the one thing i have with TR is that it technically only lasts for 4 turns, as the first turn has no effect. 2 of these turns can be stalled using protect, and it's unlikely you can win a game in two turns. besides, Jelli + Scrafty goes for the element of surprise, attempting to convince the opponent you are running TR, then go for the knockout. you can determine whether it is TR or not by looking for potential backups.