[1st OU RMT] "Fails 'R' Us" Team

Introduction:

After some changes made, which were recommended by pkmntrainerblue and Fievel, I updated my Team's members, and hopefully got rid of my Ice-Type Weakness. But as always, you fix one weakness, and another pop-ups. Again, this is my First RMT, and my first OU that I have designed to be "Battle-Worthy". But as the title says, They're pretty much going to Fail in any kind of Situation.



Fails 'R' Us Team at a Glance:

142.png
286.png
94.png
145.png
485.png
373.png




Current Threat List:

Sandbox Team (Lost 2-0 though)




The Team:




142.png

Aerodactyl @ Focus Sash
Ability: Pressure
EV's: 4 HP|253 ATK|253 SPEED
Nature: Jolly
Moves:
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide

Purpose: Pretty much nothing new about it, simply switched Breloom with this Guy. Depending on the enemy's lead, I'll either attack (If it's super effective) with E-Quake/Rock Slide. If it's something I can handle, I'll SR, breaking any future Focus Sashes, Taunt to prevent any setups/substitutes and then E-Quake/Rock Slide to deal Regular or Effective Damage.



286.png

Breloom @ Toxic Orb
Ability: Poison Heal
EV's: 13 HP|252 ATK|245 SPEED
Nature: Adamant
Moves:
- Swords Dance
- Seed Bomb
- Mach Punch
- Spore

Purpose: This is my Water/Ground/Rock-Type & Blissey Killer. Choice Scarf will allow it to out-speed most bulky water-types, mainly Gyarados. Mainly the Idea here, is to Spore & Setup while the enemy switches, or Mach Punch/S-Bomb it if it's an immediate threat, such as Ice Beam-Pert.



94.png

Gengar @ Life Orb
Ability: Levitate
EV's: 6 DEF|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Focus Blast
- Hidden Power [FIRE]
- Protect
- Shadow Ball

Purpose: As Fievel suggested, my Gengar will be able to Out-speed everything but Ninjask in it's way, allowing me to use Focus Blast for any Dark-Type, Blissey & Heatran that could potentially Stall or Damage me. HP Fire for any Steel/Bug-Types mainly Scizor, Jirachi & Heracross. I'll use Protect to scout for any potential threats & Shadow Ball for opposing Gengars/Psychic-Types.



145.png

Zapdos @ Life Orb
Ability: Pressure
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Thunder Bolt
- Heat Wave
- Hidden Power [GRASS]
- Roost

Purpose: I mainly use Zapdos to stall on any PKMN that has either been burned by Heat Wave, or Poisoned by my Heatran's Toxic. T-Bolt Basically covers any Special Sweeping Salamence along with Ice Punching Water-Types, and if it's lucky enough, to OHKO Weavile or any other Ice Shard-Using Ice Type. HP Grass is for any Ground/Rock-Type PKMN that could use Rock Slide on me, as well as any other Swampert that survived my Gengar/Breloom., and Roost is simply for healing & stalling.



485.png

Heatran @ Choice Scarf
Ability: Flash Fire
EV's: 4 HP|253 SP. ATK|253 SPEED
Nature: Naive
Moves:
- Flamethrower
- Earth Power
- Hidden Power [GRASS]
- Explosion

Purpose: This is surely my Revenge Killer. Knowing the possible threats of many Mamoswine, Weavile and other Anti-Dragon Sets, they'll probably take 1 of my Mates down, that's until I send out this beats out to eliminate the Threat, and clean up any remaining Ice-Types. Flamethrower was chosen over Fire Blast, mainly for 2 Reasons. It has more Accuracy even though it lacks power and more PP, just in case I encounter a Weavile or a bulky CB Heracross, which could potentially destroy me without my Scarf. Earth Power Will be used against many other Heatrans/Ground/Steel-Types, which could tear holes in my Team since I'd lose my Ice Counter. I chose to go with HP Grass instead of Electric, for the main reason it deals x4 Damage to Swampert, while HP Electric can't. It'll also help me take out any other Water-Types, such as x2 Damage on Vaporeon. Explosion would be more as my Last Resort move, only if it isn't my last Pokémon still standing, which I highly doubt.



