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Joim

Pixels matter
is a Site Content Manager Alumnusis a Battle Simulator Admin Alumnusis a Top Programmer Alumnusis a Top Community Contributor Alumnusis a Tiering Contributor Alumnusis a Contributor Alumnusis a Smogon Media Contributor Alumnusis an Administrator Alumnus
For RBY & Tradebacks Formats, you're in the right place.
For Stadium Format, go
here.

So I've worked on it a lot recently and I daresay it's done. The current ladder is not tagged as beta and has a lot of bugfixes and refactors. I must ask of you, dear smogoners, to play gen 1 (challenge will suffice) and tell me if you find anything wrong.

Thanks!

Edit: You have now play gen 1 with tradebacks as a challenge option as well.

--

Before reporting a bug, please review the RBY Mechanics Guide to ensure that you're not false flagging. This is also helpful.

:tauros: Known issues
  • Transform should not copy the opponent's critical hit rate (1)
  • Wrappers are forced to use their respective move again if the Pokemon is KOed (1)
  • Mimic Infinite PP glitch being inherited from later generations (1)
  • Conversion display issue (1, 2)
  • DV legality is not implemented (1)
    • Currently "soft-fixed" by allowing Tradeback DVs in Smogon competitive formats. Resource on the topic here.
  • Accuracy/Evasion display errors (1)
  • Mirror Move interacts oddly with 2-turn charge moves (1)
  • Hyper Beam PP rollover w/ Wrap is not implemented (1)
  • Mimic and Bide have the wrong accuracy displayed (1)
  • Flinching should cancel Hyper Beam recharge (1)
  • Wrap should not immobilise Pokemon when they are KOed by residual damage (1, 2)
  • Mirror Move + Wrap weirdness (1)
  • Inverse mod still grants type immunity to Ground-types VS Thunder Wave (1)
  • Bide fails in situations involving Substitute (1)
  • Transform should immediately copy the opponent's stats (pending evidence from Enigami)
  • Hyper Beam should only skip recharge turns when KOing a Substitute, not every time (1)
  • Level validation for moveset size is not implemented. (1)
  • Mirror Move should not apply Hyper Beam recharge upon KOing a Pokemon (1 apparent fix, 2 rediscovered, 3)
  • Wrap is just not implemented properly at all (1)
  • Mist failure message sends twice (1)
  • First 10 rolls RNG quirk (1)
  • When Metronome calls a partial trapping move, the move is not executed to completion (1, 2)
:snorlax: Fixed issues
  • Strange charge move interactions on KO (1, 2)
  • Tradeback move legality issues (1)
  • Same-type major status immunity (1, the "paraslam" change)
  • Effect chance fixes (1)
  • Seismic Toss should be counterable (1)
  • Strange paralysis interactions (1)
  • Confusion damage shouldn't crit (1)
  • Wrap accuracy check issues (1)
  • Pokemon shouldn't get stuck underground when Self-KO moves miss against semi-invulnerability (1)
  • Residual damage should not apply upon a KO (1)
  • Wrappers shouldn't be forced to re-use the move when it misses on a new switch-in (1)
  • RBY Counter implementation (1, 2, 3)
  • Incorrect residual damage mechanics in regards to switch-ins (1)
  • Multi-hit moves - including partial trapping ones - should not have damage variance (1)
  • Wrap's lock on the wrapper end should end upon KOing a Pokemon (1)
  • Mimic shouldn't copy empty move slots on Ditto (1)
  • Wrap should continue upon removing a Substitute (1)
  • Wrap should deduct PP when the opponent switches out and the wrapper is forced to re-use it (1)
  • RBY Haze implementation (1, 2)
  • Wrap should not deduct 2 PP when re-use is forced (1, 2)
  • Transform PP oddities (1)
  • "Badly burned" situation (1)
  • Wrap continuation should not be affected by PP (1)
  • Missing Hyper Beam should not let Counter work (1)
  • Players should draw when finishing the battle with a Self-KO move (1, 2)
  • Critical hits should ignore the burn Attack drop (1)
  • Ghost-types should be affected by Super Fang (1)
  • Exeggutor shouldn't get Stomp alongside its Powder moves (1)
  • Bug-type moves should be not very effective against Ghost-types (1)
  • Leech Seed should sap HP in full even upon a KO (1)
  • Exploding on a Ghost-type should KO the user (1)
  • Leech Seed shouldn't deal 12% alongside normal poison (1)
  • RBY Low Kick implementation (1)
  • Wrap rollover weirdness (1)
  • False critical hit message on multi-hit moves (1)
  • Switching out against a burned Pokemon should not drop Attack like a stone (1)
  • Transform should copy current Speed but keep base Speed (1)
  • Tradebacks should not legalise Hidden Power [Type] (1)
  • Seen PP was incorrect with Mega Drain (1)
  • Weirdness with Special drops and Amnesia (1)
  • Transform should copy the foe's current Speed, ignoring paralysis (1)
  • Transform should copy the foe's stats (1)
  • Counter should fail if it goes first, meaning in the following nothing should happen that turn (1)
  • A slept Pokemon that has just used Hyper Beam should be able to switch (1)
  • Paralysis + Confusion weirdness (1)
  • Mimicking moves while under full paralysis (1)
  • Bide should not constantly trigger if used with Metronome (1)
  • Stat-raising moves should trigger if stat stages are decreased (1, 2)
  • Gen 1 Pokemon got genders for a hot minute (1)
  • Tradebacks were allowed on the Gen 1 ladder once (1)
  • Wrap forcing Struggle due to odd PP interactions (1, 2, 3, 4)
  • Super Fang VS Substitute weirdness (1)
  • Wrap PP rollovers should not happen when the opponent stays in (1, 2, 3)
  • Pokemon getting illegal move combinations in Random Battles (1)
  • Getting stuck in Bide after a KO (1, 2)
  • Thrash lasting a turn longer than expected (1)
  • Odd Special stat interactions (1)
  • Becoming a Fairy-type when transformed (1)
  • Semi-invulnerability not being implemented (1)
  • Recharging should not happen when put to sleep after Hyper Beam (1)
  • Stat Exp oddities, teambuilder didn't apply 252 to all stats properly (1, 2, 3, 4, 5, 6)
  • Struggling after Hyper Beam (1)
  • Stat reapplication shouldn't occur if the status move fails (1)
  • Fire Spin should not thaw frozen Pokemon (1)
  • Exeggcute cannot learn Mega Drain without tradebacks (1)
  • Sky Attack description error, inheritance issue (1)
  • Multi-hit moves should deal equal damage (1)
  • Sky Attack shouldn't skip charge turns (1)
  • Special drop message error (1)
  • Minimum obtainable level legality issues (1)
  • "But it failed!" message error upon KOing a Pokemon when Special drops would otherwise happen (1)
  • Tradeback level-up moves learned at lower levels via breeding being flagged incorrectly (1)
  • Haze should lock opponents when they are frozen or slept after Hyper Beam (1)
  • Level validation false flags Slowbro, Scyther, Pinsir, and Voltorb due to a coding typo (1)
  • Various Pokemon have problems with level validation due to not having the correct encounter entries (1)
  • Tradebacks OU didn't inherit OU bans properly (1)
  • Tradebacks OU now displays Tradeback moves (1)
  • NC97 Validation fixed (1)
  • Semi-invulnerability glitch for Dig and Fly is not implemented (1)
    • Currently "soft-fixed" by being banned in Smogon competitive formats.
  • Thrashing about moves should scale accuracy each turn (1)
  • Haze doesn't remove the foe's status icon, purely visual (1)
  • Haze should reset stat boosts (1)
  • Haze delays charge moves + other weirdness (1, 2)
  • Haze weirdness (1)
  • Disable should build Rage if it misses (1)
  • Stat reapplication issues and implementation (1, 2, 3, 4, 5, 6, 7, 8)
  • Counter should fail if used on the same turn as another (pending evidence from Enigami)
  • Counter should not fail behind Substitute (1)
  • Counter should trigger against sleeping Pokemon, Desync Clause Mod should not trigger (1)
  • Wrap should not immobilise Pokemon under Substitute if it misses (1, 2, glitch is inconsistent)
  • Wrap should not immobilise Pokemon a turn late under Substitute, other weirdness (1, 2)
  • Twineedle should only poison on the last hit (1, 2)

