https://pokepast.es/63c4e453443d1f4f
I made a pretty straightforward hazard stack team. It has probably been my most successful team I personally made, though I didn't do anything groundbreaking.
Darkrai - Knock Off user. I was running Ice Beam for a bit, but not having Focus Blast made my kinggambit/opposing Darkrai MU kind of bad. If I can find a strong KingGambit answer, I would like to switch this to Ice Beam to hit Dragonite/Tusk/Landorus.
Skarmory - Standard Full Defense with spikes + whirlwind. Whirlwind for the phasing and for anti-setup, and it's usually my answer to Dragonite dancers. I can't find a nice Tera for this one. Dragon shores up the fire weakness, but each time I used it, it always backfired due to losing my ground/poison immunity.
Great Tusk - I mean. It's Great Tusk. This is also a fully defensive set, in order to set up rocks multiple times per game if necessary, take a knock off, while still threatening Gholdengo / Kingambit and the likes. I'm not sure how much of a strong kingambit answer it really is. Considering dropping knock off for close combat.
Gholdengo - The resident spin blocker. I've won entire games with this set, because it walls a lot of mons really well, and hex + thunderwave is tough to deal with against a bulky Gholdengo. However, I can't decide on Make it Rain vs Dazzling Gleam vs something else as my last attacking move. MIR is my only offensive steel move, and Dazzling Gleam will be my only offensive fairy-type move. So each time I swap one for the other I end up missing the others.
These 4 I feel confident I can make a good team with these Pokémon as long as I tweak their sets some more. It's these last 2 Pokémon that can easily change, and probably should. They haven't felt very great to use.
Galarian-Slowking - This is supposed to be my specially defensive wall, and I appreciate the Moonblast resistance because mons like Iron Valiant would tear through Great Tusk / Darkrai with it, and Skarmory gets 2 shot by it, so it's not a switch-in. Gholdengo can work but it's just something to consider. I will say having a chilly reception is my saving grace against sun teams because so far this team has no strong priority to counter boosted mons like Ceruledge or chlorphyll mons like Venasaur, so having that option is really nice.
Dragapult - I realized I didn't have any speed control so I threw in a Dragapult, it's not I chose a physical set because I didn't have a strong physical attacker because Darkrai and Gholdengo are special. I'm considering making this banded Tera Dark for Sucker Punch, but I don't really like sucker punch as my only speed control. Especially against threats like Shadow Sneak +2 Ceruledge.
Weakness
- Overall, I have a large weakness to fire types; Dragapult is my only resist, but it's very frail, and doesn't have a good way to counter it. So fast physical fire-type attackers are usually really scary, though if I can get in Great Tusk, I can usually scare them away. So Mons like Blaziken, Ceruledge, Cinderace, and even Hisui Aracanine. Usually with special fire sweepers, I can usually get g-slowking in and then Chilly into great tusk.
- Though it's not a good team, I played against 3 electric terrain teams with pinchurin, and the speed boosts that the Future Paradox monsters may get allow them to outspeed and hurt a lot of my mons (I probably need better speed control)
Let me know what you think I can improve on!
I made a pretty straightforward hazard stack team. It has probably been my most successful team I personally made, though I didn't do anything groundbreaking.
Darkrai - Knock Off user. I was running Ice Beam for a bit, but not having Focus Blast made my kinggambit/opposing Darkrai MU kind of bad. If I can find a strong KingGambit answer, I would like to switch this to Ice Beam to hit Dragonite/Tusk/Landorus.
Skarmory - Standard Full Defense with spikes + whirlwind. Whirlwind for the phasing and for anti-setup, and it's usually my answer to Dragonite dancers. I can't find a nice Tera for this one. Dragon shores up the fire weakness, but each time I used it, it always backfired due to losing my ground/poison immunity.
Great Tusk - I mean. It's Great Tusk. This is also a fully defensive set, in order to set up rocks multiple times per game if necessary, take a knock off, while still threatening Gholdengo / Kingambit and the likes. I'm not sure how much of a strong kingambit answer it really is. Considering dropping knock off for close combat.
Gholdengo - The resident spin blocker. I've won entire games with this set, because it walls a lot of mons really well, and hex + thunderwave is tough to deal with against a bulky Gholdengo. However, I can't decide on Make it Rain vs Dazzling Gleam vs something else as my last attacking move. MIR is my only offensive steel move, and Dazzling Gleam will be my only offensive fairy-type move. So each time I swap one for the other I end up missing the others.
These 4 I feel confident I can make a good team with these Pokémon as long as I tweak their sets some more. It's these last 2 Pokémon that can easily change, and probably should. They haven't felt very great to use.
Galarian-Slowking - This is supposed to be my specially defensive wall, and I appreciate the Moonblast resistance because mons like Iron Valiant would tear through Great Tusk / Darkrai with it, and Skarmory gets 2 shot by it, so it's not a switch-in. Gholdengo can work but it's just something to consider. I will say having a chilly reception is my saving grace against sun teams because so far this team has no strong priority to counter boosted mons like Ceruledge or chlorphyll mons like Venasaur, so having that option is really nice.
Dragapult - I realized I didn't have any speed control so I threw in a Dragapult, it's not I chose a physical set because I didn't have a strong physical attacker because Darkrai and Gholdengo are special. I'm considering making this banded Tera Dark for Sucker Punch, but I don't really like sucker punch as my only speed control. Especially against threats like Shadow Sneak +2 Ceruledge.
Weakness
- Overall, I have a large weakness to fire types; Dragapult is my only resist, but it's very frail, and doesn't have a good way to counter it. So fast physical fire-type attackers are usually really scary, though if I can get in Great Tusk, I can usually scare them away. So Mons like Blaziken, Ceruledge, Cinderace, and even Hisui Aracanine. Usually with special fire sweepers, I can usually get g-slowking in and then Chilly into great tusk.
- Though it's not a good team, I played against 3 electric terrain teams with pinchurin, and the speed boosts that the Future Paradox monsters may get allow them to outspeed and hurt a lot of my mons (I probably need better speed control)
Let me know what you think I can improve on!