1v1 - The Old Repository

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rumia

i want soda beverage
is a Pre-Contributor
Thanks Osra, I really needed this after the ladder was absolutely shook from the banning of Mimi, it's good to see which mons benefitted and suffered in one place.
 

The Official Glyx

Banned deucer.
why completely remove D Tier?
In part, because most other tiers/metas don't have it, either (Some don't even have C+/-!). Also, the way that our D Ranks are handled aren't really conducive to a mon legitimately being viable in the metagame, yet not viable enough for C-. The only reason I could see for keeping it is if we want a rank specifically dedicated to "memes that aren't completely horrible" ie Stunfisk, and/or if we intend on filling it with mons that legitimately deserve to be lower than C-, but good enough to be mentioned on the VR at all. That said, if we do plan on keeping D Rank, I could only really see it being occupied by Stunfisk and maybe the mons I intended to remove from the VR completely, as I strongly believe that all the other D ranks are worth higher placement.
 
Walrein: Unranked -> D
Walrein has decent bulk, oblivious, yawn, and belly drum. This gives it a specific niche that allows it to be somewhat viable. It beats a lot of mons without the risk of yawn failing to taunt. It cannot be taunted (unless by mega gyarados) and beats a lot of things that can't hit it for supereffective damage. Why isn't it ranked higher? It has a very poor defensive typing with many weaknesses.
 
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Morgan

Morgius Sweep
is a Pre-Contributor
I'm going to nominate a few Pokemon to get rated a bit higher, and some for a bit lower.

Higher:
Kyurem C+ -> B- or B: The Mimikyu ban has done nothing but help Kyurem. Slower attackers are coming back, NonZardX Dragons aren't getting auto-stomped anymore, and Dragonite is surging. Slow attackers don't like using a -1 move on their first turn. NonZardX Dragons are getting dropped by Ice Beam and Blizzard and whatnot. Dragonite's main set (Flyinium) loses to Kyurem. All in all, I believe Kyurem should be ranked B or B-. B may sound absurd, but it's due to some other suggestion's I'm going to make.

Note: The B- tier is very interesting. Some Pokemon in that tier seem a lot better than others (Durant, Diancie-Mega, Victini)

Durant, Diancie-Mega, Victini B- -> B: I feel as though these are the strongest Pokemon in the B- tier. They are much better than Crustle and Mega Blastoise. These Pokemon are all solid against some of the strongest Pokemon in the meta, and should be raised to reflect this.

Incineroar C+ -> B- or B: Mimikyu ban helps a lot, this thing should also just be B- minimum.

Heatran B -> B+: It'd be hard to argue that Heatran is not significantly better than Donphan, which is ranked above it, for some reason.

Araquanid Unranked -> C-/D: I feel like Araquanid should at least be ranked, it's ability is great, I've found success with Z-Stockpile, and Waterium Z is always threatening. I mean, it beats Zards, Gyara, non thunder punch mega Meta, Sableye, Zygarde-C, and Can beat PZ.

Tsareena Unranked -> C/C+: This thing is good, basically new Kyurem except old and not as viable. Z Reflect + Trop Kick lets it beat most Physical attackers that don't OHKO it (Barring Zards and stuff) High Jump Kick allows it to beat Magnezone and a few others.

Drops:

Golem B+ -> B: why is this thing B+? Not in the same league as Melo/Prim/Fini/Jumpluff

Alolan Marowak C+ -> C: Who in the past X Years has used this thing consistently besides me. I'm one of the only people who uses it, and I'm always thinking, wow this Pokemon would be great if it could hold an assault vest and still have a viable attack stat. Not C+ Material at all.

Umm, Free Red Orb
 

The Official Glyx

Banned deucer.
Time for a couple of big announcements!

First and foremost, Untested Rank has been added as a separate category of viability that a Pokemon can be listed under! Untested Rank is mostly just a rank for mons that haven't really had much field testing behind them, such to the extent that they don't really have a certain set "standard" of what to be expected of them, yet are still viable in some sense; examples of this include Hydreigon, Sylveon, Araquanid, Abomasnow-Mega, Buzzwole, and more. Most importantly, Untested Rank essentially will act as a placeholder rank until the Pokemon in question has either gotten enough mainstream usage in the metagame to achieve a certain "standard" by which to determine its rank, or someone makes a persuasive enough case to convince a majority of the VR council that the mon should be ranked higher.

