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Little things you like about Pokémon

Some of the best and most ubiquitous supporters in the TCG right now:

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One of the most popular characters in the franchise.

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Your choice of evil team main antagonist.

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This fucking guy.
That's always the way with card games. Honestly I'm more surprised that 2 of the 3 are relevant characters, any given MTG set the most powerful card is likely to be some nameless char that just happens to combo particularly well with an otherwise irrelevant gimmick.

(Shoutout the 2 best cards out of the Avatar crossover, Gran-Gran and Badgermole Cub).
 
That's always the way with card games. Honestly I'm more surprised that 2 of the 3 are relevant characters, any given MTG set the most powerful card is likely to be some nameless char that just happens to combo particularly well with an otherwise irrelevant gimmick.

(Shoutout the 2 best cards out of the Avatar crossover, Gran-Gran and Badgermole Cub).
Lest we forget Pom-Pom Oricorio in the TCG Mobile.
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Methinks a video game Ability like that would be either too impactful in VGC or pretty matchup-fishy, but it’s hilarious to see a silly bird having an anti-meta Ability in TCG Mobile!
 
Lest we forget Pom-Pom Oricorio in the TCG Mobile.
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Methinks a video game Ability like that would be either too impactful in VGC or pretty matchup-fishy, but it’s hilarious to see a silly bird having an anti-meta Ability in TCG Mobile!
The funniest part in my head coming from YGO, there is a direct analogue to this ability there and the nature of that Meta makes it irrelevant vs massively powerful here ("This card cannot be destroyed by a monster with more than 1900 ATK") since that card was made in Series 1 instead of a modern iteration. Shows how different a basic concept can pan out by the direction power creep takes. In TCG Pocket, the majority of big offense-card seem to be EX by default, vs YGO where everything has ways to remove without attacking because monster spam focuses on high stats and effect protection anyway.

Also conceptually it amuses me the difference there. In YGO with Obnoxious Celtic Guard, its ability blocking a big move is treated as a sort of David vs Goliath "hold the line" visual, while in TCG Pocket, Oricorio surviving EX damage is a comedic punchline given the scale or Legendary comparison failing against a mundane Bird Pokemon.
 
That's always the way with card games. Honestly I'm more surprised that 2 of the 3 are relevant characters, any given MTG set the most powerful card is likely to be some nameless char that just happens to combo particularly well with an otherwise irrelevant gimmick.

(Shoutout the 2 best cards out of the Avatar crossover, Gran-Gran and Badgermole Cub).
I know nothing about its competitive metagame but I'm guessing the absolute apex of this is Star Wars Unlimited
 
I know nothing about its competitive metagame but I'm guessing the absolute apex of this is Star Wars Unlimited
The thing about anything Star Wars is after like, the top 10 or so, you're never going to find agreement on what's relevant in the first place. Soontir Fel, for instance, makes perfect sense as one of the best performing Imperial pilots and his family ends up running a significant chunk of the plot for multiple series of books. He probably doesn't even have a card in Unlimited due to being Legends. Pretty solid in Armada (the now-discontinued fleet battle tabletop wargame), though.
 
(Responding here since it is a thing I like even if a rebuttal to someone else's small annoyance)
Meganium and Venusaur also bother me a lot.

Venusaur is supposed to be the more offensive-geared of the two, and Meganium is supposed to lean more on defense and support.

Guess whose Megas have an ability to nullify two of their weaknesses and a bigger defensive stat boost, and which one bumps its SpA to 145 and lets it spam Solar Beam with no remorse.

Venusaur one can argue could afford the diversification since Zard-Y was going to be the new hot Sun setter (even if it might not have played to teams outright for a while), making the base form good but the Mega unable to play the same part in that Meta. Meganium has to contend with how passive it is (its defensive tools aren't bad though), so going MORE into a defensive role wouldn't give it a particularly great niche.

