So this is my first ever sample team post!
I am here with 2 teams,
The first team's core led me to top 20 in the ladder(better than that but i only have the ss for the top 20), I have been using this core for an year now, and this is a pretty new edited team, dealing with it's respective counters.
The second team is a core from half an year ago, dunno if someone has done this core earlier but its completely my idea, with slight help.
Beware of the long explanations!
First team: Peace Quick!
Again this all is based on personal experience on ladder and a few smogon matches
The second team is
Is that a PMD reference???
Edit: Thanks to XSC, I have implemented some changes on Sylveon!, And Kartana Survives Superpower from Grassy Seed Rillaboom and 2HKO's it with Either Smart Strike or Sacred Sword(That is a roll tho).
I am here with 2 teams,
The first team's core led me to top 20 in the ladder(better than that but i only have the ss for the top 20), I have been using this core for an year now, and this is a pretty new edited team, dealing with it's respective counters.
The second team is a core from half an year ago, dunno if someone has done this core earlier but its completely my idea, with slight help.
Beware of the long explanations!
First team: Peace Quick!
https://pokepast.es/a063a2b282d99c35
I WANT MY WIN (Dracovish) @ Custap Berry
Ability: Strong Jaw
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Fishious Rend
- Endure
- Outrage
- Rock Tomb
Gracenyaa (Sylveon) (F) @ Custap Berry
Ability: Pixilate
EVs: 144 Def / 160 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Hyper Beam
- Fake Tears
- Hyper Voice / Mystical Fire
- Endure
Chairman (Kartana) @ Choice Band
Ability: Beast Boost
EVs: 76 Atk / 180 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
(You can always replace a move with giga impact, as XSC implied)
I WANT MY WIN (Dracovish) @ Custap Berry
Ability: Strong Jaw
EVs: 252 Atk / 36 SpD / 220 Spe
Adamant Nature
- Fishious Rend
- Endure
- Outrage
- Rock Tomb
Gracenyaa (Sylveon) (F) @ Custap Berry
Ability: Pixilate
EVs: 144 Def / 160 SpA / 204 Spe
Modest Nature
IVs: 0 Atk
- Hyper Beam
- Fake Tears
- Hyper Voice / Mystical Fire
- Endure
Chairman (Kartana) @ Choice Band
Ability: Beast Boost
EVs: 76 Atk / 180 Def / 252 Spe
Jolly Nature
- Leaf Blade
- Knock Off
- Sacred Sword
- Smart Strike
(You can always replace a move with giga impact, as XSC implied)
For instance, this seems like its just one of those cores of double custap, BUT, this core is actually really fun FDS core to use.
Alert! This description is entirely based on my experiences so if you can, please correct me if i am wrong somewhere
This team collectively loses 3-0 to:
Specs
Alert! This description is entirely based on my experiences so if you can, please correct me if i am wrong somewhere
Sylveon is the only special attacker in this team, and its actually a good mon in a FDS core, talking of what it does, it deals with most dragons, most choiced and frail mons, (Mold breaker) with it's custap+endure strats,
Fake tears helps it deal with bulkier mons (without specs) (without sludge wave) (without protect) (without quick attack), mons who use calm mind & (You need good predicts against taunt) , or amnesia/eerie impulse users , & (stall out amnesia for your comfort), walls like , it also deals with since it isnt choice locked and miscellaneous mons like (by the use of hyper voice)(you will have to predict whether it is band or not)
Hyper beam is your burst damage to end any opposing mon instantly.
Hyper Voice can be used to deal with Substitute users and simply as a good general stab while Mystical Fire can be used instead to deal with (Hyper beam KOes most sets) (which causes trouble) (sometimes)
I have given it some speed to outspeed a lot of mons who carry no speed/little speed like (mirror) , (some sets), (some sets) :etc.