373.png

Salamence @ Life Orb
Ability: Intimidate
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Naive
Moves:
- Draco Meteor
- Brick Break
- Fire Blast (Might change for Flamethrower)
- Roost

Purpose: This would work as a Staller or Stall Breaker, depending on how the enemy's team is. Draco Meteor would be useful against any other Salamence, Kingdra's or Dragon-Types, or I would use it as my Last Resort STAB Attack. Brick Break's mainly for any Dark/Bug/Normal-Type PKMN I may encounter, or anything named Blissey. Fire Blast would be here just in case there are any remaining Bug/Steel-Types on the Field, and Roost is there for the same reason as Zapdos, heal & stall.



Additional Comments:

This is pretty much my first OU RMT, and the only Team I have ever enjoyed using on Wi-Fi. My current record with it is of 3 Wins and 1 Loss. I would really appreciate any comments/advice/replacement moves or PKMN/slapping & scolding at for this Team, as every little bit would help. Also, please bare with me, as I wrote this RMT without my DS to check the EV's, so I am currently using it form what I have written down while EV Training them. Thanks for checking out my Team. ^^

Special Thanks to:


  • Jin-Roh of PokéCommunity, who utterly defeated me thanks to his Weavile and my stupidity from picking Roost instead of T-Bolt on my Zapdos.
  • pkmntrainerblue, who suggested and offered me to change my Heatran towards a ScarfRan, and noted a few changes.

  • Fievel, who added a few changes to my Heatran, Gengar and also suggested me to switch my Lead for my Aerodactyl.
Without them, I couldn't have made this team what it is today ^^
 
Well it is a good team all in all but you touched on the ice problem yourself and I think I can help you on it,
On your Heatran change it to the oh so common but effective Scarftran. I am not one to like using really really overused sets but I mean you actually need it. You said Mammoswine, Weavile, any ice pokemon are problems and I can see why this is true 4 Pokemon weak is NOT good. With many people now running the old anti-dragon type (ice) it is becoming more and more popular. So changing it to a Scarftran can revenge all of your ice problems. Before Scarftran you were getting out sped by Weavile (Which might have Brick Break) and Mammoswine (Which has Earthquake) with scarf you out speed and KO. You had the right idea of getting a fire type on your team to counter-act the ice rampage but I think it need a bit of tweak and I think this will do it.

Now onto an entirely new subject it is your lead,
Problem:
Well I like the originality and seems like it could work on team with less Stealth Rock weaknesses. You have 3 of them. One is Salamence, another is Zapdos, and lastly Aerodactyl (I still think rock should resist rock :/) You can not stop the faster leads from getting up the rocks. I am sorry it is just impossible. So after they get up the rocks you would spore it to sleep and set up on it only to be revenged by a fire/Psychic/ice type. So you lose a sweeper they lose a suicide lead. This is giving your opponent an early edge hence sweepers are important suicide leads are... well I mean they have suicide in they name so they should give you a clue. Or even worse they taunt you and you can do nothing but watch as they set up the rocks in your face.
My solution:
I can give a multitude of ideas or tactics to prevent this. One would be easy just slap a choice scarf on the Breloom and viola you out speed. (WOW I offer too many choice scarfs) Another idea is the rapid spinner. One in mind I had would be Forretress. It can replace your Aerodactyl and still set up the rocks/spikes/toxic spikes and then rapid spin the enemy entry hazards away. WARNING: This will slow down the pace of the battle a lot so if you want to keep the pace of the battle up this is not the solution for you. But faster spinner would be Starmie. Fast does damage can recover and spin away rocks. Too bad it can not set up entry hazards. But if Scarftran does not float your boat then you could always run stealth rocks on him. Starmie may actually help with the ice problem with another resist to the enemy type as well as take away a weakness.
Sorry about no sets recommended I am tired :P.

