VGC 18 Rotom-W

[OVERVIEW]

* Rotom-W, once one of the top dogs of VGC in years prior, has rather fallen from grace. The introduction of Z-Moves and Island Guardians have made Rotom-W's already somewhat mediocre bulk more noticeable, and Tapu Fini's Misty Terrain has made Rotom-W's support moveset less useful.

* However, Rotom-W still has a great typing with only one weakness, Grass, and a myriad of resistances; its ability also grants it an immunity to Ground.

* Rotom-W is no slouch offensively either; Water and Electric coverage backed by 105 Special Attack hits many popular Pokemon for super effective damage.

* Rotom-W faces stiff competition as a bulky Water-type with Tapu Fini, and as an Electric-type with Zapdos, both of which are overall better at their jobs. This can make it difficult to justify the use of Rotom-W on a team.

* Rotom-W’s only Water-type move is Hydro Pump, which relies on an iffy 80% accuracy to hit.

[SET]
name: Offensive Support
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Will-O-Wisp / Electroweb
move 4: Protect
item: Wiki Berry / Sitrus Berry / Waterium Z
ability: Levitate
nature: Calm
evs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe

[SET COMMENTS]
* Hydro Pump is essential to all Rotom-W movesets, as it is Rotom-W's only Water-type move.

* Thunderbolt is a reliable Electric-type STAB move with decent power.

* Will-O-Wisp is great for crippling the many physical attackers in this metagame, but the introduction of Tapu Fini and its Misty Surge ability has made this unreliable.

* Electroweb is a great option for speed control, offering accuracy and efficacy under Misty Terrain over Thunder Wave.

* Protect is always very useful in VGC, as it allows stalling through weather and terrains, as well as capitalizing on double targets by allowing Rotom-W’s partner to take out a threat while it defends itself.

* Wiki Berry greatly extends Rotom-W’s longevity by providing a one-time HP boost. Alternatively, Sitrus Berry could be used for its far greater window of activation.

* Waterium Z is great for upping Rotom-W’s offensive presence with a reliable, powerful, 100% accurate move, but its use is best relegated to a Pokemon that can utilize it more.

* The defensive nature and EVs let Rotom-W survive a multitude of powerful attacks, including Jolly Mega Metagross' Zen Headbutt in Psychic Terrain, an Adamant Mega Kangaskhan's Double Edge, -1 Adamant Kartana's Leaf Blade, and -1 Adamant Tapu Bulu's Horn Leech. It also ensures that Rotom-W avoids a 2HKO by Jolly Tyranitar's Rock Slide with sandstorm damage, an OHKO by Timid Mega Charizard Y’s Solar Beam in sun, and a 2HKO by 252 Atk Incineroar Darkest Lariat. The rest is dumped in Special Attack, with the one point leftover put in Speed.

*If running Electroweb, an alternate spread is 252 HP / 44 Def / 52 SpA / 60 SpD / 100 Spe with a Modest nature. This outspeeds base 110s after they're hit with Electroweb and 2HKOes both 252 HP / 100 SpD Assault Vest Incineroar and 252 HP Milotic, at the cost of fainting to Mega Charizard Y’s Solar Beam. The rest is dumped in Special Defence.

*Rotom-W is very flexible when it comes to EVs; adjust them to suit your team.

*Assault Vest is another viable item, especially since Tapu Fini was introduced. For Assault Vest Rotom-W, a set of Electroweb, Hydro Pump, Thunderbolt, and Volt Switch is recommended.

*Reflect is a good alternative to Will-O-Wisp, if your team is really struggling with Tapu Fini.

*Ally Switch can be used in place of Protect, as Rotom-W has an incredibly useful typing that allows it to utilize Ally Switch well. It also has the potential to catch your opponents off guard, as Ally Switch is relatively uncommon.

*Use Rotom-W as a straightforward pivot. Switch it in on resisted attacks and start attacking, or force the opponent to switch through its typing.

*Many Pokemon pair well with Rotom-W. Landorus-T is a great partner, as Rotom-W handily removes Flying- and Water-types and is immune to its Earthquake. Steel-types like Metagross and Ferrothorn also appreciate Rotom-W, as it handles Fire- and Ground-types easily. Fire-types can deal with Rotom-W’s only weakness, Grass, and appreciate the annihalation of Water-, Ground-, and Rock-types.