Speaking of the VR council, that brings me to my second announcement, which is that VR updates will now happen on a scheduled cycle! This is mostly just to keep us from being overwhelmed with having to vote for every nomination provided to us. Each cycle is two months long. Between each cycle of updates, a list of mons that have been nominated, as well as our own personal nominations, will be kept and maintained so that we can address all of them at once when the next cycle comes.

Here's our first batch of Untested Rank mons!
Abomasnow-Mega D > Ut
Araquanid Ur > Ut
Arcanine
Ur > Ut
Azumarill
D > Ut
Bellossom
Ur > Ut
Buzzwole
C+ > Ut
Chandelure
Ur > Ut
Clefable
D > Ut
Cloyster
C- > Ut
Cobalion
Ur > Ut
Dusclops
D > Ut
Hawlucha
Ur > Ut
Hydreigon
C > Ut
Illumise
Ur > Ut
Lycanroc-Dusk
Ur > Ut
Manaphy
C- > Ut
Milotic
Ur > Ut
Ramardos
Ur > Ut
Rotom-Heat
Ur > Ut
Steelix-Mega
Ur > Ut
Scolipede
Ur > Ut
Suicune
C- > Ut
Sylveon
Ur > Ut
Talonflame
D > Ut
Vaporeon
Ur > Ut
Volbeat
Ur > Ut
Don't worry, VR updates will also be coming soon! For now, we just needed to get our act together as a fully functioning and cooperative VR council.
 

The Official Glyx

Banned deucer.
Since there's been a bit of a misunderstanding as to what the Untested Rank's purpose is, as well as how to properly nominate a mon to be ranked beyond Untested, here's an example that best demonstrates what we look for in a mon to be considered "viable" in the 1v1 metagame:
Alakazam @ Psychium Z
Ability: Magic Guard / Inner Focus
EVs: 68 HP / 224 SpA / 216 Spe
Timid Nature
IVs: 0 Atk
- Future Sight
- Calm Mind
- Substitute
- Encore
224 SpA Alakazam Shattered Psyche (190 BP) vs. 252 HP / 4 SpD Charizard-Mega-X: 357-421 (99.1 - 116.9%) -- 93.8% chance to OHKO

224 SpA Alakazam Shattered Psyche (190 BP) vs. 252 HP / 0 SpD Landorus-Therian: 376-444 (98.4 - 116.2%) -- 87.5% chance to OHKO

224 SpA Alakazam Shattered Psyche (190 BP) vs. 252 HP / 0 SpD Porygon-Z: 397-468 (106.1 - 125.1%) -- guaranteed OHKO

(just toys around with encore/sub/cm to beat lele)

(can toy around with sub to maybe beat zone)

(beats bro with encore/cm)

(annihilates venu)

(beats special altaria ((which is most of them)))

(bops jumpluff)

(bops offensive mew)

(can toy around with prima with sub/cm)

(bops fini)

(50/50's Blaziken)

224 SpA Alakazam Shattered Psyche (190 BP) vs. 4 HP / 0 SpD Garchomp: 358-423 (100 - 118.1%) -- guaranteed OHKO

(destructimates Heracross)

224 SpA Alakazam Shattered Psyche (190 BP) vs. 252 HP / 0 SpD Kartana: 376-443 (116.7 - 137.5%) -- guaranteed OHKO

(oof's kommo)

https://replay.pokemonshowdown.com/gen7customgame-830705172 beats necrozma with multiple encores to spare.