Closing words:
Well I hope this rate is found satisfactory for you and gives you some ideas and ways to fix your problems. You do not have to incorporate these changes but I think that they will help your team. I hope if nothing else may help an amazing idea spring into your mind and help your team. Well good luck playing pokemon and have fun with it.
 
142.png

Aerodactyl @ Focus Sash
Ability: Pressure
EV's: 4 HP|253 ATK|252 SPEED
Nature: Jolly
Moves:
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
94.png

Gengar @ Life Orb
Ability: Levitate
EV's: 6 DEF|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Focus Blast
- Hidden Power [FIRE]
- Protect
- Shadow Ball

485.png

Heatran @ Choice Scarf
Ability: Flash Fire
EV's: 4 HP|252 SP. ATK|252 SPEED
Nature: Naive
Moves:
- Flamethrower
- Earth Power
- Hidden Power [Electric or Grass]
- Explosion

All the changes I would suggest on each pkmn are in Bold.

Some other things I would suggest is switching Breloom to Aerodactyl as a lead. Since Breloom is on the slower side, and allows you to taunted or even killed. And like pkmntrainerblue said If your opponet gets SR out, then that would break your Aero's focus sash.

As for what you have said about your Gengar, Protect over Giga Drain is not only better to run, it allows you to scout for possible choiced pkmn, or even pursuit users switched in on your Gengar. Having your Gengar use a Modest nature not only make it slower, makes it vulnerabe to other Gengars who more then likely are a Timid Nature. With your Gengar also being Timid, it raises your chances to beat opposing Gengar, results in a speed tie. For your confusion on which Hidden Power to use, I recommend HP Fire over Ice. Fire allows you to revenge pesky steels, such as Scizor.

Heatran, Good ol' Heatran... I highly suggest a Scarftran. It makes it better for revenging. For the sake of saving time typing out the explanation on this set, read the description that is already on here, heres the link.

For Aerodactyls EV spread you had 243 speed, Im sure it was just a typo made. If not just pointing that out for you.

Overall, not too much to change, though you do have a major ice and rock weakness. You mentioned Weavile alot, being so it isnt used all that much, still being a threat though.
Hope this rate helped you! :P
 
@pkmntrainerblue:

Thanks for the help ^^ I'll be sure to use the Scarftran, and test it in battle again. As for Foretress, I actually thought a lot about having one in, but the sluggish speed would really affect me, since I'm trying to balance Special & Physical Power with Speed. Starmie would be nice, but it'll also open a small problem with those other Gengars with T-Bolt or any other faster Electric-Type. I'm still new to this, so feel free to correct me if I'm wrong ^^ But thanks for the rate, it really means a lot ^^

@Fievel:

Thanks for the Gengar Fix. I'll be sure to EV train my old Timid Gastly, which also has HP Fire 70. As for the Heatran, I'll RNG a new one, with hopefully HP Electric.

I'll be sure to switch Aerodactyl as my Lead, which it previously was, but I liked using my Breloom against those common Perts I'd always encounter. And I'm sorry, it was a Typo. I meant 253 xD;

Well, pretty much anything that uses Ice Shard would totally tear a big hole on my Team, such as what happened yesterday in a battle, which lead me to post a RMT for help on fixing it. I really appreciate the help, and I'll be sure to add the changes pretty soon, and test it out again. Thanks again ^^

EDIT:

Well I edited the first post and added the changes. Please tell me what you guys think and if it still needs any changes, as I have yet to test it on Wi-Fi ^^
 
