hi I'm just here to say that I've discovered that confide is good for beating sylveon except for the part where strength sap heals nothing so you actually need both a specially defensive spread and synthesis to beat sylveon reliably oops~hi I'm just here to talk about gloom
I was told Confide beats things, if it doesn't that's on Nalei not on me. Infestation is there to stall stall harder than stall stalls you. Turns out Leech Seed, Sludge Bomb psn, and Infestation really add upGloom @ Eviolite
Ability: Stench
EVs: 240 HP / 228 Def / 40 SpD
Bold Nature
IVs: 0 Atk
- Strength Sap
- Infestation / Confide
- Sludge Bomb
- Leech Seed
Jolly Band Darm-G does not reliably beat any decent Arcanine set. To beat Arcanine with your Band set, you have to:Arcanine - L & W
you lose to stall, which has more than 50% usageArcanine - L & W
scarf loses to chople and band loses to scarf, arguably the 2 best sets rnKyurem - W
Choice Specs 72.312% majority wins, L for bandCelebi - W
Choice Scarf 41.800%, Choice Specs 36.998% majority wins, L for band
Chandelure - W
252+ Atk Choice Band Iron Fist Conkeldurr Mach Punch vs. 0 HP / 0 Def Darmanitan-Galar: 440-522 (125.3 - 148.7%) -- guaranteed OHKOConkeldurr - L & W
252 Atk Choice Band Hustle Durant First Impression vs. 0 HP / 0 Def Darmanitan-Galar: 471-555 (134.1 - 158.1%) -- guaranteed OHKODurant - W & L
252 Atk Choice Band Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 252 HP / 88+ Def Solid Rock Rhyperior: 334-396 (76.9 - 91.2%) -- guaranteed 2HKORhyperior - L & W
252 Atk Choice Band Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 0 HP / 140 Def Bewear: 337-397 (88.4 - 104.1%) -- 31.3% chance to OHKOBewear - W
Choice Scarf 61.234% majority wins, L for bandDracozolt - W
252 SpA Choice Specs Gengar Sludge Wave vs. 0 HP / 0 SpD Darmanitan-Galar: 376-444 (107.1 - 126.4%) -- guaranteed OHKOGengar - W
endure disable ninetales beats bothNinetales - W & L
252 Atk Choice Band Gorilla Tactics Darmanitan-Galar Giga Impact vs. 216 HP / 172+ Def Throh: 335-395 (77 - 90.8%) -- guaranteed 2HKOThroh - L & W
252 Atk Gorilla Tactics Darmanitan-Galar Earthquake vs. 240 HP / 228+ Def Toxapex: 188-222 (62.4 - 73.7%) -- guaranteed 2HKOToxapex - W
252 Atk Choice Band Darmanitan-Galar Giga Impact vs. 248 HP / 96+ Def Weezing-Galar: 185-218 (55.5 - 65.4%) -- guaranteed 2HKOWeezing-Galar - L & W
endure disable winsNinetales-Alola - W
252 Atk Gorilla Tactics Darmanitan-Galar Flare Blitz vs. 0 HP / 0 Def Cobalion: 332-392 (102.7 - 121.3%) -- guaranteed OHKOCobalion - W & L
lose to endure disable, literally the only set??Drifblim - W
Leftovers 43.474%, Choice Scarf 27.037% majority wins, L for band (lefties is pressure stall)Weavile - W
252 Atk Gorilla Tactics Darmanitan-Galar Icicle Crash vs. 232 HP / 176+ Def Mudsdale: 338-398 (84.7 - 99.7%) -- guaranteed 2HKOMudsdale - W
Marshadow’s stat-stealing move in Spectral thief, which turned into Soul Stealing Seven Star Strike with Marshadium Z utilized its perfect coverage and offensive tools in Substitute and Bulk Up to beat approximately 75% of the metagame. Those it could not beat simply lost to alternative lure sets such as Assault Vest and Roseli Berry.
Haha, no.
HELL noooooo I hope you're joking on this one man.View attachment 252514
Giving Jirachi Another Chance
This is based off of Mubs Marshadow post.. I think Jirachi deserves another chance after Dlc drop!
After Jirachi wasun-justlybanned following the mimi suspect it became a meta made up of solely Fairies before Cinderace stepped in ofc (which will most likely be banned in the following few weeks). Jirachi will not only act as a anti fairy check but will also be less potent with the large mass of fire types and other mons like slowbro around. This would probably make Jirachi somewhere around A class at most imo which definitely warrants a good reason to unban it and see how it develops.This post totally wasn’t because I want to run Specs Jirachi againor anything.
On the subject of post-DLC unbans, I feel that the meta should be allowed to settle first before any unbans are considered. That being said, I feel that potential retests of Mimikyu, Jirachi, Necrozma, and/or Kyurem-Black could be in order depending on the scope of power creep.