224 SpA Alakazam Shattered Psyche (190 BP) vs. 0 HP / 0 SpD Pinsir-Mega: 342-403 (126.1 - 148.7%) -- guaranteed OHKO

(needs inner focus to deal with Fake Out/Dpulse Blastoise)

224 SpA Alakazam Shattered Psyche (190 BP) vs. 0 HP / 4 SpD Diancie: 220-259 (91.2 - 107.4%) -- 43.8% chance to OHKO (kills mega, otherwise)

224 SpA Alakazam Shattered Psyche (190 BP) vs. 0 HP / 0 SpD Durant: 279-329 (108.5 - 128%) -- guaranteed OHKO

(beats Togekiss with Inner Focus)

224 SpA Alakazam Shattered Psyche (190 BP) vs. 0 HP / 4 SpD Volcarona: 298-352 (95.8 - 113.1%) -- 75% chance to OHKO

(bops Whimsicott with Magic Guard)

not gonna go below B-, but hopefully the point is made

The particular set and calcs all work together to paint a picture for what a mon is really capable of, without leaving us to do all the work of trying to interpret a mon's viability from scratch. Untested Rank mons do not have any kind of research like this backing them up to prove their viability, nor are they obviously viable enough to the same extent as mons like Dragonite or Magearna, who also don't have detailed research backing them up, yet are still ranked high.
 
Let's rectify the situation a bit....

1) Buzzwole from Untested to C / C+

Buzzwole @ Fightinium Z
Ability: Beast Boost
EVs: 104 HP / 104 Atk / 236 Def / 64 Spe
Impish Nature
- Bulk Up
- Roost
- Rock Tomb
- Superpower


252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 104 HP / 236+ Def Buzzwole: 320-380 (83.9 - 99.7%) -- guaranteed 2HKO

64 Speed EVs beats Mega Charizard X after a Rock Tomb. This set can beat usual
sets, in addition to
, non-Zen Headbutt
, Groundium Z
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it beats already.... Since most of what it beats is actually viable, 'd like to nominate it for C or C+.

2) Cloyster from Untested to C :

C1 (Cloyster) @ Waterium Z
Ability: Skill Link
EVs: 204 Atk / 108 Def / 196 Spe
Jolly Nature
- Iron Defense
- Shell Smash
- Icicle Spear
- Hydro Pump

C2 (Cloyster) @ Choice Scarf
Ability: Skill Link
EVs: 220 HP / 100 Atk / 188 Spe
Adamant Nature
- Icicle Spear
- Rock Blast
- Poison Jab
- Liquidation

C1 beats non-Taunt
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C2 beats
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, Modest
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,

I mean, C2 is sort of a Zard lure that can beat some other stuff, but C1 is p solid. But as is common knowledge, Cloyster gets beaten by any Special Attacker there is in 1v1, so it is not without its humongous limitation, and so I would like to nominate it for C.

3) Manaphy from Untested to B- / B
Manaphy is a completely underrated, anti-meta Pokemon, whose two main sets has a huge impact on the metagame, and every ban( Koko, Lax, Mimikyu ) has only increased its viability. Do note here that Specs has some untapped potential with HP Fire / Scald / Icy Wind / Dazzling Gleam / Energy Ball / Ancient Power as nifty options. Just quoting my previous post here.
2) Manaphy from Unranked -> B-

A) Manaphy @ Waterium Z
Ability: Hydration
EVs: 248 HP / 112 Def / 148 SpA
Modest Nature
IVs: 0 Atk
- Rain Dance
- Tail Glow
- Surf
- Hyper Beam

What this beats:


B)
Manaphy @ Chesto Berry
Ability: Hydration
EVs: 216 HP / 184 Def / 108 SpA
Bold Nature
IVs: 0 Atk
- Scald
- Acid Armor
- Rest
- Tail Glow / Calm Mind

What this beats:


Beats a good proportion of the meta, no idea why it is not ranked. I recommend it to be B- to start with, and see how it fits into the scheme of things before ranking it higher.

Nothing has changed much since then, except the loss of some of Manaphy's counters.....


That's it, for now....
 

Attachments

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252+ Atk Tough Claws Charizard-Mega-X Flare Blitz vs. 104 HP / 236+ Def Buzzwole: 320-380 (83.9 - 99.7%) -- guaranteed 2HKO

64 Speed EVs beats Mega Charizard X after a Rock Tomb. This set can beat usual
sets,
I don't see exactly how Buzzwole beats either flame charge or DDance char x, both of which are two of the highest usage sets for Char X. Is there a missing calc?