Ok I see what you are saying about the whole fast electric ripping apart your team Aerodactyl would be dead (hence SUICIDE LEAD) and then your team will be quickly annihilated by quick electric type.
Solution:
Well I would recommend a Scarfgon but I have already said enough scarfed pokemon. Though it is still an option you must be careful not to get set up on. One idea would be Jolteon (StrategyDex link) he can absorb all of the yummy electric moves and he has quite the power in him. Though he does not have the ability to do much to the enemy electric type you could always baton pass some speed to your sweepers who could then be able to power their way through the electric pokemon. Also Electivire (Yay more StrategyDex links) he would work kinda like Jolteon but he can sweep with the speed boost obtained from the electric move.
OR you could run a ground type. One I had in mind would be Gliscor . One problem I realized after I wrote this was well crap another ice weakness. So on to another idea for ground pokemon. You do NOT want another ice weakness so I looked for ground types that do not have ice weaknesses. They were Whiscash, Swampert, Steelix, Quagsire, Mamoswine, Gastrodon, and Camerupt. Well first I threw out Whiscash because all it is, is a worse Swampert. Then I threw out Camerupt, no matter how awesome he is, he will be outclassed by Heatran. Then Steelix due to his ridiculously low speed 30 Base Speed :(. Next went Quagsire he just is useful in UU and Ubers so he will not be part of this OU team. I thought about Gastrodon but in the end his recover would not beat out Swampert. Now it was between the Behemoth Mamoswine or the Wall Swampert. Since I could not come up with a conclusion (Curse my indecisiveness) I will leave it up to you. But I will leave you with this a recommendation of an effective set for each of these pokemon.
First is...
473.jpg
(Yeah I finally inserted my first picture :D)
Mamoswine @ Life Orb
Nature Adamant
Ability Snow Cloak
evs 252 Atk / 4 Def / 252 Spe
moves
- Earthquake
- Ice Shard
- Stone Edge
- Ice fang

Yup I ripped it right of the StrategyDex. For a more detailed explanation you can go their but I well tell you why from my point of view. He can murder the problem Electrics with Earthquake. Ice shard gives you nice priority. Ice fang is for a more damaging STAB move then Ice shard, but if you want to get more coverage then you can run superpower but I do not like the attack drop. Stone edge lets you kill the pesky ice types as well as flying pokemon. Life Orb or Choice band I said because you do not want to many Choiced pokemon. I am not sure who you would switch out for this guy but I think you will know your weakest link. Well onto the next one.
260.png

Swampert @ Leftovers
nature Adamant/Impish
evs 136 HP / 204 Atk / 68 Def / 100 Spe
moves
- Substitute
- Earthquake
- Toxic/Ice punch
- Waterfall
Well you may be like SUBSTITUTE!?!?! But when you think about it what does substitute do? It gives you an extra life so you can either switch out of the grass types or kill them if you have Ice punch. Also it can block the annoying status. Earthquake gets STAB as well as the electric types. Waterfall for STAB. One question you have to answer yourself is Toxic or Ice punch... I was thinking that this would replace your Zapdos and to stall you want Toxic so if you use toxic use Impish nature. And if you use Ice Punch to add coverage then use Adamant Nature.

Well I hope this helps you. And that is about it.

Edit:
P.S. I meant to have your Breloom have a Choice Scarf in the lead spot not anywhere else. But Aerodactyl is better in the lead spot so do not change it back. Throw the toxic orb back onto Breloom. Sorry about that.
 
Did your Breloom always have a Choice Scarf? If so, I thik you should change it back to Toxic Orb.

EDIT: I would take pkmntrainers advice on the swap from Zapdos to Swampert (i like it better then a Mamoswine.)

Although I would recommend this Swampert instead:

Swampert @ Leftovers
Ability: Torrent
EVs: 252HP/4ATK/252DEF
Relaxed Nature (+Def, -Spd)
-Earthquake
-Ice Beam
-Protect
-Stone Edge/Substitute/Waterfall

the last move is for w/e you prefer or feel you would be lacking.
 
@pkmntrainerblue:

I recently had a battle, and I lost to a Flygon with Outrage.My Salamence wasn't fast enough to take it out with Draco Meteor and one his PKMN took out my Zapdos with HP Ice. I've been thinking on Replacing my Salamence with another Pokémon, since I only manage to get it out so many little times, and when I eventually do, it gets OHKO pretty quickly.

