Hi
Looking to see what you guys think of the below team. So far it has only been used in Wifi battles, won some/lost some. Unsure if it can be easily improved or if there is maybe 1/2 changes which could be made to boost the teams strengths
I have read over the forum rules so hope i'm not posting anything out of place or if its in the wrong place please feel free to giving me a telling off!
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Substitute
- Baton Pass
- Hyper Voice
Used as a baton passer. Setup with substitue/calm mind and then can spam hyper voice before baton passing to something else with the stat boosts.
Can take a hit fairly well and as long as I can predict what they opponent will do, shouldn't get hit with a super effective atack.
Still require a held item however given that Skarmory takes the Leftovers in the team and this would usually be what I give to Sylveon
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Calm Mind
- Psychic
- Shadow Ball
Fills the slot of the mega, wanted to include one and this seemed to fill the spot based on my other members types.
Usually using calm mind/psychic however hyper voice hits hard when mega evolved. Shadow Ball is used to give it a little extra diversity.
Could be replaced by another mega on the team however unsure what would compliment the rest?
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Brave Bird
- Stealth Rock
- Whirlwind
Mostly used as a hazard setup/tank. Can take a hit and do status damage
Was advised to change brave bird for Toxic which might help this tactic however currently I setup stealth rocks and whirlwind for damage.
Roost is used to keep health up whilst whittling away at the opponents and generally cause an annoyance.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Heal Bell
- Toxic
Used as the wall of my team, try and switch Chansey into attacks which I see coming, then used Toxic/Heal to keep my health up and again whittle away at the opponents.
Seismic Toss is used to do some damage, always like having at least 1 attacking move in the moveset.
Never been the best at using this type of pokemon however and feel I could be using it incorrectly
Nidoking (M) @ Choice Specs
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Ice Beam
- Sludge Wave
- Shadow Ball
Special sweeper of the team. Either use Blaziken or Magic Bounce Espeon to baton pass stat boosts onto it before sweeping.
Earth Power hits for alot of damage and Ice Beam/Sludge Wave/Shadow Ball give it great coverage. Shadow Ball is the least used of the moves though and could possibly be switched out as Gardevoir usually covers this
Does alot of damage but (either by luck/poor play) Seems to go down far too easily.
Haxorus @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Superpower
- Poison Jab
Physical Sweeper of the team. If I can get Haxorus setup properly it can be a monster.
Hitting hard with Earthquake/Dragon Claw. Poison Jab gives coverage against Fairy Types (If I can outspeed them) and Superpower is there for a 1 hit at the end of the match.
Usually wins the game for me if I can keep it until later in the match.
Any help someone can give would be greatly appreciated
Thanks!
Looking to see what you guys think of the below team. So far it has only been used in Wifi battles, won some/lost some. Unsure if it can be easily improved or if there is maybe 1/2 changes which could be made to boost the teams strengths
I have read over the forum rules so hope i'm not posting anything out of place or if its in the wrong place please feel free to giving me a telling off!
Sylveon @ Leftovers
Ability: Pixilate
EVs: 252 HP / 240 Def / 16 Spe
Bold Nature
- Calm Mind
- Substitute
- Baton Pass
- Hyper Voice
Used as a baton passer. Setup with substitue/calm mind and then can spam hyper voice before baton passing to something else with the stat boosts.
Can take a hit fairly well and as long as I can predict what they opponent will do, shouldn't get hit with a super effective atack.
Still require a held item however given that Skarmory takes the Leftovers in the team and this would usually be what I give to Sylveon
Gardevoir @ Gardevoirite
Ability: Trace
EVs: 4 HP / 252 SpA / 252 Spe
Modest Nature
- Hyper Voice
- Calm Mind
- Psychic
- Shadow Ball
Fills the slot of the mega, wanted to include one and this seemed to fill the spot based on my other members types.
Usually using calm mind/psychic however hyper voice hits hard when mega evolved. Shadow Ball is used to give it a little extra diversity.
Could be replaced by another mega on the team however unsure what would compliment the rest?
Skarmory @ Leftovers
Ability: Sturdy
EVs: 252 HP / 252 Def / 4 Spe
Impish Nature
- Roost
- Brave Bird
- Stealth Rock
- Whirlwind
Mostly used as a hazard setup/tank. Can take a hit and do status damage
Was advised to change brave bird for Toxic which might help this tactic however currently I setup stealth rocks and whirlwind for damage.
Roost is used to keep health up whilst whittling away at the opponents and generally cause an annoyance.
Chansey (F) @ Eviolite
Ability: Natural Cure
EVs: 252 HP / 252 Def / 4 SpD
Bold Nature
- Soft-Boiled
- Seismic Toss
- Heal Bell
- Toxic
Used as the wall of my team, try and switch Chansey into attacks which I see coming, then used Toxic/Heal to keep my health up and again whittle away at the opponents.
Seismic Toss is used to do some damage, always like having at least 1 attacking move in the moveset.
Never been the best at using this type of pokemon however and feel I could be using it incorrectly
Nidoking (M) @ Choice Specs
Ability: Sheer Force
EVs: 252 SpA / 252 Spe
Modest Nature
- Earth Power
- Ice Beam
- Sludge Wave
- Shadow Ball
Special sweeper of the team. Either use Blaziken or Magic Bounce Espeon to baton pass stat boosts onto it before sweeping.
Earth Power hits for alot of damage and Ice Beam/Sludge Wave/Shadow Ball give it great coverage. Shadow Ball is the least used of the moves though and could possibly be switched out as Gardevoir usually covers this
Does alot of damage but (either by luck/poor play) Seems to go down far too easily.
Haxorus @ Choice Scarf
Ability: Mold Breaker
EVs: 252 Atk / 4 SpD / 252 Spe
Jolly Nature
- Earthquake
- Dragon Claw
- Superpower
- Poison Jab
Physical Sweeper of the team. If I can get Haxorus setup properly it can be a monster.
Hitting hard with Earthquake/Dragon Claw. Poison Jab gives coverage against Fairy Types (If I can outspeed them) and Superpower is there for a 1 hit at the end of the match.
Usually wins the game for me if I can keep it until later in the match.
Any help someone can give would be greatly appreciated
Thanks!
Last edited by a moderator:





