Welcome to Smogon! Take a moment to read the Introduction to Smogon for a run-down on everything Smogon, and make sure you take some time to read the global rules.
two mechanics tested in one video. bolt beak (and presumably fishious rend) get double power on a switch in. also, dragon darts hits around phantom force, which is something that my earlier dragon darts tests didn't confirm (i'll link that twitter thread here too even though it was linked earlier in this thread).
So basically Dragon Darts will hit twice on one target if the other won't receive damage by the move (regardless of the reason, unlike Stomping Tantrum's condition for double damage)?
Also, in one of the videos you did not share, if Dragon Darts is redirected by Follow Me and it was supposed to hit one target twice, both hits will be redirected to the Follow Me user. Also confirming that, despite its smart targeting, Dragon Darts won't bypass immune redirections.
So this begs another question. How does Dragon Darts work under Normalize or Electrify? Will it smart target under Normal or Electric effectiveness, respectively, or will it still smart target with Dragon-type effectiveness?
Are the hazards from Max Stonesurge really just Stealth Rocks, or are they some new "Stealth Water" or something?
What exactly does Wind Rage remove? The official website lists Electric Terrain as something it can remove, which is unlike Defog. Does it remove hazards and/or screens on the user's side of the field?
How much does Finale heal? Does it matter if it's used in a single or double battle?
Volcalith has the same description as Wildfire. Is it the same damage, and are there any types that are immune to it, like how the website says that Fire-types are immune to Wildfire?
Does Sweetness cure inactive party members? I remember hearing that it doesn't, but I want to double check.
Are non-grounded Pokemon affected by Steelsurge's new hazard? It's described as "sharp spikes", and neither Spikes nor Toxic Spikes affect non-grounded Pokemon.
- Neutralizing Gas does disable Truant. A few nuances:
You can send out Neutralizing Gas on a turn that Truant would activate to keep it from activating.
If the Truant Pokemon moved on Turn #1, Neutralizing Gas leaving the field on Turn #2 does not cause Truant to activate until Turn #3.
Scenario 1: Slow Start activates. Neutralizing Gas is sent out before Slow Start finishes.
--- If Neutralizing Gas stays on the field, Slow Start's end message never appears and the Slow Start mon has normal Speed (and I assume other stats).
--- If Neutralizing Gas leaves the field, Slow Start activates again with a new timer.
Scenario 2: Slow Start activates. Neutralizing Gas is sent out after Slow Start finishes.
Scenario 3: Slow Start is sent out into Neutralizing Gas and doesn't activate.
--- For both 2 and 3, if Neutralizing Gas leaves the field, Slow Start activates again with a new timer.
- Soundproof Kommo-o can use Clangorous Soul without problems. Also noticed it failed at 50/150 HP, so my guess is it fails if it would KO Kommo-o.
- Steely Spirit boosts ally and self steel moves by 1.5x base power.
Everything here is level 50.
93 Att Corviknight Iron Head versus 71 Def Wobbuffet.
Expected damage for a 1.5x base power boost: (90, 91, 91, 93, 94, 94, 96, 97, 99, 99, 100, 102, 102, 103, 105, 106)
39 trials all landed within this distribution; again you see more occurrences of damages that appear more frequently in the distribution. (Results don't match the predicted damage if you apply it like a Helping Hand damage bonus; this is a base power multiplier):
Interestingly, Steely Spirit Perrserker seems to benefit from its own ability even though the description says it boosts ally.
117 Att Perrserker Metal Claw versus 71 Def Wobbuffet does 73, 81, 84 damage.
Expected damage for a 1.5x base power boost: (70, 72, 72, 73, 73, 75, 75, 76, 78, 78, 79, 79, 81, 81, 82, 84)
(This is the same in singles and doubles.)
Just to be thorough, I checked to be sure the opposing side wasn't also boosted by Steely Spirit and it's not.
134 Att Corviknight Steel Wing versus 71 Def Wobbuffet did 81 damage.
Expected damage for NO base power boost: (76, 76, 78, 78, 79, 81, 81, 82, 82, 84, 85, 85, 87, 87, 88, 90)
I think I speak for everyone when I say, Thanks Anubis for all the effort you put into your research! :D
I've been wanting to say that for a while, but now I have something to add. I tried Ghost Type Curse in a raid and it looked about as effective as Sandstorm or Hail. Can someone test for the exact amount it deals to Dynamax Pokemon?
