Introduction:
After some changes made, which were recommended by pkmntrainerblue and Fievel, I updated my Team's members, and hopefully got rid of my Ice-Type Weakness. But as always, you fix one weakness, and another pop-ups. Again, this is my First RMT, and my first OU that I have designed to be "Battle-Worthy". But as the title says, They're pretty much going to Fail in any kind of Situation.
Fails 'R' Us Team at a Glance:
Current Threat List:
Sandbox Team (Lost 2-0 though)
The Team:
Aerodactyl @ Focus Sash
Ability: Pressure
EV's: 4 HP|253 ATK|253 SPEED
Nature: Jolly
Moves:
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Purpose: Pretty much nothing new about it, simply switched Breloom with this Guy. Depending on the enemy's lead, I'll either attack (If it's super effective) with E-Quake/Rock Slide. If it's something I can handle, I'll SR, breaking any future Focus Sashes, Taunt to prevent any setups/substitutes and then E-Quake/Rock Slide to deal Regular or Effective Damage.
Breloom @ Toxic Orb
Ability: Poison Heal
EV's: 13 HP|252 ATK|245 SPEED
Nature: Adamant
Moves:
- Swords Dance
- Seed Bomb
- Mach Punch
- Spore
Purpose: This is my Water/Ground/Rock-Type & Blissey Killer. Choice Scarf will allow it to out-speed most bulky water-types, mainly Gyarados. Mainly the Idea here, is to Spore & Setup while the enemy switches, or Mach Punch/S-Bomb it if it's an immediate threat, such as Ice Beam-Pert.
Gengar @ Life Orb
Ability: Levitate
EV's: 6 DEF|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Focus Blast
- Hidden Power [FIRE]
- Protect
- Shadow Ball
Purpose: As Fievel suggested, my Gengar will be able to Out-speed everything but Ninjask in it's way, allowing me to use Focus Blast for any Dark-Type, Blissey & Heatran that could potentially Stall or Damage me. HP Fire for any Steel/Bug-Types mainly Scizor, Jirachi & Heracross. I'll use Protect to scout for any potential threats & Shadow Ball for opposing Gengars/Psychic-Types.
Zapdos @ Life Orb
Ability: Pressure
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Thunder Bolt
- Heat Wave
- Hidden Power [GRASS]
- Roost
Purpose: I mainly use Zapdos to stall on any PKMN that has either been burned by Heat Wave, or Poisoned by my Heatran's Toxic. T-Bolt Basically covers any Special Sweeping Salamence along with Ice Punching Water-Types, and if it's lucky enough, to OHKO Weavile or any other Ice Shard-Using Ice Type. HP Grass is for any Ground/Rock-Type PKMN that could use Rock Slide on me, as well as any other Swampert that survived my Gengar/Breloom., and Roost is simply for healing & stalling.
Heatran @ Choice Scarf
Ability: Flash Fire
EV's: 4 HP|253 SP. ATK|253 SPEED
Nature: Naive
Moves:
- Flamethrower
- Earth Power
- Hidden Power [GRASS]
- Explosion
Purpose: This is surely my Revenge Killer. Knowing the possible threats of many Mamoswine, Weavile and other Anti-Dragon Sets, they'll probably take 1 of my Mates down, that's until I send out this beats out to eliminate the Threat, and clean up any remaining Ice-Types. Flamethrower was chosen over Fire Blast, mainly for 2 Reasons. It has more Accuracy even though it lacks power and more PP, just in case I encounter a Weavile or a bulky CB Heracross, which could potentially destroy me without my Scarf. Earth Power Will be used against many other Heatrans/Ground/Steel-Types, which could tear holes in my Team since I'd lose my Ice Counter. I chose to go with HP Grass instead of Electric, for the main reason it deals x4 Damage to Swampert, while HP Electric can't. It'll also help me take out any other Water-Types, such as x2 Damage on Vaporeon. Explosion would be more as my Last Resort move, only if it isn't my last Pokémon still standing, which I highly doubt.
Salamence @ Life Orb
Ability: Intimidate
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Naive
Moves:
- Draco Meteor
- Brick Break
- Fire Blast (Might change for Flamethrower)
- Roost
Purpose: This would work as a Staller or Stall Breaker, depending on how the enemy's team is. Draco Meteor would be useful against any other Salamence, Kingdra's or Dragon-Types, or I would use it as my Last Resort STAB Attack. Brick Break's mainly for any Dark/Bug/Normal-Type PKMN I may encounter, or anything named Blissey. Fire Blast would be here just in case there are any remaining Bug/Steel-Types on the Field, and Roost is there for the same reason as Zapdos, heal & stall.
Additional Comments:
This is pretty much my first OU RMT, and the only Team I have ever enjoyed using on Wi-Fi. My current record with it is of 3 Wins and 1 Loss. I would really appreciate any comments/advice/replacement moves or PKMN/slapping & scolding at for this Team, as every little bit would help. Also, please bare with me, as I wrote this RMT without my DS to check the EV's, so I am currently using it form what I have written down while EV Training them. Thanks for checking out my Team. ^^
Special Thanks to:
After some changes made, which were recommended by pkmntrainerblue and Fievel, I updated my Team's members, and hopefully got rid of my Ice-Type Weakness. But as always, you fix one weakness, and another pop-ups. Again, this is my First RMT, and my first OU that I have designed to be "Battle-Worthy". But as the title says, They're pretty much going to Fail in any kind of Situation.
Fails 'R' Us Team at a Glance:






Current Threat List:
Sandbox Team (Lost 2-0 though)
The Team:

Aerodactyl @ Focus Sash
Ability: Pressure
EV's: 4 HP|253 ATK|253 SPEED
Nature: Jolly
Moves:
- Stealth Rock
- Taunt
- Earthquake
- Rock Slide
Purpose: Pretty much nothing new about it, simply switched Breloom with this Guy. Depending on the enemy's lead, I'll either attack (If it's super effective) with E-Quake/Rock Slide. If it's something I can handle, I'll SR, breaking any future Focus Sashes, Taunt to prevent any setups/substitutes and then E-Quake/Rock Slide to deal Regular or Effective Damage.