Your second Cloyster set also does not beat Rockium Z Donphan or Golem.
100+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 0 Def Golem: 250-310 (68.6 - 85.1%) -- guaranteed 2HKO after hail damage
252+ Atk Golem Continental Crush (200 BP) vs. 220 HP / 0 Def Cloyster: 404-476 (136.4 - 160.8%) -- guaranteed OHKO
252+ Atk Donphan Continental Crush (200 BP) vs. 220 HP / 0 Def Cloyster: 270-318 (91.2 - 107.4%) -- 43.8% chance to OHKO
100+ Atk Cloyster Icicle Spear (5 hits) vs. 252 HP / 4 Def Donphan: 270-330 (70.3 - 85.9%) -- guaranteed 2HKO

other than that, great post overall. An excellent example nomination post.
 
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The Official Glyx

Banned deucer.
As promised, here are the VR changes!
A+ Rank
Dragonite A+ > S

A Rank
Landorus-Therian A > A-
Porygon-Z A > A+
Tapu Lele A > A+

A- Rank
Slowbro-Mega A- > A
Venusaur-Mega A- > B+

B+ Rank
Golem B+ > B-
Jumpluff B+ > A-
Meloetta B+ > A-
Mew B+ > A-

B Rank
Blaziken B > B-
Heracross-Mega B > B-
Kommo-o B > B+
Sawk B > B-
Tyranitar-Mega B > B+

B- Rank
Celesteela B- > B
Gengar-Mega B- > C+
Victini B- > B
Volcarona B- > B

C+ Rank
Archeops C+ > B-
Deoxys-S C+ > B-
Excadrill C+ > C
Incineroar C+ > B-
Kyurem C+ > B-
Medicham-Mega C+ > B-
Vivillon C+ > B-

C Rank
Blacephalon C > C+
Garchomp-Mega (Added to Garchomp)
Haxorus C > B-
Krookodile C > B-
Landorus C > C-
Latias-Mega C > C+
Meowstic C > Ur
Relicanth C > D

C- Rank
Pyukumuku C- > C
Rhyperior C- > C
Serperior C- > C

D Rank
Alakazam/Mega D > C-
Magneton D > C
Sceptile D > C-
Volcanion D > C

Untested Rank
Buzzwole Ut > C
Cloyster Ut > C
Manaphy Ut > B-

Unranked
Zapdos Ur > Ut

Do Not Use removed completely
Feel free to start sending in noms to be added to the list for us to vote on in January!
 
I still think Mega Charizard Y needs to be seperated from its X counterpart. Leaving aside the ''unpredictability'' part, Mega Charizard Y does not have the Speed, Speed boosting technique, nor nice STAB moves to boast about. Yes, it beats Porygon-Z; it beats other Tapu Lele than the one osra recently made known to us, but Mega Charizard X has an innate advantage of not always needing the speed to do its job of wrecking the meta since it has access to DDance, something Mega Charizard Y sorely misses.... I'd like to nominate Mega Charizard Y from S to A / A-.

Mega Gallade is a very interesting Pokemon. This particular set, which is both physically and specially bulky to a decent extent.

Gallade-Mega (M) @ Galladite
Ability: Inner Focus
EVs: 200 HP / 12 Def / 200 SpD / 96 Spe
Jolly Nature
- Close Combat
- Bulk Up
- Will-O-Wisp
- Rock Tomb

This set beats all Sturdies Mega Gyarados and certain slow Mega Metagross

MeGallade vs Donphan MeGallade vs Golem MeGallade vs Crustle MeGallade vs Carracosta MeGallade vs Magnezone MeGallade vs Mega Gyarados MeGallade vs Porygon-Z MeGallade vs Mega Metagross.

So, I'd like to nom it from C+ to B-.
 

The Official Glyx

Banned deucer.
I still think Mega Charizard Y needs to be seperated from its X counterpart.
We do not keep Pokemon with ambiguous forms at Team Preview together because they're equally viable, but specifically because you cannot tell whether the mon at Team Preview is one form or another. This is also why Blaziken/Mega, Sceptile/Mega, Garchomp/Mega, Alakazam/Mega are all ranked together in a single VR entry with their form counterparts. The reason why other Mega evolutions, such as Gengar-Mega/Blastoise-Mega/Altaria-Mega/etc, don't also include their regular forms is because their regular forms simply haven't had anyone backing them up for VR placement, and as such, players should almost always expect these mons at Team Preview to be their Mega forms.
 
