there are Pokémon that can do that while also not being dead weightok but like its funny
also it beats like almost every valiant set so it's got some kind of niche as a true counter to (debatably) the best mon in the tier
there are Pokémon that can do that while also not being dead weightok but like its funny
also it beats like almost every valiant set so it's got some kind of niche as a true counter to (debatably) the best mon in the tier
ok but like are they funny?there are Pokémon that can do that while also not being dead weight
En coreShell Smash Torterra
Can run WP Endure on Shell Smash as well if it so chooses.
+2 252+ Atk Overgrow Torterra Wood Hammer vs. 252 HP / 252+ Def Snorlax: 535-631 (102 - 120.4%) -- guaranteed OHKO
The Torterra stays winning.
Edit: Oh yeah it gets Headlong Rush, and Bullet Seed with Loaded Dice is probably worth something.
true it does get thatEn core
I'm not gonna ruin your fun with the long explanation, but uumNow that there is a Bo3 ladder for VGC on showdown. Does this mean a Bo5 ladder can be added for 1v1?
252+ SpA Pixilate Sylveon Hyper Beam vs. -2 0 HP / 0 SpD Fezandipiti: 237-279 (74.7 - 88%) -- guaranteed 2HKOrandom protect and endure follow as a means of countering the strategy.
Not sure what Shadow Ball is for, seems quite redundant especially with dark stab; you could run nasty plot or something else instead.Moltres-Galar @ Weakness Policy
Ability: Berserk
Shiny: No
Tera Type: Dark
EVs: 252 HP / 56 Def / 52 SpA / 148 SpD
Modest Nature
IVs: 0 Atk
- Fiery Wrath
- Air Slash
- Shadow Ball
- Taunt
ig you could run roost, but shadow ball is useful in a ton of matchups like encore/disable valiant, or anything that has potential to shut down one or both of its stabs, since most things that resist dark and/or flying are neutral or weak to ghost. also it gets like no other good attacking moves so yeahNot sure what Shadow Ball is for, seems quite redundant especially with dark stab; you could run nasty plot or something else instead.
imo hurricane is much better if you want to run 3 attacks, it still beats encore+disable valiant albeit less reliably, but shadow ball doesn't really hit any other target. The only ones I found where shadow ball is the best click are diancie, klefki and tinkaton and you still lose to all of them:ig you could run roost, but shadow ball is useful in a ton of matchups like encore/disable valiant, or anything that has potential to shut down one or both of its stabs, since most things that resist dark and/or flying are neutral or weak to ghost. also it gets like no other good attacking moves so yeah
did i just get out-set built on my own setimo hurricane is much better if you want to run 3 attacks, it still beats encore+disable valiant albeit less reliably, but shadow ball doesn't really hit any other target. The only ones I found where shadow ball is the best click are diancie, klefki and tinkaton and you still lose to all of them:
+3 52 SpA Moltres-Galar Shadow Ball vs. 252 HP / 148+ SpD Diancie: 87-103 (28.6 - 33.8%) -- 0.5% chance to 3HKO
0 Atk Diancie Diamond Storm vs. 252 HP / 56 Def Moltres-Galar: 222-264 (57.8 - 68.7%) -- guaranteed 2HKOAnd Hurricane does more damage than shadow ball to even resisted targets anyway. Hurricane helps in a lot of matchups like scarf meowscarada and overall having strong stab option on a pokemon that wants to take a hit and ohko in return is really nice, plus with 30% confusion chance you can try to hax in a losing game.252+ Atk Tinkaton Play Rough vs. 252 HP / 56 Def Moltres-Galar: 230-272 (59.8 - 70.8%) -- guaranteed 2HKO
+3 52 SpA Moltres-Galar Shadow Ball vs. 176 HP / 80 SpD Tinkaton: 135-159 (38 - 44.7%) -- guaranteed 3HKO
Also your ev spread is not optimal, your nature should always raise the highest stat. Here's how you can get 24 extra evs and still hit your benchmarks:
Moltres-Galar
Ability: Berserk
Tera Type: Dark
EVs: 248 HP / 56 Def / 172 SpA / 32 SpD
Calm Nature
Here's guide on eving if you want to learn more: https://docs.google.com/presentation/d/1Snxhe13qfZFqn_kO8eUG3BMwwfmVGRSNGuFpPqkjFDQ/edit?usp=sharing
heya its DOUG
To begin, I think it's worth looking at establishing a wider trend of what custap does to a mf then break down to more specific examples. It should be no surprise that wherever custap is present, random protect and endure follow as a means of countering the strategy. However, random protect is more prevalent in SV than other gens mainly because of how UNCOMPETETIVE custap can make mus, in builder and play, essentially boiling down MUs to does he have custap and predict my protect ggs. Brings me to my next point, ANYTHING can pull up with custap and win shit. It makes MUs hella cloudy, and with custap's splashability, it teeter on the edge of being healthy for the metagame. In building, many teams have to run random protect to consistently beat the custap users, and accept some mus might just be straight up 50/50s simply because your opp brought the berry.
