Bait Balance, by Osra
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Reflect
- Moonblast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Outrage
Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Def / 188 SpA / 160 Spe
Modest Nature
- Bug Buzz
- Ice Beam
- Focus Blast
- Lunge
Ability: Psychic Surge
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Reflect
- Moonblast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Outrage
Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Def / 188 SpA / 160 Spe
Modest Nature
- Bug Buzz
- Ice Beam
- Focus Blast
- Lunge
Tapu Lele and Charizard act as the main core of the team, covering a majority of the metagame between just the two of them, while Pheromosa handles a good number of Pokemon that would otherwise counter the main core. Only downside is that you end up having to make a lot of guesses at team preview.
Charizard-X's spread is tailored to outspeed even max speed Dragonite, so that way it can cut Dragonite's Atk with Wisp before Mega evolving and finish it off with Mega Outrage on the next turn. The spread also withstands a Greninja Specs Hydro Cannon, in addition to Lopunny-Mega's combination of Fake Out and Giga Impact. The moveset is pretty straightforward with Flare Blitz and Outrage acting as its main STABs, as well as Wisp being a useful utility for physical attackers. Flame Charge, however, is a bit more of a niche move, being mostly for the sake of breaking Jumpluff's Substitute and outspeeding on the next turn to avoid autolosing to it, though it also helps for SubFlail Lopunny and Pinsir, and a few other matchups. You can realistically replace Flame Charge with other options like Dragon/Sword Dance, Belly Drum, Counter, etc, and still be fine, I just find that Flame Charge has the broadest niche of all its potential filler moves.
Pheromosa is the main Pokemon that saves the core from being broken down as easily, particularly against Slowbro, Landorus-Therian, Porygon-Z, Greninja, Tyranitar-Mega, Aggron-Mega, and Garchomp. The Spa is to make sure it 2HKOs Slowbro with Bug Buzz no matter what (with Modest over Rash, because a Scald could OHKO you otherwise), the Speed is to just barely outspeed Greninja, and the Defense is to withstand a hit from Aggron (among other Pokemon) after Lunge, so that it can follow up with the Z-Focus Blast to KO.
- Tapu Lele covers: Charizard-X/Y, Dragonite, Gyarados, Porygon-Z, Zygarde, Greninja, Altaria, Donphan, Kommo-o, Primarina, Tapu Fini, Venusaur, and more
- Charizard-X covers: Charizard-Y, Dragonite, Magearna, Metagross, Greninja, Jumpluff, Lopunny, Magnezone, Meloetta, Mew, Aegislash, Gardevoir, Genesect, Kommo-o, Naganadel, and more
- Pheromosa covers: Porygon-Z, Slowbro, Zygarde, Greninja, Jumpluff, Landorus, Donphan, Naganadel, Tyranitar, and more.
Charizard-X's spread is tailored to outspeed even max speed Dragonite, so that way it can cut Dragonite's Atk with Wisp before Mega evolving and finish it off with Mega Outrage on the next turn. The spread also withstands a Greninja Specs Hydro Cannon, in addition to Lopunny-Mega's combination of Fake Out and Giga Impact. The moveset is pretty straightforward with Flare Blitz and Outrage acting as its main STABs, as well as Wisp being a useful utility for physical attackers. Flame Charge, however, is a bit more of a niche move, being mostly for the sake of breaking Jumpluff's Substitute and outspeeding on the next turn to avoid autolosing to it, though it also helps for SubFlail Lopunny and Pinsir, and a few other matchups. You can realistically replace Flame Charge with other options like Dragon/Sword Dance, Belly Drum, Counter, etc, and still be fine, I just find that Flame Charge has the broadest niche of all its potential filler moves.
Pheromosa is the main Pokemon that saves the core from being broken down as easily, particularly against Slowbro, Landorus-Therian, Porygon-Z, Greninja, Tyranitar-Mega, Aggron-Mega, and Garchomp. The Spa is to make sure it 2HKOs Slowbro with Bug Buzz no matter what (with Modest over Rash, because a Scald could OHKO you otherwise), the Speed is to just barely outspeed Greninja, and the Defense is to withstand a hit from Aggron (among other Pokemon) after Lunge, so that it can follow up with the Z-Focus Blast to KO.