144 Def is for survive band 's grassy glide(you still need to predict whether it is going to click wood hammer(where you endure) and whether it is going grassy glide):
Calc
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 144 Def Sylveon in Grassy Terrain: 279-328 (84.2 - 99%) -- guaranteed 2HKO after Grassy Terrain recovery
160+ SpA Pixilate Sylveon Hyper Beam vs. 0 HP / 0 SpD Rillaboom: 357-421 (104.6 - 123.4%) -- guaranteed OHKO
This sylveon instaloses to:
Unnerve with Poison Jab
(Seems less likely but still)
Sylveon can also carry the EVs from the HCTC sample called Ferrofairy and Lando, but it is really only made to suit that team(it wins against pjab unnerve Haxorus, but iron tail still kills it so thats uhh idk, its still a good spread though)
Fake tears helps it deal with bulkier mons (without specs) (without sludge wave) (without protect) (without quick attack), mons who use calm mind & (You need good predicts against taunt) , or amnesia/eerie impulse users , & (stall out amnesia for your comfort), walls like , it also deals with since it isnt choice locked and miscellaneous mons like (by the use of hyper voice)(you will have to predict whether it is band or not)
Hyper beam is your burst damage to end any opposing mon instantly.
Hyper Voice can be used to deal with Substitute users and simply as a good general stab while Mystical Fire can be used instead to deal with (Hyper beam KOes most sets) (which causes trouble) (sometimes)
I have given it some speed to outspeed a lot of mons who carry no speed/little speed like (mirror) , (some sets), (some sets) :etc.
144 Def is for survive band 's grassy glide(you still need to predict whether it is going to click wood hammer(where you endure) and whether it is going grassy glide):
Calc
252+ Atk Choice Band Rillaboom Grassy Glide vs. 0 HP / 144 Def Sylveon in Grassy Terrain: 279-328 (84.2 - 99%) -- guaranteed 2HKO after Grassy Terrain recovery
160+ SpA Pixilate Sylveon Hyper Beam vs. 0 HP / 0 SpD Rillaboom: 357-421 (104.6 - 123.4%) -- guaranteed OHKO
This sylveon instaloses to:
Unnerve with Poison Jab
(Seems less likely but still)
Sylveon can also carry the EVs from the HCTC sample called Ferrofairy and Lando, but it is really only made to suit that team(it wins against pjab unnerve Haxorus, but iron tail still kills it so thats uhh idk, its still a good spread though)
Dracovish is the Dragon of our team and the other one with big damage, it can also control speed with its access to rock tomb, its other move, outrage can be used to deal with other dragons, even though it only clicks it on , & (You can instead carry earthquake for them, since this team has a tendency to lose to specs volcanion but i will always suggest outrage)
I have made it have 220 Speed EVs to reach 241, thus outspeeding an entire speed tier, a lot of mons who carry no speed, some mirror sets, and outspeed 110 Base speed mons after a rock tomb!, (No freeze dry) etc.
36 SpD is for Modest Max SpA Volcanion's Sludge Wave, we get 3HKO'd so we can now win against it(Calc are mentioned below)
252+ Atk Dracovish Rock Tomb vs. 252 HP / 0 Def Volcanion: 96-114 (26.3 - 31.3%) -- guaranteed 4HKO
252+ Atk Dracovish Outrage vs. 252 HP / 0 Def Volcanion: 144-169 (39.5 - 46.4%) -- guaranteed 3HKO
252+ SpA Volcanion Sludge Wave vs. 0 HP / 34 SpD Dracovish: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO (Its 36 SpD EVs rn since I forgot about the 2 I accidentally put in HP)
This Dracovish deals well against:
Every Defensively Frail mon, or slow mons who lack in defense or cant take Fishious rend
(Click rock tomb after Fishious rend to not get disabled and encored) (Just use rock tomb before Fishious rend to not get a metal burst) (predict king's shield correctly) etc.
It can also deal against certain mons with endure and custap:
(Mold Breaker) (you need to use rock tomb for lowering its speed in a custap mirror situation) etc.
It deals with rock tomb into Fishious rend against mons who carry protect against custap:
(if its iron defense, hope you crit) (It can use protect too)
This dracovish Instaloses to:
Unnerve
(Storm Drain)
I have made it have 220 Speed EVs to reach 241, thus outspeeding an entire speed tier, a lot of mons who carry no speed, some mirror sets, and outspeed 110 Base speed mons after a rock tomb!, (No freeze dry) etc.
