 
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Final Submission
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Medusa vine lady with roses~
Apologies for not sharing many WIPs in the thread (though Discord has a couple); other than being busy, I kinda struggled with getting this design to look good to me. I focused too much on the initial sketch that I felt stuck trying to make it interesting, and that's when I decided to redraw it entirely. It looks so much better now :'D

My design is basically a Medusa with a snake/vine-like body and ring of roses, along with Venus flytraps for hands (or rather heads) and brightly colored thorns and rose stinger. In the chance that this CAP would learn Fire-type moves, I gave it extra 'heads'/Hydreigon-like hands to convey this rather than relying strictly on the snake appearance. That and I wanted to draw some big meaty claws :swole:

Originally was just gonna have its twisting vine body end with 2 tails, but it kinda felt a bit too plain. Thanks to some feedback on Discord, I gave it a rosy stinger tail to compliment the thorns on its 'hair' and ring of roses around it neck.
Overall, I'm glad I didn't give up on this and finally settled on something I'm happy with :blobuwu:
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Final Submission

CAP37 FULLART (1).png


A trickster moon flower rabbit god, flanked by two floral wolves. This is based around two types of poisonous flowers, Nightshade and Wolfsbane, together forming the imagery of the Moon and the Wolf. Wanted this fella to feel real legendary given the stat spread. I did raise my complexity threshold for this one, so I hope it worked out!

The moon flower's petals resemble the dark side of the moon (a literal Flower Veil). I Included some mythological aspects like the Moon Rabbit from China and Skoll and Hati from Norse. Rabbits and Wolves also have a common predator/prey dynamic, so this flips the power balance to show the strength of the rabbit. Additionally, the moon aspect provides a connection to space that justifies Meteor Beam.

Supporting Material
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