*When running Will-O-Wisp an Island Guardian on your team other than Tapu Fini is necessary to remove Misty Terrain, which denies Rotom-W’s ability to burn.
 
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ok, the 1760 stats for some reason have a spread that's way more popular than the others, Modest:252/0/44/52/60/100. I can't for the life of me figure out what this does, did some guy use this in some recent event?
edit: the 44 defence allow it to get hit once by zen headbutt jolly m-meta, burn it, get hit again, and live. it also tanks a jolly zen headbutt in psychic terrain, as well as taking a single adamant double-edge from mega kangaskhan. ALSO it tanks a crunch+sandstorm damage from jolly tyranitar.
Jesus christ this is really efficient. I can't figure out what the modest 52 does, nor the 60 spD. For all i know the speed is useless, 1 point short of neutral 0 zapdos.
 
Last edited:
Some other calcs:
  • 252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 44 Def Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO
  • 252+ Atk Incineroar Darkest Lariat vs. 252 HP / 44 Def Rotom-W: 67-79 (42.6 - 50.3%) -- 1.2% chance to 2HKO
  • -1 252+ Atk Kartana Leaf Blade vs. 252 HP / 44 Def Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Sitrus Berry recovery
  • -1 252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 44 Def Rotom-W in Grassy Terrain: 132-156 (84 - 99.3%) -- guaranteed 2HKO
  • 52+ SpA Rotom-W Hydro Pump vs. 252 HP / 100 SpD Assault Vest Incineroar: 102-120 (50.4 - 59.4%) -- guaranteed 2HKO
    • This is the bulkiest Incineroar spread on the 1760 Showdown stats
  • 52+ SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Milotic: 102-122 (50.4 - 60.3%) -- guaranteed 2HKO
Speed outpaces -1 base 110s after an Electroweb/Icy Wind. I think the SpD is just a dump.
 
Some other calcs:
  • 252+ Atk Huge Power Mega Mawile Play Rough vs. 252 HP / 44 Def Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO
  • 252+ Atk Incineroar Darkest Lariat vs. 252 HP / 44 Def Rotom-W: 67-79 (42.6 - 50.3%) -- 1.2% chance to 2HKO
  • -1 252+ Atk Kartana Leaf Blade vs. 252 HP / 44 Def Rotom-W: 132-156 (84 - 99.3%) -- guaranteed 2HKO after Sitrus Berry recovery
  • -1 252+ Atk Tapu Bulu Horn Leech vs. 252 HP / 44 Def Rotom-W in Grassy Terrain: 132-156 (84 - 99.3%) -- guaranteed 2HKO
  • 52+ SpA Rotom-W Hydro Pump vs. 252 HP / 100 SpD Assault Vest Incineroar: 102-120 (50.4 - 59.4%) -- guaranteed 2HKO
    • This is the bulkiest Incineroar spread on the 1760 Showdown stats
  • 52+ SpA Rotom-W Thunderbolt vs. 252 HP / 0 SpD Milotic: 102-122 (50.4 - 60.3%) -- guaranteed 2HKO
Speed outpaces -1 base 110s after an Electroweb/Icy Wind. I think the SpD is just a dump.
Thank you, much appreciated.
 
Looking pretty good right off the bat!

  • Regarding Protect, elaborate on "making predictions", since it's not particularly clear. You could say that it helps capitalize off double targets and allows a partner to eliminate a threat while Rotom defends itself.
  • Add that Waterium Z can help with consistency in granting a strong 100% accurate Water-type move.
  • at the cost of dying fainting to Mega Charizard Y’s Solar Beam in sun.

When implemented...