For more specific examples, see dirge, sylv and manaphy. ALL very good mons in their own right, but custap takes their asses to the next fucking level. The opportunity cost for sacrificing an item and a move slot for endure is well worth it in this economy for OBVOIOUS reasons. ALSO, more underground shit like custap azu, zapdos, urshifu, donphan, magnezone and MORe become inshane simply with the extra turn, turning normally winning mus into 50/50s of protecting on the endure.
I look to seek immediate action with a BAN of custap, particularly one of the quick variety,
If you’re Nalei (all-time great) the answer to that question is yes. Ban both Custap and Scarf, save the metagame.What are we blaming next, Choice Scarf cause you didn't know this specific Pokemon can outspeed and KO? That's surely unhealthy.
Sorry Opchurtle100 but like true custap is unhealthy but not broken lol . How do you expect an item like custap to get quickbanned , custap can be like countered by a variety of ways like murman said it basically gets shutdown by any leech seed staller that runs protect (spoiler mostly all of them do) . And like how is custap uncompetitive it isnt by any means hax lol . Not anything can run custap and win there are like only a few optimal custap choices which can probably do the job it normally will do if not better without custap . The berry is overrated lol the main custap choices areheya its DOUG
To begin, I think it's worth looking at establishing a wider trend of what custap does to a mf then break down to more specific examples. It should be no surprise that wherever custap is present, random protect and endure follow as a means of countering the strategy. However, random protect is more prevalent in SV than other gens mainly because of how UNCOMPETETIVE custap can make mus, in builder and play, essentially boiling down MUs to does he have custap and predict my protect ggs. Brings me to my next point, ANYTHING can pull up with custap and win shit. It makes MUs hella cloudy, and with custap's splashability, it teeter on the edge of being healthy for the metagame. In building, many teams have to run random protect to consistently beat the custap users, and accept some mus might just be straight up 50/50s simply because your opp brought the berry.
For more specific examples, see dirge, sylv and manaphy. ALL very good mons in their own right, but custap takes their asses to the next fucking level. The opportunity cost for sacrificing an item and a move slot for endure is well worth it in this economy for OBVOIOUS reasons. ALSO, more underground shit like custap azu, zapdos, urshifu, donphan, magnezone and MORe become inshane simply with the extra turn, turning normally winning mus into 50/50s of protecting on the endure.
I look to seek immediate action with a BAN of custap, particularly one of the quick variety,
gn
Doesn't this mean that custap can also make teambuilding easier by adding more options? Also no examples here so I have no idea what mon is running LO Protect. Priority wise, I've seen Valiant run Vacuum Wave for things like scarf Darkrai and Meowscarada, so it definitely isn't wasting a moveslot, meanwhile you almost always have to run endure on custap sets.Custap Restricts teambuilding
Common anti-custap strategies such as running LO + Protect > Choice Item. This is unhealthy as it limits choice of items, and takes away a moveslot from things that need Protect to beat Custap sets of certain mons. Another option is running priority, which while less of a burden, still takes up a moveslot often better used otherwise.
Ah yes, the 60-40. I do understand what you mean, however this implies (along with the rest of your post) that it is always advantageous to use custap on every mon. Unfortunately, in the current round of Masters, custap has won ZERO games. Custap was used here but it didn't matter. So if this was true that the custap user is favored most of the time, shouldn't most things run custap more? Because it doesn't seem like that at all.Overall these 50/50s are skill-based however this argument is warranted as it's favored at least slightly to the custap user most of the time
Yeah anything can run it, like every mon running LO or a resist berry, but not all mons want to run custap, like cress, valiant, ninetales-a, etc.Anything Can Run It
While there are more prominent custap users such as sylveon and skeledirge, anything can choose to run it and many mons can run it decently for odds at a matchup they usually don't have.
Isn't the problem Endure here? Although I haven't read the smogone banning thingy rules so idk.1/3 YOLO Endure
Even if a player loses the 50/50, they can always try to bank on the 1/3 chance that Endure will trigger again. This is essentially impossible to play around for mons put in this situation.