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 12 Def / 32 SpD / 216 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage
- Taunt / Earthquake
Magearna @ Fairium Z
Ability: Soul Heart
EVs: 248 HP / 20 SpA / 24 SpD / 216 Spe
Bold Nature
- Fleur Cannon
- Calm Mind
- Iron Defense
- Pain Split
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 232 HP / 220 SpD / 56 Spe
Jolly Nature
- Flame Charge
- Flare Blitz
- Outrage
- Will-O-Wisp
Ability: Intimidate
EVs: 248 HP / 12 Def / 32 SpD / 216 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage
- Taunt / Earthquake
Magearna @ Fairium Z
Ability: Soul Heart
EVs: 248 HP / 20 SpA / 24 SpD / 216 Spe
Bold Nature
- Fleur Cannon
- Calm Mind
- Iron Defense
- Pain Split
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 232 HP / 220 SpD / 56 Spe
Jolly Nature
- Flame Charge
- Flare Blitz
- Outrage
- Will-O-Wisp
At first look this looks like I slapped together using the 3 best 1v1 pokemon into a team. This is false. The gyarados + magearna core is known for being ridiculously strong. It beats almost everything together, but what the core is weak to are speed traps (pluff, viv, smeargle), and Charizard-Y. And all of these pokemon are beat by Flame Charge Zard-X. A ridiculously strong team, and with very easy-to-use pokemon this is definitely worth using.
Note: Without taunt on gyarados you might lose to stallmons.
Overall a strong team, very well rounded, couldnt find any 3-0s. Ridiculously and surprisngly strong. Arguably the 3 best mons in a well rounded team.
Note: Without taunt on gyarados you might lose to stallmons.
Overall a strong team, very well rounded, couldnt find any 3-0s. Ridiculously and surprisngly strong. Arguably the 3 best mons in a well rounded team.
Type: Null @ Eviolite
Ability: Battle Armor
EVs: 252 HP / 96 Def / 140 SpD / 20 Spe
Impish Nature
- Return
- Confide
- Iron Defense
- Rest
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 184 HP / 100 Atk / 56 SpD / 168 Spe
Adamant Nature
- Rock Tomb
- Crunch
- Taunt
- Earthquake
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 20 Atk / 112 Def / 124 SpD
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Metal Burst
Ability: Battle Armor
EVs: 252 HP / 96 Def / 140 SpD / 20 Spe
Impish Nature
- Return
- Confide
- Iron Defense
- Rest
Tyranitar-Mega @ Tyranitarite
Ability: Sand Stream
EVs: 184 HP / 100 Atk / 56 SpD / 168 Spe
Adamant Nature
- Rock Tomb
- Crunch
- Taunt
- Earthquake
Mawile-Mega @ Mawilite
Ability: Intimidate
EVs: 252 HP / 20 Atk / 112 Def / 124 SpD
Adamant Nature
- Fire Fang
- Play Rough
- Sucker Punch
- Metal Burst
I currently use this team only when I am placed above the 1700 elo bar but not below it, it is very important for me to know that because this team is very effective when you are not badly classified in the ladder and very difficult to 3-0, it took me a lot of concentration and days to think about a good synergy between it and also allowed me to remain in the 1800 bar for a while with account malbarr974. Type: Null is almost never used, I am one of the only players who probably uses it, but what some people don't know is that it has a huge potential to handle the majority of the most used unless Gyarados-M doesn't walk around with Mold-breaker because Type-null's special ability is "battle armor" blocking critical hits. M-Tyranitar is mainly here to handle taunt or something like that that might disrupt Mawile and Type: Null.