1/2 QC
 
[OVERVIEW]
* Rotom-W’s only Water type move is Hydro Pump, which relies on an iffy 8580% accuracy to hit.
* Will-O-Wisp is great for crippling the many physical attackers in this metagame, but the introduction of Tapu Fini has made this unreliable. A good alternative is Electroweb, especially since the accuracy nerf of Thunder Wave.
I know they’re both operating in the ‘utility’ slot, but I do find it reads a little weird to mention Electroweb as an alternative to wisp here (this could just be me). It comes across as achieving a similar goal as wisp, which it doesn’t. As an example, Reflect would be the alt to wisp in that case, as they both act to reduce physical damage. So I think separating them and making Electroweb its own bullet point would read more clearly.
* The rest is dumped in Special Attack, with one point leftover (as VGC is played at level 50) put in speed.
In the same way 0 Attack IVs is assumed on special attackers, I think we can assume the reader knows VGC is played at lv50 and drop that mention.
*A Tapu on your team other than Fini is necessary to remove Misty Terrain, which denies Rotom-W’s ability to burn. Tapu Koko is useful to boost it’s Electric-type moves.
Rotom isn’t grounded so it doesn’t benefit from terrain effects.

Generally looking good though.
 

Darkmalice

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I'd mention Ally Swtich as an option over Protect. Rotom-W has great typing with some neat resistances which can be easily abused with it. It also pairs very well with Rotom-W's typical allies, for example Lando-T (resists both its weaknesses), Grass-types (Fire, Ice), Steel-types (Fire and Ground, and yes single-targetting Ground is relevant thanks to Stomping Tantrum MGross), Fire-types (Water and Ground)

I'd also mention Fire-type teammates in team options - Rotom-W checks the Ground (in particular Lando-T who is generally a difficult Pokemon to fully counter - Rotom-W stands out as one of its best counters), Rock and Water-types for them. By extension with good Grass-types allies, it fits well on FWG cores.

*A Tapu on your team other than Fini is necessary to remove Misty Terrain, which denies Rotom-W’s ability to burn.
This isn't relevant for Electro Web variants
 

talkingtree

large if factual
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GP 1/1
add remove comments

[OVERVIEW]

* Rotom-W, once one of the top dogs of VGC in years prior, has rather fallen from grace. The introduction of Z-Moves and Tapus Island Guardians have made Rotom-W's already somewhat mediocre bulk even worse more noticeable, (Z-Moves and Island Guardians didn't affect Rotom-W's actual bulk, just the perception of it) and Tapu Fini's Misty Terrain has made Rotom-W's support moveset less useful.

* However, Rotom-W still has a great typing with only one weakness, Grass, and a myriad of resistances; (period -> semicolon) its ability It also has grants it an immunity to Ground.

* Rotom-W is no slouch offensively either—Water and Electric coverage backed by 105 Special Attack hits many popular Pokemon for super effective damage.

* Rotom-W faces stiff competition as a bulky Water-type (AH) with Tapu Fini, and as an Electric-type (AH) with Zapdos, both of which are overall better at their jobs. This can make it difficult to justify the use of Rotom-W on a team.

* Rotom-W’s only Water-type (AH) move is Hydro Pump, which relies on an iffy shaky 80% accuracy to hit.

[SET]
name: Offensive Support
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Will-O-Wisp / Electroweb
move 4: Protect
item: Wiki Berry / Sitrus Berry / Waterium Z
ability: Levitate
nature: Calm
evs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe

[SET COMMENTS]
* Hydro Pump is essential to all Rotom-W movesets, as it is the Rotom-W's only Water-type (AH) move it has.

* Thunderbolt is a good, reliable Electric-type STAB move with decent power.

* Will-O-Wisp is great for crippling the many physical attackers in this metagame, but the introduction of Tapu Fini and its Misty Surge ability has made this unreliable. (optional addition, I think it clarifies things a bit but if you prefer the original it's also correct)

* Electroweb is a great option for speed control, especially since the offering accuracy nerf of and efficacy under Misty Terrain over Thunder Wave. (we generally try to avoid mentioning generational changes, and I think this version offers more useful comparisons. I overstepped a little here though, so if you have a different sentence you want to run by me lmk)

* Protect is always very useful in VGC, (AC) as it allows stalling through weather and terrains, as well as capitalising capitalizing on double targets and by allowing Rotom-W’s partner to take out a threat while it defends itself.