36 SpD is for Modest Max SpA Volcanion's Sludge Wave, we get 3HKO'd so we can now win against it(Calc are mentioned below)
252+ Atk Dracovish Rock Tomb vs. 252 HP / 0 Def Volcanion: 96-114 (26.3 - 31.3%) -- guaranteed 4HKO
252+ Atk Dracovish Outrage vs. 252 HP / 0 Def Volcanion: 144-169 (39.5 - 46.4%) -- guaranteed 3HKO
252+ SpA Volcanion Sludge Wave vs. 0 HP / 34 SpD Dracovish: 132-156 (41.1 - 48.5%) -- guaranteed 3HKO (Its 36 SpD EVs rn since I forgot about the 2 I accidentally put in HP)
This Dracovish deals well against:
Every Defensively Frail mon, or slow mons who lack in defense or cant take Fishious rend
(Click rock tomb after Fishious rend to not get disabled and encored) (Just use rock tomb before Fishious rend to not get a metal burst) (predict king's shield correctly) etc.
It can also deal against certain mons with endure and custap:
(Mold Breaker) (you need to use rock tomb for lowering its speed in a custap mirror situation) etc.
It deals with rock tomb into Fishious rend against mons who carry protect against custap:
(if its iron defense, hope you crit) (It can use protect too)
This dracovish Instaloses to:
Unnerve
(Storm Drain)
Kartana is the steel type for completing the core
It wins against all those mons which both the other 2 lose against, mainly fairies (Choice band), , , (since iron defense is ignored by sacred sword, and it survives body press) and unnerve (calcs are below)
252+ Atk Haxorus Close Combat vs. 0 HP / 180 Def Kartana: 216-256 (83.3 - 98.8%) -- guaranteed 2HKO
76 Atk Choice Band Kartana Knock Off (97.5 BP) vs. 0 HP / 0 Def Haxorus: 201-237 (68.6 - 80.8%) -- guaranteed 2HKO
(Reminder it loses defense in superpower or cc and even with lowest rolls kartana can KO with the second koff)
It wins against all those mons which both the other 2 lose against, mainly fairies (Choice band), , , (since iron defense is ignored by sacred sword, and it survives body press) and unnerve (calcs are below)
252+ Atk Haxorus Close Combat vs. 0 HP / 180 Def Kartana: 216-256 (83.3 - 98.8%) -- guaranteed 2HKO
76 Atk Choice Band Kartana Knock Off (97.5 BP) vs. 0 HP / 0 Def Haxorus: 201-237 (68.6 - 80.8%) -- guaranteed 2HKO
(Reminder it loses defense in superpower or cc and even with lowest rolls kartana can KO with the second koff)
Specs
Again this all is based on personal experience on ladder and a few smogon matches
The second team is
Is that a PMD reference???
https://pokepast.es/87318d2a87a15616
Dark Matter (Urshifu) @ Chople Berry
Ability: Unseen Fist
EVs: 228 HP / 28 Atk / 248 Def / 4 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Bulk Up
Bittercold (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor / Ice Beam
- Freeze-Dry
- Focus Blast
- Earth Power
Quicksand Cave (Salazzle) (F) @ Passho Berry
Ability: Corrosion
EVs: 92 HP / 216 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Disable
- Protect
- Sludge Bomb
Dark Matter (Urshifu) @ Chople Berry
Ability: Unseen Fist
EVs: 228 HP / 28 Atk / 248 Def / 4 Spe
Adamant Nature
- Wicked Blow
- Close Combat
- Sucker Punch
- Bulk Up
Bittercold (Kyurem) @ Choice Scarf
Ability: Pressure
EVs: 252 SpA / 4 SpD / 252 Spe
Modest Nature
IVs: 0 Atk
- Draco Meteor / Ice Beam
- Freeze-Dry
- Focus Blast
- Earth Power
Quicksand Cave (Salazzle) (F) @ Passho Berry
Ability: Corrosion
EVs: 92 HP / 216 Def / 200 Spe
Timid Nature
IVs: 0 Atk
- Encore
- Disable
- Protect
- Sludge Bomb
This is a straightforward team, a simple(dont believe me) team which depends on immediate power and luring
Urshifu-Single Strike is a good mon against physical mons, it wins against every pokemon who uses iron defense and such moves (without dazzling gleam) , it is the team's best answer to scarf and , it does really well against opposing mirrors too, especially if they arent this specific set(that is what the 4 speed EVs are for)
Biggest weaknesses are:
Most Fairy Types (Helped by Salazzle)
Most Flying Types (Helped by Kyurem)
Biggest weaknesses are:
Most Fairy Types (Helped by Salazzle)
Most Flying Types (Helped by Kyurem)
Kyurem is here for dealing with flying types and fast special attackers etc. etc.