Gyarados (Gyarados-Mega) @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 44 Atk / 28 Def / 44 SpD / 144 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Taunt
Genesect @ Choice Specs
Ability: Download
EVs: 240 HP / 236 Def / 32 SpA
Bold Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Flamethrower
- Thunderbolt
Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Plasma Fists
- Close Combat
- Outrage
- Iron Tail
Ability: Intimidate
EVs: 248 HP / 44 Atk / 28 Def / 44 SpD / 144 Spe
Adamant Nature
- Dragon Dance
- Waterfall
- Outrage
- Taunt
Genesect @ Choice Specs
Ability: Download
EVs: 240 HP / 236 Def / 32 SpA
Bold Nature
IVs: 0 Atk
- Bug Buzz
- Ice Beam
- Flamethrower
- Thunderbolt
Zeraora @ Choice Band
Ability: Volt Absorb
EVs: 32 HP / 252 Atk / 224 Spe
Adamant Nature
- Plasma Fists
- Close Combat
- Outrage
- Iron Tail
Gyarados and Zeraora is a very powerful core on its own, as well as Bulky Genesect and Banded Zeraora. The three combined make a very powerful team. However, this team does lose to most Mega Venusaur and Specially Defensive Mega Mawile. Matchups that are not that obvious are
Alternatives: Gyarados can swap out Waterfall for a move like Earthquake or Crunch. Genesect can swap out Thunderbolt for a move like Flash Cannon. Zeraora can swap out Close Combat for a move like Fire Punch
- Zeraora is needed to beat Mega Gardevoir and Tapu Lele
- Genesect is needed to reliably beat Earthquake Mega Gyarados
- Genesect can tank Groundium Golem, Donphan, and Garchomp (assuming Donphan and Golem do not have Bulldoze)
- Use Flamethrower against Donphan to avoid losing to Endeavor then Ice Shard
- Banded Zeraora will need to predict whether a Charizard is X or Y, or if they will not Mega Evolve
- Zeraora is needed for Kommo-o, if it is SpD and lives it shouldn't kill and if it is Offensive it should die
Alternatives: Gyarados can swap out Waterfall for a move like Earthquake or Crunch. Genesect can swap out Thunderbolt for a move like Flash Cannon. Zeraora can swap out Close Combat for a move like Fire Punch
Altaria-Mega @ Altarianite
Ability: Cloud Nine
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Cotton Guard
- Roost
- Confide
Aegislash @ Steelium Z
Ability: Stance Change
EVs: 248 HP / 12 Atk / 24 Def / 196 SpA / 28 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Metal Sound
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 184 Atk / 132 Def / 192 Spe
Jolly Nature
- Plasma Fists
- Bulk Up
- Charge
- Fake Out
Ability: Cloud Nine
EVs: 248 HP / 252 Def / 8 Spe
Bold Nature
IVs: 0 Atk
- Hyper Voice
- Cotton Guard
- Roost
- Confide
Aegislash @ Steelium Z
Ability: Stance Change
EVs: 248 HP / 12 Atk / 24 Def / 196 SpA / 28 SpD
Quiet Nature
IVs: 0 Spe
- Shadow Ball
- Flash Cannon
- Shadow Sneak
- Metal Sound
Zeraora @ Electrium Z
Ability: Volt Absorb
EVs: 184 Atk / 132 Def / 192 Spe
Jolly Nature
- Plasma Fists
- Bulk Up
- Charge
- Fake Out
This is a easy to use team with some counters. the core is aegislash and m-altaria, these 2 mons cover a lot of meta. Then there is zereora to fix some Mons that are relatively fast and use sleep etc.
192+ speed on zereora is to outspeed Mons like loppuny.
Aegislash his ability makes it possible to tank some powerfull fire and ground moves.
Altaria is sort of a finishing touch to a lot of physical attackers, with it being able to get +3 defense t1 making it for Mons like gyarados, donphan, garchomp impossible to kill.
192+ speed on zereora is to outspeed Mons like loppuny.
Aegislash his ability makes it possible to tank some powerfull fire and ground moves.
Altaria is sort of a finishing touch to a lot of physical attackers, with it being able to get +3 defense t1 making it for Mons like gyarados, donphan, garchomp impossible to kill.
Gyarados-Mega @ Gyaradosite
Ability: Intimidate
EVs: 248 HP / 44 Atk / 40 Def / 32 SpD / 144 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage
- Earthquake
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 212 HP / 12 Atk / 176 SpD / 108 Spe
Jolly Nature
- Belly Drum
- Outrage
- Flare Blitz
- Flame Charge
Magnezone @ Electrium Z
Ability: Sturdy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Electroweb
- Zap Cannon
- Metal Sound
- Flash Cannon
Ability: Intimidate
EVs: 248 HP / 44 Atk / 40 Def / 32 SpD / 144 Spe
Adamant Nature
- Waterfall
- Dragon Dance
- Outrage
- Earthquake
Charizard-Mega-X @ Charizardite X
Ability: Tough Claws
EVs: 212 HP / 12 Atk / 176 SpD / 108 Spe
Jolly Nature
- Belly Drum
- Outrage
- Flare Blitz
- Flame Charge
Magnezone @ Electrium Z
Ability: Sturdy
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
- Electroweb
- Zap Cannon
- Metal Sound
- Flash Cannon
The first is a simple team, but with no real counters using some of the best pokemon in the tier.