Mimikyu: While controversial, I feel that with so many new threats joining the picture and with the rise of Cinderace and Primarina, both of which do very well against Mimikyu (the former pretty much hard countering it while the latter only fears a potential Choice Band Mimikyu), it's not entirely impossible that Mimikyu could turn out to be worthy of a retest in the somewhat distant future.
Jirachi: Given the pretty much universal desire for this to be banned and how it just dominated the metagame, I'd be much less comfortable with a retest of Jirachi, but that being said, in metagames with far more powerful Pokemon such as Generation VII Jirachi has proven to be a fine if unimpressive Pokemon. While the advent of stall sets this generation might change this, it's still possible the metagame may reach a point where Jirachi could fit in without warping the metagame around itself.
Necrozma: This I feel is the most likely candidate for a retest. Its ban in the first place was largely a result of a low-power-level metagame, and with new threats through DLC this effect will be mitigated somewhat. I could easily see this fitting into a post-DLC metagame, although again development without any retests should happen first.
Kyurem-Black: While Dragon Dance might seem to make this Pokemon nigh uncounterable, the number of viable Steel and Fairy types in the metagame, as well as the specific rise of Pokemon like Cinderace which should have the capability to do well against it, and the influx of potential checks like Magnezone (if running Air Balloon) I feel that while a long shot, Kyu-B shouldn't be entirely discounted from a retest after the DLC metagame settles down.
On the topic of Marshadow and Melmetal, their respective signature moves in Spectral Thief and Double Iron Bash make them simply too powerful to fit into even a post-DLC metagame. Both also reap the benefits of great typings and excellent stat distributions, so I find it extremely doubtful that Melmetal and/or Marshadow will end up being balanced in the future.
Once again I'd like to reiterate that all of the points made in this overly long post may very well be made moot by how the DLC metagame develops, so I'd like to restate my firm belief that the DLC metagame should be allowed to progress on its own without any retests for some time, and only after some level of development should retests be considered.
Also please never bring back Sableye that was a painful metagame
You are crazy.Zamazenta: Call me crazy, but this might be acceptable in a stronger meta.
Its stat line is pretty reminiscent of Mega Metagross which ended up being balanced in 1v1.
Uhhh, I’ll assume you meant boost SpD and lower SpA? In which case, you are wrong. A stall set is very easy to run.It's also missing any way to boost SpA or lower SpD, so a stall set is hard to run.
The Case for Unbanning Marshadow
Disclaimer: Before you clown on me, I am referring to unbanning it when DLC drops.
Also, here's some music to listen to:
Mentioned this in hangar during prehome but forgot to bring it up here.
As we approach the First DLC, I want to propose Marshadow’s unban, for a few reasons:
1. Generation 8 is a completely different metagame.
I think it’s pretty much universally agreed on why Marshadow was banned last generation, and for those who do not remember why or just were not part of 1v1 back then, let me just paraphrase Elo Bandit:
- Without the Boost that Z-Moves gave, Marshadow is left with a significantly weaker Ghost STAB in a metagame infested with Fairy-types. And then you add an Expansion Pass which is bound to add more counters to the list.
Of course, no one can be sure with a pokemon that's hardly been playtested, but still...
2. There's hardly any reason not to unban it with DLC drops.
Even if it is broken, there's very little downside e to letting Marshadow free on ladder to be voted on by council 2-3 days later. Here's my general thoughts.
- No one really knows for sure whether Marshadow will be broken or not. Every practice single metric used outside of a ladder has been generally ineffective at gauging the viability of Pokemon on our banlist, seen by how previous Pokemon such as Darkrai and Zekrom never reached a full conclusion.
- Just because you +Marshadow in a roomtour doesn’t mean people will get a good idea whether its fit to be in the meta; People generally just don’t put the effort in a nonladder environment to test out a Pokemon generally because no one wants to put the effort to optimize it.
- Melmetal was a new Pokemon introduced in HOME without Box-Legendary stats. Generally, most of the community didn’t think it was going to be as banworthy as it turned out to be, and they would have never have known if it was never initially freed, so a conclusion was reached. Why can’t we do the same with Marshadow?
- Any reasonable timeframe in which Marshadow is allowed in the metagame does not interfere with either of our major tournaments. 1v1LT is Pre-DLC locked and World Cup is a month away from the drop + 3 week pools give time to prep if it's banned closer to that period.
- If Marshadow is freed and then banned, we finally have some conclusion to the question on whether the Ghost can be in SS 1v1.
- If it’s balanced in 1v1, that's one more option people have to teambuild with.
I hope y'all will hear me out. As always, thanks for reading and have a nice day.