We do not keep Pokemon with ambiguous forms at Team Preview together because they're equally viable, but specifically because you cannot tell whether the mon at Team Preview is one form or another. This is also why Blaziken/Mega, Sceptile/Mega, Garchomp/Mega, Alakazam/Mega are all ranked together in a single VR entry with their form counterparts. The reason why other Mega evolutions, such as Gengar-Mega/Blastoise-Mega/Altaria-Mega/etc, don't also include their regular forms is because their regular forms simply haven't had anyone backing them up for VR placement, and as such, players should almost always expect these mons at Team Preview to be their Mega forms.
But, this is a very flawed logic to use and rank Pokemon according to their viabililty-

I thought VRs were more about what the capability of the Pokemon is after it's been sent out? Like, after knowing that the Pokemon in the team preview is A, we put our heads together and solve the question "what can A beat", rather than shifting emphasis on "Can A make u think it's A, while it's B". Extending that logic, every mega evolution presents the same logic of "I can confuse the opponent; when they think I'm A, I'm B", while in actuality, I won't justify using B in this case at all because of the opportunities which makes A better (or more viable) than B, or vice versa, which is what Viability is about, how better in theory a Pokemon can perform against the rest of the metagame.... Do understand here that pre Mega form of a Pokemon might bolster the performance of the Mega forme, but pre Mega, in itself, is not as viable in a 1v1 setting against the rest of the metagame as the Mega is.


Things to keep in mind when deciding a Pokemon's rank:

- The Pokemon's versatility enters on a big scale in the deciding of its rank, the more unpredictable a Pokemon is, the more Pokemon it can break.

- The Pokemon's stats and capabilities. This Pokemon is able to pull an amazing offensive set or stall out effectively the opponent. This Pokemon takes bulky offense on another
level allowing it to easily sponge and deal insane damage.

- The Pokemon ability to be anti-metagame. This Pokemon's typing and ability makes it able to take on the most dominant Pokemon or typings in the metagame.
As I understand this, the Pokemon's "versatility" here refer to "Mega Charizard X's ability to use different sets to beat the Pokemon it does", and not "Charizard's ability to effectively be any of X or Y".

Also, the second point here sort of drives the point home.. "The Pokemon's stats and capabilities" with an example being "This Pokemon is.........". What this means is that we already assume that we know what we are going to rank, as opposed to relying to changes...

To give an example, Gyarados has Intimidate, and Mega Gyarados has Mold Breaker. This combination of Intimidate and Mold Breaker is what makes Mega Gyarados (and not Gyarados+Mega Gyarados) more viable than say, Mega Tyranitar (the nearest Pokemon with similar offensive and defensive capabilities in most other aspects). Of course, the type change upon Mega evolving also plays a part for Mega Gyarados, but my point here is that as Mega Gyarados enters the field (as Mega, not with the uncertainty of being either Z Gyarados or Mega Gyarados), more number of matchups are poised towards Mega Gyarados than away from it. The same could be said about Mega Charizard X, but not for Mega Charizard Y, which is why I am calling for a drop in Mega Charizard Y..

e1 : Sorry if I was going around in circles about the same point, just wanted to get your opinions.....
 

The Official Glyx

Banned deucer.
But, this is a very flawed logic to use and rank Pokemon according to their viabililty-

I thought VRs were more about what the capability of the Pokemon is after it's been sent out? Like, after knowing that the Pokemon in the team preview is A, we put our heads together and solve the question "what can A beat", rather than shifting emphasis on "Can A make u think it's A, while it's B". Extending that logic, every mega evolution presents the same logic of "I can confuse the opponent; when they think I'm A, I'm B", while in actuality, I won't justify using B in this case at all because of the opportunities which makes A better (or more viable) than B, or vice versa, which is what Viability is about, how better in theory a Pokemon can perform against the rest of the metagame.... Do understand here that pre Mega form of a Pokemon might bolster the performance of the Mega forme, but pre Mega, in itself, is not as viable in a 1v1 setting against the rest of the metagame as the Mega is.
Because you still don't know whether a Charizard is X or Y even after it's been sent out. You can only know this once they actually Mega evolve, or in most cases use an incriminating move relegated mostly to one particular Mega. This isn't exclusive to Charizard, either. Dozens of Pokemon just have multiple, incredibly different, viable sets that cannot be distinguished between one another until they reveal their set, such as Physcial vs Special Dragonite, Specs vs Fairium Magearna, Scarf vs Normalium Porygon-Z, etc. Asking to separate Charizard forms on the VR because each form beats different things and/or operates differently is like asking to have multiple entries for these Pokemon that do the same thing.