Doesn't this encourage better building? Besides, you build a team around different mons, not custap, so I fail to see how building teams that aren't 3-0d by custap mons not building better.Tournament Implications:
In prep-heavy tournaments such as Champs, the issues of Custap are brought to the limelight. Every game won is very significant so it greatly rewards lures and 3-0 fishing. While you can easily keep common custap users in mind and reliably beat them, it's when random Pokemon elect to use it that it becomes an issue. Custap is undeniably the easiest and least creative way to flip a matchup on its head and is fairly unpredictable when used on Pokemon which don't usually run it. While a skilled player could possibly call out this random custap, it is not sustainable and will lead to more games lost than won. Ultimately, Custap is the easiest way to tech and has proven problematic in other generations, but the concern for the item is only somewhat warranted given it hasn't met the scrutiny of a real high-prep tournament.
While Custap provides new sets to run, I wouldn't say it makes teambuilding easier; at least good teambuilding, as it leaves your custap mon vulnerable to losing to the things it's intended to beat, whereas custap proofing does the opposite and makes you less vulnerable while being restricting.Doesn't this mean that custap can also make teambuilding easier by adding more options?
I'll use landorus incarnate as an example here. Obviously, it'd like to run specs for the extra power, but that sacrifices the skeledirge matchup which is significant so it runs life orb with protect. I did touch on priority moves not being as much of a burden. Endure taking up a slot isn't a good argument against it as it is necessary for the strategy to function properly and certainly isn't dead weight or better used elsewhere like protect.Also no examples here so I have no idea what mon is running LO Protect. Priority wise, I've seen Valiant run Vacuum Wave for things like scarf Darkrai and Meowscarada, so it definitely isn't wasting a moveslot, meanwhile you almost always have to run endure on custap sets.
The Custap user is always favoured as even if they get the endure turn wrong, they can bank on the 1/3 chance without any issues. My post outlines reasons it should be banned and reasons it shouldn't be, did you not read the second half. Anyway, see: "Matchups Given by Custap are Unreliable", "Custap Can Make Winning Matchups Unreliable", "Common Meta Trends are Good Into Custap". Custap will obviously not be run viably on everything, but that's in the same way that not everything can run a stall set, or not everything can run a specs set. This argument is irrelevant.Ah yes, the 60-40. I do understand what you mean, however this implies (along with the rest of your post) that it is always advantageous to use custap on every mon.
This is irrelevant and selective, it is round 6 of masters. People obviously aren't hard teching opponents.Unfortunately, in the current round of Masters, custap has won ZERO games. Custap was used here but it didn't matter. So if this was true that the custap user is favored most of the time, shouldn't most things run custap more? Because it doesn't seem like that at all.
Irrelevant, as mentioned before when you said the same thing earlier.Yeah anything can run it, like every mon running LO or a resist berry, but not all mons want to run custap, like cress, valiant, ninetales-a, etc.
The discussion is Custap and not Endure for a reason. Endure enables other pinch berry strategies to be used, ones that for the most part don't aim to flip a matchup, but enhance a mons tools and allow for strong use of these.Isn't the problem Endure here? Although I haven't read the smogone banning thingy rules so idk.
You cannot hard counter random custap is what you fail to realise. Especially in tournaments like this where players will be cteaming and matchup fishing fairly hard, which are known for decreasing how solid teams are overall. If you're idea of building better is running 3 mons with protect or priority, then you'd be correct, but it is impossible to prepare for custap on random mons. As someone who has no strong opinion on custap, these "l2p" arguments are by far the worst as they mention building/playing "better" which is just such a weak argument, given it's used as the basis of pro-Custap advocate's arguments.Doesn't this encourage better building? Besides, you build a team around different mons, not custap, so I fail to see how building teams that aren't 3-0d by custap mons not building better.
252+ SpA Quark Drive Iron Valiant Vacuum Wave vs. 0 HP / 4 SpD Darkrai: 192-228 (68.3 - 81.1%) -- guaranteed 2HKODoesn't this mean that custap can also make teambuilding easier by adding more options? Also no examples here so I have no idea what mon is running LO Protect. Priority wise, I've seen Valiant run Vacuum Wave for things like scarf Darkrai and Meowscarada, so it definitely isn't wasting a moveslot, meanwhile you almost always have to run endure on custap sets.
Valiant invalidates choice users not Custap Berry. You'd rather run LO so u don't lose to tect disable Valiant not cause Custap Berry. Banning Custap will not make people run choice as long as Iron Valiant is in the metagame, it has been the case ever since the start of SV.I'll use landorus incarnate as an example here. Obviously, it'd like to run specs for the extra power, but that sacrifices the skeledirge matchup which is significant so it runs life orb with protect
The custap proof mon is the mon that wins even if the opponent is custap - Wake, Mana, Ttar etc.. vs skeledirge... You don't really have to run protect or priority.the only real "custap proof" mon if u wanna call it that is val rn and sometimes oger (defining custap-proof as standard moveset containing tect/more mons could be but i dont feel like making the full distinction currently). meow is a non factor and has seen little to no usage so i wouldnt be using it to argue anything abt top mons beating custap