As for removing Zapdos, I think that'll be a bit hard, since it currently out-speeds a lot of Pokémon, and with the T-Bolt on it, and I could knock out any potential Water-Type PKMN which would be running a Rain Dance set. I do like the idea for having a Mamoswine, since it has Ice shard, which is a Priority, and since I encounter a lot of Flygon recently, it would really come in handy. I could also add a Resistance to Ice, while having an Anti-Dragon. I just need your opinions on actually why Zapdos needs to be replaced ^^




Did your Breloom always have a Choice Scarf? If so, I thik you should change it back to Toxic Orb.

EDIT: I would take pkmntrainers advice on the swap from Zapdos to Swampert (i like it better then a Mamoswine.)

Although I would recommend this Swampert instead:

Swampert @ Leftovers
Ability: Torrent
EVs: 252HP/4ATK/252DEF
Relaxed Nature (+Def, -Spd)
-Earthquake
-Ice Beam
-Protect
-Stone Edge/Substitute/Waterfall

the last move is for w/e you prefer or feel you would be lacking.

I never got a chance to put it on to him, so I'll change that on the Thread ^^Also, A Swampert sure is bulky, but 1 Hit from Breloom's Seed Bomb and it's gone.

I would really like some suggestions on replacing Salamence, and the pros/cons of it. Note that I have not found a suitable replacement for it, other than Mamoswine, so any suggestions would be greatly appreciated.
 
Ok you need two things Replacement for Salamence and why is Swampert>Zapdos.
I will tackle the Swampert and Zapdos thing first. Well there is a role you are making is a defensive pokemon. Think of the typing Zapdos is weak to rock and ice. While resisting steel, flying, bug, fighting, and grass. With an immunity to ground. Swampert is weak to grass. While resisting fire, ice, steel, bug, dark, and rock. With an immunity to electric. Swampert is +1 in weaknesses (but a 4x weakness it must be noted) Even in resistances and even in immunities. So fairly even in that regard. But it is the types that are super effective types that matter. Grass is super effective to Swampert which will almost always result in a death of Swampert. But look at the rest of your team 2 resists (not including Zapdos) and no weaknesses (not including Swampert) when attacked by a grass move. But when you look at the GLARING ice weakness of Zapdos you see 3 OTHER pokemon weak to ice with but 1 resist. Rock also has some issues two OTHER pokemon weak to it though it is balanced some by 2 resists. Also in resistances Swampert mixes with your team well with the rock resist helping you balance out the scale that was once 3 weak to rock and 2 resists to rock now with Swampert you have 2 weak to rock and 3 resisting rock. If that did not convince you look in base stats. With the role of a defensive stall pokemon you are going to want the best possible defenses and in all defensive stats (HP, Def, and SpD) Swampert outclasses other then SpD where they tie. So Swampert is now up 2-0 on Zapdos in the defensive category. Though I do not want to just show the pluses of Swampert there is one plus of Zapdos and that comes in form of a recovery move called roost. Swampert's only recovery move is rest and I do not think I will be incorporating that in any set I offer. So if this was world cup Swampert wins 2-1 and wins the group beating out Zapdos. So anyway
Fievle offered you a new set on Swampert. Not a bad set by any stretch. Also I like the evs of his set so if you are going with a stall Swampert use the evs he said. But I think that substitute is really important. For example you are running the moves ice punch/beam,substitute,Earthquake, and Toxic and you go in on an enemy fire pokemon and you set up with substitute then the enemy throws out a grass pokemon expecting a waterfall or earthquake to come. Now you have many options you can do. You can get an easy KO on the grass type by using the ice move UNLESS they have too much defense/Special Defense so you can lay down a toxic and switch out to your fire pokemon to coming on the impending water attack (you sub was broken by the enemy) Now you can force a switch and watch the Stealth rock damage rack up. See how useful that is. Well anyway I think I showed you the advantages of Swampert. Sorry I will try to get to the Salamence problem next post could you give me an idea of what kind of pokemon you want to replace him (wall-breaker, sweeper, staller, revenge killer ect...) that would help me a lot. Anyway to rap it up I will show you a new swampert set