As I understand this, the Pokemon's "versatility" here refer to "Mega Charizard X's ability to use different sets to beat the Pokemon it does", and not "Charizard's ability to effectively be any of X or Y".
The problem here is that Charizard X and Charizard Y are both different sets of the base Charizard form, hence their being ranked together.

Also, the second point here sort of drives the point home.. "The Pokemon's stats and capabilities" with an example being "This Pokemon is.........". What this means is that we already assume that we know what we are going to rank, as opposed to relying to changes...
This can be interpreted in two different ways. The one we use for the VR being the summation of a mon's sets (hence Kyurem-Black being ranked so highly while it was allowed). The interpretation you seem to be using is moreso inclined towards evaluating individual sets, which is the job of the Sets VR.

Ultimately, I suppose it is just a matter of preference as for whether or not we combine a mon's entry with all of the forms it could possibly be, though I do still believe combining entries for 1v1 is the way to go, as you have little control over what you can do after learning which form of a multi-form mon your opponent has, unlike in PU, for example, where you're able to switch your Fire type out after seeing that your opponent's Silvally was actually a Water type.
 
This can be interpreted in two different ways. The one we use for the VR being the summation of a mon's sets (hence Kyurem-Black being ranked so highly while it was allowed). The interpretation you seem to be using is moreso inclined towards evaluating individual sets, which is the job of the Sets VR.
just saying this thing is super outdated and should probably be update soon. I would try to do something about it but seeing as I'm never home to even get on showdown/smogon gen 8 would probably come out before I got it done so can someone do something about it because when I first started playing 1v1 this really helped and I'm sure it could help others too.
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
just saying this thing is super outdated and should probably be update soon. I would try to do something about it but seeing as I'm never home to even get on showdown/smogon gen 8 would probably come out before I got it done so can someone do something about it because when I first started playing 1v1 this really helped and I'm sure it could help others too.
I'm planning to update it as soon as I finish updating movesets (the movesets update is going to be worth the wait; trust me). If some respectable community members expressed interest in forming a sets VR council I'd be cool with that, too.
 
Although I already made some vr nominations not to long ago, I have a couple more that I want to make:

Rises:


Pheromosa C+ ========> B-

This pokemon, while it has fallen off, is still an excellent choice with its nigh unmatched speed tier and amazing movepool. an It's defenses may be bad, but that can be remedied somewhat by moves like lunge. It's also pretty unpredictable, with a number of sets. I think it deserves b-, as it is on about the same level as other pokemon there such as sawk, archeops and blissy.


Nihilego C==========>C+


What is this monster doing in C? This this can hit like a truck, be an excellent tankbuster with acid spray, and also wall off some special attacks, this thing is much better than the pokemon it's paired with in C.


Skarmory C ============> C+

Again, this thing is much better than the Vr gives it credit for. While it's move pool may be somewhat shallow, what it does get is more than enough to function efficiently. It's on the level of C+ Pokemon, and the Vr should reflect this.


Drops:



Avalugg C+ ===========> C

I desperately wanted this Pokemon to work, but after testing it on and off again I just have to say that avalugg isn't up to c+ standards. It struggles to beat many of the common Pokemon, and it is incredibly easy to work around. It's one of the worst viable sturdymons imo, and it's vr placement should reflect that.


Charizard-Mega Y S ========> A

I honestly see no reason to keep the two zards together. Zard x is just much better, with better bulk, abilitie to swap flying to dragon, boosting moves, etc. Zard Y is still a great pokemon, don't get me wrong, but it is not S or even A+ worthy. Most other metagames keep dual mega evolutions in seperate ranks for their respective viability, and I see no reason why 1v1 shouldn't do the same.


Togekiss B- =======> C+/C

What does this pokemon do excattly, over than the inconsistent choice scarf air slash set? its charm set is mediocre, and outside of choice scarf it lacks the speed to really function. It should drop.