I think the Mega was a neat idea on this front because an offensive mon with defensive utility is a lot more flexible than the inverse. Grass defensively is iffy on Sun since it magnifies a common weakness Coverage and already weakens a resistance to the point of redundancy, so Mega Sol keeps the sun theme and its various tools (boosted Synthesis, high power Solarbeam/Weather Ball coverage) intact while letting Meganium play for teams it does more for like Rain and Sand. Even if it took a personal signature ability to achieve, it keeps Meganium's major tool kit and flavor as a bulky grass type and uses mostly moves it already had (whether specific or semi-generic but previously mediocre) to completely change its playstyle into a cohesive and viable one.

In general I always love buffs like this, where the unit had a lot of good stuff but finally got that thing that makes it all come together effectively. Dragonite getting Multiscale to work its bulk properly, defensive or set up, is another, older example.
 
(Responding here since it is a thing I like even if a rebuttal to someone else's small annoyance)


Venusaur one can argue could afford the diversification since Zard-Y was going to be the new hot Sun setter (even if it might not have played to teams outright for a while), making the base form good but the Mega unable to play the same part in that Meta. Meganium has to contend with how passive it is (its defensive tools aren't bad though), so going MORE into a defensive role wouldn't give it a particularly great niche.

I think the Mega was a neat idea on this front because an offensive mon with defensive utility is a lot more flexible than the inverse. Grass defensively is iffy on Sun since it magnifies a common weakness Coverage and already weakens a resistance to the point of redundancy, so Mega Sol keeps the sun theme and its various tools (boosted Synthesis, high power Solarbeam/Weather Ball coverage) intact while letting Meganium play for teams it does more for like Rain and Sand. Even if it took a personal signature ability to achieve, it keeps Meganium's major tool kit and flavor as a bulky grass type and uses mostly moves it already had (whether specific or semi-generic but previously mediocre) to completely change its playstyle into a cohesive and viable one.

In general I always love buffs like this, where the unit had a lot of good stuff but finally got that thing that makes it all come together effectively. Dragonite getting Multiscale to work its bulk properly, defensive or set up, is another, older example.
Bro, I ain't gonna lie, you got me in a blender thinking I had posted in the wrong thread lmao

To be fair, there were other ways to tune up Meganium's offensive prowess without going for the route they took. MEGAnium with Triage or something that could tune up its offenses while making sure it'd last as much as possible on the battlefield would've been great too.

The typing change and getting Earth Power were great buffs too.

All it matters at the end of the day is that it turned out great and we knew it'd need something pretty messed up to make the cut with how insane the power creep got over the years.

I just really wish it was running Giga Drain instead of Solar Beam. Really just a minor pet peeve. :mehowth:
 
Looked where it turned out great as said, seems to be ou so that checks out. In bss it would SEEM to suck still, the thing I like is my precious venu gets meganium, and is better just generally. What is cool is they see use ou but idk how anyways...i really like amnesoa now lol. Iron Def has press and is nothing new, but its nice when you can boost SpD and not instantly be worried if they nasty plot like even with cm. My venu has beat pots of NP Luc z xp.
 
Something I feel is a tad underappreciated is that the games allow you to target one of your own party members with damaging or negative status moves in Doubles and Triples. I cannot think of many RPGs (at least RPG video games) off the top of my head that explicitly permit this.

Outside of being funny, this actually enables niche but still potentially useful interactions such as using Parting Shot into the partner slot to ensure the user can switch out by dodging enemy Protects, smacking your own Archaludon to give it a Stamina boost, or side Beat Up into Justified mons like Terrakion. (Side Beat Up has other uses such as into Annihilape, but that one is the most iconic.) The move Pollen Puff even takes advantage of this by having differing effects depending on whether you target an enemy (damage) or ally (healing).
 
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Something I feel is a tad underappreciated is that the games allow you to target one of your own party members with damaging or negative status moves in Doubles and Triples. I cannot think of many RPGs (at least RPG video games) off the top of my head that explicitly permit this.

Outside of being funny, this actually enables niche but still potentially useful interactions such as using Parting Shot into the partner slot to ensure the user can switch out by dodging enemy Protects, smacking your own Archaludon to give it a Stamina boost, or side Beat Up into Justified mons like Terrakion. (Side Beat Up has other uses such as into Annihilape, but that one is the most iconic.) The move Pollen Puff even takes advantage of this by having differing effects depending on whether you target an enemy (damage) or ally (healing).
Parting Shot into an ally also has other benefits if the ally has Defiant or Competitive or Contrary.
 