So, this is more just a curiosity since I doubt it'll have any use in simulator play, but all the "soft" retired moves like Judgement just have a flag internally right? If that flag was set to "on", would they become active and if so would they like...crash the game?
Guess I'm just curious if some of these happened to have animations programmed or a fail safe or anything. how functional they are.
I can’t see this ever being relevant, but:
If you use Life Dew when there is a mon on your side with Water Absorb, the ability blocks it. Life Dew does heal any other mons on your side of the field, including the user.
This gives me two questions:
What happens if the mon using Life Dew has Water Absorb?
How much does Life Dew heal if it gets absorbed?
I don't know if this is already public knowledge, but in case it isn't…:
Zamazenta appears in hero mode in team preview, but it appears in crowned mode in battle. In other words, team preview will show you "regular" Zamazenta, whether it has the Rusted Shield equipped or not. This probably affects Zacian as well.
Does Soundproof block Perish Body altogether / Are Soundproof mons immune to Perish Body? GF has been known to simply copy-paste move-effects before (example: Plasma Fists copying Ion Deluge's exact effect, even down to "A barrage of ions showered") so this could be a possibility, hence the question.
What are the odds of getting a Pikachu-gulp instead of an Arrokuda-gulp from Gulp Missile? Is there some special forme of Cramorant (Max Raid Cramorants only or something similar) that can only have access to these Pikachu-gulps?
Does Body Press take up the user's Defense stat for damage calculation (similar to Foul Play) or does it do some percent more damage based on user's Defense stat boosts?
What is up with Jaw Lock's description? (paraphrasing) "They both can't flee, but if they do, then they can." is too stupid and vague. Is it referring to how the Shift battle style allows switching despite being trapped, or is it referring to stuff like Roar / Whirlwind forcing switches?
Probably not the right place to ask I suppose, but here goes anyway - By how much exactly does the Catching Charm boost the Critical Capture chances?
What are the odds of getting a Pikachu-gulp instead of an Arrokuda-gulp from Gulp Missile? Is there some special forme of Cramorant (Max Raid Cramorants only or something similar) that can only have access to these Pikachu-gulps?
If Galarian Darmanitan has its Gorilla Tactics removed or negated by Skill Swap or Neutralizing Gas, and then gets it back, does it get locked back into the original move, or can it chose a new move to get locked into?
two mechanics tested in one video. bolt beak (and presumably fishious rend) get double power on a switch in. also, dragon darts hits around phantom force, which is something that my earlier dragon darts tests didn't confirm (i'll link that twitter thread here too even though it was linked earlier in this thread).
Are the hazards from Max Stonesurge really just Stealth Rocks, or are they some new "Stealth Water" or something?
Volcalith has the same description as Wildfire. Is it the same damage, and are there any types that are immune to it, like how the website says that Fire-types are immune to Wildfire?
The hazards from G-Max Stonesurge are just Stealth Rock. Similar to how G-Max Sandblast is just Sand Tomb and G-Max Centiferno is just Fire Spin (in the case of G-Max Sandblast, it even says the Pokemon is hurt by the "Sand Tomb").
Volcalith has no type immunities. It does the exact same damage amount as Wildfire, but it says different things in battle when a Pokemon is hurt by it, as well as displays a different animation.
What is up with Jaw Lock's description? (paraphrasing) "They both can't flee, but if they do, then they can." is too stupid and vague. Is it referring to how the Shift battle style allows switching despite being trapped, or is it referring to stuff like Roar / Whirlwind forcing switches?
If one of the Pokemon leaves the battlefield due to being forced out, using Baton Pass, or fainting, the other can switch out again. Neither Pokemon can switch out as long as the other is on the field.
Bolt Beak and Payback work oppositely. Bolt Beak gets stronger if the user goes first, and Payback gets stronger if the user goes second. If Bolt Beak doubles on a switch, intuitively that means the game considers it as if the user attacked first so the Payback boost wouldn't activate.
Volcalith has no type immunities. It does the exact same damage amount as Wildfire, but it says different things in battle when a Pokemon is hurt by it, as well as displays a different animation.
I can’t see this ever being relevant, but:
If you use Life Dew when there is a mon on your side with Water Absorb, the ability blocks it. Life Dew does heal any other mons on your side of the field, including the user.
This gives me two questions:
What happens if the mon using Life Dew has Water Absorb?
How much does Life Dew heal if it gets absorbed?
This is relevant because, as I found out in a raid battle with Gastrodon, the same applies to Storm Drain. The other team members will be healed, but the Pokemon with Storm Drain will not, and will get a special attack boost instead.