Well, I hope you take my nominations into consideration, If you disagree, feel free to tell me.


Reply
 

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Pheromosa C+ ========> B-
Agree
Skarmory C ============> C+

Again, this thing is much better than the Vr gives it credit for. While it's move pool may be somewhat shallow, what it does get is more than enough to function efficiently. It's on the level of C+ Pokemon, and the Vr should reflect this.
My issue with Skarm is that it can't beat Flame Charge Zard. I always end up wanting to beat Zard with this mon, but always have to have another check to it
Avalugg C+ ===========> C

I desperately wanted this Pokemon to work, but after testing it on and off again I just have to say that avalugg isn't up to c+ standards. It struggles to beat many of the common Pokemon, and it is incredibly easy to work around. It's one of the worst viable sturdymons imo, and it's vr placement should reflect that.
??? It can beat either Zard with shaky reliability, counter Gyara with Z-Curse (or beat non-Taunt variants with any other set), and counters Dnite. How is that a bad matchup against the most common Pokemon?
Charizard-Mega Y S ========> A

I honestly see no reason to keep the two zards together. Zard x is just much better, with better bulk, abilitie to swap flying to dragon, boosting moves, etc. Zard Y is still a great pokemon, don't get me wrong, but it is not S or even A+ worthy. Most other metagames keep dual mega evolutions in seperate ranks for their respective viability, and I see no reason why 1v1 shouldn't do the same.
??? See all of the discussion about this above. Keep them together
Togekiss B- =======> C+/C

What does this pokemon do excattly, over than the inconsistent choice scarf air slash set? its charm set is mediocre, and outside of choice scarf it lacks the speed to really function. It should drop.
Z-Charm Togekiss is an absolute beast
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
Noming Clefable Untested --> C+

Clefable @ Psychium Z
Ability: Unaware
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Magic Coat
- Moonlight
- Moonblast/Seismic Toss
- Reflect

Credit to Cabbbagges btw

Beats All of S rank (Both Zards Dragonite Gyarados), Scarf PZ, Lele, Zygarde, Lopunny, non-gunk shot gren, a bunch of other stuff

also osra when u see this link the analysis' to vr xd
 
Last edited:

Nalei

strong, wild garbage
is a Tiering Contributor Alumnus
Noming Clefable Unranked --> C+

Clefable @ Psychium Z
Ability: Unaware
EVs: 248 HP / 240 Def / 20 SpD
Bold Nature
IVs: 0 Atk
- Magic Coat
- Moonlight
- Moonblast/Seismic Toss
- Reflect

Beats Both Zards Dragonite Gyarados, Scarf PZ, Lele, Zygarde, Lopunny, non-gunk shot gren, a bunch of other stuff

also osra when u see this link the analysis' to vr xd
252 SpA Charizard-Mega-Y Blast Burn vs. 248 HP / 20 SpD Clefable in Sun: 456-537 (116 - 136.6%) -- guaranteed OHKO
252+ SpA Adaptability Porygon-Z Hyper Beam vs. 248 HP / 20 SpD Clefable: 394-464 (100.2 - 118%) -- guaranteed OHKO
:thinking:
How about C-?
 

Ginger Princess

Girl moding so hard rn
is a Site Content Manager Alumnusis a Forum Moderator Alumnusis a Community Contributor Alumnusis a Top Contributor Alumnus
252 SpA Charizard-Mega-Y Blast Burn vs. 248 HP / 20 SpD Clefable in Sun: 456-537 (116 - 136.6%) -- guaranteed OHKO
252+ SpA Adaptability Porygon-Z Hyper Beam vs. 248 HP / 20 SpD Clefable: 394-464 (100.2 - 118%) -- guaranteed OHKO
:thinking:
How about C-?
z magic coat boosts your spdef by +2 and has +4 priority. So its more liek
252 SpA Charizard-Mega-Y Blast Burn vs. +2 248 HP / 20 SpD Clefable in Sun: 229-270 (58.2 - 68.7%) -- guaranteed 2HKO
252+ SpA Adaptability Porygon-Z Hyper Beam vs. +2 248 HP / 20 SpD Clefable: 198-234 (50.3 - 59.5%) -- guaranteed 2HKO
 
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