Cinderace learns bulk up. Nice try though.Runerigus, the answer to your Cinderace pest problem :3View attachment 252955Runerigus @ Kee Berry
Ability: Wandering Spirit
EVs: 252 HP / 4 Atk / 252 Def
Impish Nature
- Earthquake
- Facade
- Body Press
- Phantom Force
C : 252+ Atk Choice Band Cinderace Sucker Punch vs. 252 HP / 252+ Def Runerigus: 194-230 (60.6 - 71.8%) -- guaranteed 2HKO
R : +1 252+ Def Runerigus Body Press vs. 16 HP / 0 Def Cinderace: 396-466 (129.8 - 152.7%) -- guaranteed OHKO
C : 252+ Atk Choice Band Libero Cinderace Pyro Ball vs. 252 HP / 252+ Def Runerigus: 165-195 (51.5 - 60.9%) -- guaranteed 2HKO
R : 252+ Def Runerigus Body Press vs. 16 HP / 0 Def Cinderace: 132-156 (43.2 - 51.1%) -- 5.5% chance to 2HKO
+1 252+ Def Runerigus Body Press vs. 16 HP / 0 Def Cinderace: 198-233 (64.9 - 76.3%) -- guaranteed 2HKO
Rosa said Runerigus was too "suggestive" hence why Cinderace's head is there :3
I was starting to calc why did you have to snipe me like that.Cinderace learns bulk up. Nice try though.
Bulk up 3 times then sucker.
252+ Def Runerigus Body Press vs. +1 0 HP / 0 Def Cinderace: 88-104 (29.2 - 34.5%) -- 4.8% chance to 3HKO
252+ Def Runerigus Body Press vs. +2 0 HP / 0 Def Cinderace: 67-79 (22.2 - 26.2%) -- 9.4% chance to 4HKO
252+ Def Runerigus Body Press vs. +3 0 HP / 0 Def Cinderace: 53-63 (17.6 - 20.9%) -- possible 5HKO
+3 252+ Atk Cinderace Sucker Punch vs. 252 HP / 252+ Def Runerigus: 320-380 (100 - 118.7%) -- guaranteed OHKO
Yes this does beat that but if you wanna run Pyro Sucker Bulk Up Taunt whilst being adamant....be my guest.Cinderace learns bulk up. Nice try though.
Bulk up 3 times then sucker.
252+ Def Runerigus Body Press vs. +1 0 HP / 0 Def Cinderace: 88-104 (29.2 - 34.5%) -- 4.8% chance to 3HKO
252+ Def Runerigus Body Press vs. +2 0 HP / 0 Def Cinderace: 67-79 (22.2 - 26.2%) -- 9.4% chance to 4HKO
252+ Def Runerigus Body Press vs. +3 0 HP / 0 Def Cinderace: 53-63 (17.6 - 20.9%) -- possible 5HKO
+3 252+ Atk Cinderace Sucker Punch vs. 252 HP / 252+ Def Runerigus: 320-380 (100 - 118.7%) -- guaranteed OHKO
i mean, bulk up usually runs life orb sooooooYes this does beat that but if you wanna run Pyro Sucker Bulk Up Taunt whilst being adamant....be my guest.
Zamazenta has absolutely no reason to be unbanned in this metagame. Not even in the dlc. It might not be confirmed we know all of the returning mons which will factor in the supposed unbanning of this, i know that this will break the metagame more than even jirachi. Zamazenta is bulky in its own right and can even run a stall set breaking a lot of the meta. But IMO the main reason why this is still banned and why i do not think it needs to be unbanned is its large movepool, its got insane stats across the board, pair that with a movepool insanely ready to pull off a band set, with moves like close combat iron head and wild charge to hit many mons in the tier. It also has coverage for its weaknesses like crunch and iron head. Also it has an ability that increases its defence by 1 stage when entering the battlefield, which is also broken, so its defence is not an issueI guess I'll go over the banned mons to see if I think they could/should be unbanned post-DLC.
Eternatus, KyuW, Lunala, Mewtwo, NecrozmaDW, NecrozmaDM, Reshiram, Solgaleo, Zacian, Zekrom: no lol
KyuB: It has DD and Icicle Spear now. It was already very strong in every other meta it exists in. Keep this banned pls.
Mimikyu: Disguise is fundamentally broken in 1v1.
Mew: I think this will stay banned. Imprison-Transform on a mon with good stats is just too good in 1v1.
Melmetal: I think this thing is just too stronk. Band + AV beats too much. Also, this sounds crazy, but maybe we could free it but ban DIB.
Sableye: Prankster Encore-Disable is really good, so it could easily stay banned. Its bulk is pretty bad without Mega though.
Zamazenta: Call me crazy, but this might be acceptable in a stronger meta. Its stat line is pretty reminiscent of Mega Metagross which ended up being balanced in 1v1. It really wishes it got STAB Body Press. It's also missing any way to boost SpA or lower SpD, so a stall set is hard to run. It's definitely missing a few key tools that would make it obviously broken.
Jirachi: Could be interesting, but some good counters will need to be released.
Necrozma: More things bulky enough to tank Specs can come in DLC. Imo the one most likely to get unbanned.