* Wiki Berry greatly extends Rotom-W’s longevity by providing a one-time HP boost. Alternatively, Sitrus Berry could be used to be more safe as it has a for its far greater window of activation.

* Waterium Z is great for upping Rotom-W’s offensive presence with a reliable, powerful, (AC) 100% accurate move, but it’s its use is best relegated to a Pokemon that can utilise utilize it more.

* The defensive nature and EVs let Rotom-W survive a multitude of powerful attacks, including Jolly Mega Metagross' Zen Headbutt in Psychic Terrain, an Adamant Mega Kangaskhan's Double Edge, -1 Adamant Kartana's Leaf Blade, and -1 Adamant Tapu Bulu's Horn Leech. It also ensures that Rotom-W (fixing ambiguity with the "it" pronoun) avoids a 2HKO by Jolly Tyranitar's Rock Slide with sandstorm damage, an OHKO by Timid Mega Charizard Y’s Solar Beam in sun, and a 2HKO by 252 Atk Incineroar Darkest Lariat. The rest is dumped in Special Attack, with the one point leftover put in Speed.

*If running Electroweb, an alternate spread is Modest 252 HP / 44 Def / 52 SpA / 60 SpD / 100 Spe with a Modest nature. This outspeeds base 110s after they're hit with Electroweb, (RC) and 2HKOes both 252 HP / 100 SpD Assault Vest Incineroar, (RC) and 252 HP Milotic, at the cost of fainting to Mega Charizard Y’s Solar Beam. The rest is dumped in Special Defence.

*Rotom-W is very flexible when it comes to EVs; (period -> semicolon) adjust them to suit your team.

*Assault Vest is another viable item, especially since Tapu Fini was introduced. For Assault Vest Rotom-W, a set of Electroweb, Hydro Pump, Thunderbolt, and Volt Switch is recommended.

*Reflect is a good alternative to Will-O-Wisp, if your team is really struggling with Tapu Fini.

*Ally Switch can be used in place of Protect, as Rotom-W has an incredibly useful typing that allows it to utilise utilize Ally Switch well. It also has the potential to catch your opponents off guard, as Ally Switch is relatively uncommon.

*Use Rotom-W as a straightforward pivot. Switch it in on resisted attacks and start attacking, or force the opponent to switch through your its typing.

*Many Pokemon pair well with Rotom-W. Landorus-T is a great partner, as Rotom-W handily removes Flying- (AH) and Water-types and is immune to its Earthquake. Steel-types like Metagross and Ferrothorn also appreciate Rotom-W, as it handles Fire- (AH) and Ground-types easily. Fire-types can deal with Rotom-W’s only weakness, Grass, and appreciate the annihalation of Water-, Ground-, (AH, AC) and Rock-types.

*When running Will-O-Wisp, a Tapu an Island Guardian on your team other than Tapu Fini is necessary to remove Misty Terrain, which denies Rotom-W’s ability to burn.
 
GP 1/1
add remove comments

[OVERVIEW]

* Rotom-W, once one of the top dogs of VGC in years prior, has rather fallen from grace. The introduction of Z-Moves and Tapus Island Guardians have made Rotom-W's already somewhat mediocre bulk even worse more noticeable, (Z-Moves and Island Guardians didn't affect Rotom-W's actual bulk, just the perception of it) and Tapu Fini's Misty Terrain has made Rotom-W's support moveset less useful.

* However, Rotom-W still has a great typing with only one weakness, Grass, and a myriad of resistances; (period -> semicolon) its ability It also has grants it an immunity to Ground.

* Rotom-W is no slouch offensively either—Water and Electric coverage backed by 105 Special Attack hits many popular Pokemon for super effective damage.

* Rotom-W faces stiff competition as a bulky Water-type (AH) with Tapu Fini, and as an Electric-type (AH) with Zapdos, both of which are overall better at their jobs. This can make it difficult to justify the use of Rotom-W on a team.

* Rotom-W’s only Water-type (AH) move is Hydro Pump, which relies on an iffy shaky 80% accuracy to hit.