Something I feel is a tad underappreciated is that the games allow you to target one of your own party members with damaging or negative status moves in Doubles and Triples. I cannot think of many RPGs (at least RPG video games) off the top of my head that explicitly permit this.

Outside of being funny, this actually enables niche but still potentially useful interactions such as using Parting Shot into the partner slot to ensure the user can switch out by dodging enemy Protects, smacking your own Archaludon to give it a Stamina boost, or side Beat Up into Justified mons like Terrakion. (Side Beat Up has other uses such as into Annihilape, but that one is the most iconic.) The move Pollen Puff even takes advantage of this by having differing effects depending on whether you target an enemy (damage) or ally (healing).
This is pretty common in the turn-based Final Fantasy and FF Adjacent RPGs from Square, since a common tactic in that game is casting spells off your own Reflect to circumvent the Enemy's. There also exist fights where inflicting Status effects is part of manipulating enemy behavior (EX: FFX has a boss that will use an Auto-Death move if you lack the Zombie status), you intentionally want characters KO'd for a Boss reaction, or other minor interactions like a Mage stealing MP from your Physical attackers who don't utilize them.

It's more novel in Pokemon because the battle system honestly isn't that robust in terms of dedicated status infliction and positioning your party members taking actions rather than being a swap or always having your full squad out. This on top of things like individual Pokemon having fewer action options (4 moves to fit your damage, set up, debuff, and other utility as needed) vs an extensive spell list (most RPGs a Mage doesn't give up their Nuke spell to fit the Poison or DEF Down one) and Status conditions being designed for extreme debilitation in fast-paced battles (individual Pokemon fights are lucky to go past 4-5 turns that are mostly animation time, where standard RPGs can be 7-10 minutes for a boss).
 
One thing I want to give incredible props to the Horizons anime for, with the latest arc that was released on Netflix and the finale of Season 3, is how it chose to use Eevee and its evolutions in an incredibly creative way.

Given its recent portrayals before Horizons, the easy way to use it would've been to just give it to Liko (or Dot) and call it a day, possibly sidelining her starter in the process, and that would've been boring, especially after the directly preceding series used Eevee in the one way outside of showing off a new Eeveelution they could've with Chloe. Eevee is very prominently shown off in the anime because it's popular and marketable, but this was one of the most creative uses of it, especially in a generation where there wasn't much of anything new to promote with Eevee.

Instead, Eevee, and especially its evolution Umbreon, was given to the main villain, and it was used in a very creative way in relation to said villain. I was really pleasantly surprised by how the show was so willing to punish him in such a harsh way and use Umbreon as a means to highlight the cruel irony of his downfall. Throughout the show, he was a very composed antagonist, seeing a dangerous substance that powers up Pokémon at the expense of the bond with their Trainers and using it as a business opportunity to exploit, so much so that he was willing to use his own partner Pokémon as a test subject for it; seeing him have a meltdown in the end was satisfying.

But what I really like is how in using Umbreon, a friendship evolution that is achieved through Eevee having a strong bond with its Trainer, the show subverts an expectation when giving friendship evolutions to villains. The expectation is that giving a friendship evolution to a harsh antagonist or rival paints them in a more humanizing or sympathetic light, showing a softer side to them even if they're someone like Silver or Cyrus. Instead, Spinel having an Umbreon ends up highlighting just how monstrous he truly is: Umbreon stood by his side all this time out of genuine love and care, even though Spinel clearly didn't respect it as an individual. It gave him a chance to change his mind, pleaded with him to admit defeat, and yet Spinel still tried to grasp at a power that was all but lost instead of putting his Pokémon and its well-being first.

