corrupt auth xd
Those stats are 2 months old, from August. TIBot is always oudated, never trust it beyond for anything half-serious, always get it from the source (link below)Better usage stats
[15:35:09] +phiwings99: .usage1630 dragonite items 1v1
Flyinium Z 40.598%
Choice Scarf 20.202%
Dragonium Z 19.366%
Choice Band 11.607%
Weakness Policy 2.949%
Groundium Z 1.497%
Scarf really makes the difference for me, it pushes DNite from strong to overwhelming.
Idk where yall are getting your stats from, but right here shows the most updated stats for 1630 (September 2019) https://www.smogon.com/stats/2019-09/moveset/gen71v1-1630.txt
| Flyinium Z 26.416% |
| Choice Band 26.100% |
| Dragonium Z 18.336% |
| Choice Scarf 14.849% |
| Weakness Policy 5.206% |
| Groundium Z 2.964% |
| Firium Z 1.667% |
| Other 4.461%
These are the usage stats, and I imagine they will soon change anyway in lieu of the Dnite suspect test for the October Usage stats.
Anyway, all I have to say is that mega lopunny beats scarf dnite pretty consistently. Most run adamant, and if you run jolly you’ll need superpower or fly, which can be run but can also be swapped out for more useful techs.
Dragonite doesn’t provide enough power in its base to make it so unpredictable in team preview, where someone can’t just look at a team and go like “he has to be scarf or else he’s bodied by this common threat” or something to that effect. This differentiates it from kyub imo, who by itself could do so many things just through eving alone which, compounded with items, forced teams to run specific hardcounters instead of teams that could win if they predicted correctly.
Tldr dnite is a less useful version of kyub in a more developed metagame. Doesn’t need the mighty ban.