:chansey: Not issues
  • Wrap should immobilise Ghost-types (1, 2)
  • Exploding VS a Substitute should not KO the user (1)
  • Recovery moves are not subject to the 1/256 uncertainty (1, 2)
  • It is possible to minimize Stat Exp to 0 using a very very elaborate Exp. All trick (evidence)
  • Transform does not copy the current stats of the foe, but the stages are, so the following is correct: (1, 2, 3, 4)
    • Transform essentially copies the calculated stats of a foe prior to the boost
  • The "Rage bug" isn't real, it's part of a greater mechanic (1)
  • Thunder Wave and other status moves do "block" Counter (1)
  • Recoil does not update the stored damage, only crash damage does (1)
  • Bide does hit Ghost-types as part of fixed damage mechanics (1)
  • Substitute blocks poison but no other status (1)
  • Rest does not reset the paralysis Speed drop, this is a Stadium mechanic (1, 2, 3)
  • Mimic copies moves at random in link battles (1)
  • Fire Spin does not thaw frozen Pokemon, as Pokemon only thaw when the move that hits them can burn (1)
  • After breaking a Substitute, Wrap-like moves deal damage equal to the amount dealt that broke it (1, 2)

:mew: Needs more info / verification / checks
  • Missing Wrap should force Hyper Beam re-use (1)
  • Transformed Ditto weirdness (1)
  • Bide should store the damage from the last hit of a multi-hit move (1)
 
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