1. Physically Defensive Thunder Punch Mega Metagross This is an argument AGAINST
Dragonite Gyarados because this set exists solely for the purpose of
Dragonite Gyarados
I'mma pull PrimaFini clause (yes I know it doesn't beat sub Prima)
7. Physically Defensive Flyinium Lando T This is an argument AGAINST
Dragonite Gyarados because this set exists solely for the purpose of
Dragonite Gyarados
Keep in mind this is a STAB Z Move it's not like the set is purely c team, unlike Icium Victini
14. Mega Mawile little known fact that Gyarados can 2HKO Mawile with -1 Earthquake (though it is roll reliant), not to mention the 81% chance of hitting both Play Rough.
Yeah I know, but you can't let Magneton through but not Mawile
15. Grassium Serperior
bop and
bop. simply just not reliable with the basic leftovers set people love so much
You're actually right on this one, fast Gyarados with Dragon Dance, Taunt, and Crunch can win assuming you predict everything correctly
16. Togekiss You mean this Togekiss? Charm 7.370%
¯\_(ツ)_/¯ I know scarf isn't reliable, but for comedic purposes clears throat I mean this Togekiss: Air Slash 99.803%
17. Mega Venusaur /dt taunt
tbh I don't feel like doing this one so uhh slap Giga Drain on it or something
18. Grassium Ferrothorn ok
19. Specs Hoopa U solid check, but you're constantly 50/50ing between whether to use tbolt or grass knot, and heavens forbid if you're slower, 'cause now you're giving gyarados a 41.2% chance at crit/flinching you with 2 waterfalls
0 SpA Choice Specs Hoopa-Unbound Grass Knot (120 BP) vs. 248 HP / 44 SpD Gyarados: 197-232 (50.1 - 59%) -- guaranteed 2HKO you are right about the flinching thing, but if Jumpluff counts against Dragonite this counts
22. Moonblast Whimsicott
Ok
23. Tail Glow + Icy Wind + Energy Ball Manaphy This is an argument AGAINST
Dragonite Gyarados because this set exists solely for the purpose of
Dragonite Gyarados
I'mma pull PrimaFini clause
24. Thunder Punch Rock Tomb Medicham Thunder Punch 18.960% higher than I thought it was, but counts Rock Tomb is a consistent 3HKO with Fake Out + Tomb + HJK, regardless of whether or not they mega at any point, while Thunder Punch relies on 50/50s or raw surprise factor.
You mean this Togekiss?
27. Vivillon Roll reliant. Gyarados can easily wake up, Taunt you, break the sub, and then KO you, while you have to rely on at least 2 or 3 sleep rolls in order to set up what you need. Flyinium does allow you to 2HKO at +1, thus saving you a turn.
If Jumpluff counts against Dragonite this counts
29. Z-Tickle + Low Sweep Ambipom This is an argument AGAINST
Dragonite Gyarados because this set exists solely for the purpose of
Dragonite Gyarados
tbh idk if Audino wins (not as long as Taunt exists)
Keep in mind this is a STAB Z Move it's not like the set is purely c team
30. Durant
30. Mega Gallade I was told it wins I missed wisp 2/3 times while testing this, but it's true. WoW followed by Tomb spam typically does the trick.
Ok
34. Salamence same kind of deal as serperior, where a well timed Taunt can end you.
Whoever told me it wins lied (thought it was like some z d dance tech?)
35. Thunder Punch/Head Smash? Z-Bulk Up? Scrafty I honestly don't know with this one. Maybe Foul Play into HJK KOs? This is assuming you're referring to the Darkinium set that is by far the most prevalent, currently.
Tbh this one doesn't even matter because nobody uses this except me
36. Smeargle Roll reliant. This one is at least in Smeargle's favor with only needing a 2 turn, but still-
If Jumpluff counts against Dragonite this counts