1v1, Maxim vs Complications

Let's get this.

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Mismagius [Shadow] (F)
Nature: Timid (+15% Speed, +17% Accuracy, -1 Atk)

Type:
Ghost


Abilities:
Levitate


Stats:

HP: 90
Atk: Rank 1 (-)
Def: Rank 2
SpA: Rank 4
SpD: Rank 4
Spe: 121 (105*1.15^)
Size Class: 2
Weight Class: 1
Base Rank Total: 18

EC: 6/6
MC: 0

Attacks (27):
Lucky Chant
Phantom Force
Magical Leaf
Growl
Psywave
Spite
Astonish
Confuse Ray
Hex
Mean Look
Psybeam
Perish Song
Grudge
Power Gem

Nasty Plot
Imprison
Psych Up
Ominous Wind
Wonder Room

Heal Bell
Inferno

Protect
Hidden Power Fire 7
Thunderbolt
Thunder Wave
Shadow Ball
Zap Cannon

Special Moves:
Shadow Mend
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Gengar (Frenzy) (M)
Nature: Timid (-Atk, +Spe, +19% ACC, +26% ACC Mega-Evolution)

Type:Ghost/Poison

Abilities:
Levitate/Shadow Tag (Mega-Evolution)

Stats:
HP: 90
Atk: Rank 2 (-)
Def: Rank 2
SpA: Rank 5
SpD: Rank 3
Spe: 127 (126.5>127)
Size Class: 3
Weight Class: 3
Base Rank Total: 19

Mega-Evolution Stats:
HP: 90
Atk: 2 (-)
Def: 3
SpA: 7
SpD: 3
Spe: 150 (149.5>150)
Size Class: 3
Weight Class: 3
Base Rank Total: 23

EC: 9/9
MC: 0

Attacks:
Clear Smog (*)
Confuse Ray (*)
Curse (*)
Destiny Bond
Disable (*)
Dream Eater (*)
Focus Blast
Giga Drain (Past Gen)
Hex
Hidden Power Ice (7)
Hypnosis (*)
Lick (*)
Mean Look (*)
Night Shade (*)
Pain Split
Perish Song (*)
Protect
Shadow Ball
Shadow Punch
Sludge Bomb (*)
Spite (*)
Substitute
Sucker Punch (*)
Taunt
Toxic
Thunderbolt
Will-O-Wisp (*)

I guess we'll go with standard rules

Abilities = ALL
Substitutions = 2
Items = Training only

Let the games BEGIN!
 
What the, Gengars are usually +Speed? Oh geez...

No matter, get him.

Taunt~Shadow Ball~Thunderbolt
If Taunt then push actions FORWARD and use Ominous Wind A3.
If successful Protective/Evasive move, then use Lucky Chant on the first instance and Nasty Plot on the second.
 
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HP: 90
Energy: 100
Other: Nothing
Spr_5b_094.png

HP: 90
Energy: 100
Other: Nothing
The two Ghost-types have comparable power and movepool, but Frenzy's superior Speed and Special Attack allows it to quickly gain the upper hand from the get-go. Will Shadow be able to make a comeback here?

Action1:
Gengar used Will-O-Wisp!
Hit roll (1-9400): 1486/10000 = Yes
Mismagius is burned!
-7 energy
Mismagius used Taunt
Gengar fell for the Taunt!

-10 energy
Mismagius: -2 HP (Burn)
---------------
Action2:
Gengar used Hex!
Crit roll (1-625): 4987/10000 = No
(12+3+1.5)*1.5 = 24.75 damage
-7 energy
Mismagius used Shadow Ball!
Crit roll (1-625): 2594/10000 = No
SpD drop roll (1-2000): 6019/10000 = No

(8+3+1.5)*1.5 = 18.75 damage
-5 energy
Mismagius: -2 HP (Burn)
---------------
Action3:
Gengar used Shadow Ball!
Crit roll (1-625): 5103/10000 = No
SpD drop roll (1-2000): 6386/10000 = No

(8+3+1.5)*1.5 = 18.75 damage
-5 energy
Mismagius used Thunderbolt!
Crit roll (1-625): 2524/10000 = No
Paralysis roll (1-1000): 9569/10000 = No

10+1.5 = 11.5 damage
-7 energy
Mismagius: -2 HP (Burn)
429.png

HP: 40
Energy: 78
Other: Burned
Spr_5b_094.png

HP: 60
Energy: 100
Other: Taunted (3a)
 
Hex-Shadow Ball-Hex
If Shadow Ball would be imprisoned A2, use Shadow Punch on that action.
If Mismagius uses a successful Protective/Evasive action, use Lick on that action and push down.
 
429.png

HP: 40
Energy: 78
Other: Burned
Spr_5b_094.png

HP: 60
Energy: 81
Other: Taunted (3a)
Comeback? The RNG said no.

Action1:
Gengar used Hex!
Crit roll (1-625): 6779/10000 = No
(12+3+1.5)*1.5 = 24.75 damage
-7 energy
Mismagius used Thunder Wave!
Gengar is paralyzed!

-7 energy
Mismagius: -2 HP (Burn)
---------------
Action2:
Mismagius used Heal Bell!
A bell chimed!
-9 energy
Paralysis roll (1-2500): 2672/10000 = No
Gengar used Shadow Ball!
Crit roll (1-625): 8433/10000 = No
(8+3+1.5)*1.5 = 18.75 damage
-5 energy
Mismagius fainted!
429.png

HP: 0
Energy: 62
Other: Knocked Out
Spr_5b_094.png

HP: 60
Energy: 69
Other: Taunted (1a), Paralyzed (25%)
Rewards:

Zarator: 3 UC

Maxim: 1 CC
Mismagius: 3 MC

Complications: 1 CC
Gengar: 4 MC, 1 KOC
 
Last edited:
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