[SET]
name: Offensive Support
move 1: Hydro Pump
move 2: Thunderbolt
move 3: Will-O-Wisp / Electroweb
move 4: Protect
item: Wiki Berry / Sitrus Berry / Waterium Z
ability: Levitate
nature: Calm
evs: 252 HP / 44 Def / 60 SpA / 148 SpD / 4 Spe

[SET COMMENTS]
* Hydro Pump is essential to all Rotom-W movesets, as it is the Rotom-W's only Water-type (AH) move it has.

* Thunderbolt is a good, reliable Electric-type STAB move with decent power.

* Will-O-Wisp is great for crippling the many physical attackers in this metagame, but the introduction of Tapu Fini and its Misty Surge ability has made this unreliable. (optional addition, I think it clarifies things a bit but if you prefer the original it's also correct)

* Electroweb is a great option for speed control, especially since the offering accuracy nerf of and efficacy under Misty Terrain over Thunder Wave. (we generally try to avoid mentioning generational changes, and I think this version offers more useful comparisons. I overstepped a little here though, so if you have a different sentence you want to run by me lmk)

* Protect is always very useful in VGC, (AC) as it allows stalling through weather and terrains, as well as capitalising capitalizing on double targets and by allowing Rotom-W’s partner to take out a threat while it defends itself.

* Wiki Berry greatly extends Rotom-W’s longevity by providing a one-time HP boost. Alternatively, Sitrus Berry could be used to be more safe as it has a for its far greater window of activation.

* Waterium Z is great for upping Rotom-W’s offensive presence with a reliable, powerful, (AC) 100% accurate move, but it’s its use is best relegated to a Pokemon that can utilise utilize it more.

* The defensive nature and EVs let Rotom-W survive a multitude of powerful attacks, including Jolly Mega Metagross' Zen Headbutt in Psychic Terrain, an Adamant Mega Kangaskhan's Double Edge, -1 Adamant Kartana's Leaf Blade, and -1 Adamant Tapu Bulu's Horn Leech. It also ensures that Rotom-W (fixing ambiguity with the "it" pronoun) avoids a 2HKO by Jolly Tyranitar's Rock Slide with sandstorm damage, an OHKO by Timid Mega Charizard Y’s Solar Beam in sun, and a 2HKO by 252 Atk Incineroar Darkest Lariat. The rest is dumped in Special Attack, with the one point leftover put in Speed.

*If running Electroweb, an alternate spread is Modest 252 HP / 44 Def / 52 SpA / 60 SpD / 100 Spe with a Modest nature. This outspeeds base 110s after they're hit with Electroweb, (RC) and 2HKOes both 252 HP / 100 SpD Assault Vest Incineroar, (RC) and 252 HP Milotic, at the cost of fainting to Mega Charizard Y’s Solar Beam. The rest is dumped in Special Defence.

*Rotom-W is very flexible when it comes to EVs; (period -> semicolon) adjust them to suit your team.

*Assault Vest is another viable item, especially since Tapu Fini was introduced. For Assault Vest Rotom-W, a set of Electroweb, Hydro Pump, Thunderbolt, and Volt Switch is recommended.

*Reflect is a good alternative to Will-O-Wisp, if your team is really struggling with Tapu Fini.

*Ally Switch can be used in place of Protect, as Rotom-W has an incredibly useful typing that allows it to utilise utilize Ally Switch well. It also has the potential to catch your opponents off guard, as Ally Switch is relatively uncommon.

*Use Rotom-W as a straightforward pivot. Switch it in on resisted attacks and start attacking, or force the opponent to switch through your its typing.

*Many Pokemon pair well with Rotom-W. Landorus-T is a great partner, as Rotom-W handily removes Flying- (AH) and Water-types and is immune to its Earthquake. Steel-types like Metagross and Ferrothorn also appreciate Rotom-W, as it handles Fire- (AH) and Ground-types easily. Fire-types can deal with Rotom-W’s only weakness, Grass, and appreciate the annihalation of Water-, Ground-, (AH, AC) and Rock-types.

*When running Will-O-Wisp, a Tapu an Island Guardian on your team other than Tapu Fini is necessary to remove Misty Terrain, which denies Rotom-W’s ability to burn.
Thank you! Also nice puzzle hunt.
 

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