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1 Billion Lions vs 1 of Every Pokemon

Just another idea.

Deoxys-Defense @ Leppa Berry
Ability: Pressure
Tera Type: Psychic
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Mimic
- Recycle
- Recover
- Iron Defense

Assuming Deoxys doesn't get mass targeted and can act safely, which is a big assumption, it can keep reviving Pokemon over and over. Mimic can supposedly copy Revival Blessing. Mimic Pawmot or Rabsca using Revival Blessing, then start reviving Pokemon as needed with the help of Leppa Berry and Recycle to do so indefinitely.

Quite a few other Pokemon get Mimic and Recycle as well.
 

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I am not convinced that PP stalling will work. According to the Pokemon damage formula, even the weakest attack will do at least 1 HP of damage to a Pokemon (that isn't immune). Slowbro has a max HP of 394. 394 lions attacking Slowbro all at once will defeat it. 394 lions is 0.0000394% of the lion army.

Let's just assume that Slowbro has Blissey level HP, at 714 HP. And there are 1025 of them (the total number of Pokemon species). 714*1025 is 731,850. So 731,850 lions attacking their respective Pokemon at once could wipe the Pokemon, assuming they only do 1 HP of damage each. That is just 0.00073185% of the lion army.

This is all assuming the lions can coordinate somewhat and we are basing things on the damage formula, but it can maybe give an idea on a different style of battle.
If you allow that many lions to attack at once, you have to allow the Pokémon to use Wolfey's strategy here involving Helping Hand on Kyrogre Water Spout to hit everyone at once. If that many lions with close attacks only can cram in to hit one slowbrow that many times, then reciprocally, they're close enough to be hit.
 
I prefer using field effects to win the brawl because you don't need to worry about adjacency. The combination of Fire/Grass Pledge, Sandstorm, and Kanto starter GMax move of choice (Eternatus is around to provide power) deals over 1/3 to the entire enemy field, so the only question is surviving for three turns. Turns 1 and 2 are easy: Mat Block and Crafty shield while conditions are set up, then everybody that can uses Protect. Then have everything with a move granting semi-invulnerability (Dig, etc.) use it to dodge the turn 3 attacks.

If you allow multiple GMaxxes, you get over 50% (enough to deal with unfavourable rounding), so we're down to only losing the mons without Protect.
 
Lore wise, Pokemon could definitely beat the loins.
- Gardevoir could summon a black hole, and since Gardevoir's can ignore gravity, it would be unaffected by the black hole. Gardevoir can then teleport outside of the area so they don't get hit by flying lions.
- Yveltal could just, tap them all. They would just die.
- Dialga could freeze time, then take his sweet time destroying them all.
- There probably a some other stuff but my class is ending now so I don't have time to type anything else.
 
I mean, I think the debate is dumb. There are 3 perspectives, all of which in the Pokemon win.
As most people have been pointing out, we have various strategies with indefinite amounts of pp that can stall out an infinite amount of lions, i.e. Leppa Iron Defense Recycle CM Dkiss/Rest Klefki idk. If Pokemon were prepared for the long haul vs lions, it's extremely easy for them to prep to win

something like 300 helping hands, 60 powerspots/batteries, mat block, and Primal Kyogre Water Spout*3. Yeah the lions don't stand a chance in this one.


I've heard the people want the lion ladder. Alright, game mechanics off, lore/logic on. Hmmm... sees Magcargo moving towards the lion... WAIT NO
 
Hydrapple @ Leppa Berry
Ability: Sticky Hold
Tera Type: Grass
EVs: 248 HP / 252 Def / 8 SpD
Bold Nature
IVs: 0 Atk
- Withdraw
- Recover
- Rest
- Body Press
hf
Corrections:
Recycle is needed; it can replace Recover or Rest. Since Rest disables Hydrapple for a couple turns, I'll say it replaces Rest.
It's also out of order, Recycle ALWAYS goes first for Leppa priority.
Tera Grass does nothing, since Body Press is the only actual attacking move. I'd go Fighting to resist their biting moves, since those are the most dangerous and it'll boost Body Press.

It can die to very bad luck involving crits, defense drops, and flinching, as opposed to faster users, but if the lions SOMEHOW get Knock Off or some way of stealing the berry, it'll at least beat a lot of them.
 
mb meant recycle > rest ye, but i was assuming no tera cuz lions can't tera to be fair
anyways i thought knock would go over bite or something idk under which i do think hydrapple just wins
i would've calced but im too lazy
tbf adding knock to the moveset just makes their possible movepool 5 to freely choose from. I'd cut noble roar for knock personally because the offense drop isn't doing much in the way of damage and the other 3 moves at least have some reason to be there.
Out of the original 4 moves the order of usefulness is (imo)
4. Noble Roar
3. Crunch
2. Slash
1. Bite
I put crunch under slash because having the additional (stab) coverage from slash+bite is far more beneficial than a move of the same type as bite. Bite is obv the most useful because flinch hax can help reduce casualties.

Assuming it has bite, Hydrapple is slow enough that with 1b lions it will at some point get flinch haxed.
Keep in mind Hydrapple (and dipplin) are the only 2 mons with both sticky hold and recycle.
The harvest mons can similarly be out-rng'd assuming the lions have cleared out primal groudon (in the case of a 1000 vs. 1b outright scenario) or clearing out all mons who can set sun (in the case of a 1v1 scenario)
Tl;dr is that if the lions do get knock off then the chances that the pokemon win is going to be pretty low (but not zero).
 
tbf adding knock to the moveset just makes their possible movepool 5 to freely choose from. I'd cut noble roar for knock personally because the offense drop isn't doing much in the way of damage and the other 3 moves at least have some reason to be there.
Out of the original 4 moves the order of usefulness is (imo)
4. Noble Roar
3. Crunch
2. Slash
1. Bite
I put crunch under slash because having the additional (stab) coverage from slash+bite is far more beneficial than a move of the same type as bite. Bite is obv the most useful because flinch hax can help reduce casualties.

Assuming it has bite, Hydrapple is slow enough that with 1b lions it will at some point get flinch haxed.
Keep in mind Hydrapple (and dipplin) are the only 2 mons with both sticky hold and recycle.
The harvest mons can similarly be out-rng'd assuming the lions have cleared out primal groudon (in the case of a 1000 vs. 1b outright scenario) or clearing out all mons who can set sun (in the case of a 1v1 scenario)
Tl;dr is that if the lions do get knock off then the chances that the pokemon win is going to be pretty low (but not zero).
Knock off still fails to break through Regenerator cycling (where the item is nice but not required), which also doesn't care about flinches or defense drops. Even assuming a 100% crit rate for the lions, Toxapex and Alomomola can just continue switching between themselves while the lions die to hazards and/or their own Struggles.
 
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