Imo that also made his final fate that much more fitting and devastating. Given his character throughout the show, having him choose to redeem himself would've been out of character, but if Liko wasn't able to convey the importance of bonds to him, then it would've gone against the fundamental message of the show and what she and her buddies have been fighting for all this time, so I'm also happy they went for a devastating middle ground by having Umbreon, who, as I said, is a friendship evolution, outright abandon him. For all his ranting and raving about how bonds and friendship aren't real and how betrayal is inevitable, he himself was the one who committed the ultimate act of betrayal that led to his Umbreon abandoning him. Umbreon gave him a chance to stop and change his mind, but Spinel was so far gone in his obsession with power and winning at all costs that he ignored it and violated Umbreon's autonomy by dousing it with a toxic power-up substance, forcing it to fight for him against its will. In the end, the loss of his friendship with Umbreon was squarely his fault, not a fault of bonds not existing.

And for it to happen after the clash with Liko made it hit even harder. It just seemed like Spinel was about to realize just how important Umbreon was to him through Liko's words to him, bluntly spelling out for him how much Umbreon loved him, and Umbreon decided enough was enough and abandoned him. It wasn't just him being punished; it was him being punished after he seemingly realized how much Umbreon mattered to him, far too late to fix anything. It was also really neat how easily Umbreon broke its Poké Ball to cut ties with him. It shows that Umbreon was never under any obligation to be by his side. It was here all this time because it loved him and chose time and time again to stay with him when it was always this easy to just cut ties and walk away. In other words, the bond Spinel just betrayed and broke was real, and he had this bond, yet he realized it too late and ultimately broke it. I think that really hammers in the truth behind Liko's words.

Watching him limp and stumble pathetically after the one Pokémon who ever afforded him the luxury of undying love and loyalty was perhaps the most cathartically fitting ending to witness for all his atrocities and arrogance, and seeing him in prison in an underground solitary confinement cell, down on his knees and mentally shattered by shame and disgrace, was icing on the cake. Being briefly visited by Umbreon while in prison before Umbreon ran off, yet Spinel being so drowned in self-pity and disgrace that he couldn't notice it, was a beautiful finale as well, especially with Umbreon running off and we see the moon in the far distance, calling back to Liko's words in the very beginning of the show: the moon is so far away, and now Spinel can never reach it.

Major props to the show for using Eevee and one of its evolutions in an incredibly creative yet tragic way. Eevee historically was given to the likes of Gary, May, and Serena to show off new Eeveelutions, and in SM and Journeys it was given to Lana and Chloe as a callback to Partner Eevee in LGPE, but this is a beautiful use of both Eevee and Umbreon, giving it to one of the most monstrously vile, yet tragically human antagonists the franchise has ever had. Especially since Eevee's whole thing is evolving, and Umbreon is a case of evolving via a strong bond, yet in this case it was used to tell a story of a villain who became so obsessed with power, and so knee-deep in distrust, that he destroyed the very bond that made his Eevee's evolution possible, and both of them paid the price for said villain's hubris.
 
One thing I want to give incredible props to the Horizons anime for, with the latest arc that was released on Netflix and the finale of Season 3, is how it chose to use Eevee and its evolutions in an incredibly creative way.

Given its recent portrayals before Horizons, the easy way to use it would've been to just give it to Liko (or Dot) and call it a day, possibly sidelining her starter in the process, and that would've been boring, especially after the directly preceding series used Eevee in the one way outside of showing off a new Eeveelution they could've with Chloe. Eevee is very prominently shown off in the anime because it's popular and marketable, but this was one of the most creative uses of it, especially in a generation where there wasn't much of anything new to promote with Eevee.

Instead, Eevee, and especially its evolution Umbreon, was given to the main villain, and it was used in a very creative way in relation to said villain. I was really pleasantly surprised by how the show was so willing to punish him in such a harsh way and use Umbreon as a means to highlight the cruel irony of his downfall. Throughout the show, he was a very composed antagonist, seeing a dangerous substance that powers up Pokémon at the expense of the bond with their Trainers and using it as a business opportunity to exploit, so much so that he was willing to use his own partner Pokémon as a test subject for it; seeing him have a meltdown in the end was satisfying.