Gyara bulks most attacks, then dds up to KO back. 144 Spe evs allow it to outspeed Jumpluff and Metagross at +1.
Charizard tanks a Specs Greninja Hydro Cannon, and boosts up with Flame Charge to KO with Outrage. Belly Drum lets Zard beat stall mons like Type:Null and Slowbro.
Magnezone is also useful as a stallbreaker using Metal Sound and deals with the bulky waters the other two struggle with like Tapu Fini.
Gyara bulks most attacks, then dds up to KO back. 144 Spe evs allow it to outspeed Jumpluff and Metagross at +1.
Charizard tanks a Specs Greninja Hydro Cannon, and boosts up with Flame Charge to KO with Outrage. Belly Drum lets Zard beat stall mons like Type:Null and Slowbro.
Magnezone is also useful as a stallbreaker using Metal Sound and deals with the bulky waters the other two struggle with like Tapu Fini.
Dragonite @ Flyinium Z
Ability: Multiscale
EVs: 192 HP / 136 Atk / 28 Def / 152 Spe
Adamant Nature
- Fly
- Dragon Dance
- Extreme Speed
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 152 Def / 148 SpA / 208 Spe
Timid Nature
- Blast Burn
- Hidden Power Electric
- Solar Beam
- Flame Charge
Tapu Fini @ Tapunium Z
Ability: Misty Surge
EVs: 228 HP / 96 Def / 68 SpA / 116 Spe
Bold Nature
- Nature's Madness
- Taunt
- Brine
- Moonblast
Ability: Multiscale
EVs: 192 HP / 136 Atk / 28 Def / 152 Spe
Adamant Nature
- Fly
- Dragon Dance
- Extreme Speed
- Earthquake
Charizard-Mega-Y @ Charizardite Y
Ability: Drought
EVs: 152 Def / 148 SpA / 208 Spe
Timid Nature
- Blast Burn
- Hidden Power Electric
- Solar Beam
- Flame Charge
Tapu Fini @ Tapunium Z
Ability: Misty Surge
EVs: 228 HP / 96 Def / 68 SpA / 116 Spe
Bold Nature
- Nature's Madness
- Taunt
- Brine
- Moonblast
The third is just another solid team, good matchups all around.
Flyinium Dragonite's speed let it hit 351 at +1, outspeeding Jumpluff. Espeed and EQ round out the set, letting it beat threats like Magnezone and Heatran
CharY's EVs let it beat every MGyara set with HPElectric -> Solar beam/Blast Burn while tanking every +1 attack and always outspeeding. CharY also deals with key threats like Slowbro.
Tapu Fini catches a lot of stall mons that beat the other two with Taunt and Z Nature's Madness. It's EVs let it bulk something, I don't remember what since I stole this set from Mace lmao
Flyinium Dragonite's speed let it hit 351 at +1, outspeeding Jumpluff. Espeed and EQ round out the set, letting it beat threats like Magnezone and Heatran
CharY's EVs let it beat every MGyara set with HPElectric -> Solar beam/Blast Burn while tanking every +1 attack and always outspeeding. CharY also deals with key threats like Slowbro.
Tapu Fini catches a lot of stall mons that beat the other two with Taunt and Z Nature's Madness. It's EVs let it bulk something, I don't remember what since I stole this set from Mace lmao
- Sample team submissions without descriptions will be deleted on the spot. This is not meant to be a team dump, we're looking for strictly the best, most well-rounded teams that can be used to at least moderate success by just about anyone. If you aren't willing to tell us what the team does, then we won't even consider it for a sample team. This includes explaining EV spreads, move selection, what can be swapped around, metagame coverage, etc. Some of the teams below may not have descriptions; this is mostly due to the fact that they were submitted long before the enforcement of having descriptions, and were reviewed by the VR Council to be good enough, despite the lack of explanation.
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- You may make as many sample team submissions as you like, since waiting for the VR Council to vote on teams individually may end up taking a long time, as we've seen with the lull in changes to the sample teams. That said, you must still adhere to rule 1 and provide detailed descriptions for each team you submit.