Ice beam is used as a main move, dealing with every dragon etc. Flying, Grass, Ground type (both forms) etc.
Draco meteor's only niche is against opposing kyurem and the other moves just cover for it anyway so i would suggest ice beam since it's the best neutral move against etc.
Freeze-Dry is for water types which give Salazzle big issues (non custap) (without Outrage) etc.while being the primary move if you are not carrying ice beam.
Earth Power is for coverage against fire types and more like (non air balloon) and as a safer option on and other steels(would still use focus blast for its high base power)
Focus Blast is for a better matchup against mirrors, steels and mons like
This Kyurem loses to:
Every Sturdy/Custap user who can cast a KO(, , (custap) (Dealt by Urshifu-SS)
Most fairy types((with custap), , ) (Dealt by Salazzle)
Special walls like Blissey etc.(Dealt by both teammates)
Ice beam is used as a main move, dealing with every dragon etc. Flying, Grass, Ground type (both forms) etc.
Draco meteor's only niche is against opposing kyurem and the other moves just cover for it anyway so i would suggest ice beam since it's the best neutral move against etc.
Freeze-Dry is for water types which give Salazzle big issues (non custap) (without Outrage) etc.while being the primary move if you are not carrying ice beam.
Earth Power is for coverage against fire types and more like (non air balloon) and as a safer option on and other steels(would still use focus blast for its high base power)
Focus Blast is for a better matchup against mirrors, steels and mons like
This Kyurem loses to:
Every Sturdy/Custap user who can cast a KO(, , (custap) (Dealt by Urshifu-SS)
Most fairy types((with custap), , ) (Dealt by Salazzle)
Special walls like Blissey etc.(Dealt by both teammates)
The next part is infact, the one lure to this core's weaknesses( and )
It carries 200+ Spe to outspeed 110 base speed mons and mons like , fellow users of Encore and Disable
Protect-Disable-Encore or Protect-Encore-Disable is a good way to stop a banded mon on it's track
Here we have the example/calc of Azumarill!
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 92 HP / 216 Def Passho Berry Salazzle: 135-159 (45 - 53%) -- 25% chance to 2HKO
252+ Atk Choice Band Huge Power Azumarill Struggle vs. 92 HP / 216 Def Salazzle: 112-132 (37.3 - 44%) -- guaranteed 3HKO
0 SpA Salazzle Sludge Bomb vs. 252 HP / 4 SpD Azumarill: 254-302 (62.8 - 74.7%) -- guaranteed 2HKO
You can also carry Flamethrower but considering this team, we would just carry sludge bomb!
This Salazzle loses to:
Scarf (Dealt by Urshifu)
Other Waters, Ground etc. Which are dealt by the help of kyurem
This team only loses to Scarf however, there may actually be more
It carries 200+ Spe to outspeed 110 base speed mons and mons like , fellow users of Encore and Disable
Protect-Disable-Encore or Protect-Encore-Disable is a good way to stop a banded mon on it's track
Here we have the example/calc of Azumarill!
252+ Atk Choice Band Huge Power Azumarill Aqua Jet vs. 92 HP / 216 Def Passho Berry Salazzle: 135-159 (45 - 53%) -- 25% chance to 2HKO
252+ Atk Choice Band Huge Power Azumarill Struggle vs. 92 HP / 216 Def Salazzle: 112-132 (37.3 - 44%) -- guaranteed 3HKO
0 SpA Salazzle Sludge Bomb vs. 252 HP / 4 SpD Azumarill: 254-302 (62.8 - 74.7%) -- guaranteed 2HKO
You can also carry Flamethrower but considering this team, we would just carry sludge bomb!
This Salazzle loses to:
Scarf (Dealt by Urshifu)
Other Waters, Ground etc. Which are dealt by the help of kyurem
This team only loses to Scarf however, there may actually be more
Edit: Thanks to XSC, I have implemented some changes on Sylveon!, And Kartana Survives Superpower from Grassy Seed Rillaboom and 2HKO's it with Either Smart Strike or Sacred Sword(That is a roll tho).
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