Swampert@Leftovers
Relaxed
evs 252HP/4ATK/252DEF
moves
- Ice beam
- Earthquake
- Substitute
- Waterfall/Stone edge/Toxic

Eh I like the substitute over protect because it can give you a chance against grass types while protect really only gives scouting info. I liked Fievle's evs so well to say it bluntly I stole them kekekeke. Leftovers to heal off the substitute damage. One important advantage of these evs is that it gives you the amazing 101 HP substitute. Waterfall gives you STAB while Stone edge gives you a way to hit Ice types for super effective damage or Toxic could be run to sap the enemy's HP. You may want to consider toxic support if you do not run Toxic on this set.
Oh yeah a quick BTW HP grass is NOT super effective to empoleon or gyrados. Well that's it I hope I have helped your team. :D
 
@Pkmntrainerblue:

You sir, have completely changed my mind on my opinions on Swampert. It's always been my Favorite Water Starter along with Blastoise. I'll be sure to use the EV's recommended, although I think I'm going with your suggesting on the Moves.

Sending Pert out on a Fire, Use a Substitute while he switches, Grass Comes out, Spread some status on it, Lose my Sub then switch into something that can Roar it away to abuse the Stealth Rocks.

Something I had in mind, was a bulky yet fast Flying/Water-Type for it. I had Skarmory in mind, along with a Bold Suicune with Rest, Roar, Surf & Calm Mind (If I remember correctly.)

Salamence seems like a Stall Breaker, but seeing as how Breloom/Gengar can easily break Blissey's Stall, I have decided to replace him with anything you can recommend me on. I'll breed my new Swampert and EV Train it, and then I'll edit the first post with the newly Team Member. I'll also need some nicknames, so if you have any, throw them in ^^
 
After talking to you in PM. A replacement for Salamence (since you waned something to abuse SR, and is bulky)

This pkmn might solve that for you.

Snorlax @ Leftovers
Ability: Thick Fat
EVs: 168 HP / 120 Def / 220 SpD
Careful Nature (+SpD, -Spe)
-Curse
-Rest
-Whirlwind
-Body Slam/Earthquake/Fire Punch/Crunch

This set supplies you the bulk and the SR abuse you wanted. This set gives Snorlax, good SpD and HP. The curse boosts your ATK/DEF making him pretty bulky. I add'd in the Whirlwind, because thats the reason you want to replace Salamence. Although the last slot does not give you alot of room to not be wall'd by the move that you pick, so I can't suggest a move. The last slot is all based on what you think woul suit you better.

Though you can easily just use Suicune like you wanted...

Suicune @ Leftovers
Ability: Pressure
EVs: 252 HP / 252 Def / 4 SpA
Bold Nature (+Def, -Atk)
-Surf
-Calm Mind
-Roar
-Ice Beam / HP Electric / Rest
 