Osra Bait Balance
Tapu Lele @ Psychium Z
Ability: Psychic Surge
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Reflect
- Moonblast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Outrage
Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Def / 188 SpA / 160 Spe
Modest Nature
- Bug Buzz
- Ice Beam
- Focus Blast
- Lunge
Ability: Psychic Surge
EVs: 252 HP / 60 Def / 196 SpD
Calm Nature
IVs: 0 Atk
- Psychic
- Calm Mind
- Reflect
- Moonblast
Charizard @ Charizardite X
Ability: Blaze
EVs: 252 HP / 160 SpD / 96 Spe
Jolly Nature
- Will-O-Wisp
- Flame Charge
- Flare Blitz
- Outrage
Pheromosa @ Fightinium Z
Ability: Beast Boost
EVs: 160 Def / 188 SpA / 160 Spe
Modest Nature
- Bug Buzz
- Ice Beam
- Focus Blast
- Lunge
Tapu Lele and Charizard act as the main core of the team, covering a majority of the metagame between just the two of them, while Pheromosa handles a good number of Pokemon that would otherwise counter the main core. Only downside is that you end up having to make a lot of guesses at team preview.
Charizard-X's spread is tailored to outspeed even max speed Dragonite, so that way it can cut Dragonite's Atk with Wisp before Mega evolving and finish it off with Mega Outrage on the next turn. The spread also withstands a Greninja Specs Hydro Cannon, in addition to Lopunny-Mega's combination of Fake Out and Giga Impact. The moveset is pretty straightforward with Flare Blitz and Outrage acting as its main STABs, as well as Wisp being a useful utility for physical attackers. Flame Charge, however, is a bit more of a niche move, being mostly for the sake of breaking Jumpluff's Substitute and outspeeding on the next turn to avoid autolosing to it, though it also helps for SubFlail Lopunny and Pinsir, and a few other matchups. You can realistically replace Flame Charge with other options like Dragon/Sword Dance, Belly Drum, Counter, etc, and still be fine, I just find that Flame Charge has the broadest niche of all its potential filler moves.
Pheromosa is the main Pokemon that saves the core from being broken down as easily, particularly against Slowbro, Landorus-Therian, Porygon-Z, Greninja, Tyranitar-Mega, Aggron-Mega, and Garchomp. The Spa is to make sure it 2HKOs Slowbro with Bug Buzz no matter what (with Modest over Rash, because a Scald could OHKO you otherwise), the Speed is to just barely outspeed Greninja, and the Defense is to withstand a hit from Aggron (among other Pokemon) after Lunge, so that it can follow up with the Z-Focus Blast to KO.
- Tapu Lele covers: Charizard-X/Y, Dragonite, Gyarados, Porygon-Z, Zygarde, Greninja, Altaria, Donphan, Kommo-o, Primarina, Tapu Fini, Venusaur, and more
- Charizard-X covers: Charizard-Y, Dragonite, Magearna, Metagross, Greninja, Jumpluff, Lopunny, Magnezone, Meloetta, Mew, Aegislash, Gardevoir, Genesect, Kommo-o, Naganadel, and more
- Pheromosa covers: Porygon-Z, Slowbro, Zygarde, Greninja, Jumpluff, Landorus, Donphan, Naganadel, Tyranitar, and more.
Charizard-X's spread is tailored to outspeed even max speed Dragonite, so that way it can cut Dragonite's Atk with Wisp before Mega evolving and finish it off with Mega Outrage on the next turn. The spread also withstands a Greninja Specs Hydro Cannon, in addition to Lopunny-Mega's combination of Fake Out and Giga Impact. The moveset is pretty straightforward with Flare Blitz and Outrage acting as its main STABs, as well as Wisp being a useful utility for physical attackers. Flame Charge, however, is a bit more of a niche move, being mostly for the sake of breaking Jumpluff's Substitute and outspeeding on the next turn to avoid autolosing to it, though it also helps for SubFlail Lopunny and Pinsir, and a few other matchups. You can realistically replace Flame Charge with other options like Dragon/Sword Dance, Belly Drum, Counter, etc, and still be fine, I just find that Flame Charge has the broadest niche of all its potential filler moves.
Pheromosa is the main Pokemon that saves the core from being broken down as easily, particularly against Slowbro, Landorus-Therian, Porygon-Z, Greninja, Tyranitar-Mega, Aggron-Mega, and Garchomp. The Spa is to make sure it 2HKOs Slowbro with Bug Buzz no matter what (with Modest over Rash, because a Scald could OHKO you otherwise), the Speed is to just barely outspeed Greninja, and the Defense is to withstand a hit from Aggron (among other Pokemon) after Lunge, so that it can follow up with the Z-Focus Blast to KO.
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