But what I really like is how in using Umbreon, a friendship evolution that is achieved through Eevee having a strong bond with its Trainer, the show subverts an expectation when giving friendship evolutions to villains. The expectation is that giving a friendship evolution to a harsh antagonist or rival paints them in a more humanizing or sympathetic light, showing a softer side to them even if they're someone like Silver or Cyrus. Instead, Spinel having an Umbreon ends up highlighting just how monstrous he truly is: Umbreon stood by his side all this time out of genuine love and care, even though Spinel clearly didn't respect it as an individual. It gave him a chance to change his mind, pleaded with him to admit defeat, and yet Spinel still tried to grasp at a power that was all but lost instead of putting his Pokémon and its well-being first.

Imo that also made his final fate that much more fitting and devastating. Given his character throughout the show, having him choose to redeem himself would've been out of character, but if Liko wasn't able to convey the importance of bonds to him, then it would've gone against the fundamental message of the show and what she and her buddies have been fighting for all this time, so I'm also happy they went for a devastating middle ground by having Umbreon, who, as I said, is a friendship evolution, outright abandon him. For all his ranting and raving about how bonds and friendship aren't real and how betrayal is inevitable, he himself was the one who committed the ultimate act of betrayal that led to his Umbreon abandoning him. Umbreon gave him a chance to stop and change his mind, but Spinel was so far gone in his obsession with power and winning at all costs that he ignored it and violated Umbreon's autonomy by dousing it with a toxic power-up substance, forcing it to fight for him against its will. In the end, the loss of his friendship with Umbreon was squarely his fault, not a fault of bonds not existing.

And for it to happen after the clash with Liko made it hit even harder. It just seemed like Spinel was about to realize just how important Umbreon was to him through Liko's words to him, bluntly spelling out for him how much Umbreon loved him, and Umbreon decided enough was enough and abandoned him. It wasn't just him being punished; it was him being punished after he seemingly realized how much Umbreon mattered to him, far too late to fix anything. It was also really neat how easily Umbreon broke its Poké Ball to cut ties with him. It shows that Umbreon was never under any obligation to be by his side. It was here all this time because it loved him and chose time and time again to stay with him when it was always this easy to just cut ties and walk away. In other words, the bond Spinel just betrayed and broke was real, and he had this bond, yet he realized it too late and ultimately broke it. I think that really hammers in the truth behind Liko's words.

Watching him limp and stumble pathetically after the one Pokémon who ever afforded him the luxury of undying love and loyalty was perhaps the most cathartically fitting ending to witness for all his atrocities and arrogance, and seeing him in prison in an underground solitary confinement cell, down on his knees and mentally shattered by shame and disgrace, was icing on the cake. Being briefly visited by Umbreon while in prison before Umbreon ran off, yet Spinel being so drowned in self-pity and disgrace that he couldn't notice it, was a beautiful finale as well, especially with Umbreon running off and we see the moon in the far distance, calling back to Liko's words in the very beginning of the show: the moon is so far away, and now Spinel can never reach it.

Major props to the show for using Eevee and one of its evolutions in an incredibly creative yet tragic way. Eevee historically was given to the likes of Gary, May, and Serena to show off new Eeveelutions, and in SM and Journeys it was given to Lana and Chloe as a callback to Partner Eevee in LGPE, but this is a beautiful use of both Eevee and Umbreon, giving it to one of the most monstrously vile, yet tragically human antagonists the franchise has ever had. Especially since Eevee's whole thing is evolving, and Umbreon is a case of evolving via a strong bond, yet in this case it was used to tell a story of a villain who became so obsessed with power, and so knee-deep in distrust, that he destroyed the very bond that made his Eevee's evolution possible, and both of them paid the price for said villain's hubris.
DUDE YES

The entire time Spinel was going on about how friendship is pointless, I was saying "bro you have an Umbreon, shut the fuck up" and then the show actually acknowledged that with the flashback scene.
 
I'm playing Crystal VC and I forgot about the picknicker who is tucked away from the player, facing a wall in a corner you walk by and when you talk to her...you're interrupting her phone call but she has to battle you anyway.
I think she might be the only trainer where we have to actively be a bit of a jerk (or inconsiderate) even on accident to activate the battle lmao. It's charming.
 
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