Ok finally going to get to your Salamence replacement,
Snorlax was an interesting pokemon which I feel was a good one due to the ability thick fat helping even more on ice problem which is almost gone now. But just to throw some more ideas out there I am going to start throwing out sets left and right that would be worth some testing. So I will give you three sets that will have their advantages and their disadvantages you will have to pick the one you want to use. (or Fievel's suggestions or a random good idea that springs to mind.)
First off is...
Gyrados I chose Gyrados because he is a powerful physical attacker that has many options. Set-up sweeper,plain old powerhouse,or even a bulky set. Here is one that I think compliments the mid-paced flow of your team well...
Gyrados @ Leftovers
nature Adamant
Ability Intimidate
evs 156 HP / 72 Atk / 96 Def / 184 Spe
- Dragon Dance
- Waterfall
- Stone Edge
- Earthquake
Well once again we have a set ripped right of the StrategyDex. So instead of copy pasting it here I will talk about how it will work well with your team with synergy and diversification. It works very well with specifically two pokemon they are Heatran and Swampert. For example Heatran vs Starmie your locked into flamethrower. Switch to Gyrados to take the surf like a man. Then if it is a life orb set you can predict the coming thunderbolt go to Swampert and set up as it has no moves that will OHKO you can toxic it and switch to something to take the incoming Hydro Pump and stall from there. That is but one example. Also lets say you send in Gyrados on a Pokemon that will switch then you can set up dragon dance. Well back to the combo. (Gyrados, Swampert, and Heatran) Why they work so well together: Gyrados is weak to Rock and electric which is covered by Swampert. Swampert is weak to grass which is covered by Heatran. Heatran is weak to water, and ground which is covered by Gyrados. So each pokemon is like a piece to a puzzle and it will not fit if all of the pieces are not there.

Next up is Lucario, I chose Lucario because he is a versatile Pokemon. He can attack from both the special and the physical side. Not the fastest pokemon but
he is not the slowest for sure. Tough for any team to deal with. Most people look and see he has swords dance and say "Ooooo... close combat and swords dance"
But I think he has a possibility of being a terrifying mixed attacker. Well here is the set I was thinking could work.
Lucario @ Life Orb
nature Naive
Ability Inner Focus
evs HP 10 / Atk 140 / SpA 100 / Spe 252
moves
- Aura Sphere
- Dragon Pulse/HP ice
- Earthquake
- Extremespeed
Ok the evs are all over the place but they give Lucario even Atk and SpA. Max speed to get speed tie with other max speed 90 bases. Aura Sphere is for solid STAB as well as killing physically based steels. Dragon pulse is for well... dragons and neutral coverage. Earthquake is there for specially based steels as well as electric types. Extremespeed is for a powerful priority. Ok the synergy is pretty good with your team fire is covered by heatran, fighting is covered by swampert and Gengar, and ground is covered by swampert and Gengar. He can take ghost and psychic moves aimed at Gengar.

Last but not least is Porygon-Z, I chose Porygon-Z because it has ridiculous SpA. Even though he is fragile he will do so much damage it does not even matter. I do not know why he is in BL I think he should be in OU for sure. A couple damage calcs
Honchkrow Physical attacker 115.2% - 135.7% with tri attack
Wailord Choice scarf 101% - 119.3% with tri attack
Zapdos Specially Defensive 48% - 56.9% with tri attack (Guaranteed 2HKO on Physically defensive also with tri attack)
Salamence Dragon Dance 94.3% - 111.2% with tri attack
Those damage calcs are all done from the sub+3attacks BTW.
So the set I had in mind was actually a plain 4 attacks for coverage set anyway so well here it is.
Porygon-Z @ Life Orb
Nature Timid
Ability Adaptability
evs 4 HP / 252 SpA / 252 Spe
moves
-Tri attack
-HP Ground
-Ice beam
-Dark Pulse
Very similar to the Sub+3attacks set. But you already had a sub user so I modified it. It is great not to straight sweep but it really can rip holes through the enemy team. It does not have the best synergy but that comes with being normal type. HP ground is for steels as well as Tyranitar. Tri attack is scary coming off a 135 base SpA and it being 160 Base power (Factoring STAB and Adaptability) that is going to do some serious damage. Dark pulse snipes off the enemy ghosts as well as psychics. Ice beam shoots down the enemy birds and dragons as well as adding a neutral coverage.
Well that raps up this rate.



EDIT: Fievel said taunt (look below) and I approve that would really prevent set up pokemon from setting up in your face. So stamp of approval for taunt =D
 
I like the Gyarados, suggestion pkmntrainer made. The only suggestion to that set would be too put Taunt on it over one of the third attacks. I run the same type gyarados on my team, it has dd, waterfal, taunt, stone edge.
 
Back
Top