Breloom @ Toxic Orb
Ability: Poison Heal
EV's: 13 HP|252 ATK|245 SPEED
Nature: Adamant
Moves:
- Swords Dance
- Seed Bomb
- Mach Punch
- Spore
Purpose: This is my Water/Ground/Rock-Type & Blissey Killer. Choice Scarf will allow it to out-speed most bulky water-types, mainly Gyarados. Mainly the Idea here, is to Spore & Setup while the enemy switches, or Mach Punch/S-Bomb it if it's an immediate threat, such as Ice Beam-Pert.

Gengar @ Life Orb
Ability: Levitate
EV's: 6 DEF|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Focus Blast
- Hidden Power [FIRE]
- Protect
- Shadow Ball
Purpose: As Fievel suggested, my Gengar will be able to Out-speed everything but Ninjask in it's way, allowing me to use Focus Blast for any Dark-Type, Blissey & Heatran that could potentially Stall or Damage me. HP Fire for any Steel/Bug-Types mainly Scizor, Jirachi & Heracross. I'll use Protect to scout for any potential threats & Shadow Ball for opposing Gengars/Psychic-Types.

Zapdos @ Life Orb
Ability: Pressure
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Timid
Moves:
- Thunder Bolt
- Heat Wave
- Hidden Power [GRASS]
- Roost
Purpose: I mainly use Zapdos to stall on any PKMN that has either been burned by Heat Wave, or Poisoned by my Heatran's Toxic. T-Bolt Basically covers any Special Sweeping Salamence along with Ice Punching Water-Types, and if it's lucky enough, to OHKO Weavile or any other Ice Shard-Using Ice Type. HP Grass is for any Ground/Rock-Type PKMN that could use Rock Slide on me, as well as any other Swampert that survived my Gengar/Breloom., and Roost is simply for healing & stalling.

Heatran @ Choice Scarf
Ability: Flash Fire
EV's: 4 HP|253 SP. ATK|253 SPEED
Nature: Naive
Moves:
- Flamethrower
- Earth Power
- Hidden Power [GRASS]
- Explosion
Purpose: This is surely my Revenge Killer. Knowing the possible threats of many Mamoswine, Weavile and other Anti-Dragon Sets, they'll probably take 1 of my Mates down, that's until I send out this beats out to eliminate the Threat, and clean up any remaining Ice-Types. Flamethrower was chosen over Fire Blast, mainly for 2 Reasons. It has more Accuracy even though it lacks power and more PP, just in case I encounter a Weavile or a bulky CB Heracross, which could potentially destroy me without my Scarf. Earth Power Will be used against many other Heatrans/Ground/Steel-Types, which could tear holes in my Team since I'd lose my Ice Counter. I chose to go with HP Grass instead of Electric, for the main reason it deals x4 Damage to Swampert, while HP Electric can't. It'll also help me take out any other Water-Types, such as x2 Damage on Vaporeon. Explosion would be more as my Last Resort move, only if it isn't my last Pokémon still standing, which I highly doubt.

Salamence @ Life Orb
Ability: Intimidate
EV's: 6 HP|252 SP. ATK|252 SPEED
Nature: Naive
Moves:
- Draco Meteor
- Brick Break
- Fire Blast (Might change for Flamethrower)
- Roost
Purpose: This would work as a Staller or Stall Breaker, depending on how the enemy's team is. Draco Meteor would be useful against any other Salamence, Kingdra's or Dragon-Types, or I would use it as my Last Resort STAB Attack. Brick Break's mainly for any Dark/Bug/Normal-Type PKMN I may encounter, or anything named Blissey. Fire Blast would be here just in case there are any remaining Bug/Steel-Types on the Field, and Roost is there for the same reason as Zapdos, heal & stall.
Additional Comments:
This is pretty much my first OU RMT, and the only Team I have ever enjoyed using on Wi-Fi. My current record with it is of 3 Wins and 1 Loss. I would really appreciate any comments/advice/replacement moves or PKMN/slapping & scolding at for this Team, as every little bit would help. Also, please bare with me, as I wrote this RMT without my DS to check the EV's, so I am currently using it form what I have written down while EV Training them. Thanks for checking out my Team. ^^
Special Thanks to:
- Jin-Roh of PokéCommunity, who utterly defeated me thanks to his Weavile and my stupidity from picking Roost instead of T-Bolt on my Zapdos.
- pkmntrainerblue, who suggested and offered me to change my Heatran towards a ScarfRan, and noted a few changes.
- Fievel, who added a few changes to my Heatran, Gengar and also suggested me to switch my Lead for my Aerodactyl.